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General gameplay tips/Inventory and Items

438 bytes removed, 12:32, 8 January 2021
Equipment Mods: Rewrote most of the subsection.
*Some skills, like [[Endurance]], also give the players inventory slots as part of their level up reward.
===== Inventory Folders =====
{{: Inventory folders are a new way to organize your inventory. Folders don't increase your inventory size -- they just let you split up your inventory into different "bags". (We've avoided calling them "bags" or "packs" because we want to make it more obvious that folders don't increase your inventory.)}}
: Folders are intended for mid- to high-level players, because that's when we think they're most important. So you unlock them by hitting various skill milestones, listed below. Note: you can unlock up to 4 folders, but there are a lot more than 4 skill-unlocks. That's just to give you flexibility!
 
: Unlock a folder by reaching any of these skill milestones: (up to 4 folders max)
:: - [[Lore]] 25
:: - [[Endurance]] 50
:: - [[Industry]] 25
:: - [[Retail Management]] 25
:: - [[Dying]] 50
:: - [[Anatomy]] 25
:: - [[Tailoring]] 50
:: - [[Blacksmithing]] 50
:: - [[Civic Pride]] 25
:: - [[Holistic Wellness]] 25
:: - [[Survival Instincts]] 50
:: - [[Shamanic Infusion]] 50
===Combat Items===
[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]
Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep.
See the following (mild) spoiler for a list of such items, or see the relevant skill pages. ; {{SpoilerItem|; Autopsy Kit}}
: Allows figuring out "how someone or something died" with the [[pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related '''Anatomy''' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.
; {{Item|Butcher Knife}}
: Allows [[butchering]] of corpses for organs and meat. Can be bought from [[Fainor]].
; {{Item|Handsaw}}
: Allows harvesting wood. A Handsaw can be bought from [[Therese]] in Serbule.
; {{Item|Shovel}}
: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.
; {{Item|Simple Skinning Knife}}
: Allows removing fur or skin of an animal with the [[skinning]] skill.
}}
===Equipment ModsTreasure Effects===Most crafted or looted equipment will have [[Treasure Effects]]. [[Treasure Effects]] modify abilities, skills, and stats. The number of [[Treasure Effects]] found on an item is based on the rarity of the item, while effectiveness is based on item level. While a Level 5 item may have a [[Treasure Effects|Treasure Effect]] which increase an ability's damage by 25%, the Level 60 version of the same [[Treasure Effects|Treasure Effect]] could increase damage by 125%.
Most [[Treasure Effects]] can and will determine the majority of a character build once a character is able to obtain high-quality skill-specific equipment comes with mods on it. The number that they can Several skills have is based on their rarityhealing abilities, as well as damage dealing abilities, while their effectiveness is based and buffs or debuffs. Equipping equipment with [[Treasure Effects]] that focus on their level. So while a level 5 item mod might desired ability type will vastly increase a skillcharacter's output, be that health recovered, damage by 25% a level 60 item might increase it by 125%dealt, or buff/debuff strength/duration.
Mods can and will determine most of what your build does once a player is able to obtain skill specific gear. Several skills have heals, as well as damage, and/or buffs and/or debuffs. Having your gear's mods focus the area you want will vastly increase a players wanted output, be that heals, damage, buffs...whatever.But To clarify: <u>low Lower level players characters should not worry about min/maxing their equipment</u>, just use equipment that is appropriate for your skills' current skill levelsuntil you reach around level 50.
Once a player character reaches mid range levels players can , it may be beneficial to keep an eye out for equipment that has mods [[Treasure Effects]] that will work well together. As mobs become harder players more dangerous, characters will need to have more combat power and survival techniques available to them to be able to deal with the higher damage and stronger defensive abilitiesof their opponents.
At high levels mods , [[Treasure Effects]] can make a build do loads of deal tremendous damage, be able to take lots of mitigate damagereceived in combat, or heal away any use healing abilities to reverse damage taken. It just How well a build performs almost completely depends on what the player decides, and what mods they can obtaincombinations of [[Treasure Effects]] chosen.
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