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Goblin Dungeon

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{{MAP DUNGEON infobox| mapimage name = [[Image:Goblin Dungeon Level 1 (annotated).jpg|300px|]]
| connects = [[Eltibule]]
| pclevel arealevel= 2520 - 40| portaldesc pmap = The [[File:Goblin Dungeon entrance in Eltibule KeepDungeonUpperCellarPlayerMap.png|450px]]| pmapdesc= Map by BetaNotus (10/20) (Other map at bottom of this page)
}}
The '''[[Goblin Dungeon''' ]] is an area accessed from a regional name for the disastrous construction project underneath [[Eltibule Keep]]. It is one This ill-fated maze of storehouses was overrun by Goblins, and the most developed dungeons as promised cleanup team sent from [[Statehelm]] never arrived. The residents of the alpha, Keep have boarded up the entrance enough to prevent Goblins and seems its other denizens from escaping to be the main group oriented dungeon currently likely due to its midrange levelsurface, easy access and higher level content as you progress deeper into ithowever prepared adventurers can find their way in.
It is currently a good source Travelers throughout the region profess the wonderful loot found within the dungeon. Hunters of [[Goblin]]s will find Calling Cards to be plentiful, allowing for Goblin Equipmentrapid mastery of [[Goblinese]]. Adventurers seeking potions, various Restorative Potionsarmor, and fire saltsweapons will find it on Goblins, among other thingswhile their trained animals can provide a source for meat and skins.
Also of note, it contains a quest to defeat the [[Goblin BossAlgapa|goblin boss]] and rescue the fairy [[Sarina]], which leads to learning [[Art History]]. There are also many spawns for various art objects within the dungeon to help you train after you learn the skill.
This dungeon can be very dangerous for those unprepared, as some of the creatures use powerful rage attacks and pull in groups.
Most goblins appear == Points of Interest ===== Upper Cellar ======= Dwarven Birthday Adventure ===={{Quote|source=Proclamation Dais|Greetings James II, young Duke-to drop business cards which lets -be! At your father's request, we have prepared an Adventure for your fifteenth birthday, with a prize worthy of you learn [[Goblinese]]station.This Adventure takes place on the top floor of you cellar; you need not descend stairs to complete it. But keep your blade handy, and pack for battle. Danger awaits! Pierce the veil to find the helm Use both levers to unlock the gloves
== Points of Interest ==Go beyond the dead-end to find the boots
====Storerooms====There are two Storerooms currently in the dungeon. Both hold Take a few spawns of various scrolls, goblets, and food, as well as one or two paintings. The first one you'll come across right near jog to find the entrance.pants
====Art Galleries====If you go right at Return to this pedestal to claim the first main junction, there are several rooms with paintings hanging on the walls. Grab the paintings and identify them to increase your Art History skill.key
Pulling should be careful around these rooms, as there's usually two or three creatures Find the secret passage in each one that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado.this room
On Defeat the other handguardian to find the suit and blade.}}The Dwarves hired to renovate Eltibule Keep, if you are soloingin an attempt to placate the ruling Duke of Eltibule, it is much safer to stay off constructed a birthday adventure for his son. Tragedies struck the main halls as there are less spawns in these areas Eltibule family, and the Brain Bug are relatively harmlessgift was never received. Interacting with the dwarven '''Proclamation Dais''' starts the quest [[James' Birthday Adventure]].
=== Lower Cellar ===
====Storerooms====
There are many storerooms throughout the lower level of the cellar, and many are lined with shelves. These shelves are stocked with spawns of scrolls, goblets, bread, and miscellaneous junk. Mantis groups have taken up residence in some of the storerooms.
==== Lower Art Gallery ====
The first hallway leading west from the main hallway of the lower cellar will lead to a series of storage rooms for art. Two chests of valuables stocked with found goblin-treasure are hidden here.
 
Pulling should be performed carefully in these rooms, as there are usually two or three creatures in each split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the [[Brain Bug]]s are relatively harmless.
====Grand Room====
A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese).
Sarina the fairy is imprisoned here, guarded by the mini boss Goblin Boss [[AgalpaAlgapa]] along with many other goblins has set up camp here alongside some of his healers and pet bears. The fairy Sarina was imprisoned in this room.
This room can be ''very'' deadly, as especially around the doorway it's easy for a player an explorer to get mobbed by monsters hidden off to the left and right. The Goblin Boss Algapa himself can hit very hard and often comes arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared.
It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without aggroing pulling the boss.
Once you are inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses.
====Mantis infested Gallery====
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]].
====Graz and Gruzark====
At A storeroom on the back eastern side of the room amidst lower cellar's middle floor has been repurposed into a trained bear den. Among a large number of small beds are ''Goblin Storage Chests.''. These can be looted for random common equipment, and the odd (rare?) rarely a piece of Sulfur and or Saltpeter. Looting these chests is rather cumbersome as they fill your an inventory with 3 items at a time.
====Goblin Kitchen====At Just past the far end of the left most corridor. bear den, a rudimentary kitchen can be found, stocked with '''Fruit CaseCases'''s and '''Grain SackSacks.'''s These can be looted for Guava, Grapes, Red Apples, etcOranges, and other fruits. Pigs (food Captured pigs occasionally wander the room, likely). '''used as ingredients in the open cauldron of meaty "Goblin Stew''' " which can be drank for a buff.====Secret Cellar Hatch===={{Spoiler|Click Expand to reveal.|West of the hallway with the bear den and kitchen hides a dwarven excavation site hidden by a false wall. One exit from the cauldron, which this hallway is a ''drink'' that will stack with any foods you already have consumed (+12 health every few seconds when out one-way trip to a lake outside of Eltibule Keep. The other leads to a backdoor cellar hatch hidden between the walls of Eltibule Keep and the outside rocks. This secret entrance can be useful for accessing the lower areas of combat)the dungeon without having to fight through the Upper Cellar.}}
===Goblin Annex=Back Entrance==Below the Lower Cellar, ancient dwarven tunnels are filled with monsters not even the Goblins will approach. Despite an absence of living Goblins, this area has picked up the name "Goblin Annex." A large room guarded by a sentient weather system protects the Annex entrance.{{Quote|source={{lore|Old Note}}|icon=book|If you search the outside walls of Ulaur ordered me to write this note. He thinks [[Serisa Eltibule|Lady Eltibule Keep you ]] will find send a hatch that connects rescue party. I think we're going to the northern area of the dungeondie down here. The hatch drops into a hallway, the end of which is an one-way invisible wall that you can not cross back But I hope I am wrong. Once If you cross 're the invisible wall you are in the main hallway of the dungeon.rescue party, here's what we've learned:
====Goblin Annex====If you just keep going straight for destroy a long timecrystal, past all the corridors, you’ll meet a new guardian. Beyond that guardian, the tunnels get VERY difficult! Be warned. You’ll want a LARGE group — you have only fifteen minutes before it sounds like seven to nine people would be safest if you’re all in the low 30s with your combat skills. A smaller group may work if you’re higher levelreappears.
A few tips from Auriel <ref>http://stratics.com/community/threads/gobbieWe believe that if you can knock out all the same-annexcolored crystals at once, you can unlock the treasure vaults.320923/</ref>
* You have According to destroy the Ulfak's old plans, there should be three red crystals in a certain time period* If you miss one or they respawnand seven green ones, the chest in the boss room will tell you how many you are missing* The chest also does not open. Your loot will appear in your pack. Everyone gets their own loot.* You can only get loot from each with a chest once per hourseparate vault.* You might want to walk instead of run* Even if you have a dedicated healer, DO bring your own heals. There really aren't enough "heal other" spells, unless you We are only healing one person. What seemed struggling to work best for me is having a [[Battle Chemistry]] Golem spam heals. Always and using Mentalism buffs, either armor or health depending get past the second crystal on gearthe red side.* Have a clear leader and stay together* If you decide to split upwe still live, put a healer in both groups* Remember, heals do not go through walls* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leaderthat's where we'll be.* Use your group chat tab, and watch chat as best you can* While using your group tab, realize you will not receive PMs there
-Ulalmax}}==Inhabitants==The Fog Room ====The entrance to the '''Goblin Annex''' is guarded by a hostile weather system, a tornado known as [[The Fog]]. This carefree, self-aware phenomenon has the potential to inflict a curse on those who challenge it unprepared. ==== Red Annex ====The '''Red Annex''' exhibits a pattern of enemy spawns rarely seen elsewhere in Alharth. Instead of enemies respawning a period of time after their previous defeat, wave after wave of Elemental-type foes are summoned by [[Power Crystal]]s. Defeating a [[Power Crystal]] will instantly despawn all of the elementals it summoned. There are three Power Crystals in the '''Red Annex''' which must be defeated to unlock the treasure chests at the end of the corridors.
Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling [[Art History]], and some of the paintings identified from the '''Red Annex''' can be quite valuable.
==== Green Annex ====
The '''Green Annex''' may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies. Unlike the red side, the enemy variety in the green side is vast. There are undead, slimes, bears, traps, and [[Watcher]]s. There are seven [[Lock Crystal]]s hidden in this half of the annex.
==== Annex Tips from Auriel====
* You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.
* If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing.
* You can only get loot from an annex chest once per hour.
* Some of the fog in the Annex drains your power. You might want to walk instead of run.
* Even if a party has a dedicated healer, bringing ones' own heals is recommended. A party of lower level adventurers may want someone trained in [[Mentalism]], [[Psychology]], [[Priest]], or [[Battle Chemistry]].
* Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map.
* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.
* Use your group chat tab, and watch chat as best you can.
* Many groups prefer to enter the Red Annex first.
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
* [[Sarina]] the fairy.<dpl>* [[Yalox]] the nightmare creature.category = Goblin Dungeon NPCsmode = unorderedcolumns = 3</dpl>====Foes====<dpl>category = Goblin Dungeon Creaturesnotcategory = Bossesmode = unorderedcolumns = 3</dpl>
====Bosses====
* [[Agalpa]] : A slightly larger built goblin<dpl>category = Goblin Dungeon Creaturescategory = Bossesmode = unorderedcolumns = 3</dpl>=== Harvestables ===<!-- List of harvestable items. Sort by type (Fish, Fruit, Plants, Wood, Mushrooms, Minerals & Metal, Miscellaneous. Miscellaneous includes graves, eggs, he can be found in the first large room on the left side from the entrance (where Sarina the fairy is imprisoned)and other stuff.-->* [[Graz]]==== Food ====* [[Gruzark]]{|* [[Ciervos The Shadow]]{{Item|Snacking Bread}}|}====FoesWood ====* Brain Bug{|* Goblin Advanced Guard|{{Item|Shoddy Storage Crate}}* Goblin Archer|{{Item|Crude Storage Crate}}* Goblin Field Surgeon|{{Item|Oak Wood Chips}} (Broken Barrels or crates)* Goblin Medic|{{Item|Oak Wood}}* Goblin Spear Scout|{{Item|Filigreed Jewelry Box}}* Goblin Warcaster|}* Mantis Mentalist==== Miscellaneous ====* Nightmare Creature{|* Nightmare Monstrosity| {{Item|Empty Bottle}}* Simple Mantis| {{Item|Basic Ink}}* Skeleton Swordsman* Strong Slime | {{Item|Grass}} (annexhay)* Trained Crushing Bear| {{Item|Spoon}}|-| {{Item|Fire Resistance Potion}}| {{Item|Cold Resistance Potion}}| {{Item|Dirt Shield Potion}}| {{Item|Bottle of Sugar Water}}|-| {{Item|Bottle of Whey}}| {{Item|Bottle of Milk}}| {{Item|Ancient Bronze Coin}}| {{Item|Unidentified Painting}}|}==SoundtrackTips ==[https://soundcloud* The treasure chests at the end of the '''Red Annex''' and '''Green Annex''' have a chance to give {{Item|Eternal Greens}}.com/conorbracemusic/project-gorgon-dungeon-crawling Dungeon Crawling] (SoundCloud) by Conor Brace 
==Gallery==
<gallery mode=slideshow widths="200px" heights="150px"600>
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls
File:Goblin Spear Scout.jpg|A Goblin Spear Scout
File:Ancient Beacon (Goblin Dungeon).jpg|An Ancient Beacon
File:FogRoom.png|A boss room in the dungeon.
</gallery>
[[File:Goblin DungeonLowerLevelsPlayerMap.jpg|450px]]
==ReferencesSoundtrack==<references [https:/>/soundcloud.com/conorbracemusic/project-gorgon-dungeon-crawling Dungeon Crawling] (SoundCloud) by Conor Brace== Trivia ==* Early in development, the [[Goblin Dungeon]] was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.* The [[Goblin Dungeon]] was the first dungeon revised during development to receive an expansion, rather than a complete replacement.* The [[Goblin Dungeon]] has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar.
[[Category:Dungeons]][[Category:Eltibule Dungeons]]

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