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Necromancy

10,845 bytes added, 13:46, 15 December 2023
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{{Skill infobox
|title = Necromancy
|image = [[File:Empty_Placeholder.png]]
|caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 90 <!-- List without bonus levels -->
|req = <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, 3 max -->
}}
{{Quote|
Necromancy is control over Leave a quote about the skill here. This can be the undeadin-game description, along with other powers but that trifle with mortality. To use necromantic abilities, you info must be wielding or wearing placed below as well. Adds a necromancy gem. You can often find these on weapons, and less often on pieces bit of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor willflavor to the article as well.)
}}
== {{msg:BASEPAGENAME}} Overview=='''Necromancy''' is a combat skill that utilizes darkness focuses on creating undead and death wielding dark magic. Most necromantic abilities will do '''no damage''' to create servants as well as deal damage undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and steal they usually have to be in a graveyard to summon skeletons. All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the lifeability to free-force summon skeletons in the future. There are certain "designated" graveyards (examples are the main entrance of enemies[[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.
<span style="color:orange;">Note: == In-Game Description ===Necromancy is control over the skill is a no-frills versionundead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a more elaborate set necromancy gem. You can often find these on weapons, and less often on pieces of systems "coming soon"armor. Please report your impression of the skill plus any problems (If you see!</span><ref>In-game message when clicking the altar</ref>are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)
=== Training {{msg:BASEPAGENAME}} ===<!-- A list of methods to learn and level the skill -->* The skill makes heavy use is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of bones. Femurs can be acquired easily Darkness|an item]] from most skeletonsthe boss's drops to the [[Pulsing Crystal]]. (In the futureWhen you do this, Necromancers you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have additional ways necromancy gems in them, so you can choose one to get more bonesequip and start using Necromancy.)
You can only raise skeletons within a graveyard, such as the one in the Southwest portion of Serbule (where the * [[Serbule CryptJumjab]] entrance is). If you want to raise skeletons elsewhereteaches '''Heart's Power''' 1-2, you'll need to make your own makeshift graveyard. Any location with three player tombstones in close proximity will work.''Wave of Darkness''' 1-5 '''No Longer Teaches Super Zombie skill merged into Raise Zombie'''
<span style="color:red">NOTE!</span> Necromancy is currently obtained * You can learn '''Spleen's Power''' from an altar in the second level of the Serbule Crypt. To solo your way there you have to get past the boss [[Khyrulek]] and his two Rhino bodyguards. Your best chance as a new player and even with level 30-ish skills... is to ask on global chat for a ride. Sometimes people offer a ride when they themselves go grab the skill.scrolls
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities* [[Bendith the Banished]] can unlock 71-80.* [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].==AdvancedConnected Skills == <!=====Sub-- This table lists additional abilities that have to Skills:=====* [[Corpse Talking]]=====Secondary Skills:=====* None=====Related Skills:=====* None===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Necromancy]] can be earned through favor/loot/etc -->obtained from the following skills and levels::; [[Dying]]:: Level 20, and Level 30:; [[Giant Bat]]:: Level 16:; [[Incorporeal Creature Anatomy]]:: Level 26:; [[Paleontology]]:: Level 24, and Level 49:; [[Spirit Fox]]:: Level 29:; [[Undead Anatomy]]:: Level 19, and Level 49
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
|- style="background: #ec81bf;"
! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc'''Ability Type'''|-| '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff|-| '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Provoke Undead''' (1-4) || 3/21/31/44 || Level Up || Your undead pets become agitated, dealing more damage for a time. || N/A || |-| '''Life Crush''' (1-4) || 4/17/24/45 || Level Up || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. Notes|| Darkness || Basic Attack|-| '''Spark of Death''' (1-4) || 5/14/27/37 || Level Up || Blast the target with electricity. || Electricity || Core Attack|-| '''Heal Undead''' (1-5) || 6/16/26/36/46 || Level Up || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || |-| '''Raise Skeletal Swordsman''' (1-4) || 7/22/38/49 || Level Up || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Life Steal''' (1-4) || 8/23/35/50 || Level Up || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || |-| '''Rebuild Undead''' (1-5) || 9/19/29/39/48 || Level Up || Your undead pets are healed. || N/A || |-| '''Create Shambling Corpse''' (1-5) || 10/20/30/40/50 || Level Up || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || |-| '''Raise Skeletal Battle Mage''' (1-3) || 12/28/42 || Level Up || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || |-| '''Deathgaze''' (1-4) || 13/25/34/41 || Level Up || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness ||
|-
| '''Create Super ZombieHeart's Power'' ' 1 || 20 || [[AzalakJumjab]] || ??? Consume a heart to gain vast health for a time. || N/A || Azalak the Mantis, a friendly Mantis near an old house north of Serbule Keep.
|-
| '''Free Summon Skeletal ArcherWave of Darkness''' (1-3) || 24/34/44 || [[Sir ArifJumjab]] || ??? || Raise Open a pocket of darkness around each target within 20 meters, causing great pain and a skeletal archer from death need for revenge. Does no damage to serve youundead. Skeletal archers have long|| Darkness || |-distance attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) | '''Spleen'Specials Power''': can be placed on the side-bar1 || 30 || Scroll || Consume a spleen to gain vast power for a time. (Req. Comfortable or higher, to be confirmed)|| N/A ||
|}
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=== {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level Up Rewards'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> !align="left" | '''Ability Type'''|-| '''Death's Hold''' 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff|-| '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack|-| '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || |-| '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || |-| '''Wave of Darkness''' (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || |-| '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |- transclusion | '''Life Crush''' 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target's body, dealing Darkness damage.Does not harm undead foes.|| Darkness || Basic Attack|-| '''Deathgaze''' 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. should Chances of success are based on your Necromancy skill and the abilities enemy's mental proficiency. || Darkness || |-| '''Heal Undead''' 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || |-| '''Raise Skeletal Swordsman''' 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Rebuild Undead''' 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || |-| '''Life Steal''' 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || |-| '''Create Shambling Corpse''' 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || |-| '''Heart's Power''' 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || |-| '''Spleen's Power''' 2 || 60 || Scroll || Consume a spleen to gain vast power for a Template instead time. || N/A || |} {{:{{msg:BASEPAGENAME}}/Abilities}} == Recipe Lists =={{:{{msg:BASEPAGENAME}}/Recipes}} == {{msg:BASEPAGENAME}} Mechanics ===== Static Graveyards === You can always summon skeletons in these areas:* Entrance to [[Serbule Crypt]]* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]* The graveyard north of [[Eltibule|Eltibule's]] central keep* A room in the PvP Dungeon ===Equipment=======Weapons Which Enable Necromancy====<dpl> category = Items/NecromancyGem category = Items/Weapon reset = categories columns = 5 mode = userformat format = ,\n* {{Item|%PAGE%}},, allowcachedresults=true</dpl>====Armor Which Enable Necromancy====<dpl> category = Items/NecromancyGem notcategory = Items/Weapon reset = categories columns = 5 mode = userformat format = ,\n* {{Item|%PAGE%}},, allowcachedresults=true</dpl>====Belts====Note: Information in this section may be out of a general page? date.<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38. {{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]]. {{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]]. {{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests. {{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]]. {{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]]. {{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.  {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Necromancy AbilitiesExperience Table =={{Spoiler|Click Expand to view the Experience Table for Necromancy|{{:Xptables/TypicalCombatSkill}}}}
<references />== Trivia ==* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).
[[Category== Gallery==<gallery mode="nolines" widths=200px>File:Skills]]Tombstones (graveyard).jpg|An example player-created graveyard. </gallery>[[Category:Combat Skills]]
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