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General gameplay tips/Inventory and Items

739 bytes added, 12:32, 8 January 2021
Equipment Mods: Rewrote most of the subsection.
== [[General gameplay tips/Inventory and Items|Inventory, Items, and Equipment Mods]] ==
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===Storage basicsBasics===*[[Hulon]] in [[Serbule Keep]] is the vaultmaster. You can use [[storage|storeage]] in the main "council storage", and you can also use the nearby chest which is meant to transfer items between your characters on the same account.
*Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[Storage]]
*Some skills, like [[Endurance]], also give the players inventory slots as part of their level up reward.
===== Inventory Folders =====
{{:Inventory Folders}}
 
===Combat Items===
[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]
*Currently, items come in 5 flavorsTiers, '''Common''', <span style="color: #04c304;">'''UncomonUncommon'''</span>, <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399FF7538;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, <span style="color: #c3b304;">'''Legendary'''</span>, see [[Items]].*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399FF7538;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small visual and sound effect will play with a sound effect.*[[Belt|Belts]] [[File:Item-icon-belt.png]] are important for players looking for loot with give a specific skill type. A player is far more likely slight increase in chance to get loot that is attuned to the skill of the belt they are wearingmagical gear rather than 'white' gear. *Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to activate each roll their own chance separately. (So if you have two items that have 15% chance to activate, they ''each'' will activate 15% of the time.)
===Loot===
Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.
See the following (mild) spoiler for a list of such items, or see the relevant skill pages. ; {{SpoilerItem|; Autopsy Kit}}
: Allows figuring out "how someone or something died" with the [[pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related '''Anatomy''' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.
; {{Item|Butcher Knife}}
: Allows [[butchering]] of corpses for organs and meat. Can be bought from [[Fainor]].
; {{Item|Handsaw}}
: Allows harvesting wood. A Handsaw can be bought from [[Therese]] in Serbule.
; {{Item|Shovel}}
: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.
; {{Item|Simple Skinning Knife}}
: Allows removing fur or skin of an animal with the [[skinning]] skill.
}}
===Equipment ModsTreasure Effects===Most crafted or looted equipment will have [[Treasure Effects]]. [[Treasure Effects]] modify abilities, skills, and stats. The number of [[Treasure Effects]] found on an item is based on the rarity of the item, while effectiveness is based on item level. While a Level 5 item may have a [[Treasure Effects|Treasure Effect]] which increase an ability's damage by 25%, the Level 60 version of the same [[Treasure Effects|Treasure Effect]] could increase damage by 125%.
Most [[Treasure Effects]] can and will determine the majority of a character build once a character is able to obtain high-quality skill-specific equipment comes with mods on it. The number that they can Several skills have is based on their rarityhealing abilities, as well as damage dealing abilities, while their effectiveness is based and buffs or debuffs. Equipping equipment with [[Treasure Effects]] that focus on their level. So while a level 5 item mod might desired ability type will vastly increase a skillcharacter's output, be that health recovered, damage by 25% a level 60 item might increase it by 125%dealt, or buff/debuff strength/duration.
Mods can and will determine most of what your build does once a player is able to obtain skill specific gear. Several skills have heals, as well as damage, and/or buffs and/or rebuffs. Having your gear's mods focus the area you want will vastly increase a players wanted, be that heals, damage, buffs...whatever.But To clarify: <u>low Lower level players characters should not worry about min/maxing their equipment</u>, just use equipment that is appropriate for your skills' current skill levelsuntil you reach around level 50.
Once a player character reaches mid range levels players can , it may be beneficial to keep an eye out for equipment that has mods [[Treasure Effects]] that will synergize work well together. As mobs become harder players more dangerous, characters will need to have more combat power and survival techniques available to them to be able to deal with the higher damage and stronger defensive abilitiesof their opponents.
At high levels mods , [[Treasure Effects]] can make a build do load of deal tremendous damage, be able to take lots of mitigate damagereceived in combat, or heal away any use healing abilities to reverse damage taken. It just How well a build performs almost completely depends on what the player decides, and what mods they can obtaincombinations of [[Treasure Effects]] chosen.
===Save everythingThings!===*Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you [[favorFavor]](see below). As a new player make sure to use the "Small Talk" option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving them appropriate giftsto NPCs that have skills that you would like to level up. This will give you over time an idea of what's worth holding onto.
*If you still are not sure or want to hold onto stacks of items to gift later, players have the option store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what once they are forrun out.
*For those what are worried about running out of room on their characters personal inv space, certain armor modmods, skills and potions(temporallytemporarily) can increase the amount of space you have to carry items. Beware though! If you become overburdened with items you lose the ability to run.
*Empty bottles:[[File:Item-icon-bottleDo note that storing everything will lead to inventory problems! There are lots, and lots of items each with their specific use.png]] To fill an empty bottle While it may be helpful to have stacks and stacks of materials later, the space may be better used for items and materials that you can use with water the skills you can either activate a water well (egare working on at your level. in Serbule) or similar objectIf you do find yourself with not enough storage space, try to find an NPC that will take the extra items for favor, but you can also simply stand even if they are not in a body your arch of water outdoors and right click an empty bottleskills they may offer better prices or more down the road.

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