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Necromancy

304 bytes added, 13:46, 15 December 2023
{{Skill infobox
|title = Necromancy
|image = [[File:Necromancy_skillEmpty_Placeholder.png|300px]]
|caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 60 90 <!-- List without bonus levels -->
|req = <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[AzalakSir Arif]], [[Sir ArifDaniel Murderdark]], [[Daniel MurderdarkBendith the Banished]] <!-- List skill trainers, 3 max -->
}}
 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
 
== {{msg:BASEPAGENAME}} Overview==
'''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no damage''' to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and they usually have to be in a graveyard to summon skeletons.
All skeleton-summon abilities besides '''Free-Summon Skeletal Archer''' require a Femur [[Necromancy Dust]] (Free-Summon requires a Humanoid skullLevel 2 recipe). It is unknown if Necromancy will gain the ability to free-summon other types of skeletons in the future. For now, the normal summon requires the player to be in a graveyard. There are certain "designated" graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity(to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone, but if they die they are gone until resummoned at a graveyard.
=== In-Game Description ===
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[Symbols of Darkness|an item ]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. * [[Sir Arif]] teaches '''Free Summon Skeletal Archer''' 1-3
* [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-4 (pending confirmation)5 '''No Longer Teaches Super Zombie skill merged into Raise Zombie'''
* You can learn '''Spleen's Power''' from scrolls
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
* [[Bendith the Banished]] can unlock 71-80.
* [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:
:; [[Dying]]
:: Level 20, and Level 30
:; [[Giant Bat]]
:: Level 16
<!--:; [[Incorporeal Creature Anatomy]]{| {{STDT| mw-collapsible<includeonly> mw-collapsed</includeonly>}}! Skill || :: Level26|-:; [[Paleontology]]| Giant Bat || 16:: Level 24, and Level 49|-:; [[Spirit Fox]]| Dying || 20:: Level 29|-:; [[Undead Anatomy]]| Dying || 30|}-->:: Level 19, and Level 49
== {{msg:BASEPAGENAME}} Basic Abilities==
|-
| '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff
|-
| '''Free-Summon Skeletal Archer''' (1-3) || 1/25/42 || [[Sir Arif]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A ||
|-
| '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
|-
| '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack
|-
| '''Free-Summon Skeletal Archer''' 4 || 52 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || N/A ||
|-
| '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A ||
| '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A ||
|-
| '''Wave of Darkness''' (4 -5) || 54 /64 || [[Daniel MurderdarkJumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness ||
|-
| '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A ||
{{:{{msg:BASEPAGENAME}}/Abilities}}
 
== Recipe Lists ==
{{:{{msg:BASEPAGENAME}}/Recipes}}
== {{msg:BASEPAGENAME}} Mechanics ==
===Equipment===
====Weapons Which Enable Necromancy====
<dpl>
category = Items/NecromancyGem
category = Items/Weapon
reset = categories
columns = 5
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
====Armor Which Enable Necromancy====
<dpl>
category = Items/NecromancyGem
notcategory = Items/Weapon
reset = categories
columns = 5
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
====Belts====
Note: Information in this section may be out of date.
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Lucky Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.
{{belt|Lucky Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].
{{belt|Lucky Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].
{{belt|Lucky Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.
{{belt|Lucky Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].
{{belt|Lucky Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].
{{belt|Lucky Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.
{{:Xptables/TypicalCombatSkill}}
}}
 
== Trivia ==
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]).
== Gallery==
<gallery mode="nolines" widths=200px>File:Tombstones (graveyard).jpg|An example player-created graveyard. </gallery>
[[Category:Skills]]
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