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Giant Bat/Treasure Effects

4,825 bytes added, 00:09, 27 August 2019
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Giant Bats || <b>Level 7080</b> - Giant Bat Base Damage +3540% || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Giant Bat Damage +5
*; Level 70
:Giant Bat Base Damage +35%
*; Level 80
:Giant Bat Base Damage +40%
}}
|-
| || || <b>Level 7080</b> - Rip Damage +23 27 || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip Damage +1
*; Level 70
:Rip Damage +23
*; Level 75
:Rip Damage +25
*; Level 80
:Rip Damage +27
}}
|-
| || || <b>Level 7080</b> - Rip has a 50% chance to deal +58 68 damage || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip has a 50% chance to deal +3 damage
*; Level 70
:Rip has a 50% chance to deal +58 damage
*; Level 75
:Rip has a 50% chance to deal +63 damage
*; Level 80
:Rip has a 50% chance to deal +68 damage
}}
|-
| || || <b>Level 7080</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 85 damage. || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
*; Level 70
:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
*; Level 80
:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage.
}}
|-
| || || <b>Level 7080</b> - Tear Damage +3945% || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear Damage +7%
*; Level 70
:Tear Damage +39%
*; Level 75
:Tear Damage +42%
*; Level 80
:Tear Damage +45%
}}
|-
| || || <b>Level 7080</b> - Tear has a 50% chance to deal +90100% damage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 50% chance to deal +25% damage
*; Level 70
:Tear has a 50% chance to deal +90% damage
*; Level 75
:Tear has a 50% chance to deal +95% damage
*; Level 80
:Tear has a 50% chance to deal +100% damage
}}
|-
| || || <b>Level 7080</b> - Tear has a 33% chance to deal +88100% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 70
:Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 75
:Tear has a 33% chance to deal +94% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 80
:Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
}}
|-
| || || <b>Level 7080</b> - Tear deals +60 70 damage and restores 18 20 Armor to you || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear deals +4 damage and restores 3 Armor to you
*; Level 70
:Tear deals +60 damage and restores 18 Armor to you
*; Level 75
:Tear deals +65 damage and restores 19 Armor to you
*; Level 80
:Tear deals +70 damage and restores 20 Armor to you
}}
|-
| || || <b>Level 7080</b> - Wing Vortex Damage +3136.5% || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex Damage +10%
*; Level 70
:Wing Vortex Damage +31.5%
*; Level 75
:Wing Vortex Damage +34%
*; Level 80
:Wing Vortex Damage +36.5%
}}
|-
| || || <b>Level 7080</b> - Wing Vortex has a 80% chance to deal +2325% damage || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 80% chance to deal +10% damage
*; Level 70
:Wing Vortex has a 80% chance to deal +23% damage
*; Level 75
:Wing Vortex has a 80% chance to deal +24% damage
*; Level 80
:Wing Vortex has a 80% chance to deal +25% damage
}}
|-
| || || <b>Level 7080</b> - Wing Vortex has a 30% chance to deal +3238% damage and stun all targets || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 30% chance to deal +10% damage and stun all targets
*; Level 70
:Wing Vortex has a 30% chance to deal +32% damage and stun all targets
*; Level 75
:Wing Vortex has a 30% chance to deal +35% damage and stun all targets
*; Level 80
:Wing Vortex has a 30% chance to deal +38% damage and stun all targets
}}
|-
| || || <b>Level 7080</b> - Wing Vortex cause targets' next attack to deal -64 74 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex cause targets' next attack to deal -4 damage
*; Level 70
:Wing Vortex cause targets' next attack to deal -64 damage
*; Level 75
:Wing Vortex cause targets' next attack to deal -69 damage
*; Level 80
:Wing Vortex cause targets' next attack to deal -74 damage
}}
|-
| Blood Drinker's || of Blood Drinking || <b>Level 7080</b> - Drink Blood reaps 39 44 additional health || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood reaps 4 additional health
*; Level 70
:Drink Blood reaps 39 additional health
*; Level 75
:Drink Blood reaps 41 additional health
*; Level 80
:Drink Blood reaps 44 additional health
}}
|-
| || || <b>Level 7080</b> - Drink Blood deals +120 136 direct health damage || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood deals +8 direct health damage
*; Level 70
:Drink Blood deals +120 direct health damage
*; Level 75
:Drink Blood deals +128 direct health damage
*; Level 80
:Drink Blood deals +136 direct health damage
}}
|-
| || || <b>Level 7080</b> - Drink Blood restores 17 19 power and 17 19 armor || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood restores 2 power and 2 armor
*; Level 70
:Drink Blood restores 17 power and 17 armor
*; Level 75
:Drink Blood restores 18 power and 18 armor
*; Level 80
:Drink Blood restores 19 power and 19 armor
}}
|-
| || || <b>Level 7080</b> - For 30 seconds after using Drink Blood, all Nature attacks deal +39 45 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
*; Level 70
:For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
*; Level 75
:For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage
*; Level 80
:For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
}}
|-
| || || <b>Level 7080</b> - For 30 seconds after using Drink Blood, you gain +24 26 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
*; Level 70
:For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
*; Level 75
:For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
*; Level 80
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
}}
|-
| || || <b>Level 7080</b> - Drink Blood deals 84 96 damage over 12 seconds, and 50% of the damage becomes health for you || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Drink Blood deals 12 damage over 12 seconds, and 50% of the damage becomes health for you
*; Level 70
:Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
*; Level 80
:Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you
}}
|-
| || || <b>Level 7080</b> - Virulent Bite Damage +4349% || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite Damage +9%
*; Level 70
:Virulent Bite Damage +43%
*; Level 75
:Virulent Bite Damage +46%
*; Level 80
:Virulent Bite Damage +49%
}}
|-
| || || <b>Level 7080</b> - Virulent Bite deals 168 192 Trauma damage over 12 seconds and also has a 25% chance to deal +6876% direct Piercing damage || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% direct Piercing damage
*; Level 70
:Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
*; Level 75
:Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 25% chance to deal +72% direct Piercing damage
*; Level 80
:Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% direct Piercing damage
}}
|-
| Bloody || of Bloody Bites || <b>Level 7080</b> - Virulent Bite deals 192 222 Trauma damage to health over 12 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Virulent Bite deals 24 Trauma damage to health over 12 seconds
*; Level 70
:Virulent Bite deals 192 Trauma damage to health over 12 seconds
*; Level 80
:Virulent Bite deals 222 Trauma damage to health over 12 seconds
}}
|-
| || of Confounding Disease || <b>Level 7080</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 100 damage || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
*; Level 70
:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
*; Level 80
:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
}}
|-
| || || <b>Level 7080</b> - Bat Stability heals 65 73 health || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability heals 10 health
*; Level 70
:Bat Stability heals 65 health
*; Level 75
:Bat Stability heals 69 health
*; Level 80
:Bat Stability heals 73 health
}}
|-
| || || <b>Level 7080</b> - Bat Stability restores 92 100 armor and 14 16 power || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability restores 7 armor and 1 power
*; Level 70
:Bat Stability restores 92 armor and 14 power
*; Level 75
:Bat Stability restores 96 armor and 15 power
*; Level 80
:Bat Stability restores 100 armor and 16 power
}}
|-
| || || <b>Level 7080</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4045% for 10 seconds. || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
*; Level 70
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
*; Level 80
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
}}
|-
| || || <b>Level 7080</b> - Bat Stability provides +4045% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bat Stability provides +10% Projectile Evasion for 10 seconds
*; Level 70
:Bat Stability provides +40% Projectile Evasion for 10 seconds
*; Level 80
:Bat Stability provides +45% Projectile Evasion for 10 seconds
}}
|-
| || || <b>Level 7080</b> - Screech Damage +4147% || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech Damage +7.5%
*; Level 70
:Screech Damage +41%
*; Level 75
:Screech Damage +44%
*; Level 80
:Screech Damage +47%
}}
|-
| || || <b>Level 7080</b> - Screech has a 60% chance to deal +92108% damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech has a 60% chance to deal +10% damage
*; Level 70
:Screech has a 60% chance to deal +92% damage
*; Level 75
:Screech has a 60% chance to deal +100% damage
*; Level 80
:Screech has a 60% chance to deal +108% damage
}}
|-
| || || <b>Level 7080</b> - Screech deals +111 127 armor damage || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech deals +7 armor damage
*; Level 70
:Screech deals +111 armor damage
*; Level 75
:Screech deals +119 armor damage
*; Level 80
:Screech deals +127 armor damage
}}
|-
| || || <b>Level 7080</b> - Sonic Burst Damage +4349% || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst Damage +4%
*; Level 70
:Sonic Burst Damage +43%
*; Level 75
:Sonic Burst Damage +46%
*; Level 80
:Sonic Burst Damage +49%
}}
|-
| || || <b>Level 7080</b> - Sonic Burst has a 60% chance to deal +5260% damage to all targets || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst has a 60% chance to deal +10% damage to all targets
*; Level 70
:Sonic Burst has a 60% chance to deal +52% damage to all targets
*; Level 75
:Sonic Burst has a 60% chance to deal +56% damage to all targets
*; Level 80
:Sonic Burst has a 60% chance to deal +60% damage to all targets
}}
|-
| || of Screaming Death || <b>Level 7080</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +3438% damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
*; Level 70
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
*; Level 80
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
}}
|-
| || of Healthy Chaos || <b>Level 7080</b> - Confusing Double heals you for 80 90 health || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Confusing Double heals you for 15 health
*; Level 70
:Confusing Double heals you for 80 health
*; Level 75
:Confusing Double heals you for 85 health
*; Level 80
:Confusing Double heals you for 90 health
}}
|-
| || of Hasty Chaos || <b>Level 7080</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
*; Level 70
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
*; Level 80
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
}}
|-
| || of Repeated Illusions || <b>Level 7080</b> - Confusing Double Reuse Timer -10 11 || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double Reuse Timer -4
*; Level 70
:Confusing Double Reuse Timer -10
*; Level 80
:Confusing Double Reuse Timer -11
}}
|-
| || of Powerful Illusions || <b>Level 7080</b> - Confusing Double restores 62 71 Power after a 10 second delay || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double restores 8 Power after a 10 second delay
*; Level 70
:Confusing Double restores 62 Power after a 10 second delay
*; Level 80
:Confusing Double restores 71 Power after a 10 second delay
}}
|-
| || || <b>Level 7080</b> - Smouldering Gaze Damage +5462% || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Smouldering Gaze Damage +12%
*; Level 70
:Smouldering Gaze Damage +54%
*; Level 75
:Smouldering Gaze Damage +58%
*; Level 80
:Smouldering Gaze Damage +62%
}}
|-
| || || <b>Level 7080</b> - Smouldering Gaze has a 60% chance to deal +107121% damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Smouldering Gaze has a 60% chance to deal +16% damage
*; Level 70
:Smouldering Gaze has a 60% chance to deal +107% damage
*; Level 75
:Smouldering Gaze has a 60% chance to deal +114% damage
*; Level 80
:Smouldering Gaze has a 60% chance to deal +121% damage
}}
|-
| || of Smouldering Whispers || <b>Level 7080</b> - Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 384 additional damage || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 24 additional damage
*; Level 70
:Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage
*; Level 75
:Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 360 additional damage
*; Level 80
:Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage
}}
|-
| || of Sonic Death || <b>Level 7080</b> - Nature Damage (Direct & Per-Tick) +2832% when Giant Bat is active || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
*; Level 70
:Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
*; Level 80
:Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
}}
|-
| || of Gossamer Wings || <b>Level 7080</b> - Max Health +19 21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Max Health +6 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
*; Level 70
:Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
*; Level 75
:Max Health +20 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
*; Level 80
:Max Health +21 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
}}
|}
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