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Necromancy

13,372 bytes added, 13:46, 15 December 2023
__NOTOC__{{Skill infobox|title = Necromancy|image =[[File:Empty_Placeholder.png]]|caption =OverviewNecromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.|skilltype =Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel =90 <!-- List without bonus levels -->Necromancy utilizes darkness and death |req = <!-- Any other skills needed to create servants gain this skill -->|skilltrainers = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, 3 max -->}}{{Quote|Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well . Adds a bit of flavor to the article as deal well.}}== {{msg:BASEPAGENAME}} Overview=='''Necromancy''' is a combat skill that focuses on creating undead and wielding dark magic. Most necromantic abilities will do '''no damage ''' to undead enemies. Necromancers must have an item with a "Necromancy Gem" equipped, and steal the life-force of enemiesthey usually have to be in a graveyard to summon skeletons.
==Abilities==<!All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). It is unknown if Necromancy will gain the ability to free- transclusion summon skeletons in the future... should There are certain "designated" graveyards (examples are the abilities main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be a Template instead verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a general page? -->{{:Necromancy Abilities}}different zone.
=== In-Game Description ===Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.) === Training {{msg:BASEPAGENAME}} ===<!-- A list of methods to learn and level the skill -->* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek's True Form]] and delivering [[CategorySymbols of Darkness|an item]] from the boss's drops to the [[Pulsing Crystal]]. When you do this, you will be given a "Necromancy Test Staff" and a "Necromancy Test Necklace". Both have necromancy gems in them, so you can choose one to equip and start using Necromancy. * [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5 '''No Longer Teaches Super Zombie skill merged into Raise Zombie''' * You can learn '''Spleen's Power''' from scrolls * [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities* [[Bendith the Banished]] can unlock 71-80.* [[Zeratak]] will trade you a Necromancer's training staff for 4 brain bug lobes and 3 brains* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].== Connected Skills =======Sub-Skills:=====* [[Corpse Talking]]=====Secondary Skills:=====* None=====Related Skills:=====* None===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels::; [[Dying]]:: Level 20, and Level 30:; [[Giant Bat]]:: Level 16:; [[Incorporeal Creature Anatomy]]:: Level 26:; [[Paleontology]]:: Level 24, and Level 49:; [[Spirit Fox]]:: Level 29:; [[Undead Anatomy]]:: Level 19, and Level 49 == {{msg:BASEPAGENAME}} Basic Abilities==As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Death's Hold''' (1-4) || 1/15/33/43 || Level Up || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff|-| '''Raise Skeletal Archer''' (1-4) || 2/18/32/47 || Level Up || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Provoke Undead''' (1-4) || 3/21/31/44 || Level Up || Your undead pets become agitated, dealing more damage for a time. || N/A || |-| '''Life Crush''' (1-4) || 4/17/24/45 || Level Up || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack|-| '''Spark of Death''' (1-4) || 5/14/27/37 || Level Up || Blast the target with electricity. || Electricity || Core Attack|-| '''Heal Undead''' (1-5) || 6/16/26/36/46 || Level Up || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || |-| '''Raise Skeletal Swordsman''' (1-4) || 7/22/38/49 || Level Up || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Life Steal''' (1-4) || 8/23/35/50 || Level Up || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || |-| '''Rebuild Undead''' (1-5) || 9/19/29/39/48 || Level Up || Your undead pets are healed. || N/A || |-| '''Create Shambling Corpse''' (1-5) || 10/20/30/40/50 || Level Up || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || |-| '''Raise Skeletal Battle Mage''' (1-3) || 12/28/42 || Level Up || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || |-| '''Deathgaze''' (1-4) || 13/25/34/41 || Level Up || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness || |-| '''Heart's Power''' 1 || 20 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || |-| '''Wave of Darkness''' (1-3) || 24/34/44 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || |-| '''Spleen's Power''' 1 || 30 || Scroll || Consume a spleen to gain vast power for a time. || N/A || |} === {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Death's Hold''' 5 || 51 || [[Daniel Murderdark]] || Briefly hold your target in place with undead hands. || Darkness || Signature Debuff|-| '''Spark of Death''' 5 || 51 || [[Daniel Murderdark]] || Blast the target with electricity. || Electricity || Core Attack|-| '''Provoke Undead''' 5 || 53 || [[Daniel Murderdark]] || Your undead pets become agitated, dealing more damage for a time. || N/A || |-| '''Raise Skeletal Battle Mage''' (4-5) || 53/64 || [[Daniel Murderdark]] || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || N/A || |-| '''Wave of Darkness''' (4-5) || 54/64 || [[Jumjab]] || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Darkness || |-| '''Raise Skeletal Archer''' 5 || 55 || [[Daniel Murderdark]] || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Life Crush''' 5 || 55 || [[Daniel Murderdark]] || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. || Darkness || Basic Attack|-| '''Deathgaze''' 5 || 55 || [[Daniel Murderdark]] || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Darkness || |-| '''Heal Undead''' 6 || 56 || [[Daniel Murderdark]] || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || N/A || |-| '''Raise Skeletal Swordsman''' 5 || 58 || [[Daniel Murderdark]] || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || N/A || |-| '''Rebuild Undead''' 6 || 58 || [[Daniel Murderdark]] || Your undead pets are healed. || N/A || |-| '''Life Steal''' 5 || 60 || [[Daniel Murderdark]] || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Darkness || |-| '''Create Shambling Corpse''' 6 || 60 || [[Daniel Murderdark]] || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || N/A || |-| '''Heart's Power''' 2 || 60 || [[Jumjab]] || Consume a heart to gain vast health for a time. || N/A || |-| '''Spleen's Power''' 2 || 60 || Scroll || Consume a spleen to gain vast power for a time. || N/A || |} {{:{{msg:BASEPAGENAME}}/Abilities}} == Recipe Lists =={{:{{msg:BASEPAGENAME}}/Recipes}} == {{msg:BASEPAGENAME}} Mechanics ===== Static Graveyards === You can always summon skeletons in these areas:* Entrance to [[Serbule Crypt]]* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]* The graveyard north of [[Eltibule|Eltibule's]] central keep* A room in the PvP Dungeon ===Equipment=======Weapons Which Enable Necromancy====<dpl> category = Items/NecromancyGem category = Items/Weapon reset = categories columns = 5 mode = userformat format = ,\n* {{Item|%PAGE%}},, allowcachedresults=true</dpl>====Armor Which Enable Necromancy====<dpl> category = Items/NecromancyGem notcategory = Items/Weapon reset = categories columns = 5 mode = userformat format = ,\n* {{Item|%PAGE%}},, allowcachedresults=true</dpl>====Belts====Note: Information in this section may be out of date.<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38. {{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]]. {{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]]. {{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests. {{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]]. {{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]]. {{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.  {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Necromancy Experience Table =={{Spoiler|Click Expand to view the Experience Table for Necromancy|{{:Xptables/TypicalCombatSkill}}}} == Trivia ==* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].* Unlike any other pets, Necromancy pets are not considered allies (in terms of abilities like [[Psi Health Wave]]). == Gallery==<gallery mode="nolines" widths=200px>File:Tombstones (graveyard).jpg|An example player-created graveyard. </gallery>[[Category:Combat Skills]]
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