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Necromancy

9,343 bytes added, 13:46, 15 December 2023
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{{Skill infobox|title = Necromancy|image = [[File:Necromancy (skill).jpg|thumb|right|300px|This article could use an image of Necromancy petsEmpty_Placeholder.png]]{{Quote|caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, and less often on pieces of armor. Beast Skill (If you are in a beast formEX: Beast Speech, but NOT Lycanthropy), necromancy gems in weapons wonOther Skill (Used for skills that don't workfit the other categories) -->|maxlevel = 90 <!-- List without bonus levels -->|req = <!-- Any other skills needed to gain this skill -->|skilltrainers = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, but ones in armor will.) 3 max -->
}}
<span style{{Quote|Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.}}="color= {{msg:orange;">Note: the skill BASEPAGENAME}} Overview=='''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no-frills version, damage''' to undead enemies. Necromancers must have an item with a more elaborate set of systems "coming soonNecromancy Gem"equipped, and they usually have to be in a graveyard to summon skeletons. Please report your impression of the skill plus any problems you see!</span><ref>In-game message when clicking the altar</ref>
'''All skeleton-summon abilities require [[Necromancy''' Dust]] (Level 2 recipe). It is a skill that utilizes darkness and death unknown if Necromancy will gain the ability to create servants as well as deal damage and steal free-summon skeletons in the life-force of enemiesfuture. It is also required for There are certain "designated" graveyards (examples are the sub-skill main entrance of [[Corpse TalkingSerbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
=== In-Game Description ===Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing an item that has the modifier "Enables Necromantic Abilities" known ingame as a "Necromancy Gem" necromancy gem. You can often find these on weapons, and less often on itpieces of armor. These (If you are found on in a beast form, necromancy gems in weaponswon't work, armour and actual offhand [[Necromancy Orb]]s used for this skillbut ones in armor will.)
=== Training {{msg:BASEPAGENAME}} ===<!-- A list of methods to learn and level the skill -->* The skill makes heavy use is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of bones. Femurs can be acquired easily Darkness|an item]] from most skeletons, through bonuses in use of the butchering skill, recovered from graves (See boss's drops to the [[Corpse TalkingPulsing Crystal]]) and Burial Urns. (In the futureWhen you do this, Necromancers you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have additional ways necromancy gems in them, so you can choose one to get more bones.)<--(unknown if my addition here is said methodsequip and start using Necromancy.)
You can only raise Skeleton Minions within graveyards. If you want to raise skeletons elsewhere* [[Jumjab]] teaches '''Heart's Power''' 1-2, you'll need to make or find your own makeshift dynamic graveyard. Any location with three player tombstones in close proximity will allow you to raise Skeletons.''Wave of Darkness''' 1-5 '''No Longer Teaches Super Zombie skill merged into Raise Zombie'''
==Static Graveyards==*Entrance to the [[Serbule Crypt]]*Interior of the [[Serbule Crypt]] in two areas, the start and just before the corridor leading to the [[Nameless Warrior]] and the hallway to the [[Strange spider]]*[[PVP Testing Dungeon]]You can learn '''Spleen's one of the rooms that lead to coffins in [[Serbule Keep]]*[[Eltibule Keep]]Power'''s Royal Graveyard to the left of the keep (north on the map)from scrolls
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
* [[Bendith the Banished]] can unlock 71-80.
* [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
* [[Corpse Talking]]
=====Secondary Skills:=====
* None
=====Related Skills:=====
* None
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:
:; [[Dying]]
:: Level 20, and Level 30
:; [[Giant Bat]]
:: Level 16
:; [[Incorporeal Creature Anatomy]]
:: Level 26
:; [[Paleontology]]
:: Level 24, and Level 49
:; [[Spirit Fox]]
:: Level 29
:; [[Undead Anatomy]]
:: Level 19, and Level 49
== {{msg:BASEPAGENAME}} Basic Abilities==As you level {{Spoilermsg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="colorcursor:redpointer;">NOTE'''Ability'''</span> !align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> Necromancy is learned ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff|-| '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Provoke Undead''' (1-4) || 3/21/31/44 || Level Up || Your undead pets become agitated, dealing more damage for a time. || N/A || |-| '''Life Crush''' (1-4) || 4/17/24/45 || Level Up || Destroy the scroll[[Symbols of life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness]], dropped from [[Khyrulek|| Basic Attack|-| '''s True Form]] on the second level Spark of Death''' (1-4) || 5/14/27/37 || Level Up || Blast the [[Serbule Crypt]]target with electricity. || Electricity || Core Attack|-| '''Heal Undead''' (1-5) || 6/16/26/36/46 || Level Up || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || |-| '''Raise Skeletal Swordsman''' (1-4) || 7/22/38/49 || Level Up || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur. After getting ) || N/A || |-| '''Life Steal''' (1-4) || 8/23/35/50 || Level Up || Steal life force from the scrolltarget's body, dealing Darkness damage and healing you present . Does not have any effect on undead foes. || Darkness || |-| '''Rebuild Undead''' (1-5) || 9/19/29/39/48 || Level Up || Your undead pets are healed. || N/A || |-| '''Create Shambling Corpse''' (1-5) || 10/20/30/40/50 || Level Up || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it . || N/A || |-| '''Raise Skeletal Battle Mage''' (1-3) || 12/28/42 || Level Up || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || |-| '''Deathgaze''' (1-4) || 13/25/34/41 || Level Up || Force the [[Pulsing Crystal]] located target to stare into the room right darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the boss fight granting you the skillenemy's mental proficiency. Getting this skill is difficult for beginners, so ask on Global to see if you can join a || Darkness || |-| '''Heart's Power''' 1 || 20 || [[Hunting GroupJumjab]] going on || Consume a "Crypt run" heart to brave the dangers gain vast health for a time. || N/A || |-| '''Wave of the Darkness''' (1-3) || 24/34/44 || [[serbule cryptJumjab]]|| Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || }}|- ==Advanced== <!-- This table lists additional abilities that have | '''Spleen's Power''' 1 || 30 || Scroll || Consume a spleen to be earned through favorgain vast power for a time. || N/loot/etc -->A || |}
=== {{msg:BASEPAGENAME}} Advanced Abilities===
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
|- style="background: #ec81bf;"
! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc'''Ability Type'''|-| '''Death's Hold''' 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff|-| '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. Notes|| Electricity || Core Attack
|-
| '''Create Super ZombieProvoke Undead'''(1-3) 5 || 53 || [[AzalakDaniel Murderdark]] || ??? || Azalak the mantisYour undead pets become agitated, dealing more damage for a friendly mantis near a house north of Serbule Keep. Is an ability that buffs the [[Shambling Corpse]]'s HP and makes it stronger at the cost of faster degradation via HP loss. Is maintainable regardlesstime.|| N/A ||
|-
| '''Free Summon Raise Skeletal ArcherBattle Mage'''(14-35) || 53/64 || [[Sir ArifDaniel Murderdark]] || ??? || Raise a skeletal archer fire mage from death to serve you. Skeletal archers have longbattle mages shoot fireballs at distant enemies and use area-distance effect burst attackson close enemies. (This version does not require You must be in a graveyardto use this ability. It consumes one Impressive Humanoid Skulltwo Femurs.) '''Special''': can be placed on the side-bar. (Req. Comfortable or higher, to be confirmed)|| N/A ||
|-
| '''Secret Wave of Darkness''' (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || |-| '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Life Crush''' 5 || 55 || [[Daniel Murderdark]] || Destroy the Spleenlife force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack|-| '''Deathgaze''' 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness || |-| '''Heal Undead''' 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || |-| '''Raise Skeletal Swordsman''' 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Rebuild Undead''' 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || |-| '''Life Steal''' 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || |-| '''Create Shambling Corpse''' 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || |-| '''Heart's Power''' 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || |-| '''Spleen's Power''' 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || |} {{:{{msg:BASEPAGENAME}}/Abilities}} == RecipeLists =={{:{{msg:BASEPAGENAME}}/Recipes}} == {{msg:BASEPAGENAME}} Mechanics ===== Static Graveyards === You can always summon skeletons in these areas:* Entrance to [[Serbule Crypt]]* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]] * The graveyard north of [[Eltibule|Eltibule's]] central keep* A room in the PvP Dungeon ===Equipment=======Weapons Which Enable Necromancy====<dpl> category = Items/NecromancyGem category = Items/Weapon reset = categories columns = 5 mode = userformat format = ,\n* {{Item| %PAGE%}},, allowcachedresults=true</dpl>====Armor Which Enable Necromancy====<dpl> category = Items/NecromancyGem notcategory = Items/Weapon reset = categories columns = 5 mode = userformat format = ,\n* {{Item|%PAGE%}},, allowcachedresults=true</dpl>====Belts====Note: Information in this section may be out of date.<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38. {{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]]. {{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]]. {{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests. {{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]]. {{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]]. {{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ??? || Buffs Power by 100.  {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
|{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}<!-- COPY PASTERINO-->
==Level Up RewardsNecromancy Experience Table ==<!-- transclusion ... should {{Spoiler|Click Expand to view the abilities be a Template instead of a general page? -->Experience Table for Necromancy|{{:Necromancy AbilitiesXptables/TypicalCombatSkill}}}}
==OtherTrivia ==*Necromancy was originally acquired used to be learned simply by goingto interacting with the 2nd level of altar behind [[Serbule CryptOmegaspider]] making it past the .* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[SuperspiderPsi Health Wave]] to an altar which gave players the skill with a [[Necromancy Test Medallion]] and Staff). <references />
[[Category== Gallery==<gallery mode="nolines" widths=200px>File:Skills]]Tombstones (graveyard).jpg|An example player-created graveyard. </gallery>[[Category:Combat Skills]]
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