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Items

474 bytes added, 07:04, 25 September 2014
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==Item QualityTiers==
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a Purple item (alpha build).]]
Items appear to come in different "qualities". Note this may still change a lot during alpha.
As can be seen on the illustration, the properties on higher tier items can make a dramatic difference to your character's potential depending which skills you specialize in, from increasing damage output, to the resilience of your pets, lowering the cost of your spells, and even increase your Sprint speed!
 
'''[[Belt|Lucky Belts attune the random-treasure system to specific skills]]'''. This helps you maximize the potential of your character by finding items that better augment your choice of primary and secondary skills.
{| class="wikitable"
| style="color:#c3b304;font:bold 15px Georgia,serif;"| Yellow || Can have lots of mods. Possibly higher tier than Cyan? Also makes a distinctive sound when looting.
|}
 
==Item Bonuses==
Finding loot in Project: Gorgon is exciting because higher tier items come with a wide variety of ability enhancing mods. The combination of those mods can be anywhere from a "bad roll" to an "amazing item".
 
'''[[Belt|Lucky Belts attune the random-treasure system to specific skills]]'''. Be sure to wear the proper belt so that the loot you find is much more likely to enhance your choice of primary and secondary skills.
 
Here are a few examples of such bonuses:
: <ability> attacks heals you for 120
: <ability> causes your Sprint speed to increase by 10 for 10 seconds
: <ability> also restores 30 armor to you
: <ability> removes ongoing Poison effects (up to 30 dmg/sec)
==Gear and Equipment Types==
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