Open main menu

Project: Gorgon Wiki β

Changes

Items

88 bytes removed, 09:42, 24 September 2014
m
no edit summary
Currently equipment is in flux far to much to merit documenting it, as things approach stable status this will be filled. ==How Skill Mods on Items Apply==* Skill mods such as "Scintillating Flame restores 20 Power" on an item work as long as the item is equipped, irrelevant if the item's associated skill is currently in use. So for example if the aforementioned mod was on a Bow, but you do not have "Archery" active, the mod still applies if you have Fire Magic in use. <!-- hard to describe! --> == Item Quality ==
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a Purple item (alpha build).]]
Items appear to come in different "qualities". Note this may still change a lot during alpha.
|}
== Gear and Equipment Types ==
; Main hand
: Bow &bull; Staff &bull; Sword&bull; Hammer
; Off hand
: Chest &bull; Headgear &bull; Boots &bull; [[Belt]]
==Item Mechanics==
 
====How Skill Mods on Items Apply====
Skill mods such as "Scintillating Flame restores 20 Power" on an item work as long as the item is equipped, irrelevant if the item's associated skill is currently in use. So for example if the aforementioned mod was on a Bow, but you do not have "Archery" active, the mod still applies if you have Fire Magic in use. <!-- hard to describe! -->
====Treasure Generation====
It's far less likely for an item to have more than two skill requirements on it (Sept. 15 2014 Update).
2,804
edits