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m
| health = 306
| effective = Fire, Cold, Electricity
| ineffective = Psychic (Very)
| immune = Nature
'''Nature Elementals''' are fairly tanky compared to the other Elementals..
==Location==
* Ranged Electricity Damage'''Extreme Regeneration'''* Crushing Damage{{:AIP:ElementalNature}}== Miscellaneous =={|* [[Image|'''Skin''':Rage|None|-icon|'''Meat''':|None|-20px.gif|'''Skull''':|None|}==Reported Loot======General===={||{{Loot|Oak Wood}}|-|{{Loot|Crossing Oil}}|{{Loot|Uncrossing Oil}}|{{Loot|Fear Oil}}|{{Loot|Hatred Oil}}|Rage]] Burst Nature Debuff}
[[Category:Goblin Dungeon Creatures]]====Ilmari Desert====; Level 55 Equipment{||{{Loot|Oaken Shield}}|{{Loot|Cedar Wood}}|-|{{Loot|Red Rose Seeds}}|{{Loot|Hops}}|}
no edit summary
| title = Nature Elemental
| type = Elemental
| health = 306
| armor = 286
| rage = 503
| effective = Fire, Cold, Electricity
| vineffective = Psychic
| immune = Nature
}}
[[Nature Elemental]]s are fairly resilient compared to other varieties of elemental; they may defend themselves with swarms of bees that halve their attackers' damage output.
== Locations ==
{{MOB Location
| area = Goblin Dungeon
| location = Found in the Red Annex
| health = 306
| armor = 286
| rage = 503
}}
{{MOB Location
|area=Goblin DungeonSun Vale|location=Found in the Red AnnexMain Island| health = 345| armor = 573| rage = 694}}{{MOB Location| area = War Cache| location = War Cache T-1| health = 849| armor = 1131| rage = 1336}}{{MOB Location| area = Ilmari| location = Surrounding Amulna| health = 1073| armor = 1400| rage = 1539| time = Warden Alert
}}
==Combat Abilities==
==Miscellaneous==* Skin: None* Meat: None* Skull: None Sun Vale==Reported Loot==* Hatred and Fear Oils{||{{Loot|Republic Gloves}}* Level 30 gear|}