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Goblin Dungeon

2,016 bytes added, 10:58, 6 July 2023
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| arealevel= 20 - 40
| pmap = [[File:Goblin DungeonUpperCellarPlayerMap.png|450px]]
| pmapdesc= Map by BetaNotus (10/20) (Other map at bottom of this page)
}}
[[Goblin Dungeon]] is a regional name for the disastrous construction project underneath [[Eltibule Keep]]. This ill-fated maze of storehouses was overrun by Goblins, and the promised cleanup team sent from [[Statehelm]] never arrived. The residents of the Keep have boarded up the entrance enough to prevent Goblins and its other denizens from escaping to the surface, however prepared adventurers can find their way in.
=== Upper Cellar ===
==== Dwarven Birthday Adventure ====
{{Quote|source=ProclamationDais|
Greetings James II, young Duke-to-be! At your father's request, we have prepared an Adventure for your fifteenth birthday, with a prize worthy of you station. This Adventure takes place on the top floor of you cellar; you need not descend stairs to complete it. But keep your blade handy, and pack for battle. Danger awaits!
Defeat the guardian to find the suit and blade.
}}
The Dwarves hired to renovate Eltibule Keep, in an attempt to placate the ruling Duke of Eltibule, constructed a birthday adventure for his son. Tragedies struck the Eltibule family, and the gift was never received. Interacting with the dwarven '''Proclamation Dais''' starts the quest [[James' Birthday Adventure]].
 
=== Lower Cellar ===
====Storerooms====
====Secret Cellar Hatch====
{{Spoiler|Click Expand to reveal.|
West of the hallway with the bear den and kitchen hides a dwarven excavation site hidden by a false wall. One exit from this hallway is a one-way trip to a lake outside of Eltibule Keep. The other leads to a backdoor cellar hatch hidden between the walls of Eltibule Keep and the outside rocks. This secret entrance can be useful for accessing the lower areas of the dungeon without having to fight through the Upper Cellar.}} 
===Goblin Annex===
Below the Lower Cellar, ancient dwarven tunnels are filled with monsters not even the Goblins will approach. Despite an absence of living Goblins, this area has picked up the name "Goblin Annex." A large room guarded by a sentient weather system protects the Annex entrance.
-Ulalmax
}}
==== The Fog Room ====
The entrance to the '''Goblin Annex''' is guarded by a hostile weather system, a tornado known as [[The Fog]]. This carefree, self-aware phenomenon has the potential to inflict a curse on those who challenge it unprepared.
==== Red Annex ====
The '''Red Annex''' exhibits a pattern of enemy spawns rarely seen elsewhere in Alharth.Instead of enemies respawning a period of time after their previous defeat, wave after wave of Elemental-type foes are summoned by [[Power Crystal]]s.Defeating a [[Power Crystal]] will instantly despawn all of the elementals it summoned. There are three Power Crystals in the '''Red Annex''' which must be defeated to unlock the treasure chests at the end of the corridors.  Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling [[Art History]], and some of the paintings identified from the '''Red Annex''' can be quite valuable.
==== Green Annex ====
The '''Green Annex''' may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies.Unlike the red side, the enemy variety in the green side is vast.There are undead, slimes, bears, traps, and [[Watcher]]s. There are seven [[Lock Crystal]]s hidden in this half of the annex.
==== Annex Tips from Auriel====
* You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.
* Use your group chat tab, and watch chat as best you can.
* Many groups prefer to enter the Red Annex first.
 
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
| {{Item|Unidentified Painting}}
|}
==Tips ==
* The treasure chests at the end of the '''Red Annex''' and '''Green Annex''' have a chance to give {{Item|Eternal Greens}}.
==Gallery==
<gallery mode=slideshow widths=600>
File:FogRoom.png|A boss room in the dungeon.
</gallery>
[[File:Goblin DungeonLowerLevelsPlayerMap.jpg|450px]]
==Soundtrack==
* Early in development, the [[Goblin Dungeon]] was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.
* The [[Goblin Dungeon]] was the first dungeon revised during development to receive an expansion, rather than a complete replacement.
* The [[Goblin Dungeon]] has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar.
[[Category:Dungeons]][[Category:Eltibule Dungeons]]

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