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Goblin Dungeon

812 bytes added, 14:08, 29 March 2022
Points of Interest: Started to reorganize dungeon description.
== Points of Interest ==
=== Upper Cellar ===
==== Dwarven Birthday Adventure ====
{{Quote|source=Proclamation|
Greetings James II, young Duke-to-be! At your father's request, we have prepared an Adventure for your fifteenth birthday, with a prize worthy of you station. This Adventure takes place on the top floor of you cellar; you need not descend stairs to complete it. But keep your blade handy, and pack for battle. Danger awaits!
 
Pierce the veil to find the helm
 
Use both levers to unlock the gloves
 
Go beyond the dead-end to find the boots
 
Take a jog to find the pants
 
Return to this pedestal to claim the key
 
Find the secret passage in this room
 
Defeat the guardian to find the suit and blade.
}}
=== Lower Cellar ===
====Storerooms====
There are many storerooms throughout the dungeonlower level of the cellar, however some will be and many are lined with shelves. These shelves are stocked with spawns of scrolls, goblets, bread, and miscellaneous junk. The first one usually found is left Mantis groups have taken up residence in some of the entrance, while another deeper in the dungeon is populated with Mantisstorerooms.====Lower Art Galleries Gallery ====The first hallway leading right west from the main hallway of the dungeon lower cellar will lead to a series of storage rooms for art. There Two chests of valuables stocked with found goblin-treasure are also two chests in this gallery areahidden here.
Pulling should be performed carefully in these rooms, as there are usually two or three creatures in each split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the [[Brain Bug]]s are relatively harmless.
 
====Grand Room====
A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese).
Sarina the fairy is imprisoned here, guarded by the mini boss Goblin Boss [[Algapa]] along with many other goblins has set up camp here alongside some of his healers and pet bears. The fairy Sarina was imprisoned in this room.
This room can be ''very'' deadly, as especially around the doorway it's easy for a player an explorer to get mobbed by monsters hidden off to the left and right. The Goblin Boss Algapa himself can hit very hard and often comes arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared.
It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without aggroing pulling the boss.
Once you are inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses.
====Mantis infested Gallery====
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]].
====Graz and Gruzark====
At A storeroom on the back eastern side of the room amidst lower cellar's middle floor has been repurposed into a trained bear den. Among a large number of small beds are ''Goblin Storage Chests.''. These can be looted for random common equipment, and the odd (rare?) rarely a piece of Sulfur and or Saltpeter. Looting these chests is rather cumbersome as they fill your an inventory with 3 items at a time. ====Kitchen====At the far end of the left most corridor. '''Fruit Case'''s and '''Grain Sack'''s can be looted for Guava, Grapes, Red Apples, etc. Pigs (food likely). '''Goblin Stew''' {{Hint|Has Meat.}} can be drank from the cauldron, which is a ''drink'' that will stack with any foods you already have consumed (+12 health every few seconds when out of combat). ====Back Entrance====If you search the outside walls of Eltibule Keep you will find a hatch that connects to the northern area of the dungeon. The hatch drops into a hallway, the end of which is an one-way invisible wall that you can not cross back. Once you cross the invisible wall you are in the main hallway of the dungeon. ====Goblin Annex====If you just keep going straight for a long time, past all the corridors, you’ll meet a new guardian. Beyond that guardian, the tunnels get VERY difficult! Be warned. You’ll want a LARGE group — it sounds like seven to nine people would be safest if you’re all in the low 30s with your combat skills. A smaller group may work if you’re higher level. A few tips from Auriel. * You have to destroy the crystals in a certain time period* If you miss one or they respawn, the chest in the boss room will tell you how many you are missing* The chest also does not open. Your loot will appear in your pack. Everyone gets their own loot.* You can only get loot from a chest once per hour.* You might want to walk instead of run* Even if you have a dedicated healer, DO bring your own heals. There really aren't enough "heal other" spells, unless you are only healing one person. What seemed to work best for me is having a [[Battle Chemistry]] Golem spam heals. Always and using Mentalism buffs, either armor or health depending on gear.* Have a clear leader and stay together* If you decide to split up, put a healer in both groups* Remember, heals do not go through walls* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.* Use your group chat tab, and watch chat as best you can* While using your group tab, realize you will not receive PMs there
====Goblin Kitchen====
Just past the bear den, a rudimentary kitchen can be found, stocked with '''Fruit Cases''' and '''Grain Sacks.''' These can be looted for Guava, Grapes, Red Apples, Oranges, and other fruits. Captured pigs occasionally wander the room, likely used as ingredients in the open cauldron of meaty "Goblin Stew" which can be drank for a buff.
====Secret Cellar Hatch====
{{Spoiler|Click Expand to reveal.|
West of the hallway with the bear den and kitchen hides a dwarven excavation site hidden by a false wall. One exit from this hallway is a one-way trip to a lake outside of Eltibule Keep. The other leads to a backdoor cellar hatch hidden between the walls of Eltibule Keep and the outside rocks. This secret entrance can be useful for accessing the lower areas of the dungeon without having to fight through the Upper Cellar.
===Goblin Annex===
Below the Lower Cellar, ancient dwarven tunnels are filled with monsters not even the Goblins will approach. Despite an absence of living Goblins, this area has picked up the name "Goblin Annex." A large room guarded by a sentient weather system protects the Annex entrance.
{{Quote|source={{lore|Old Note}}|icon=book|
Ulaur ordered me to write this note. He thinks [[Serisa Eltibule|Lady Eltibule]] will send a rescue party. I think we're going to die down here. But I hope I am wrong. If you're the rescue party, here's what we've learned:
-Ulalmax
}}
==== Red Annex ====
...
==== Green Annex ====
...
==== Annex Tips from Auriel====
* You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.
* If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing.
* You can only get loot from an annex chest once per hour.
* Some of the fog in the Annex drains your power. You might want to walk instead of run.
* Even if a party has a dedicated healer, bringing ones' own heals is recommended. A party of lower level adventurers may want someone trained in [[Mentalism]], [[Psychology]], [[Priest]], or [[Battle Chemistry]].
* Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map.
* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.
* Use your group chat tab, and watch chat as best you can.
* Many groups prefer to enter the Red Annex first.
== {{msg:BASEPAGENAME}} Inhabitants ==

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