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The respawn rate is a little high, but it's at least possible to make some headway from the entrance unlike [[Boarded up Basement]].
==Points of Interest==
====Coffin Rooms (top level)====
Necromancer's Goblet (quest item) spawns in this room.
====Cells, Glajur's Room (top level)====[[Glajur]] has been left behind by an expedition of goblins. He has a keen interest in [[Phrenology]] and will teach it provided you are fluent in Goblinese (40). Raise favor with him by gifting all the ''Impressive'' skulls found in the dungeon, and keep the other skulls for the Phrenology recipes. If you need just want to talk to [[Glajur]]him, it's possible to run quickly past enemies to the back of the room where . Climb up the stairs, and down again in the water and stand at the far back next to the well is . Some enemies may pursue you all the way and hit once or twice, but usually they will eventually stop chaseturn back (might have to do with the line of sight). Yoy may have With both players running to clear Glajur, and players who use the path cells as a safe spot to pull enemies, it is not unusual to be victim of a little bit or use Health potions. Note that by doing so you may '''"train"''' another player who is talking to Glajur(an term from classic EverQuest). That is, the chasing enemies will "aggro" any bystanders. This isnis allowed by the game mechanics, so don't really anyonebe angry at the other player(s) and remember it's faultfairly easy to get back there. So if you are not alone in In the dungeon doncells jars can sometime be looted for ''Ambient Magic Sponges''t stand by Glajur for too long, if you go AFK, go back in the room behind Glajur. It may be because the line of sight is blocked with the stairs leading into the room, the it is which are worth a little safer to pause theregood bit and can stack.
====Well (one-way exit)====
Unknown function as of writing.
====Bottom levelBasement Level====Striga Drainers , Shaman, and Shamen [[Keerla]] inhabit the second branched, brick corridors of the basement level.
==NPCs==The Ice Wall and Beyond====After navigating the corridors in the basement, the player will reach a magical wall of ice. In order to disable the wall and pass through, the player must be holding the scroll on which is written an [[Ice Bypass Spell]], obtained from the quest [[Into the Kur Tower]] (note that this is only required one time per character). Heading up the stairs, the player emerges to a seemingly-impossible space featuring a seemingly temperate climate, dilapidated ruins, a massive bell, and a large stone complex that seems to hover in the air. This is the [[Necromancer's Courtyard]].
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
====Bosses====
==Gallery==
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[[Category:Dungeons]][[Category:Kur Mountains Dungeons]]