Difference between revisions of "List of Attribute Icons"

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(Testing something.)
 
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|type=Incomplete Page. Testing. [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 11:40, 8 November 2022 (EST)
 
|type=Incomplete Page. Testing. [[User:BetaNotus|BetaNotus]] ([[User talk:BetaNotus|talk]]) 11:40, 8 November 2022 (EST)
 
}}
 
}}
{|
+
<br>{{Attribute|VULN_ACID|+106}}
<br>{{Attribute|ACCURACY_BOOST|+0}}
+
<br>{{Attribute|VULN_ACID_DIRECT|+106}}
<br>{{Attribute|ACCURACY_BOOST_BURST|+0}}
+
<br>{{Attribute|VULN_ACID_ELITE_DIRECT|+106}}
<br>{{Attribute|ACCURACY_BOOST_MELEE|+0}}
+
<br>{{Attribute|VULN_ACID_INDIRECT|+106}}
<br>{{Attribute|ACCURACY_BOOST_PROJECTILE|+0}}
+
<br>{{Attribute|VULN_BURST|+108}}
<br>{{Attribute|ACCURACY_BOOST_RANGED|+0}}
+
<br>{{Attribute|VULN_COLD|+106}}
<br>{{Attribute|ACCURACY_DELTA_BASICATTACK|+0}}
+
<br>{{Attribute|VULN_COLD_DIRECT|+106}}
<br>{{Attribute|ACCURACY_DELTA_COREATTACK|+0}}
+
<br>{{Attribute|VULN_COLD_ELITE_DIRECT|+106}}
<br>{{Attribute|ACCURACY_DELTA_EPICATTACK|+0}}
+
<br>{{Attribute|VULN_COLD_INDIRECT|+106}}
<br>{{Attribute|ACCURACY_DELTA_NICEATTACK|+0}}
+
<br>{{Attribute|VULN_CRUSHING|+106}}
<br>{{Attribute|ACCURACY_DELTA_SIGNATUREDEBUFF|+0}}
+
<br>{{Attribute|VULN_CRUSHING_DIRECT|+106}}
<br>{{Attribute|ALCOHOL_LIVER_RECOVERY_MOD|+0}}
+
<br>{{Attribute|VULN_CRUSHING_ELITE_DIRECT|+106}}
<br>{{Attribute|ANIMALHANDLING_COST_MOD|+0}}
+
<br>{{Attribute|VULN_CRUSHING_INDIRECT|+106}}
<br>{{Attribute|ARCHERY_COST_MOD|+0}}
+
<br>{{Attribute|VULN_DARKNESS|+106}}
<br>{{Attribute|ARMORPATCHING_COST_MOD|+0}}
+
<br>{{Attribute|VULN_DARKNESS_DIRECT|+106}}
<br>{{Attribute|ARMOR_MITIGATION_BYPASS_DELTA|+0}}
+
<br>{{Attribute|VULN_DARKNESS_ELITE_DIRECT|+106}}
<br>{{Attribute|ARMOR_MITIGATION_MOD|+0}}
+
<br>{{Attribute|VULN_DARKNESS_INDIRECT|+106}}
<br>{{Attribute|ATTACK_COST_DELTA|+0}}
+
<br>{{Attribute|VULN_DEMONIC|+106}}
<br>{{Attribute|AUTOHEAL_ARMOR_MOD|+0}}
+
<br>{{Attribute|VULN_DEMONIC_DIRECT|+106}}
<br>{{Attribute|AUTOHEAL_HEALTH_MOD|+0}}
+
<br>{{Attribute|VULN_DEMONIC_ELITE_DIRECT|+106}}
<br>{{Attribute|AVOID_DEATH_CHANCE|+0}}
+
<br>{{Attribute|VULN_DEMONIC_INDIRECT|+106}}
<br>{{Attribute|AVOID_DEATH_RESETTIME|+0}}
+
<br>{{Attribute|VULN_DIVINE|+106}}
<br>{{Attribute|BALL_KICK_BOOST|+0}}
+
<br>{{Attribute|VULN_DIVINE_DIRECT|+106}}
<br>{{Attribute|BALL_KICK_ENGLISH|+0}}
+
<br>{{Attribute|VULN_DIVINE_ELITE_DIRECT|+106}}
<br>{{Attribute|BALL_KICK_FALLOFF_MOD|+0}}
+
<br>{{Attribute|VULN_DIVINE_INDIRECT|+106}}
<br>{{Attribute|BARD_COST_MOD|+0}}
+
<br>{{Attribute|VULN_ELECTRICITY|+106}}
<br>{{Attribute|BASICATTACK_COST_DELTA|+0}}
+
<br>{{Attribute|VULN_ELECTRICITY_DIRECT|+106}}
<br>{{Attribute|BATTLECHEMISTRY_COST_MOD|+0}}
+
<br>{{Attribute|VULN_ELECTRICITY_ELITE_DIRECT|+106}}
<br>{{Attribute|BODYHEAT_DROP_MOD_IN_COMBAT|+0}}
+
<br>{{Attribute|VULN_ELECTRICITY_INDIRECT|+106}}
<br>{{Attribute|BOND_XP_EARNED_MOD|+0}}
+
<br>{{Attribute|VULN_FIRE|+106}}
<br>{{Attribute|BONUS_STABLE_SLOTS|+0}}
+
<br>{{Attribute|VULN_FIRE_DIRECT|+106}}
<br>{{Attribute|BREATH_COST_PER_SEC|+0}}
+
<br>{{Attribute|VULN_FIRE_ELITE_DIRECT|+106}}
<br>{{Attribute|BREATH_RESTORED_IN_WATER|+0}}
+
<br>{{Attribute|VULN_FIRE_INDIRECT|+106}}
<br>{{Attribute|BREATH_RESTORED_ON_LAND|+0}}
+
<br>{{Attribute|VULN_FUNGUS|+106}}
<br>{{Attribute|BUFF_DELTA_DRUIDAURAHEAL_ACCURACY|+0}}
+
<br>{{Attribute|VULN_FUNGUS_DIRECT|+106}}
<br>{{Attribute|BUFF_DELTA_FAECONDUIT_DAMAGEBOOST|+0}}
+
<br>{{Attribute|VULN_FUNGUS_ELITE_DIRECT|+106}}
<br>{{Attribute|BUFF_DELTA_ROTSKIN|+0}}
+
<br>{{Attribute|VULN_FUNGUS_INDIRECT|+106}}
<br>{{Attribute|CHEESE_DURATION_BONUS|+0}}
+
<br>{{Attribute|VULN_MELEE|+108}}
<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+0}}
+
<br>{{Attribute|VULN_NATURE|+106}}
<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+0}}
+
<br>{{Attribute|VULN_NATURE_DIRECT|+106}}
<br>{{Attribute|COMBAT_REFRESH_METABOLISM_DELTA|+0}}
+
<br>{{Attribute|VULN_NATURE_ELITE_DIRECT|+106}}
<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+0}}
+
<br>{{Attribute|VULN_NATURE_INDIRECT|+106}}
<br>{{Attribute|COMBAT_REGEN_ARMOR_DELTA|+0}}
+
<br>{{Attribute|VULN_PIERCING|+106}}
<br>{{Attribute|COMBAT_REGEN_ARMOR_MOD|+0}}
+
<br>{{Attribute|VULN_PIERCING_DIRECT|+106}}
<br>{{Attribute|COMBAT_REGEN_HEALTH_DELTA|+0}}
+
<br>{{Attribute|VULN_PIERCING_ELITE_DIRECT|+106}}
<br>{{Attribute|COMBAT_REGEN_HEALTH_MOD|+0}}
+
<br>{{Attribute|VULN_PIERCING_INDIRECT|+106}}
<br>{{Attribute|COMBAT_REGEN_METABOLISM_DELTA|+0}}
+
<br>{{Attribute|VULN_POISON|+106}}
<br>{{Attribute|COMBAT_REGEN_METABOLISM_MOD|+0}}
+
<br>{{Attribute|VULN_POISON_DIRECT|+106}}
<br>{{Attribute|COMBAT_REGEN_POWER_DELTA|+0}}
+
<br>{{Attribute|VULN_POISON_ELITE_DIRECT|+106}}
<br>{{Attribute|COMBAT_REGEN_POWER_MOD|+0}}
+
<br>{{Attribute|VULN_POISON_INDIRECT|+106}}
<br>{{Attribute|COMBAT_WISDOM_EARNED_MOD|+0}}
+
<br>{{Attribute|VULN_PROJECTILE|+108}}
<br>{{Attribute|COMBAT_XP_EARNED_MOD|+0}}
+
<br>{{Attribute|VULN_PSYCHIC|+106}}
<br>{{Attribute|COW_COST_MOD|+0}}
+
<br>{{Attribute|VULN_PSYCHIC_DIRECT|+106}}
<br>{{Attribute|CRAFTING_XP_EARNED_MOD|+0}}
+
<br>{{Attribute|VULN_PSYCHIC_ELITE_DIRECT|+106}}
<br>{{Attribute|CROSSBOW_COST_MOD|+0}}
+
<br>{{Attribute|VULN_PSYCHIC_INDIRECT|+106}}
<br>{{Attribute|CURSE_RANDOM_DIRECTION|+0}}
+
<br>{{Attribute|VULN_RANGED|+108}}
<br>{{Attribute|CUR_ARMOR|+0}}
+
<br>{{Attribute|VULN_SEAFOOD|+106}}
<br>{{Attribute|CUR_BODYHEAT|+0}}
+
<br>{{Attribute|VULN_SEAFOOD_DIRECT|+106}}
<br>{{Attribute|CUR_BREATH|+0}}
+
<br>{{Attribute|VULN_SEAFOOD_ELITE_DIRECT|+106}}
<br>{{Attribute|CUR_CLEANLINESS|+0}}
+
<br>{{Attribute|VULN_SEAFOOD_INDIRECT|+106}}
<br>{{Attribute|CUR_COMBAT_WISDOM|+0}}
+
<br>{{Attribute|VULN_SLASHING|+106}}
<br>{{Attribute|CUR_COMMUNITY|+0}}
+
<br>{{Attribute|VULN_SLASHING_DIRECT|+106}}
<br>{{Attribute|CUR_FAIRYENERGY|+0}}
+
<br>{{Attribute|VULN_SLASHING_ELITE_DIRECT|+106}}
<br>{{Attribute|CUR_FATIGUE|+0}}
+
<br>{{Attribute|VULN_SLASHING_INDIRECT|+106}}
<br>{{Attribute|CUR_HEALTH|+0}}
+
<br>{{Attribute|VULN_SONIC|+106}}
<br>{{Attribute|CUR_METABOLISM|+0}}
+
<br>{{Attribute|VULN_SONIC_DIRECT|+106}}
<br>{{Attribute|CUR_PEACEABLENESS|+0}}
+
<br>{{Attribute|VULN_SONIC_ELITE_DIRECT|+106}}
<br>{{Attribute|CUR_POWER|+0}}
+
<br>{{Attribute|VULN_SONIC_INDIRECT|+106}}
<br>{{Attribute|CUR_RADIATION|+0}}
+
<br>{{Attribute|VULN_TRAUMA|+106}}
<br>{{Attribute|CUR_RAGE|+0}}
+
<br>{{Attribute|VULN_TRAUMA_DIRECT|+106}}
<br>{{Attribute|DANCE_APPRECIATION_BOOST|+0}}
+
<br>{{Attribute|VULN_TRAUMA_ELITE_DIRECT|+106}}
<br>{{Attribute|DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA|+0}}
+
<br>{{Attribute|VULN_TRAUMA_INDIRECT|+106}}
<br>{{Attribute|DEER_COST_MOD|+0}}
+
<br>{{Attribute|VULN_UNIVERSAL_DIRECT|+108}}
<br>{{Attribute|DRUID_COST_MOD|+0}}
+
<br>{{Attribute|VULN_UNIVERSAL_ELITE_DIRECT|+106}}
<br>{{Attribute|EVASION_CHANCE|+0}}
+
<br>{{Attribute|VULN_UNIVERSAL_INDIRECT|+108}}
<br>{{Attribute|EVASION_CHANCE_BURST|+0}}
 
<br>{{Attribute|EVASION_CHANCE_MELEE|+0}}
 
<br>{{Attribute|EVASION_CHANCE_PROJECTILE|+0}}
 
<br>{{Attribute|EVASION_CHANCE_RANGED|+0}}
 
<br>{{Attribute|FALLING_DAMAGE_MOD|+0}}
 
<br>{{Attribute|FIREMAGIC_COST_DELTA|+0}}
 
<br>{{Attribute|FIREMAGIC_COST_MOD|+0}}
 
<br>{{Attribute|FIRSTAID_COST_MOD|+0}}
 
<br>{{Attribute|FLY_COST_PER_SEC|+0}}
 
<br>{{Attribute|FLY_FASTSPEED_BOOST|+0}}
 
<br>{{Attribute|FLY_FASTSPEED_COST_PER_SEC|+0}}
 
<br>{{Attribute|FLY_INCOMBAT_COST_PER_SEC|+0}}
 
<br>{{Attribute|GIANTBAT_COST_MOD|+0}}
 
<br>{{Attribute|GRAVITY|+0}}
 
<br>{{Attribute|HAMMER_COST_DELTA|+0}}
 
<br>{{Attribute|HAMMER_COST_MOD|+0}}
 
<br>{{Attribute|HIGH_CLEANLINESS_XP_EARNED_MOD|+0}}
 
<br>{{Attribute|HIGH_COMMUNITY_XP_EARNED_MOD|+0}}
 
<br>{{Attribute|HIGH_PEACEABLENESS_XP_EARNED_MOD|+0}}
 
<br>{{Attribute|HOWL_COMPETENCE|+0}}
 
<br>{{Attribute|HYDRATION_DROP_CHANCE|+0}}
 
<br>{{Attribute|HYGIENE_BONUS|+0}}
 
<br>{{Attribute|ICEMAGIC_COST_DELTA|+0}}
 
<br>{{Attribute|ICEMAGIC_COST_MOD|+0}}
 
<br>{{Attribute|IGNORE_CHANCE_FEAR|+0}}
 
<br>{{Attribute|IGNORE_CHANCE_KNOCKBACK|+0}}
 
<br>{{Attribute|IGNORE_CHANCE_MEZ|+0}}
 
<br>{{Attribute|IGNORE_CHANCE_SLOW|+0}}
 
<br>{{Attribute|IGNORE_CHANCE_STUN|+0}}
 
<br>{{Attribute|INDEPENDENCE_BONUS|+0}}
 
<br>{{Attribute|INTERPRETIVE_DANCE_COMPETENCE|+0}}
 
<br>{{Attribute|IS_COMBATREFRESH_READY|+0}}
 
<br>{{Attribute|JUMP_BURST|+0}}
 
<br>{{Attribute|JUMP_BURST_DURATION|+0}}
 
<br>{{Attribute|KNIFE_COST_MOD|+0}}
 
<br>{{Attribute|KNOCKBACK_POTENCY_MOD|+0}}
 
<br>{{Attribute|LOOT_CHANCE_BONUS_GARDENING|+0}}
 
<br>{{Attribute|LOOT_CHANCE_EXTRA_BASICWOOD|+0}}
 
<br>{{Attribute|LOOT_CHANCE_EXTRA_BONES|+0}}
 
<br>{{Attribute|LOOT_CHANCE_EXTRA_FISH|+0}}
 
<br>{{Attribute|LOOT_CHANCE_EXTRA_FRUIT|+0}}
 
<br>{{Attribute|LOOT_CHANCE_EXTRA_GEMS|+0}}
 
<br>{{Attribute|LOOT_CHANCE_EXTRA_MINING|+0}}
 
<br>{{Attribute|LOOT_CHANCE_EXTRA_MUSHROOMS|+0}}
 
<br>{{Attribute|LOOT_CHANCE_EXTRA_PERFECTWOOD|+0}}
 
<br>{{Attribute|LOOT_CHANCE_EXTRA_SEEDS|+0}}
 
<br>{{Attribute|LOW_CLEANLINESS_XP_EARNED_MOD|+0}}
 
<br>{{Attribute|LOW_COMMUNITY_XP_EARNED_MOD|+0}}
 
<br>{{Attribute|LOW_PEACEABLENESS_XP_EARNED_MOD|+0}}
 
<br>{{Attribute|MAIL_SHOP_COSTMOD|+0}}
 
<br>{{Attribute|MAIL_SHOP_NUMFREE|+0}}
 
<br>{{Attribute|MAX_ACTIVE_WORKORDERS|+0}}
 
<br>{{Attribute|MAX_ARMOR|+0}}
 
<br>{{Attribute|MAX_BODYHEAT|+0}}
 
<br>{{Attribute|MAX_BREATH|+0}}
 
<br>{{Attribute|MAX_BREEDING_ATTEMPTS|+0}}
 
<br>{{Attribute|MAX_CASINO_VAULT_SIZE|+0}}
 
<br>{{Attribute|MAX_CLEANLINESS|+0}}
 
<br>{{Attribute|MAX_COMMUNITY|+0}}
 
<br>{{Attribute|MAX_FAIRYENERGY|+0}}
 
<br>{{Attribute|MAX_HEALTH|+0}}
 
<br>{{Attribute|MAX_HYDRATION|+0}}
 
<br>{{Attribute|MAX_INVENTORY_SIZE|+0}}
 
<br>{{Attribute|MAX_MAP_PINS_PER_AREA|+0}}
 
<br>{{Attribute|MAX_MAP_PIN_ICONS|+0}}
 
<br>{{Attribute|MAX_METABOLISM|+0}}
 
<br>{{Attribute|MAX_PEACEABLENESS|+0}}
 
<br>{{Attribute|MAX_PERSONAL_VAULT_SIZE|+0}}
 
<br>{{Attribute|MAX_POVUS_VAULT_SIZE|+0}}
 
<br>{{Attribute|MAX_POWER|+0}}
 
<br>{{Attribute|MAX_RAGE|+0}}
 
<br>{{Attribute|MAX_SIDEBAR_SLOTS|+0}}
 
<br>{{Attribute|MAX_STABLE_SLOTS|+0}}
 
<br>{{Attribute|MAX_WARDEN_VAULT_SIZE|+0}}
 
<br>{{Attribute|MEAL_DURATION_BONUS|+0}}
 
<br>{{Attribute|MELEEATTACK_COST_DELTA|+0}}
 
<br>{{Attribute|MENTALISM_COST_MOD|+0}}
 
<br>{{Attribute|MISS_CHANCE|+0}}
 
<br>{{Attribute|MISS_CHANCE_BURST|+0}}
 
<br>{{Attribute|MISS_CHANCE_MELEE|+0}}
 
<br>{{Attribute|MISS_CHANCE_PROJECTILE|+0}}
 
<br>{{Attribute|MISS_CHANCE_RANGED|+0}}
 
<br>{{Attribute|MITIGATION_ACID|+0}}
 
<br>{{Attribute|MITIGATION_ACID_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_ACID_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_ACID_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_COLD|+0}}
 
<br>{{Attribute|MITIGATION_COLD_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_COLD_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_COLD_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_CRUSHING|+0}}
 
<br>{{Attribute|MITIGATION_CRUSHING_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_CRUSHING_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_CRUSHING_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_DARKNESS|+0}}
 
<br>{{Attribute|MITIGATION_DARKNESS_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_DARKNESS_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_DARKNESS_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_DEMONIC|+0}}
 
<br>{{Attribute|MITIGATION_DEMONIC_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_DEMONIC_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_DEMONIC_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_DIVINE|+0}}
 
<br>{{Attribute|MITIGATION_DIVINE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_DIVINE_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_DIVINE_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_ELECTRICITY|+0}}
 
<br>{{Attribute|MITIGATION_ELECTRICITY_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_ELECTRICITY_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_ELECTRICITY_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_FIRE|+0}}
 
<br>{{Attribute|MITIGATION_FIRE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_FIRE_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_FIRE_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_FUNGUS|+0}}
 
<br>{{Attribute|MITIGATION_FUNGUS_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_FUNGUS_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_FUNGUS_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_NATURE|+0}}
 
<br>{{Attribute|MITIGATION_NATURE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_NATURE_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_NATURE_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_PIERCING|+0}}
 
<br>{{Attribute|MITIGATION_PIERCING_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_PIERCING_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_PIERCING_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_POISON|+0}}
 
<br>{{Attribute|MITIGATION_POISON_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_POISON_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_POISON_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_PSYCHIC|+0}}
 
<br>{{Attribute|MITIGATION_PSYCHIC_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_PSYCHIC_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_PSYCHIC_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_SEAFOOD|+0}}
 
<br>{{Attribute|MITIGATION_SEAFOOD_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_SEAFOOD_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_SEAFOOD_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_SLASHING|+0}}
 
<br>{{Attribute|MITIGATION_SLASHING_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_SLASHING_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_SLASHING_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_SONIC|+0}}
 
<br>{{Attribute|MITIGATION_SONIC_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_SONIC_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_SONIC_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_TRAUMA|+0}}
 
<br>{{Attribute|MITIGATION_TRAUMA_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_TRAUMA_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_TRAUMA_INDIRECT|+0}}
 
<br>{{Attribute|MITIGATION_UNIVERSAL|+0}}
 
<br>{{Attribute|MITIGATION_UNIVERSAL_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_UNIVERSAL_ELITE_DIRECT|+0}}
 
<br>{{Attribute|MITIGATION_UNIVERSAL_INDIRECT|+0}}
 
<br>{{Attribute|MONSTER_CRIT_CHANCE|+0}}
 
<br>{{Attribute|MOVEMENT_SPEED|+0}}
 
<br>{{Attribute|NECROMANCY_COST_DELTA|+0}}
 
<br>{{Attribute|NECROMANCY_COST_MOD|+0}}
 
<br>{{Attribute|NONCOMBAT_FLY_FASTSPEED_BOOST|+0}}
 
<br>{{Attribute|NONCOMBAT_REGEN_ARMOR_DELTA|+0}}
 
<br>{{Attribute|NONCOMBAT_REGEN_ARMOR_MOD|+0}}
 
<br>{{Attribute|NONCOMBAT_REGEN_HEALTH_DELTA|+0}}
 
<br>{{Attribute|NONCOMBAT_REGEN_HEALTH_MOD|+0}}
 
<br>{{Attribute|NONCOMBAT_REGEN_METABOLISM_DELTA|+0}}
 
<br>{{Attribute|NONCOMBAT_REGEN_METABOLISM_MOD|+0}}
 
<br>{{Attribute|NONCOMBAT_REGEN_POWER_DELTA|+0}}
 
<br>{{Attribute|NONCOMBAT_REGEN_POWER_MOD|+0}}
 
<br>{{Attribute|NONCOMBAT_SPRINT_BOOST|+0}}
 
<br>{{Attribute|NONCOMBAT_SWIM_FASTSPEED_BOOST|+0}}
 
<br>{{Attribute|NPC_MOD_FAVORFROMGIFTS|+0}}
 
<br>{{Attribute|NPC_MOD_FAVORFROMHANGOUTS|+0}}
 
<br>{{Attribute|NPC_MOD_MAXSALESVALUE|+0}}
 
<br>{{Attribute|NPC_MOD_TRAININGCOST|+0}}
 
<br>{{Attribute|NUM_INVENTORY_FOLDERS|+0}}
 
<br>{{Attribute|PERCUSSION_INSTRUMENT_COMPETENCE|+0}}
 
<br>{{Attribute|PET_SPECIALATTACK_COST_DELTA|+0}}
 
<br>{{Attribute|PET_SPECIALTRICK_COST_DELTA|+0}}
 
<br>{{Attribute|PIG_COST_MOD|+0}}
 
<br>{{Attribute|PLAYER_ORDERS_MAX_ACTIVE|+0}}
 
<br>{{Attribute|PLAYER_ORDERS_SERVICE_FEE_MOD|+0}}
 
<br>{{Attribute|PRIEST_COST_MOD|+0}}
 
<br>{{Attribute|PSYCHOLOGY_COST_MOD|+0}}
 
<br>{{Attribute|RABBIT_COST_MOD|+0}}
 
<br>{{Attribute|RADIATION_PROTECTION|+0}}
 
<br>{{Attribute|RAGE_INFLICT_MOD|+0}}
 
<br>{{Attribute|RAGE_MOD_SKILL_HAMMER|+0}}
 
<br>{{Attribute|REAP_CAP_DELTA_ARMOR_BLASTOFDEFIANCE|+0}}
 
<br>{{Attribute|REAP_CAP_DELTA_BLASTOFDEFIANCE|+0}}
 
<br>{{Attribute|REAP_PCT_DELTA_ARMOR_BLASTOFDEFIANCE|+0}}
 
<br>{{Attribute|REAP_PCT_DELTA_BLASTOFDEFIANCE|+0}}
 
<br>{{Attribute|RECIPE_CHANCE_EXTRA_FISHSCALES|+0}}
 
<br>{{Attribute|RECIPE_CHANCE_EXTRA_PERFECTCOTTON|+0}}
 
<br>{{Attribute|RIGHTEOUSNESS_BONUS|+0}}
 
<br>{{Attribute|SCREEN_FX_FLAGS|+0}}
 
<br>{{Attribute|SHIELD_COST_MOD|+0}}
 
<br>{{Attribute|SHOP_HIRING_COSTMOD|+0}}
 
<br>{{Attribute|SHOP_HIRING_MAX_PREPAY_DAYS|+0}}
 
<br>{{Attribute|SHOP_HIRING_NUMFREE|+0}}
 
<br>{{Attribute|SHOP_INVENTORY_SIZE_DELTA|+0}}
 
<br>{{Attribute|SHOP_LOG_DAYSKEPT|+0}}
 
<br>{{Attribute|SHOW_BODYHEAT_INDICATORS|+0}}
 
<br>{{Attribute|SKILL_COST_DELTA_CROSSBOW|+0}}
 
<br>{{Attribute|SKILL_RESETTIME_DELTA_CROSSBOW|+0}}
 
<br>{{Attribute|SNACK_DURATION_BONUS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_ABERRATIONS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_ALL|+0}}
 
<br>{{Attribute|SPAWN_VIEW_ARTHROPODS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_BEARS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_CANINES|+0}}
 
<br>{{Attribute|SPAWN_VIEW_CATS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_CONSTRUCTS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_CRONES|+0}}
 
<br>{{Attribute|SPAWN_VIEW_DEMONS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_DINOSAURS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_DWARVES|+0}}
 
<br>{{Attribute|SPAWN_VIEW_ELEMENTALS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_ELVES|+0}}
 
<br>{{Attribute|SPAWN_VIEW_FEY|+0}}
 
<br>{{Attribute|SPAWN_VIEW_FISH|+0}}
 
<br>{{Attribute|SPAWN_VIEW_FUNGOIDS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_GIANTS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_GOBLINS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_HUMANS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_INCORPOREAL|+0}}
 
<br>{{Attribute|SPAWN_VIEW_ORCS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_PLANTS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_RAKSHASA|+0}}
 
<br>{{Attribute|SPAWN_VIEW_REPTILES|+0}}
 
<br>{{Attribute|SPAWN_VIEW_RODENTS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_RUMINANTS|+0}}
 
<br>{{Attribute|SPAWN_VIEW_UNDEAD|+0}}
 
<br>{{Attribute|SPAWN_VIEW_UNGULATES|+0}}
 
<br>{{Attribute|SPIDER_COST_MOD|+0}}
 
<br>{{Attribute|SPIRITFOX_COST_DELTA|+0}}
 
<br>{{Attribute|SPRINT_BOOST|+0}}
 
<br>{{Attribute|SPRINT_COST_PER_SEC|+0}}
 
<br>{{Attribute|STAFF_ARMOR_AUTOHEAL|+0}}
 
<br>{{Attribute|STAFF_COST_MOD|+0}}
 
<br>{{Attribute|STRINGED_INSTRUMENT_COMPETENCE|+0}}
 
<br>{{Attribute|SWIM_FASTSPEED_BOOST|+0}}
 
<br>{{Attribute|SWIM_SPEED_MOD|+0}}
 
<br>{{Attribute|SWORD_COST_MOD|+0}}
 
<br>{{Attribute|TAUNT_MOD|+0}}
 
<br>{{Attribute|UNARMED_COST_MOD|+0}}
 
<br>{{Attribute|UNDERWATER_GRAVITY|+0}}
 
<br>{{Attribute|WEREWOLF_COST_DELTA|+0}}
 
<br>{{Attribute|WEREWOLF_COST_MOD|+0}}
 
<br>{{Attribute|WIND_INSTRUMENT_COMPETENCE|+0}}
 
<br>{{Attribute|WORKORDER_COIN_REWARD_MOD|+0}}
 
|}
 

Latest revision as of 12:57, 8 November 2022


icon_106.png Vulnerability to Acid %
 
+106

icon_106.png Vulnerability to Direct Acid %
 
+106

icon_106.png Vulnerability to Elite Acid %
 
+106

icon_106.png Vulnerability to Indirect Acid %
 
+106

icon_108.png Burst Attack Vulnerability %
 
+108

icon_106.png Vulnerability to Cold %
 
+106

icon_106.png Vulnerability to Direct Cold %
 
+106

icon_106.png Vulnerability to Elite Cold %
 
+106

icon_106.png Vulnerability to Indirect Cold %
 
+106

icon_106.png Vulnerability to Crushing %
 
+106

icon_106.png Vulnerability to Direct Crushing %
 
+106

icon_106.png Vulnerability to Elite Crushing %
 
+106

icon_106.png Vulnerability to Indirect Crushing %
 
+106

icon_106.png Vulnerability to Darkness %
 
+106

icon_106.png Vulnerability to Direct Darkness %
 
+106

icon_106.png Vulnerability to Elite Darkness %
 
+106

icon_106.png Vulnerability to Indirect Darkness %
 
+106

icon_106.png Vulnerability to Demonic %
 
+106

icon_106.png Vulnerability to Direct Demonic %
 
+106

icon_106.png Vulnerability to Elite Demonic %
 
+106

icon_106.png Vulnerability to Indirect Demonic %
 
+106

icon_106.png Vulnerability to Divine %
 
+106

icon_106.png Vulnerability to Direct Divine %
 
+106

icon_106.png Vulnerability to Elite Divine %
 
+106

icon_106.png Vulnerability to Indirect Divine %
 
+106

icon_106.png Vulnerability to Electricity %
 
+106

icon_106.png Vulnerability to Direct Electricity %
 
+106

icon_106.png Vulnerability to Elite Electricity %
 
+106

icon_106.png Vulnerability to Indirect Electricity %
 
+106

icon_106.png Vulnerability to Fire %
 
+106

icon_106.png Vulnerability to Direct Fire %
 
+106

icon_106.png Vulnerability to Elite Fire %
 
+106

icon_106.png Vulnerability to Indirect Fire %
 
+106

icon_106.png Vulnerability to Fungus %
 
+106

icon_106.png Vulnerability to Direct Fungus %
 
+106

icon_106.png Vulnerability to Elite Fungus %
 
+106

icon_106.png Vulnerability to Indirect Fungus %
 
+106

icon_108.png Melee Attack Vulnerability %
 
+108

icon_106.png Vulnerability to Nature %
 
+106

icon_106.png Vulnerability to Direct Nature %
 
+106

icon_106.png Vulnerability to Elite Nature %
 
+106

icon_106.png Vulnerability to Indirect Nature %
 
+106

icon_106.png Vulnerability to Piercing %
 
+106

icon_106.png Vulnerability to Direct Piercing %
 
+106

icon_106.png Vulnerability to Elite Piercing %
 
+106

icon_106.png Vulnerability to Indirect Piercing %
 
+106

icon_106.png Vulnerability to Poison %
 
+106

icon_106.png Vulnerability to Direct Poison %
 
+106

icon_106.png Vulnerability to Elite Poison %
 
+106

icon_106.png Vulnerability to Indirect Poison %
 
+106

icon_108.png Projectile Attack Vulnerability %
 
+108

icon_106.png Vulnerability to Psychic %
 
+106

icon_106.png Vulnerability to Direct Psychic %
 
+106

icon_106.png Vulnerability to Elite Psychic %
 
+106

icon_106.png Vulnerability to Indirect Psychic %
 
+106

icon_108.png Ranged Attack Vulnerability %
 
+108

icon_106.png Vulnerability to Seafood %
 
+106

icon_106.png Vulnerability to Direct Seafood %
 
+106

icon_106.png Vulnerability to Elite Seafood %
 
+106

icon_106.png Vulnerability to Indirect Seafood %
 
+106

icon_106.png Vulnerability to Slashing %
 
+106

icon_106.png Vulnerability to Direct Slashing %
 
+106

icon_106.png Vulnerability to Elite Slashing %
 
+106

icon_106.png Vulnerability to Indirect Slashing %
 
+106

icon_106.png Vulnerability to Sonic %
 
+106

icon_106.png Vulnerability to Direct Sonic %
 
+106

icon_106.png Vulnerability to Elite Sonic %
 
+106

icon_106.png Vulnerability to Indirect Sonic %
 
+106

icon_106.png Vulnerability to Trauma %
 
+106

icon_106.png Vulnerability to Direct Trauma %
 
+106

icon_106.png Vulnerability to Elite Trauma %
 
+106

icon_106.png Vulnerability to Indirect Trauma %
 
+106

icon_108.png Vulnerability to Direct Damage %
 
+108

icon_106.png Vulnerability to Elite Direct Damage %
 
+106

icon_108.png Vulnerability to Indirect Damage %
 
+108