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Necromancy

568 bytes removed, 13:46, 15 December 2023
{{Skill infobox
|title = Necromancy
|image = [[File:Necromancy_skillEmpty_Placeholder.png|300px]]
|caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 80 90 <!-- List without bonus levels -->
|req = <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, 3 max -->
}}
 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
 
== {{msg:BASEPAGENAME}} Overview==
'''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no damage''' to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.
All skeleton-summon abilities besides '''Free-Summon Skeletal Archer''' require a Femur [[Necromancy Dust]] (Free-Summon requires a Humanoid skullLevel 2 recipe). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity(to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.
=== In-Game Description ===
* [[Bendith the Banished]] can unlock 71-80.
* [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
|-
| '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff
|-
| '''Free-Summon Skeletal Archer''' (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A ||
|-
| '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
|-
| '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack
|-
| '''Free-Summon Skeletal Archer''' 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A ||
|-
| '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A ||
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