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Goblin Dungeon

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| connects = [[Eltibule]]
| arealevel= 20 - 40
| pmap = [[File:Goblin DungeonPlayerMapDungeonUpperCellarPlayerMap.jpgpng|450px]]| pmapdesc= Map by BetaNotus (10/20) (Other map at bottom of this page)
}}
[[Goblin Dungeon]] is a regional name for the disastrous construction project underneath [[Eltibule Keep]]. This ill-fated maze of storehouses was overrun by Goblins, and the promised cleanup team sent from [[Statehelm]] never arrived. The residents of the Keep have boarded up the entrance enough to prevent Goblins and its other denizens from escaping to the surface, however prepared adventurers can find their way in.
== Points of Interest ==
=== Upper Cellar ===
==== Dwarven Birthday Adventure ====
{{Quote|source=Proclamation Dais|
Greetings James II, young Duke-to-be! At your father's request, we have prepared an Adventure for your fifteenth birthday, with a prize worthy of you station. This Adventure takes place on the top floor of you cellar; you need not descend stairs to complete it. But keep your blade handy, and pack for battle. Danger awaits!
 
Pierce the veil to find the helm
 
Use both levers to unlock the gloves
 
Go beyond the dead-end to find the boots
 
Take a jog to find the pants
 
Return to this pedestal to claim the key
 
Find the secret passage in this room
 
Defeat the guardian to find the suit and blade.
}}
The Dwarves hired to renovate Eltibule Keep, in an attempt to placate the ruling Duke of Eltibule, constructed a birthday adventure for his son. Tragedies struck the Eltibule family, and the gift was never received. Interacting with the dwarven '''Proclamation Dais''' starts the quest [[James' Birthday Adventure]].
 
=== Lower Cellar ===
====Storerooms====
There are many storerooms throughout the dungeonlower level of the cellar, however some will be and many are lined with shelves. These shelves are stocked with spawns of scrolls, goblets, bread, and miscellaneous junk. The first one usually found is left Mantis groups have taken up residence in some of the entrance, while another deeper in the dungeon is populated with Mantisstorerooms.====Lower Art Galleries Gallery ====The first hallway leading right west from the main hallway of the dungeon lower cellar will lead to a series of storage rooms for art. There Two chests of valuables stocked with found goblin-treasure are also two chests in this gallery areahidden here.
Pulling should be performed carefully in these rooms, as there are usually two or three creatures in each split room that can aggro through the thin walls, potentially mobbing the unsuspecting art aficionado. On the other hand, solo explorers may find it much safer to stay in these rooms than in the main hallways, as there are less spawns in the side rooms, and the [[Brain Bug]]s are relatively harmless.
 
====Grand Room====
A large room containing many paintings and treasures. Cheese wheels can spawn in the back (Mogyar Cheese).
Sarina the fairy is imprisoned here, guarded by the mini boss Goblin Boss [[Algapa]] along with many other goblins has set up camp here alongside some of his healers and pet bears. The fairy Sarina was imprisoned in this room.
This room can be ''very'' deadly, as especially around the doorway it's easy for a player an explorer to get mobbed by monsters hidden off to the left and right. The Goblin Boss Algapa himself can hit very hard and often comes arrives to fight with a large group of other Goblins, so visitors should use caution not to get too close unless they are well prepared.
It is possible to peel off many of the Goblins in the room, and at least 5 of the 6 painting spawns can usually be reached without aggroing pulling the boss.
Once you are inside the room, a good strategy if you are alone is to stay on the perimeter of the room. Pull ranged goblins by aggroing them and then hiding behind a pillar. This causes them to come closer so you can stun them and finish them without aggroing the center of the room. You will otherwise likely be overwhelmed as the goblins respawn rather quickly even if you take care not to bury the corpses.
====Mantis infested Gallery====
An Art Gallery in the Northern section of the dungeon that is notable for a different layout than the rest of the Art Galleries, and being the only spawn point in the dungeon for a few [[Psychic Mantis]] and [[Simple Mantis]].
====Graz and Gruzark====
At A storeroom on the back eastern side of the room amidst lower cellar's middle floor has been repurposed into a trained bear den. Among a large number of small beds are ''Goblin Storage Chests.''. These can be looted for random common equipment, and the odd (rare?) rarely a piece of Sulfur and or Saltpeter. Looting these chests is rather cumbersome as they fill your an inventory with 3 items at a time. ====Kitchen====At the far end of the left most corridor. '''Fruit Case'''s and '''Grain Sack'''s can be looted for Guava, Grapes, Red Apples, etc. Pigs (food likely). '''Goblin Stew''' {{Hint|Has Meat.}} can be drank from the cauldron, which is a ''drink'' that will stack with any foods you already have consumed (+12 health every few seconds when out of combat). ====Back Entrance====If you search the outside walls of Eltibule Keep you will find a hatch that connects to the northern area of the dungeon. The hatch drops into a hallway, the end of which is an one-way invisible wall that you can not cross back. Once you cross the invisible wall you are in the main hallway of the dungeon. ====Goblin Annex====If you just keep going straight for a long time, past all the corridors, you’ll meet a new guardian. Beyond that guardian, the tunnels get VERY difficult! Be warned. You’ll want a LARGE group — it sounds like seven to nine people would be safest if you’re all in the low 30s with your combat skills. A smaller group may work if you’re higher level. A few tips from Auriel.
* You have to destroy ====Goblin Kitchen====Just past the crystals in bear den, a certain time period* If you miss one or they respawnrudimentary kitchen can be found, stocked with '''Fruit Cases''' and '''Grain Sacks.''' These can be looted for Guava, Grapes, Red Apples, Oranges, and other fruits. Captured pigs occasionally wander the chest room, likely used as ingredients in the boss room will tell you how many you are missing* The chest also does not open. Your loot will appear in your pack. Everyone gets their own loot.* You cauldron of meaty "Goblin Stew" which can only get loot from be drank for a chest once per hourbuff.* You might want ====Secret Cellar Hatch===={{Spoiler|Click Expand to walk instead reveal.|West of run* Even if you have the hallway with the bear den and kitchen hides a dwarven excavation site hidden by a dedicated healer, DO bring your own healsfalse wall. There really aren't enough "heal other" spells, unless you are only healing One exit from this hallway is a one person. What seemed -way trip to work best for me is having a [[Battle Chemistry]] Golem spam healslake outside of Eltibule Keep. Always and using Mentalism buffs, either armor or health depending on gear.* Have a clear leader and stay together* If you decide The other leads to split up, put a healer in both groups* Remember, heals do not go through backdoor cellar hatch hidden between the walls* If you are lost, click your leader on your group panel of Eltibule Keep and cast a spellthe outside rocks. It will path you This secret entrance can be useful for accessing the lower areas of the dungeon without having to your leaderfight through the Upper Cellar.* Use your group chat tab, and watch chat as best you can* While using your group tab, realize you will not receive PMs there}}
===Goblin Annex===
Below the Lower Cellar, ancient dwarven tunnels are filled with monsters not even the Goblins will approach. Despite an absence of living Goblins, this area has picked up the name "Goblin Annex." A large room guarded by a sentient weather system protects the Annex entrance.
{{Quote|source={{lore|Old Note}}|icon=book|
Ulaur ordered me to write this note. He thinks [[Serisa Eltibule|Lady Eltibule]] will send a rescue party. I think we're going to die down here. But I hope I am wrong. If you're the rescue party, here's what we've learned:
-Ulalmax
}}
==== The Fog Room ====
The entrance to the '''Goblin Annex''' is guarded by a hostile weather system, a tornado known as [[The Fog]]. This carefree, self-aware phenomenon has the potential to inflict a curse on those who challenge it unprepared.
==== Red Annex ====
The '''Red Annex''' exhibits a pattern of enemy spawns rarely seen elsewhere in Alharth. Instead of enemies respawning a period of time after their previous defeat, wave after wave of Elemental-type foes are summoned by [[Power Crystal]]s. Defeating a [[Power Crystal]] will instantly despawn all of the elementals it summoned. There are three Power Crystals in the '''Red Annex''' which must be defeated to unlock the treasure chests at the end of the corridors.
Unidentified Paintings adorn the walls of the rooms containing the Power Crystals. These are often sought by those leveling [[Art History]], and some of the paintings identified from the '''Red Annex''' can be quite valuable.
==== Green Annex ====
The '''Green Annex''' may have been of dwarven design, but its contents suggest it also once served as a prison run by fairies. Unlike the red side, the enemy variety in the green side is vast. There are undead, slimes, bears, traps, and [[Watcher]]s. There are seven [[Lock Crystal]]s hidden in this half of the annex.
==== Annex Tips from Auriel====
* You have to destroy the crystals on each side of the Annex (Red, Green) in a certain time period.
* If you miss a crystal or they respawn, the chests in the boss rooms will tell you how many you are missing.
* You can only get loot from an annex chest once per hour.
* Some of the fog in the Annex drains your power. You might want to walk instead of run.
* Even if a party has a dedicated healer, bringing ones' own heals is recommended. A party of lower level adventurers may want someone trained in [[Mentalism]], [[Psychology]], [[Priest]], or [[Battle Chemistry]].
* Have a clear leader and stay together. Watch your map, the Green Annex can become a maze if you are not watching the map.
* If you are lost, click your leader on your group panel and cast a spell. It will path you to your leader.
* Use your group chat tab, and watch chat as best you can.
* Many groups prefer to enter the Red Annex first.
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
| {{Item|Unidentified Painting}}
|}
==Tips ==
* The treasure chests at the end of the '''Red Annex''' and '''Green Annex''' have a chance to give {{Item|Eternal Greens}}.
==Gallery==
<gallery mode="nolines"slideshow widths=600>
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls
File:Goblin Spear Scout.jpg|A Goblin Spear Scout
File:FogRoom.png|A boss room in the dungeon.
</gallery>
[[File:Goblin DungeonLowerLevelsPlayerMap.jpg|450px]]
==Soundtrack==
* Early in development, the [[Goblin Dungeon]] was considered end-game content. Players frequently ended up leveling their combat skills from 20 to 50 here.
* The [[Goblin Dungeon]] was the first dungeon revised during development to receive an expansion, rather than a complete replacement.
* The [[Goblin Dungeon]] has received more expansions than any other in-game dungeon (as of July 2023). The first addition added the branching path with Orloaka, while the next introduced the entire upper cellar.
[[Category:Dungeons]][[Category:Eltibule Dungeons]]

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