Difference between revisions of "Giant Bat/Treasure Effects"

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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
 
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
 
</includeonly>
 
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
+
See also: [[Giant Bat/Treasure Effects:By Slot]]
 +
<!-- This table is from patch v266, August 18, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
|+<div align="left"><h3>Giant Bat</h3></div>
 
|+<div align="left"><h3>Giant Bat</h3></div>
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| || || <b>Tier 12</b> - Drink Blood restores 15 power and 15 armor || Hands, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Screech deals +95 armor damage || Ring, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Drink Blood restores 2 power and 2 armor
+
*Screech deals +7 armor damage
 
*; Tier 2
 
*; Tier 2
*Drink Blood restores 3 power and 3 armor
+
*Screech deals +15 armor damage
 
*; Tier 3
 
*; Tier 3
*Drink Blood restores 4 power and 4 armor
+
*Screech deals +23 armor damage
 
*; Tier 4
 
*; Tier 4
*Drink Blood restores 5 power and 5 armor
+
*Screech deals +31 armor damage
 
*; Tier 5
 
*; Tier 5
*Drink Blood restores 6 power and 6 armor
+
*Screech deals +39 armor damage
 
*; Tier 6
 
*; Tier 6
*Drink Blood restores 7 power and 7 armor
+
*Screech deals +47 armor damage
 
*; Tier 7
 
*; Tier 7
*Drink Blood restores 8 power and 8 armor
+
*Screech deals +55 armor damage
 
*; Tier 8
 
*; Tier 8
*Drink Blood restores 9 power and 9 armor
+
*Screech deals +63 armor damage
 
*; Tier 9
 
*; Tier 9
*Drink Blood restores 10 power and 10 armor
+
*Screech deals +71 armor damage
 
*; Tier 10
 
*; Tier 10
*Drink Blood restores 12 power and 12 armor
+
*Screech deals +79 armor damage
 
*; Tier 11
 
*; Tier 11
*Drink Blood restores 13 power and 13 armor
+
*Screech deals +87 armor damage
 
*; Tier 12
 
*; Tier 12
*Drink Blood restores 15 power and 15 armor
+
*Screech deals +95 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Drink Blood deals +105 direct health damage || Head, Necklace || {{Spoiler|
+
| || || <b>Tier 12</b> - Wing Vortex deals +110% damage || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Drink Blood deals +8 direct health damage
+
*Wing Vortex deals +11% damage
 
*; Tier 2
 
*; Tier 2
*Drink Blood deals +16 direct health damage
+
*Wing Vortex deals +20% damage
 
*; Tier 3
 
*; Tier 3
*Drink Blood deals +24 direct health damage
+
*Wing Vortex deals +29% damage
 
*; Tier 4
 
*; Tier 4
*Drink Blood deals +33 direct health damage
+
*Wing Vortex deals +38% damage
 
*; Tier 5
 
*; Tier 5
*Drink Blood deals +42 direct health damage
+
*Wing Vortex deals +47% damage
 
*; Tier 6
 
*; Tier 6
*Drink Blood deals +51 direct health damage
+
*Wing Vortex deals +56% damage
 
*; Tier 7
 
*; Tier 7
*Drink Blood deals +60 direct health damage
+
*Wing Vortex deals +65% damage
 
*; Tier 8
 
*; Tier 8
*Drink Blood deals +69 direct health damage
+
*Wing Vortex deals +74% damage
 
*; Tier 9
 
*; Tier 9
*Drink Blood deals +78 direct health damage
+
*Wing Vortex deals +83% damage
 
*; Tier 10
 
*; Tier 10
*Drink Blood deals +87 direct health damage
+
*Wing Vortex deals +92% damage
 
*; Tier 11
 
*; Tier 11
*Drink Blood deals +96 direct health damage
+
*Wing Vortex deals +101% damage
 
*; Tier 12
 
*; Tier 12
*Drink Blood deals +105 direct health damage
+
*Wing Vortex deals +110% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Rip has a 50% chance to deal +48 damage || Legs, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Screech deals +130% damage || Feet, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Rip has a 50% chance to deal +3 damage
+
*Screech deals +20% damage
 
*; Tier 2
 
*; Tier 2
*Rip has a 50% chance to deal +5 damage
+
*Screech deals +30% damage
 
*; Tier 3
 
*; Tier 3
*Rip has a 50% chance to deal +8 damage
+
*Screech deals +40% damage
 
*; Tier 4
 
*; Tier 4
*Rip has a 50% chance to deal +10 damage
+
*Screech deals +50% damage
 
*; Tier 5
 
*; Tier 5
*Rip has a 50% chance to deal +13 damage
+
*Screech deals +60% damage
 
*; Tier 6
 
*; Tier 6
*Rip has a 50% chance to deal +18 damage
+
*Screech deals +70% damage
 
*; Tier 7
 
*; Tier 7
*Rip has a 50% chance to deal +23 damage
+
*Screech deals +80% damage
 
*; Tier 8
 
*; Tier 8
*Rip has a 50% chance to deal +28 damage
+
*Screech deals +90% damage
 
*; Tier 9
 
*; Tier 9
*Rip has a 50% chance to deal +33 damage
+
*Screech deals +100% damage
 
*; Tier 10
 
*; Tier 10
*Rip has a 50% chance to deal +38 damage
+
*Screech deals +110% damage
 
*; Tier 11
 
*; Tier 11
*Rip has a 50% chance to deal +43 damage
+
*Screech deals +120% damage
 
*; Tier 12
 
*; Tier 12
*Rip has a 50% chance to deal +48 damage
+
*Screech deals +130% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Giant Bats || <b>Tier 6</b> - Giant Bat Base Damage +35% || Head, Necklace || {{Spoiler|
+
| || || <b>Tier 12</b> - Sonic Burst has a 50% chance to deal +220% damage to all targets || Chest, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Giant Bat Base Damage +10%
+
*Sonic Burst has a 50% chance to deal +22% damage to all targets
 
*; Tier 2
 
*; Tier 2
*Giant Bat Base Damage +15%
+
*Sonic Burst has a 50% chance to deal +40% damage to all targets
 
*; Tier 3
 
*; Tier 3
*Giant Bat Base Damage +20%
+
*Sonic Burst has a 50% chance to deal +58% damage to all targets
 
*; Tier 4
 
*; Tier 4
*Giant Bat Base Damage +25%
+
*Sonic Burst has a 50% chance to deal +76% damage to all targets
 
*; Tier 5
 
*; Tier 5
*Giant Bat Base Damage +30%
+
*Sonic Burst has a 50% chance to deal +94% damage to all targets
 
*; Tier 6
 
*; Tier 6
*Giant Bat Base Damage +35%
+
*Sonic Burst has a 50% chance to deal +112% damage to all targets
|Expand}}
 
|-
 
| || || <b>Tier 12</b> - Virulent Bite deals +92% damage || Chest, Legs || {{Spoiler|
 
*; Tier 1
 
*Virulent Bite deals +15% damage
 
*; Tier 2
 
*Virulent Bite deals +22% damage
 
*; Tier 3
 
*Virulent Bite deals +29% damage
 
*; Tier 4
 
*Virulent Bite deals +36% damage
 
*; Tier 5
 
*Virulent Bite deals +43% damage
 
*; Tier 6
 
*Virulent Bite deals +50% damage
 
 
*; Tier 7
 
*; Tier 7
*Virulent Bite deals +57% damage
+
*Sonic Burst has a 50% chance to deal +130% damage to all targets
 
*; Tier 8
 
*; Tier 8
*Virulent Bite deals +64% damage
+
*Sonic Burst has a 50% chance to deal +148% damage to all targets
 
*; Tier 9
 
*; Tier 9
*Virulent Bite deals +71% damage
+
*Sonic Burst has a 50% chance to deal +166% damage to all targets
 
*; Tier 10
 
*; Tier 10
*Virulent Bite deals +78% damage
+
*Sonic Burst has a 50% chance to deal +184% damage to all targets
 
*; Tier 11
 
*; Tier 11
*Virulent Bite deals +85% damage
+
*Sonic Burst has a 50% chance to deal +202% damage to all targets
 
*; Tier 12
 
*; Tier 12
*Virulent Bite deals +92% damage
+
*Sonic Burst has a 50% chance to deal +220% damage to all targets
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Bat Stability restores 84 armor and 23 power || Necklace, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tear has a 33% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 7 armor and 1 power
 
*; Tier 2
 
*; Tier 2
*Tear has a 33% chance to deal +27% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 14 armor and 3 power
 
*; Tier 3
 
*; Tier 3
*Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 21 armor and 5 power
 
*; Tier 4
 
*; Tier 4
*Tear has a 33% chance to deal +41% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 28 armor and 7 power
 
*; Tier 5
 
*; Tier 5
*Tear has a 33% chance to deal +48% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 35 armor and 9 power
 
*; Tier 6
 
*; Tier 6
*Tear has a 33% chance to deal +55% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 42 armor and 11 power
 
*; Tier 7
 
*; Tier 7
*Tear has a 33% chance to deal +62% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 49 armor and 13 power
 
*; Tier 8
 
*; Tier 8
*Tear has a 33% chance to deal +69% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 56 armor and 15 power
 
*; Tier 9
 
*; Tier 9
*Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 63 armor and 17 power
 
*; Tier 10
 
*; Tier 10
*Tear has a 33% chance to deal +83% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 70 armor and 19 power
 
*; Tier 11
 
*; Tier 11
*Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 77 armor and 21 power
 
*; Tier 12
 
*; Tier 12
*Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately)
+
*Bat Stability restores 84 armor and 23 power
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. || Feet, Necklace || {{Spoiler|
+
| || || <b>Tier 6</b> - Bat Stability provides +35% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
+
*Bat Stability provides +10% Projectile Evasion for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
+
*Bat Stability provides +15% Projectile Evasion for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
+
*Bat Stability provides +20% Projectile Evasion for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
+
*Bat Stability provides +25% Projectile Evasion for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
+
*Bat Stability provides +30% Projectile Evasion for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
+
*Bat Stability provides +35% Projectile Evasion for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds. || Chest, Head || {{Spoiler|
+
| || of Hasty Chaos || <b>Tier 6</b> - Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
+
*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
 
*; Tier 2
 
*; Tier 2
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
+
*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 10% for 15 seconds
 
*; Tier 3
 
*; Tier 3
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
+
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 seconds
 
*; Tier 4
 
*; Tier 4
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
+
*Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 seconds
 
*; Tier 5
 
*; Tier 5
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
+
*Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 seconds
 
*; Tier 6
 
*; Tier 6
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
+
*Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Tear deals +50 damage and restores 16 Armor to you || Legs, Necklace || {{Spoiler|
+
| || of Screaming Death || <b>Tier 6</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage || Head, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tear deals +4 damage and restores 3 Armor to you
+
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
 
*; Tier 2
 
*; Tier 2
*Tear deals +8 damage and restores 4 Armor to you
+
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
 
*; Tier 3
 
*; Tier 3
*Tear deals +12 damage and restores 5 Armor to you
+
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
 
*; Tier 4
 
*; Tier 4
*Tear deals +16 damage and restores 7 Armor to you
+
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
 
*; Tier 5
 
*; Tier 5
*Tear deals +20 damage and restores 8 Armor to you
+
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
 
*; Tier 6
 
*; Tier 6
*Tear deals +24 damage and restores 9 Armor to you
+
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
*; Tier 7
 
*Tear deals +28 damage and restores 10 Armor to you
 
*; Tier 8
 
*Tear deals +32 damage and restores 12 Armor to you
 
*; Tier 9
 
*Tear deals +36 damage and restores 13 Armor to you
 
*; Tier 10
 
*Tear deals +40 damage and restores 14 Armor to you
 
*; Tier 11
 
*Tear deals +45 damage and restores 15 Armor to you
 
*; Tier 12
 
*Tear deals +50 damage and restores 16 Armor to you
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Bloody || of Bloody Bites || <b>Tier 6</b> - Virulent Bite deals 90 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|
+
| || of Giant Bats || <b>Tier 6</b> - Giant Bat Base Damage +35% || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Virulent Bite deals 15 trauma damage over 10 seconds
+
*Giant Bat Base Damage +10%
 
*; Tier 2
 
*; Tier 2
*Virulent Bite deals 30 trauma damage over 10 seconds
+
*Giant Bat Base Damage +15%
 
*; Tier 3
 
*; Tier 3
*Virulent Bite deals 45 trauma damage over 10 seconds
+
*Giant Bat Base Damage +20%
 
*; Tier 4
 
*; Tier 4
*Virulent Bite deals 60 trauma damage over 10 seconds
+
*Giant Bat Base Damage +25%
 
*; Tier 5
 
*; Tier 5
*Virulent Bite deals 75 trauma damage over 10 seconds
+
*Giant Bat Base Damage +30%
 
*; Tier 6
 
*; Tier 6
*Virulent Bite deals 90 trauma damage over 10 seconds
+
*Giant Bat Base Damage +35%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Smouldering Gaze deals +115% damage || Head, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Smouldering Gaze deals +16% damage
+
*Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over 10 seconds
 
*; Tier 2
 
*; Tier 2
*Smouldering Gaze deals +25% damage
+
*Virulent Bite has a 60% chance to deal +25% damage plus 15 trauma damage over 10 seconds
 
*; Tier 3
 
*; Tier 3
*Smouldering Gaze deals +34% damage
+
*Virulent Bite has a 60% chance to deal +30% damage plus 30 trauma damage over 10 seconds
 
*; Tier 4
 
*; Tier 4
*Smouldering Gaze deals +43% damage
+
*Virulent Bite has a 60% chance to deal +35% damage plus 30 trauma damage over 10 seconds
 
*; Tier 5
 
*; Tier 5
*Smouldering Gaze deals +52% damage
+
*Virulent Bite has a 60% chance to deal +40% damage plus 45 trauma damage over 10 seconds
 
*; Tier 6
 
*; Tier 6
*Smouldering Gaze deals +61% damage
+
*Virulent Bite has a 60% chance to deal +45% damage plus 45 trauma damage over 10 seconds
 
*; Tier 7
 
*; Tier 7
*Smouldering Gaze deals +70% damage
+
*Virulent Bite has a 60% chance to deal +50% damage plus 60 trauma damage over 10 seconds
 
*; Tier 8
 
*; Tier 8
*Smouldering Gaze deals +79% damage
+
*Virulent Bite has a 60% chance to deal +55% damage plus 60 trauma damage over 10 seconds
 
*; Tier 9
 
*; Tier 9
*Smouldering Gaze deals +88% damage
+
*Virulent Bite has a 60% chance to deal +60% damage plus 75 trauma damage over 10 seconds
 
*; Tier 10
 
*; Tier 10
*Smouldering Gaze deals +97% damage
+
*Virulent Bite has a 60% chance to deal +65% damage plus 75 trauma damage over 10 seconds
 
*; Tier 11
 
*; Tier 11
*Smouldering Gaze deals +106% damage
+
*Virulent Bite has a 60% chance to deal +70% damage plus 90 trauma damage over 10 seconds
 
*; Tier 12
 
*; Tier 12
*Smouldering Gaze deals +115% damage
+
*Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Screech has a 60% chance to deal +202% damage || Necklace, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage || Feet, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Screech has a 60% chance to deal +15% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
 
*; Tier 2
 
*; Tier 2
*Screech has a 60% chance to deal +32% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
 
*; Tier 3
 
*; Tier 3
*Screech has a 60% chance to deal +49% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
 
*; Tier 4
 
*; Tier 4
*Screech has a 60% chance to deal +66% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
 
*; Tier 5
 
*; Tier 5
*Screech has a 60% chance to deal +83% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
 
*; Tier 6
 
*; Tier 6
*Screech has a 60% chance to deal +100% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
 
*; Tier 7
 
*; Tier 7
*Screech has a 60% chance to deal +117% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
 
*; Tier 8
 
*; Tier 8
*Screech has a 60% chance to deal +134% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
 
*; Tier 9
 
*; Tier 9
*Screech has a 60% chance to deal +151% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
 
*; Tier 10
 
*; Tier 10
*Screech has a 60% chance to deal +168% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
 
*; Tier 11
 
*; Tier 11
*Screech has a 60% chance to deal +185% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
 
*; Tier 12
 
*; Tier 12
*Screech has a 60% chance to deal +202% damage
+
*For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Smouldering Gaze has a 60% chance to deal +190% damage || Necklace, Legs || {{Spoiler|
+
| || || <b>Tier 12</b> - Tear deals +50 damage and restores 16 Armor to you || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Smouldering Gaze has a 60% chance to deal +25% damage
+
*Tear deals +4 damage and restores 3 Armor to you
 
*; Tier 2
 
*; Tier 2
*Smouldering Gaze has a 60% chance to deal +40% damage
+
*Tear deals +8 damage and restores 4 Armor to you
 
*; Tier 3
 
*; Tier 3
*Smouldering Gaze has a 60% chance to deal +55% damage
+
*Tear deals +12 damage and restores 5 Armor to you
 
*; Tier 4
 
*; Tier 4
*Smouldering Gaze has a 60% chance to deal +70% damage
+
*Tear deals +16 damage and restores 7 Armor to you
 
*; Tier 5
 
*; Tier 5
*Smouldering Gaze has a 60% chance to deal +85% damage
+
*Tear deals +20 damage and restores 8 Armor to you
 
*; Tier 6
 
*; Tier 6
*Smouldering Gaze has a 60% chance to deal +100% damage
+
*Tear deals +24 damage and restores 9 Armor to you
 
*; Tier 7
 
*; Tier 7
*Smouldering Gaze has a 60% chance to deal +115% damage
+
*Tear deals +28 damage and restores 10 Armor to you
 
*; Tier 8
 
*; Tier 8
*Smouldering Gaze has a 60% chance to deal +130% damage
+
*Tear deals +32 damage and restores 12 Armor to you
 
*; Tier 9
 
*; Tier 9
*Smouldering Gaze has a 60% chance to deal +145% damage
+
*Tear deals +36 damage and restores 13 Armor to you
 
*; Tier 10
 
*; Tier 10
*Smouldering Gaze has a 60% chance to deal +160% damage
+
*Tear deals +40 damage and restores 14 Armor to you
 
*; Tier 11
 
*; Tier 11
*Smouldering Gaze has a 60% chance to deal +175% damage
+
*Tear deals +45 damage and restores 15 Armor to you
 
*; Tier 12
 
*; Tier 12
*Smouldering Gaze has a 60% chance to deal +190% damage
+
*Tear deals +50 damage and restores 16 Armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Wing Vortex has a 50% chance to deal +217% damage || Chest, Legs || {{Spoiler|
+
| || || <b>Tier 12</b> - Tear deals +66% damage || Chest, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Wing Vortex has a 50% chance to deal +30% damage
+
*Tear deals +11% damage
 
*; Tier 2
 
*; Tier 2
*Wing Vortex has a 50% chance to deal +47% damage
+
*Tear deals +16% damage
 
*; Tier 3
 
*; Tier 3
*Wing Vortex has a 50% chance to deal +64% damage
+
*Tear deals +21% damage
 
*; Tier 4
 
*; Tier 4
*Wing Vortex has a 50% chance to deal +81% damage
+
*Tear deals +26% damage
 
*; Tier 5
 
*; Tier 5
*Wing Vortex has a 50% chance to deal +98% damage
+
*Tear deals +31% damage
 
*; Tier 6
 
*; Tier 6
*Wing Vortex has a 50% chance to deal +115% damage
+
*Tear deals +36% damage
 
*; Tier 7
 
*; Tier 7
*Wing Vortex has a 50% chance to deal +132% damage
+
*Tear deals +41% damage
 
*; Tier 8
 
*; Tier 8
*Wing Vortex has a 50% chance to deal +149% damage
+
*Tear deals +46% damage
 
*; Tier 9
 
*; Tier 9
*Wing Vortex has a 50% chance to deal +166% damage
+
*Tear deals +51% damage
 
*; Tier 10
 
*; Tier 10
*Wing Vortex has a 50% chance to deal +183% damage
+
*Tear deals +56% damage
 
*; Tier 11
 
*; Tier 11
*Wing Vortex has a 50% chance to deal +200% damage
+
*Tear deals +61% damage
 
*; Tier 12
 
*; Tier 12
*Wing Vortex has a 50% chance to deal +217% damage
+
*Tear deals +66% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Wing Vortex has a 30% chance to deal +50% damage and stun all targets || Head, Legs || {{Spoiler|
+
| || || <b>Tier 12</b> - Bat Stability heals 65 health || Hands, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Wing Vortex has a 30% chance to deal +6% damage and stun all targets
+
*Bat Stability heals 10 health
 
*; Tier 2
 
*; Tier 2
*Wing Vortex has a 30% chance to deal +10% damage and stun all targets
+
*Bat Stability heals 15 health
 
*; Tier 3
 
*; Tier 3
*Wing Vortex has a 30% chance to deal +14% damage and stun all targets
+
*Bat Stability heals 20 health
 
*; Tier 4
 
*; Tier 4
*Wing Vortex has a 30% chance to deal +18% damage and stun all targets
+
*Bat Stability heals 25 health
 
*; Tier 5
 
*; Tier 5
*Wing Vortex has a 30% chance to deal +22% damage and stun all targets
+
*Bat Stability heals 30 health
 
*; Tier 6
 
*; Tier 6
*Wing Vortex has a 30% chance to deal +26% damage and stun all targets
+
*Bat Stability heals 35 health
 
*; Tier 7
 
*; Tier 7
*Wing Vortex has a 30% chance to deal +30% damage and stun all targets
+
*Bat Stability heals 40 health
 
*; Tier 8
 
*; Tier 8
*Wing Vortex has a 30% chance to deal +34% damage and stun all targets
+
*Bat Stability heals 45 health
 
*; Tier 9
 
*; Tier 9
*Wing Vortex has a 30% chance to deal +38% damage and stun all targets
+
*Bat Stability heals 50 health
 
*; Tier 10
 
*; Tier 10
*Wing Vortex has a 30% chance to deal +42% damage and stun all targets
+
*Bat Stability heals 55 health
 
*; Tier 11
 
*; Tier 11
*Wing Vortex has a 30% chance to deal +46% damage and stun all targets
+
*Bat Stability heals 60 health
 
*; Tier 12
 
*; Tier 12
*Wing Vortex has a 30% chance to deal +50% damage and stun all targets
+
*Bat Stability heals 65 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Wing Vortex deals +110% damage || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Wing Vortex has a 50% chance to deal +217% damage || Chest, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Wing Vortex deals +11% damage
+
*Wing Vortex has a 50% chance to deal +30% damage
 
*; Tier 2
 
*; Tier 2
*Wing Vortex deals +20% damage
+
*Wing Vortex has a 50% chance to deal +47% damage
 
*; Tier 3
 
*; Tier 3
*Wing Vortex deals +29% damage
+
*Wing Vortex has a 50% chance to deal +64% damage
 
*; Tier 4
 
*; Tier 4
*Wing Vortex deals +38% damage
+
*Wing Vortex has a 50% chance to deal +81% damage
 
*; Tier 5
 
*; Tier 5
*Wing Vortex deals +47% damage
+
*Wing Vortex has a 50% chance to deal +98% damage
 
*; Tier 6
 
*; Tier 6
*Wing Vortex deals +56% damage
+
*Wing Vortex has a 50% chance to deal +115% damage
 
*; Tier 7
 
*; Tier 7
*Wing Vortex deals +65% damage
+
*Wing Vortex has a 50% chance to deal +132% damage
 
*; Tier 8
 
*; Tier 8
*Wing Vortex deals +74% damage
+
*Wing Vortex has a 50% chance to deal +149% damage
 
*; Tier 9
 
*; Tier 9
*Wing Vortex deals +83% damage
+
*Wing Vortex has a 50% chance to deal +166% damage
 
*; Tier 10
 
*; Tier 10
*Wing Vortex deals +92% damage
+
*Wing Vortex has a 50% chance to deal +183% damage
 
*; Tier 11
 
*; Tier 11
*Wing Vortex deals +101% damage
+
*Wing Vortex has a 50% chance to deal +200% damage
 
*; Tier 12
 
*; Tier 12
*Wing Vortex deals +110% damage
+
*Wing Vortex has a 50% chance to deal +217% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Tear has a 50% chance to deal +130% damage || Legs, Necklace || {{Spoiler|
+
| || || <b>Tier 12</b> - Smouldering Gaze has a 60% chance to deal +190% damage || Necklace, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tear has a 50% chance to deal +20% damage
+
*Smouldering Gaze has a 60% chance to deal +25% damage
 
*; Tier 2
 
*; Tier 2
*Tear has a 50% chance to deal +30% damage
+
*Smouldering Gaze has a 60% chance to deal +40% damage
 
*; Tier 3
 
*; Tier 3
*Tear has a 50% chance to deal +40% damage
+
*Smouldering Gaze has a 60% chance to deal +55% damage
 
*; Tier 4
 
*; Tier 4
*Tear has a 50% chance to deal +50% damage
+
*Smouldering Gaze has a 60% chance to deal +70% damage
 
*; Tier 5
 
*; Tier 5
*Tear has a 50% chance to deal +60% damage
+
*Smouldering Gaze has a 60% chance to deal +85% damage
 
*; Tier 6
 
*; Tier 6
*Tear has a 50% chance to deal +70% damage
+
*Smouldering Gaze has a 60% chance to deal +100% damage
 
*; Tier 7
 
*; Tier 7
*Tear has a 50% chance to deal +80% damage
+
*Smouldering Gaze has a 60% chance to deal +115% damage
 
*; Tier 8
 
*; Tier 8
*Tear has a 50% chance to deal +90% damage
+
*Smouldering Gaze has a 60% chance to deal +130% damage
 
*; Tier 9
 
*; Tier 9
*Tear has a 50% chance to deal +100% damage
+
*Smouldering Gaze has a 60% chance to deal +145% damage
 
*; Tier 10
 
*; Tier 10
*Tear has a 50% chance to deal +110% damage
+
*Smouldering Gaze has a 60% chance to deal +160% damage
 
*; Tier 11
 
*; Tier 11
*Tear has a 50% chance to deal +120% damage
+
*Smouldering Gaze has a 60% chance to deal +175% damage
 
*; Tier 12
 
*; Tier 12
*Tear has a 50% chance to deal +130% damage
+
*Smouldering Gaze has a 60% chance to deal +190% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Screech deals +130% damage || Feet, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Drink Blood deals +105 direct health damage || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Screech deals +20% damage
+
*Drink Blood deals +8 direct health damage
 
*; Tier 2
 
*; Tier 2
*Screech deals +30% damage
+
*Drink Blood deals +16 direct health damage
 
*; Tier 3
 
*; Tier 3
*Screech deals +40% damage
+
*Drink Blood deals +24 direct health damage
 
*; Tier 4
 
*; Tier 4
*Screech deals +50% damage
+
*Drink Blood deals +33 direct health damage
 
*; Tier 5
 
*; Tier 5
*Screech deals +60% damage
+
*Drink Blood deals +42 direct health damage
 
*; Tier 6
 
*; Tier 6
*Screech deals +70% damage
+
*Drink Blood deals +51 direct health damage
 
*; Tier 7
 
*; Tier 7
*Screech deals +80% damage
+
*Drink Blood deals +60 direct health damage
 
*; Tier 8
 
*; Tier 8
*Screech deals +90% damage
+
*Drink Blood deals +69 direct health damage
 
*; Tier 9
 
*; Tier 9
*Screech deals +100% damage
+
*Drink Blood deals +78 direct health damage
 
*; Tier 10
 
*; Tier 10
*Screech deals +110% damage
+
*Drink Blood deals +87 direct health damage
 
*; Tier 11
 
*; Tier 11
*Screech deals +120% damage
+
*Drink Blood deals +96 direct health damage
 
*; Tier 12
 
*; Tier 12
*Screech deals +130% damage
+
*Drink Blood deals +105 direct health damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Bat Stability provides +35% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|
+
| || || <b>Tier 6</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. || Feet, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Bat Stability provides +10% Projectile Evasion for 10 seconds
+
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
 
*; Tier 2
 
*; Tier 2
*Bat Stability provides +15% Projectile Evasion for 10 seconds
+
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
 
*; Tier 3
 
*; Tier 3
*Bat Stability provides +20% Projectile Evasion for 10 seconds
+
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
 
*; Tier 4
 
*; Tier 4
*Bat Stability provides +25% Projectile Evasion for 10 seconds
+
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
 
*; Tier 5
 
*; Tier 5
*Bat Stability provides +30% Projectile Evasion for 10 seconds
+
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
 
*; Tier 6
 
*; Tier 6
*Bat Stability provides +35% Projectile Evasion for 10 seconds
+
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 487: Line 461:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Screech deals +95 armor damage || Ring, Necklace || {{Spoiler|
+
| || || <b>Tier 12</b> - Drink Blood restores 15 power and 15 armor || Hands, Ring || {{Spoiler|
 +
*; Tier 1
 +
*Drink Blood restores 2 power and 2 armor
 +
*; Tier 2
 +
*Drink Blood restores 3 power and 3 armor
 +
*; Tier 3
 +
*Drink Blood restores 4 power and 4 armor
 +
*; Tier 4
 +
*Drink Blood restores 5 power and 5 armor
 +
*; Tier 5
 +
*Drink Blood restores 6 power and 6 armor
 +
*; Tier 6
 +
*Drink Blood restores 7 power and 7 armor
 +
*; Tier 7
 +
*Drink Blood restores 8 power and 8 armor
 +
*; Tier 8
 +
*Drink Blood restores 9 power and 9 armor
 +
*; Tier 9
 +
*Drink Blood restores 10 power and 10 armor
 +
*; Tier 10
 +
*Drink Blood restores 12 power and 12 armor
 +
*; Tier 11
 +
*Drink Blood restores 13 power and 13 armor
 +
*; Tier 12
 +
*Drink Blood restores 15 power and 15 armor
 +
|Expand}}
 +
|-
 +
| || || <b>Tier 12</b> - Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Screech deals +7 armor damage
+
*Tear has a 33% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 2
 
*; Tier 2
*Screech deals +15 armor damage
+
*Tear has a 33% chance to deal +27% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 3
 
*; Tier 3
*Screech deals +23 armor damage
+
*Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 4
 
*; Tier 4
*Screech deals +31 armor damage
+
*Tear has a 33% chance to deal +41% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 5
 
*; Tier 5
*Screech deals +39 armor damage
+
*Tear has a 33% chance to deal +48% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 6
 
*; Tier 6
*Screech deals +47 armor damage
+
*Tear has a 33% chance to deal +55% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 7
 
*; Tier 7
*Screech deals +55 armor damage
+
*Tear has a 33% chance to deal +62% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 8
 
*; Tier 8
*Screech deals +63 armor damage
+
*Tear has a 33% chance to deal +69% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 9
 
*; Tier 9
*Screech deals +71 armor damage
+
*Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 10
 
*; Tier 10
*Screech deals +79 armor damage
+
*Tear has a 33% chance to deal +83% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 11
 
*; Tier 11
*Screech deals +87 armor damage
+
*Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately)
 
*; Tier 12
 
*; Tier 12
*Screech deals +95 armor damage
+
*Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Bat Stability restores 84 armor and 23 power || Necklace, Feet || {{Spoiler|
+
| Blood Drinker's || of Blood Drinking || <b>Tier 12</b> - Drink Blood reaps 35 additional health || Legs, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Bat Stability restores 7 armor and 1 power
+
*Drink Blood reaps 4 additional health
 
*; Tier 2
 
*; Tier 2
*Bat Stability restores 14 armor and 3 power
+
*Drink Blood reaps 6 additional health
 
*; Tier 3
 
*; Tier 3
*Bat Stability restores 21 armor and 5 power
+
*Drink Blood reaps 8 additional health
 
*; Tier 4
 
*; Tier 4
*Bat Stability restores 28 armor and 7 power
+
*Drink Blood reaps 10 additional health
 
*; Tier 5
 
*; Tier 5
*Bat Stability restores 35 armor and 9 power
+
*Drink Blood reaps 13 additional health
 
*; Tier 6
 
*; Tier 6
*Bat Stability restores 42 armor and 11 power
+
*Drink Blood reaps 16 additional health
 
*; Tier 7
 
*; Tier 7
*Bat Stability restores 49 armor and 13 power
+
*Drink Blood reaps 20 additional health
 
*; Tier 8
 
*; Tier 8
*Bat Stability restores 56 armor and 15 power
+
*Drink Blood reaps 23 additional health
 
*; Tier 9
 
*; Tier 9
*Bat Stability restores 63 armor and 17 power
+
*Drink Blood reaps 26 additional health
 
*; Tier 10
 
*; Tier 10
*Bat Stability restores 70 armor and 19 power
+
*Drink Blood reaps 29 additional health
 
*; Tier 11
 
*; Tier 11
*Bat Stability restores 77 armor and 21 power
+
*Drink Blood reaps 32 additional health
 
*; Tier 12
 
*; Tier 12
*Bat Stability restores 84 armor and 23 power
+
*Drink Blood reaps 35 additional health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Bat Stability heals 65 health || Hands, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Tear has a 50% chance to deal +130% damage || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Bat Stability heals 10 health
+
*Tear has a 50% chance to deal +20% damage
 
*; Tier 2
 
*; Tier 2
*Bat Stability heals 15 health
+
*Tear has a 50% chance to deal +30% damage
 
*; Tier 3
 
*; Tier 3
*Bat Stability heals 20 health
+
*Tear has a 50% chance to deal +40% damage
 
*; Tier 4
 
*; Tier 4
*Bat Stability heals 25 health
+
*Tear has a 50% chance to deal +50% damage
 
*; Tier 5
 
*; Tier 5
*Bat Stability heals 30 health
+
*Tear has a 50% chance to deal +60% damage
 
*; Tier 6
 
*; Tier 6
*Bat Stability heals 35 health
+
*Tear has a 50% chance to deal +70% damage
 
*; Tier 7
 
*; Tier 7
*Bat Stability heals 40 health
+
*Tear has a 50% chance to deal +80% damage
 
*; Tier 8
 
*; Tier 8
*Bat Stability heals 45 health
+
*Tear has a 50% chance to deal +90% damage
 
*; Tier 9
 
*; Tier 9
*Bat Stability heals 50 health
+
*Tear has a 50% chance to deal +100% damage
 
*; Tier 10
 
*; Tier 10
*Bat Stability heals 55 health
+
*Tear has a 50% chance to deal +110% damage
 
*; Tier 11
 
*; Tier 11
*Bat Stability heals 60 health
+
*Tear has a 50% chance to deal +120% damage
 
*; Tier 12
 
*; Tier 12
*Bat Stability heals 65 health
+
*Tear has a 50% chance to deal +130% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 595: Line 596:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage || Feet, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Screech has a 60% chance to deal +202% damage || Necklace, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
+
*Screech has a 60% chance to deal +15% damage
 
*; Tier 2
 
*; Tier 2
*For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
+
*Screech has a 60% chance to deal +32% damage
 
*; Tier 3
 
*; Tier 3
*For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
+
*Screech has a 60% chance to deal +49% damage
 
*; Tier 4
 
*; Tier 4
*For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
+
*Screech has a 60% chance to deal +66% damage
 
*; Tier 5
 
*; Tier 5
*For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
+
*Screech has a 60% chance to deal +83% damage
 
*; Tier 6
 
*; Tier 6
*For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
+
*Screech has a 60% chance to deal +100% damage
 
*; Tier 7
 
*; Tier 7
*For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
+
*Screech has a 60% chance to deal +117% damage
 
*; Tier 8
 
*; Tier 8
*For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
+
*Screech has a 60% chance to deal +134% damage
 
*; Tier 9
 
*; Tier 9
*For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
+
*Screech has a 60% chance to deal +151% damage
 
*; Tier 10
 
*; Tier 10
*For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
+
*Screech has a 60% chance to deal +168% damage
 
*; Tier 11
 
*; Tier 11
*For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
+
*Screech has a 60% chance to deal +185% damage
 
*; Tier 12
 
*; Tier 12
*For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
+
*Screech has a 60% chance to deal +202% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Virulent Bite deals +92% damage || Chest, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over 10 seconds
+
*Virulent Bite deals +15% damage
 
*; Tier 2
 
*; Tier 2
*Virulent Bite has a 60% chance to deal +25% damage plus 15 trauma damage over 10 seconds
+
*Virulent Bite deals +22% damage
 
*; Tier 3
 
*; Tier 3
*Virulent Bite has a 60% chance to deal +30% damage plus 30 trauma damage over 10 seconds
+
*Virulent Bite deals +29% damage
 
*; Tier 4
 
*; Tier 4
*Virulent Bite has a 60% chance to deal +35% damage plus 30 trauma damage over 10 seconds
+
*Virulent Bite deals +36% damage
 
*; Tier 5
 
*; Tier 5
*Virulent Bite has a 60% chance to deal +40% damage plus 45 trauma damage over 10 seconds
+
*Virulent Bite deals +43% damage
 
*; Tier 6
 
*; Tier 6
*Virulent Bite has a 60% chance to deal +45% damage plus 45 trauma damage over 10 seconds
+
*Virulent Bite deals +50% damage
 
*; Tier 7
 
*; Tier 7
*Virulent Bite has a 60% chance to deal +50% damage plus 60 trauma damage over 10 seconds
+
*Virulent Bite deals +57% damage
 
*; Tier 8
 
*; Tier 8
*Virulent Bite has a 60% chance to deal +55% damage plus 60 trauma damage over 10 seconds
+
*Virulent Bite deals +64% damage
 
*; Tier 9
 
*; Tier 9
*Virulent Bite has a 60% chance to deal +60% damage plus 75 trauma damage over 10 seconds
+
*Virulent Bite deals +71% damage
 
*; Tier 10
 
*; Tier 10
*Virulent Bite has a 60% chance to deal +65% damage plus 75 trauma damage over 10 seconds
+
*Virulent Bite deals +78% damage
 
*; Tier 11
 
*; Tier 11
*Virulent Bite has a 60% chance to deal +70% damage plus 90 trauma damage over 10 seconds
+
*Virulent Bite deals +85% damage
 
*; Tier 12
 
*; Tier 12
*Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds
+
*Virulent Bite deals +92% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Rip deals +19 damage || Chest, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Smouldering Gaze deals +115% damage || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Rip deals +1 damage
+
*Smouldering Gaze deals +16% damage
 
*; Tier 2
 
*; Tier 2
*Rip deals +2 damage
+
*Smouldering Gaze deals +25% damage
 
*; Tier 3
 
*; Tier 3
*Rip deals +3 damage
+
*Smouldering Gaze deals +34% damage
 
*; Tier 4
 
*; Tier 4
*Rip deals +4 damage
+
*Smouldering Gaze deals +43% damage
 
*; Tier 5
 
*; Tier 5
*Rip deals +5 damage
+
*Smouldering Gaze deals +52% damage
 
*; Tier 6
 
*; Tier 6
*Rip deals +7 damage
+
*Smouldering Gaze deals +61% damage
 
*; Tier 7
 
*; Tier 7
*Rip deals +9 damage
+
*Smouldering Gaze deals +70% damage
 
*; Tier 8
 
*; Tier 8
*Rip deals +11 damage
+
*Smouldering Gaze deals +79% damage
 
*; Tier 9
 
*; Tier 9
*Rip deals +13 damage
+
*Smouldering Gaze deals +88% damage
 
*; Tier 10
 
*; Tier 10
*Rip deals +15 damage
+
*Smouldering Gaze deals +97% damage
 
*; Tier 11
 
*; Tier 11
*Rip deals +17 damage
+
*Smouldering Gaze deals +106% damage
 
*; Tier 12
 
*; Tier 12
*Rip deals +19 damage
+
*Smouldering Gaze deals +115% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Tear deals +66% damage || Chest, Head || {{Spoiler|
+
| || || <b>Tier 6</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds. || Chest, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tear deals +11% damage
+
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
 
*; Tier 2
 
*; Tier 2
*Tear deals +16% damage
+
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
 
*; Tier 3
 
*; Tier 3
*Tear deals +21% damage
+
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
 
*; Tier 4
 
*; Tier 4
*Tear deals +26% damage
+
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
 
*; Tier 5
 
*; Tier 5
*Tear deals +31% damage
+
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
 
*; Tier 6
 
*; Tier 6
*Tear deals +36% damage
+
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
*; Tier 7
 
*Tear deals +41% damage
 
*; Tier 8
 
*Tear deals +46% damage
 
*; Tier 9
 
*Tear deals +51% damage
 
*; Tier 10
 
*Tear deals +56% damage
 
*; Tier 11
 
*Tear deals +61% damage
 
*; Tier 12
 
*Tear deals +66% damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Hasty Chaos || <b>Tier 6</b> - Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|
+
| Bloody || of Bloody Bites || <b>Tier 6</b> - Virulent Bite deals 90 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
+
*Virulent Bite deals 15 trauma damage over 10 seconds
 
*; Tier 2
 
*; Tier 2
*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 10% for 15 seconds
+
*Virulent Bite deals 30 trauma damage over 10 seconds
 
*; Tier 3
 
*; Tier 3
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 seconds
+
*Virulent Bite deals 45 trauma damage over 10 seconds
 
*; Tier 4
 
*; Tier 4
*Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 seconds
+
*Virulent Bite deals 60 trauma damage over 10 seconds
 
*; Tier 5
 
*; Tier 5
*Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 seconds
+
*Virulent Bite deals 75 trauma damage over 10 seconds
 
*; Tier 6
 
*; Tier 6
*Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds
+
*Virulent Bite deals 90 trauma damage over 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|
+
| || of Confounding Disease || <b>Tier 6</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
+
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
 
*; Tier 2
 
*; Tier 2
*For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
+
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
 
*; Tier 3
 
*; Tier 3
*For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
+
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
 
*; Tier 4
 
*; Tier 4
*For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
+
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
 
*; Tier 5
 
*; Tier 5
*For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
+
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
 
*; Tier 6
 
*; Tier 6
*For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
+
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
*; Tier 7
 
*For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
 
*; Tier 8
 
*For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
 
*; Tier 9
 
*For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
 
*; Tier 10
 
*For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
 
*; Tier 11
 
*For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
 
*; Tier 12
 
*For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Confounding Disease || <b>Tier 6</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage || Head || {{Spoiler|
+
| || of Healthy Chaos || <b>Tier 12</b> - Confusing Double heals you for 140 health || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
+
*Confusing Double heals you for 10 health
 
*; Tier 2
 
*; Tier 2
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
+
*Confusing Double heals you for 20 health
 
*; Tier 3
 
*; Tier 3
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
+
*Confusing Double heals you for 32 health
 
*; Tier 4
 
*; Tier 4
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
+
*Confusing Double heals you for 44 health
 
*; Tier 5
 
*; Tier 5
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
+
*Confusing Double heals you for 56 health
 
*; Tier 6
 
*; Tier 6
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
+
*Confusing Double heals you for 68 health
 +
*; Tier 7
 +
*Confusing Double heals you for 80 health
 +
*; Tier 8
 +
*Confusing Double heals you for 92 health
 +
*; Tier 9
 +
*Confusing Double heals you for 104 health
 +
*; Tier 10
 +
*Confusing Double heals you for 116 health
 +
*; Tier 11
 +
*Confusing Double heals you for 128 health
 +
*; Tier 12
 +
*Confusing Double heals you for 140 health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Screaming Death || <b>Tier 6</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage || Head, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Rip has a 50% chance to deal +48 damage || Legs, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
+
*Rip has a 50% chance to deal +3 damage
 
*; Tier 2
 
*; Tier 2
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
+
*Rip has a 50% chance to deal +5 damage
 
*; Tier 3
 
*; Tier 3
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
+
*Rip has a 50% chance to deal +8 damage
 
*; Tier 4
 
*; Tier 4
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
+
*Rip has a 50% chance to deal +10 damage
 
*; Tier 5
 
*; Tier 5
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
+
*Rip has a 50% chance to deal +13 damage
 
*; Tier 6
 
*; Tier 6
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
+
*Rip has a 50% chance to deal +18 damage
 +
*; Tier 7
 +
*Rip has a 50% chance to deal +23 damage
 +
*; Tier 8
 +
*Rip has a 50% chance to deal +28 damage
 +
*; Tier 9
 +
*Rip has a 50% chance to deal +33 damage
 +
*; Tier 10
 +
*Rip has a 50% chance to deal +38 damage
 +
*; Tier 11
 +
*Rip has a 50% chance to deal +43 damage
 +
*; Tier 12
 +
*Rip has a 50% chance to deal +48 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 12</b> - Drink Blood reaps 35 additional health || Legs, Chest || {{Spoiler|
+
| || || <b>Tier 12</b> - Rip deals +19 damage || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Drink Blood reaps 4 additional health
+
*Rip deals +1 damage
 
*; Tier 2
 
*; Tier 2
*Drink Blood reaps 6 additional health
+
*Rip deals +2 damage
 
*; Tier 3
 
*; Tier 3
*Drink Blood reaps 8 additional health
+
*Rip deals +3 damage
 
*; Tier 4
 
*; Tier 4
*Drink Blood reaps 10 additional health
+
*Rip deals +4 damage
 
*; Tier 5
 
*; Tier 5
*Drink Blood reaps 13 additional health
+
*Rip deals +5 damage
 
*; Tier 6
 
*; Tier 6
*Drink Blood reaps 16 additional health
+
*Rip deals +7 damage
 
*; Tier 7
 
*; Tier 7
*Drink Blood reaps 20 additional health
+
*Rip deals +9 damage
 
*; Tier 8
 
*; Tier 8
*Drink Blood reaps 23 additional health
+
*Rip deals +11 damage
 
*; Tier 9
 
*; Tier 9
*Drink Blood reaps 26 additional health
+
*Rip deals +13 damage
 
*; Tier 10
 
*; Tier 10
*Drink Blood reaps 29 additional health
+
*Rip deals +15 damage
 
*; Tier 11
 
*; Tier 11
*Drink Blood reaps 32 additional health
+
*Rip deals +17 damage
 
*; Tier 12
 
*; Tier 12
*Drink Blood reaps 35 additional health
+
*Rip deals +19 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healthy Chaos || <b>Tier 12</b> - Confusing Double heals you for 140 health || Head, Chest || {{Spoiler|
+
| || || <b>Tier 12</b> - For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Confusing Double heals you for 10 health
+
*For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
 
*; Tier 2
 
*; Tier 2
*Confusing Double heals you for 20 health
+
*For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
 
*; Tier 3
 
*; Tier 3
*Confusing Double heals you for 32 health
+
*For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
 
*; Tier 4
 
*; Tier 4
*Confusing Double heals you for 44 health
+
*For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
 
*; Tier 5
 
*; Tier 5
*Confusing Double heals you for 56 health
+
*For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
 
*; Tier 6
 
*; Tier 6
*Confusing Double heals you for 68 health
+
*For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
 
*; Tier 7
 
*; Tier 7
*Confusing Double heals you for 80 health
+
*For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
 
*; Tier 8
 
*; Tier 8
*Confusing Double heals you for 92 health
+
*For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
 
*; Tier 9
 
*; Tier 9
*Confusing Double heals you for 104 health
+
*For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
 
*; Tier 10
 
*; Tier 10
*Confusing Double heals you for 116 health
+
*For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
 
*; Tier 11
 
*; Tier 11
*Confusing Double heals you for 128 health
+
*For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
 
*; Tier 12
 
*; Tier 12
*Confusing Double heals you for 140 health
+
*For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Sonic Burst has a 50% chance to deal +220% damage to all targets || Chest, Legs || {{Spoiler|
+
| || || <b>Tier 12</b> - Wing Vortex has a 30% chance to deal +50% damage and stun all targets || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Sonic Burst has a 50% chance to deal +22% damage to all targets
+
*Wing Vortex has a 30% chance to deal +6% damage and stun all targets
 
*; Tier 2
 
*; Tier 2
*Sonic Burst has a 50% chance to deal +40% damage to all targets
+
*Wing Vortex has a 30% chance to deal +10% damage and stun all targets
 
*; Tier 3
 
*; Tier 3
*Sonic Burst has a 50% chance to deal +58% damage to all targets
+
*Wing Vortex has a 30% chance to deal +14% damage and stun all targets
 
*; Tier 4
 
*; Tier 4
*Sonic Burst has a 50% chance to deal +76% damage to all targets
+
*Wing Vortex has a 30% chance to deal +18% damage and stun all targets
 
*; Tier 5
 
*; Tier 5
*Sonic Burst has a 50% chance to deal +94% damage to all targets
+
*Wing Vortex has a 30% chance to deal +22% damage and stun all targets
 
*; Tier 6
 
*; Tier 6
*Sonic Burst has a 50% chance to deal +112% damage to all targets
+
*Wing Vortex has a 30% chance to deal +26% damage and stun all targets
 
*; Tier 7
 
*; Tier 7
*Sonic Burst has a 50% chance to deal +130% damage to all targets
+
*Wing Vortex has a 30% chance to deal +30% damage and stun all targets
 
*; Tier 8
 
*; Tier 8
*Sonic Burst has a 50% chance to deal +148% damage to all targets
+
*Wing Vortex has a 30% chance to deal +34% damage and stun all targets
 
*; Tier 9
 
*; Tier 9
*Sonic Burst has a 50% chance to deal +166% damage to all targets
+
*Wing Vortex has a 30% chance to deal +38% damage and stun all targets
 
*; Tier 10
 
*; Tier 10
*Sonic Burst has a 50% chance to deal +184% damage to all targets
+
*Wing Vortex has a 30% chance to deal +42% damage and stun all targets
 
*; Tier 11
 
*; Tier 11
*Sonic Burst has a 50% chance to deal +202% damage to all targets
+
*Wing Vortex has a 30% chance to deal +46% damage and stun all targets
 
*; Tier 12
 
*; Tier 12
*Sonic Burst has a 50% chance to deal +220% damage to all targets
+
*Wing Vortex has a 30% chance to deal +50% damage and stun all targets
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 16:29, 18 August 2016

See also: Giant Bat/Treasure Effects:By Slot

Giant Bat

Prefix Suffix Best Tier Slot All Tiers
Tier 12 - Screech deals +95 armor damage Ring, Necklace

  • Tier 1
  • Screech deals +7 armor damage
    Tier 2
  • Screech deals +15 armor damage
    Tier 3
  • Screech deals +23 armor damage
    Tier 4
  • Screech deals +31 armor damage
    Tier 5
  • Screech deals +39 armor damage
    Tier 6
  • Screech deals +47 armor damage
    Tier 7
  • Screech deals +55 armor damage
    Tier 8
  • Screech deals +63 armor damage
    Tier 9
  • Screech deals +71 armor damage
    Tier 10
  • Screech deals +79 armor damage
    Tier 11
  • Screech deals +87 armor damage
    Tier 12
  • Screech deals +95 armor damage

Expand
Tier 12 - Wing Vortex deals +110% damage Hands, Feet

  • Tier 1
  • Wing Vortex deals +11% damage
    Tier 2
  • Wing Vortex deals +20% damage
    Tier 3
  • Wing Vortex deals +29% damage
    Tier 4
  • Wing Vortex deals +38% damage
    Tier 5
  • Wing Vortex deals +47% damage
    Tier 6
  • Wing Vortex deals +56% damage
    Tier 7
  • Wing Vortex deals +65% damage
    Tier 8
  • Wing Vortex deals +74% damage
    Tier 9
  • Wing Vortex deals +83% damage
    Tier 10
  • Wing Vortex deals +92% damage
    Tier 11
  • Wing Vortex deals +101% damage
    Tier 12
  • Wing Vortex deals +110% damage

Expand
Tier 12 - Screech deals +130% damage Feet, Ring

  • Tier 1
  • Screech deals +20% damage
    Tier 2
  • Screech deals +30% damage
    Tier 3
  • Screech deals +40% damage
    Tier 4
  • Screech deals +50% damage
    Tier 5
  • Screech deals +60% damage
    Tier 6
  • Screech deals +70% damage
    Tier 7
  • Screech deals +80% damage
    Tier 8
  • Screech deals +90% damage
    Tier 9
  • Screech deals +100% damage
    Tier 10
  • Screech deals +110% damage
    Tier 11
  • Screech deals +120% damage
    Tier 12
  • Screech deals +130% damage

Expand
Tier 12 - Sonic Burst has a 50% chance to deal +220% damage to all targets Chest, Legs

  • Tier 1
  • Sonic Burst has a 50% chance to deal +22% damage to all targets
    Tier 2
  • Sonic Burst has a 50% chance to deal +40% damage to all targets
    Tier 3
  • Sonic Burst has a 50% chance to deal +58% damage to all targets
    Tier 4
  • Sonic Burst has a 50% chance to deal +76% damage to all targets
    Tier 5
  • Sonic Burst has a 50% chance to deal +94% damage to all targets
    Tier 6
  • Sonic Burst has a 50% chance to deal +112% damage to all targets
    Tier 7
  • Sonic Burst has a 50% chance to deal +130% damage to all targets
    Tier 8
  • Sonic Burst has a 50% chance to deal +148% damage to all targets
    Tier 9
  • Sonic Burst has a 50% chance to deal +166% damage to all targets
    Tier 10
  • Sonic Burst has a 50% chance to deal +184% damage to all targets
    Tier 11
  • Sonic Burst has a 50% chance to deal +202% damage to all targets
    Tier 12
  • Sonic Burst has a 50% chance to deal +220% damage to all targets

Expand
Tier 12 - Bat Stability restores 84 armor and 23 power Necklace, Feet

  • Tier 1
  • Bat Stability restores 7 armor and 1 power
    Tier 2
  • Bat Stability restores 14 armor and 3 power
    Tier 3
  • Bat Stability restores 21 armor and 5 power
    Tier 4
  • Bat Stability restores 28 armor and 7 power
    Tier 5
  • Bat Stability restores 35 armor and 9 power
    Tier 6
  • Bat Stability restores 42 armor and 11 power
    Tier 7
  • Bat Stability restores 49 armor and 13 power
    Tier 8
  • Bat Stability restores 56 armor and 15 power
    Tier 9
  • Bat Stability restores 63 armor and 17 power
    Tier 10
  • Bat Stability restores 70 armor and 19 power
    Tier 11
  • Bat Stability restores 77 armor and 21 power
    Tier 12
  • Bat Stability restores 84 armor and 23 power

Expand
Tier 6 - Bat Stability provides +35% Projectile Evasion for 10 seconds Hands, Legs

  • Tier 1
  • Bat Stability provides +10% Projectile Evasion for 10 seconds
    Tier 2
  • Bat Stability provides +15% Projectile Evasion for 10 seconds
    Tier 3
  • Bat Stability provides +20% Projectile Evasion for 10 seconds
    Tier 4
  • Bat Stability provides +25% Projectile Evasion for 10 seconds
    Tier 5
  • Bat Stability provides +30% Projectile Evasion for 10 seconds
    Tier 6
  • Bat Stability provides +35% Projectile Evasion for 10 seconds

Expand
of Hasty Chaos Tier 6 - Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds Hands, Feet

  • Tier 1
  • Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
    Tier 2
  • Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 10% for 15 seconds
    Tier 3
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 seconds
    Tier 4
  • Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 seconds
    Tier 5
  • Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 seconds
    Tier 6
  • Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds

Expand
of Screaming Death Tier 6 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage Head, Hands

  • Tier 1
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
    Tier 2
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
    Tier 3
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
    Tier 4
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
    Tier 5
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
    Tier 6
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage

Expand
of Giant Bats Tier 6 - Giant Bat Base Damage +35% Head, Necklace

  • Tier 1
  • Giant Bat Base Damage +10%
    Tier 2
  • Giant Bat Base Damage +15%
    Tier 3
  • Giant Bat Base Damage +20%
    Tier 4
  • Giant Bat Base Damage +25%
    Tier 5
  • Giant Bat Base Damage +30%
    Tier 6
  • Giant Bat Base Damage +35%

Expand
Tier 12 - Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds Hands, Ring

  • Tier 1
  • Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over 10 seconds
    Tier 2
  • Virulent Bite has a 60% chance to deal +25% damage plus 15 trauma damage over 10 seconds
    Tier 3
  • Virulent Bite has a 60% chance to deal +30% damage plus 30 trauma damage over 10 seconds
    Tier 4
  • Virulent Bite has a 60% chance to deal +35% damage plus 30 trauma damage over 10 seconds
    Tier 5
  • Virulent Bite has a 60% chance to deal +40% damage plus 45 trauma damage over 10 seconds
    Tier 6
  • Virulent Bite has a 60% chance to deal +45% damage plus 45 trauma damage over 10 seconds
    Tier 7
  • Virulent Bite has a 60% chance to deal +50% damage plus 60 trauma damage over 10 seconds
    Tier 8
  • Virulent Bite has a 60% chance to deal +55% damage plus 60 trauma damage over 10 seconds
    Tier 9
  • Virulent Bite has a 60% chance to deal +60% damage plus 75 trauma damage over 10 seconds
    Tier 10
  • Virulent Bite has a 60% chance to deal +65% damage plus 75 trauma damage over 10 seconds
    Tier 11
  • Virulent Bite has a 60% chance to deal +70% damage plus 90 trauma damage over 10 seconds
    Tier 12
  • Virulent Bite has a 60% chance to deal +75% damage plus 90 trauma damage over 10 seconds

Expand
Tier 12 - For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage Feet, Ring

  • Tier 1
  • For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
    Tier 2
  • For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
    Tier 3
  • For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
    Tier 4
  • For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
    Tier 5
  • For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
    Tier 6
  • For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
    Tier 7
  • For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
    Tier 8
  • For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
    Tier 9
  • For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
    Tier 10
  • For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
    Tier 11
  • For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
    Tier 12
  • For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage

Expand
Tier 12 - Tear deals +50 damage and restores 16 Armor to you Legs, Necklace

  • Tier 1
  • Tear deals +4 damage and restores 3 Armor to you
    Tier 2
  • Tear deals +8 damage and restores 4 Armor to you
    Tier 3
  • Tear deals +12 damage and restores 5 Armor to you
    Tier 4
  • Tear deals +16 damage and restores 7 Armor to you
    Tier 5
  • Tear deals +20 damage and restores 8 Armor to you
    Tier 6
  • Tear deals +24 damage and restores 9 Armor to you
    Tier 7
  • Tear deals +28 damage and restores 10 Armor to you
    Tier 8
  • Tear deals +32 damage and restores 12 Armor to you
    Tier 9
  • Tear deals +36 damage and restores 13 Armor to you
    Tier 10
  • Tear deals +40 damage and restores 14 Armor to you
    Tier 11
  • Tear deals +45 damage and restores 15 Armor to you
    Tier 12
  • Tear deals +50 damage and restores 16 Armor to you

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Tier 12 - Tear deals +66% damage Chest, Head

  • Tier 1
  • Tear deals +11% damage
    Tier 2
  • Tear deals +16% damage
    Tier 3
  • Tear deals +21% damage
    Tier 4
  • Tear deals +26% damage
    Tier 5
  • Tear deals +31% damage
    Tier 6
  • Tear deals +36% damage
    Tier 7
  • Tear deals +41% damage
    Tier 8
  • Tear deals +46% damage
    Tier 9
  • Tear deals +51% damage
    Tier 10
  • Tear deals +56% damage
    Tier 11
  • Tear deals +61% damage
    Tier 12
  • Tear deals +66% damage

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Tier 12 - Bat Stability heals 65 health Hands, Ring

  • Tier 1
  • Bat Stability heals 10 health
    Tier 2
  • Bat Stability heals 15 health
    Tier 3
  • Bat Stability heals 20 health
    Tier 4
  • Bat Stability heals 25 health
    Tier 5
  • Bat Stability heals 30 health
    Tier 6
  • Bat Stability heals 35 health
    Tier 7
  • Bat Stability heals 40 health
    Tier 8
  • Bat Stability heals 45 health
    Tier 9
  • Bat Stability heals 50 health
    Tier 10
  • Bat Stability heals 55 health
    Tier 11
  • Bat Stability heals 60 health
    Tier 12
  • Bat Stability heals 65 health

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Tier 12 - Wing Vortex has a 50% chance to deal +217% damage Chest, Legs

  • Tier 1
  • Wing Vortex has a 50% chance to deal +30% damage
    Tier 2
  • Wing Vortex has a 50% chance to deal +47% damage
    Tier 3
  • Wing Vortex has a 50% chance to deal +64% damage
    Tier 4
  • Wing Vortex has a 50% chance to deal +81% damage
    Tier 5
  • Wing Vortex has a 50% chance to deal +98% damage
    Tier 6
  • Wing Vortex has a 50% chance to deal +115% damage
    Tier 7
  • Wing Vortex has a 50% chance to deal +132% damage
    Tier 8
  • Wing Vortex has a 50% chance to deal +149% damage
    Tier 9
  • Wing Vortex has a 50% chance to deal +166% damage
    Tier 10
  • Wing Vortex has a 50% chance to deal +183% damage
    Tier 11
  • Wing Vortex has a 50% chance to deal +200% damage
    Tier 12
  • Wing Vortex has a 50% chance to deal +217% damage

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Tier 12 - Smouldering Gaze has a 60% chance to deal +190% damage Necklace, Legs

  • Tier 1
  • Smouldering Gaze has a 60% chance to deal +25% damage
    Tier 2
  • Smouldering Gaze has a 60% chance to deal +40% damage
    Tier 3
  • Smouldering Gaze has a 60% chance to deal +55% damage
    Tier 4
  • Smouldering Gaze has a 60% chance to deal +70% damage
    Tier 5
  • Smouldering Gaze has a 60% chance to deal +85% damage
    Tier 6
  • Smouldering Gaze has a 60% chance to deal +100% damage
    Tier 7
  • Smouldering Gaze has a 60% chance to deal +115% damage
    Tier 8
  • Smouldering Gaze has a 60% chance to deal +130% damage
    Tier 9
  • Smouldering Gaze has a 60% chance to deal +145% damage
    Tier 10
  • Smouldering Gaze has a 60% chance to deal +160% damage
    Tier 11
  • Smouldering Gaze has a 60% chance to deal +175% damage
    Tier 12
  • Smouldering Gaze has a 60% chance to deal +190% damage

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Tier 12 - Drink Blood deals +105 direct health damage Head, Necklace

  • Tier 1
  • Drink Blood deals +8 direct health damage
    Tier 2
  • Drink Blood deals +16 direct health damage
    Tier 3
  • Drink Blood deals +24 direct health damage
    Tier 4
  • Drink Blood deals +33 direct health damage
    Tier 5
  • Drink Blood deals +42 direct health damage
    Tier 6
  • Drink Blood deals +51 direct health damage
    Tier 7
  • Drink Blood deals +60 direct health damage
    Tier 8
  • Drink Blood deals +69 direct health damage
    Tier 9
  • Drink Blood deals +78 direct health damage
    Tier 10
  • Drink Blood deals +87 direct health damage
    Tier 11
  • Drink Blood deals +96 direct health damage
    Tier 12
  • Drink Blood deals +105 direct health damage

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Tier 6 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. Feet, Necklace

  • Tier 1
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
    Tier 2
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
    Tier 3
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
    Tier 4
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
    Tier 5
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
    Tier 6
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.

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Tier 12 - Sonic Burst deals +119% damage to all targets Hands, Feet

  • Tier 1
  • Sonic Burst deals +20% damage to all targets
    Tier 2
  • Sonic Burst deals +29% damage to all targets
    Tier 3
  • Sonic Burst deals +38% damage to all targets
    Tier 4
  • Sonic Burst deals +47% damage to all targets
    Tier 5
  • Sonic Burst deals +56% damage to all targets
    Tier 6
  • Sonic Burst deals +65% damage to all targets
    Tier 7
  • Sonic Burst deals +74% damage to all targets
    Tier 8
  • Sonic Burst deals +83% damage to all targets
    Tier 9
  • Sonic Burst deals +92% damage to all targets
    Tier 10
  • Sonic Burst deals +101% damage to all targets
    Tier 11
  • Sonic Burst deals +110% damage to all targets
    Tier 12
  • Sonic Burst deals +119% damage to all targets

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Tier 12 - Drink Blood restores 15 power and 15 armor Hands, Ring

  • Tier 1
  • Drink Blood restores 2 power and 2 armor
    Tier 2
  • Drink Blood restores 3 power and 3 armor
    Tier 3
  • Drink Blood restores 4 power and 4 armor
    Tier 4
  • Drink Blood restores 5 power and 5 armor
    Tier 5
  • Drink Blood restores 6 power and 6 armor
    Tier 6
  • Drink Blood restores 7 power and 7 armor
    Tier 7
  • Drink Blood restores 8 power and 8 armor
    Tier 8
  • Drink Blood restores 9 power and 9 armor
    Tier 9
  • Drink Blood restores 10 power and 10 armor
    Tier 10
  • Drink Blood restores 12 power and 12 armor
    Tier 11
  • Drink Blood restores 13 power and 13 armor
    Tier 12
  • Drink Blood restores 15 power and 15 armor

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Tier 12 - Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately) Feet, Ring

  • Tier 1
  • Tear has a 33% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 2
  • Tear has a 33% chance to deal +27% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 3
  • Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 4
  • Tear has a 33% chance to deal +41% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 5
  • Tear has a 33% chance to deal +48% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 6
  • Tear has a 33% chance to deal +55% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 7
  • Tear has a 33% chance to deal +62% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 8
  • Tear has a 33% chance to deal +69% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 9
  • Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 10
  • Tear has a 33% chance to deal +83% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 11
  • Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 12
  • Tear has a 33% chance to deal +97% damage and reset the timer on Screech (so Screech can be used again immediately)

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Blood Drinker's of Blood Drinking Tier 12 - Drink Blood reaps 35 additional health Legs, Chest

  • Tier 1
  • Drink Blood reaps 4 additional health
    Tier 2
  • Drink Blood reaps 6 additional health
    Tier 3
  • Drink Blood reaps 8 additional health
    Tier 4
  • Drink Blood reaps 10 additional health
    Tier 5
  • Drink Blood reaps 13 additional health
    Tier 6
  • Drink Blood reaps 16 additional health
    Tier 7
  • Drink Blood reaps 20 additional health
    Tier 8
  • Drink Blood reaps 23 additional health
    Tier 9
  • Drink Blood reaps 26 additional health
    Tier 10
  • Drink Blood reaps 29 additional health
    Tier 11
  • Drink Blood reaps 32 additional health
    Tier 12
  • Drink Blood reaps 35 additional health

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Tier 12 - Tear has a 50% chance to deal +130% damage Legs, Necklace

  • Tier 1
  • Tear has a 50% chance to deal +20% damage
    Tier 2
  • Tear has a 50% chance to deal +30% damage
    Tier 3
  • Tear has a 50% chance to deal +40% damage
    Tier 4
  • Tear has a 50% chance to deal +50% damage
    Tier 5
  • Tear has a 50% chance to deal +60% damage
    Tier 6
  • Tear has a 50% chance to deal +70% damage
    Tier 7
  • Tear has a 50% chance to deal +80% damage
    Tier 8
  • Tear has a 50% chance to deal +90% damage
    Tier 9
  • Tear has a 50% chance to deal +100% damage
    Tier 10
  • Tear has a 50% chance to deal +110% damage
    Tier 11
  • Tear has a 50% chance to deal +120% damage
    Tier 12
  • Tear has a 50% chance to deal +130% damage

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Tier 12 - Wing Vortex cause targets' next attack to deal -46 damage Feet, Ring

  • Tier 1
  • Wing Vortex cause targets' next attack to deal -4 damage
    Tier 2
  • Wing Vortex cause targets' next attack to deal -7 damage
    Tier 3
  • Wing Vortex cause targets' next attack to deal -10 damage
    Tier 4
  • Wing Vortex cause targets' next attack to deal -14 damage
    Tier 5
  • Wing Vortex cause targets' next attack to deal -18 damage
    Tier 6
  • Wing Vortex cause targets' next attack to deal -22 damage
    Tier 7
  • Wing Vortex cause targets' next attack to deal -26 damage
    Tier 8
  • Wing Vortex cause targets' next attack to deal -30 damage
    Tier 9
  • Wing Vortex cause targets' next attack to deal -34 damage
    Tier 10
  • Wing Vortex cause targets' next attack to deal -38 damage
    Tier 11
  • Wing Vortex cause targets' next attack to deal -42 damage
    Tier 12
  • Wing Vortex cause targets' next attack to deal -46 damage

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Tier 12 - Screech has a 60% chance to deal +202% damage Necklace, Hands

  • Tier 1
  • Screech has a 60% chance to deal +15% damage
    Tier 2
  • Screech has a 60% chance to deal +32% damage
    Tier 3
  • Screech has a 60% chance to deal +49% damage
    Tier 4
  • Screech has a 60% chance to deal +66% damage
    Tier 5
  • Screech has a 60% chance to deal +83% damage
    Tier 6
  • Screech has a 60% chance to deal +100% damage
    Tier 7
  • Screech has a 60% chance to deal +117% damage
    Tier 8
  • Screech has a 60% chance to deal +134% damage
    Tier 9
  • Screech has a 60% chance to deal +151% damage
    Tier 10
  • Screech has a 60% chance to deal +168% damage
    Tier 11
  • Screech has a 60% chance to deal +185% damage
    Tier 12
  • Screech has a 60% chance to deal +202% damage

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Tier 12 - Virulent Bite deals +92% damage Chest, Legs

  • Tier 1
  • Virulent Bite deals +15% damage
    Tier 2
  • Virulent Bite deals +22% damage
    Tier 3
  • Virulent Bite deals +29% damage
    Tier 4
  • Virulent Bite deals +36% damage
    Tier 5
  • Virulent Bite deals +43% damage
    Tier 6
  • Virulent Bite deals +50% damage
    Tier 7
  • Virulent Bite deals +57% damage
    Tier 8
  • Virulent Bite deals +64% damage
    Tier 9
  • Virulent Bite deals +71% damage
    Tier 10
  • Virulent Bite deals +78% damage
    Tier 11
  • Virulent Bite deals +85% damage
    Tier 12
  • Virulent Bite deals +92% damage

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Tier 12 - Smouldering Gaze deals +115% damage Head, Ring

  • Tier 1
  • Smouldering Gaze deals +16% damage
    Tier 2
  • Smouldering Gaze deals +25% damage
    Tier 3
  • Smouldering Gaze deals +34% damage
    Tier 4
  • Smouldering Gaze deals +43% damage
    Tier 5
  • Smouldering Gaze deals +52% damage
    Tier 6
  • Smouldering Gaze deals +61% damage
    Tier 7
  • Smouldering Gaze deals +70% damage
    Tier 8
  • Smouldering Gaze deals +79% damage
    Tier 9
  • Smouldering Gaze deals +88% damage
    Tier 10
  • Smouldering Gaze deals +97% damage
    Tier 11
  • Smouldering Gaze deals +106% damage
    Tier 12
  • Smouldering Gaze deals +115% damage

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Tier 6 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds. Chest, Head

  • Tier 1
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
    Tier 2
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
    Tier 3
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
    Tier 4
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
    Tier 5
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
    Tier 6
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.

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Bloody of Bloody Bites Tier 6 - Virulent Bite deals 90 trauma damage over 10 seconds Hands, Feet

  • Tier 1
  • Virulent Bite deals 15 trauma damage over 10 seconds
    Tier 2
  • Virulent Bite deals 30 trauma damage over 10 seconds
    Tier 3
  • Virulent Bite deals 45 trauma damage over 10 seconds
    Tier 4
  • Virulent Bite deals 60 trauma damage over 10 seconds
    Tier 5
  • Virulent Bite deals 75 trauma damage over 10 seconds
    Tier 6
  • Virulent Bite deals 90 trauma damage over 10 seconds

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of Confounding Disease Tier 6 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage Head

  • Tier 1
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
    Tier 2
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
    Tier 3
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
    Tier 4
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
    Tier 5
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
    Tier 6
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage

Expand
of Healthy Chaos Tier 12 - Confusing Double heals you for 140 health Head, Chest

  • Tier 1
  • Confusing Double heals you for 10 health
    Tier 2
  • Confusing Double heals you for 20 health
    Tier 3
  • Confusing Double heals you for 32 health
    Tier 4
  • Confusing Double heals you for 44 health
    Tier 5
  • Confusing Double heals you for 56 health
    Tier 6
  • Confusing Double heals you for 68 health
    Tier 7
  • Confusing Double heals you for 80 health
    Tier 8
  • Confusing Double heals you for 92 health
    Tier 9
  • Confusing Double heals you for 104 health
    Tier 10
  • Confusing Double heals you for 116 health
    Tier 11
  • Confusing Double heals you for 128 health
    Tier 12
  • Confusing Double heals you for 140 health

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Tier 12 - Rip has a 50% chance to deal +48 damage Legs, Hands

  • Tier 1
  • Rip has a 50% chance to deal +3 damage
    Tier 2
  • Rip has a 50% chance to deal +5 damage
    Tier 3
  • Rip has a 50% chance to deal +8 damage
    Tier 4
  • Rip has a 50% chance to deal +10 damage
    Tier 5
  • Rip has a 50% chance to deal +13 damage
    Tier 6
  • Rip has a 50% chance to deal +18 damage
    Tier 7
  • Rip has a 50% chance to deal +23 damage
    Tier 8
  • Rip has a 50% chance to deal +28 damage
    Tier 9
  • Rip has a 50% chance to deal +33 damage
    Tier 10
  • Rip has a 50% chance to deal +38 damage
    Tier 11
  • Rip has a 50% chance to deal +43 damage
    Tier 12
  • Rip has a 50% chance to deal +48 damage

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Tier 12 - Rip deals +19 damage Chest, Feet

  • Tier 1
  • Rip deals +1 damage
    Tier 2
  • Rip deals +2 damage
    Tier 3
  • Rip deals +3 damage
    Tier 4
  • Rip deals +4 damage
    Tier 5
  • Rip deals +5 damage
    Tier 6
  • Rip deals +7 damage
    Tier 7
  • Rip deals +9 damage
    Tier 8
  • Rip deals +11 damage
    Tier 9
  • Rip deals +13 damage
    Tier 10
  • Rip deals +15 damage
    Tier 11
  • Rip deals +17 damage
    Tier 12
  • Rip deals +19 damage

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Tier 12 - For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage Head, Feet

  • Tier 1
  • For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
    Tier 2
  • For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
    Tier 3
  • For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
    Tier 4
  • For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
    Tier 5
  • For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
    Tier 6
  • For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
    Tier 7
  • For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
    Tier 8
  • For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
    Tier 9
  • For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
    Tier 10
  • For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
    Tier 11
  • For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
    Tier 12
  • For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage

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Tier 12 - Wing Vortex has a 30% chance to deal +50% damage and stun all targets Head, Legs

  • Tier 1
  • Wing Vortex has a 30% chance to deal +6% damage and stun all targets
    Tier 2
  • Wing Vortex has a 30% chance to deal +10% damage and stun all targets
    Tier 3
  • Wing Vortex has a 30% chance to deal +14% damage and stun all targets
    Tier 4
  • Wing Vortex has a 30% chance to deal +18% damage and stun all targets
    Tier 5
  • Wing Vortex has a 30% chance to deal +22% damage and stun all targets
    Tier 6
  • Wing Vortex has a 30% chance to deal +26% damage and stun all targets
    Tier 7
  • Wing Vortex has a 30% chance to deal +30% damage and stun all targets
    Tier 8
  • Wing Vortex has a 30% chance to deal +34% damage and stun all targets
    Tier 9
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
    Tier 10
  • Wing Vortex has a 30% chance to deal +42% damage and stun all targets
    Tier 11
  • Wing Vortex has a 30% chance to deal +46% damage and stun all targets
    Tier 12
  • Wing Vortex has a 30% chance to deal +50% damage and stun all targets

Expand