Open main menu

Project: Gorgon Wiki β

Changes

Necromancy/Abilities

792 bytes added, 15:37, 26 February 2019
m
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
</includeonly>
<!-- Updated on January 22February 26, 2019 from v316 v318 -->
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3427.png</span>&nbsp; || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2237.png</span>&nbsp; || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +5 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3043.png</span>&nbsp; || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3430.png</span>&nbsp; || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2196.png</span>&nbsp; || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 15 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2201.png</span>&nbsp; || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2198.png</span>&nbsp; || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2236.png</span>&nbsp; || 9 || Rebuild Undead || Your undead pets are healed. || <b>Restore:</b> 50 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2195.png</span>&nbsp; || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +5 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +25 for 60 seconds<br><b>Existing Zombie is Healed:</b> 25 Health || || <b>Power Cost: </b>26<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2200.png</span>&nbsp; || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3428.png</span>&nbsp; || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3430.png</span>&nbsp; || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 22 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3427.png</span>&nbsp; || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2196.png</span>&nbsp; || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 25 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3043.png</span>&nbsp; || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +13 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2236.png</span>&nbsp; || 19 || Rebuild Undead 2 || Your undead pets are healed. || <b>Restore:</b> 70 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2197.png</span>&nbsp; || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2195.png</span>&nbsp; || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +10 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +50 for 60 seconds<br><b>Existing Zombie is Healed:</b> 50 Health || || <b>Power Cost: </b>33<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2237.png</span>&nbsp; || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +9 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2201.png</span>&nbsp; || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2198.png</span>&nbsp; || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3043.png</span>&nbsp; || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3429.png</span>&nbsp; || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 46 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3428.png</span>&nbsp; || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2196.png</span>&nbsp; || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 40 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3430.png</span>&nbsp; || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 45 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2200.png</span>&nbsp; || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2236.png</span>&nbsp; || 29 || Rebuild Undead 3 || Your undead pets are healed. || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2195.png</span>&nbsp; || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +20 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +75 for 60 seconds<br><b>Existing Zombie is Healed:</b> 75 Health || || <b>Power Cost: </b>40<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3065.png</span>&nbsp; || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> Necromancer: Spleen's Power
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2237.png</span>&nbsp; || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +13 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3427.png</span>&nbsp; || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3428.png</span>&nbsp; || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 84 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3429.png</span>&nbsp; || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 71 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2198.png</span>&nbsp; || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2196.png</span>&nbsp; || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 55 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3430.png</span>&nbsp; || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling<br><b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2201.png</span>&nbsp; || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2236.png</span>&nbsp; || 39 || Rebuild Undead 4 || Your undead pets are healed. || <b>Restore:</b> 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2195.png</span>&nbsp; || 40 || Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +30 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +100 for 60 seconds<br><b>Existing Zombie is Healed:</b> 100 Health || || <b>Power Cost: </b>45<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3428.png</span>&nbsp; || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2200.png</span>&nbsp; || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3427.png</span>&nbsp; || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2237.png</span>&nbsp; || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +20 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3429.png</span>&nbsp; || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 111 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3043.png</span>&nbsp; || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +19 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2196.png</span>&nbsp; || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 60 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2236.png</span>&nbsp; || 48 || Rebuild Undead 5 || Your undead pets are healed. || <b>Restore:</b> 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2201.png</span>&nbsp; || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2198.png</span>&nbsp; || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2195.png</span>&nbsp; || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +40 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +125 for 60 seconds<br><b>Existing Zombie is Healed:</b> 125 Health || || <b>Power Cost: </b>48<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3427.png</span>&nbsp; || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3430.png</span>&nbsp; || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2237.png</span>&nbsp; || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +35 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2200.png</span>&nbsp; || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3429.png</span>&nbsp; || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 164 Darkness<br><b>Taunt: </b>+450 || <b>Power Cost: </b>30<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3428.png</span>&nbsp; || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 200 Darkness || <b>Power Cost: </b>36<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3043.png</span>&nbsp; || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2196.png</span>&nbsp; || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 75 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2201.png</span>&nbsp; || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2236.png</span>&nbsp; || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2197.png</span>&nbsp; || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2198.png</span>&nbsp; || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2195.png</span>&nbsp; || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +50 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +150 for 60 seconds<br><b>Existing Zombie is Healed:</b> 150 Health || || <b>Power Cost: </b>52<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3065.png</span>&nbsp; || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> Necromancer: Spleen's Power 2
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199.png</span>&nbsp; || 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3427.png</span>&nbsp; || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2200.png</span>&nbsp; || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3429icon_3756.png</span>&nbsp; || 64 || Wave of Darkness Raise Skeletal Ratkin Mage 5 || Open Raise a pocket of darkness around each target within 10 metersskeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, causing great pain and which has a need for revenge. Does no damage to undead10% chance of being destroyed. ) || <b>DoT:Can Be On Sidebar</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 216 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>32150<br><b>Range: </b>10<br><b>AoE: </b>103<br><b>Cooldown: </b>18 5 || <b>Training:</b> [[JumjabBogaku]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3043icon_3429.png</span>&nbsp; || 65 64 || Life Crush 6 Wave of Darkness 5 || Destroy the life force in the Open a pocket of darkness around each target's bodywithin 10 meters, dealing Darkness damagecausing great pain and a need for revenge. Does not harm no damage to undead foes.<br>|| <b>This is a Basic Attack.DoT:</b> (When it triggers a Combat Refresh0 Psychic, +23 Power) || 6 times over 12 seconds || <b>Damage: </b> 89 216 Darkness <br><b>Taunt: </b>+700 || <b>Power Cost: </b>032<br><b>Range: </b>2010<br><b>AoE: </b>10<br><b>Cooldown: </b>2 18 || <b>Training:</b> [[Daniel MurderdarkJumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2237icon_3043.png</span>&nbsp; || 65 || Provoke Undead Life Crush 6 || Your undead pets become agitatedDestroy the life force in the target's body, dealing more Darkness damage for a time. || <b>Minion Damage:</b> +50 for 10 secondsDoes not harm undead foes.<br><b>Minion Damage Boost:This is a Basic Attack.</b> (When it triggers a Combat Refresh, +0% for 10 seconds<br>23 Power) || || <b>DoTDamage:</b> 0 Smiting, 5 times over 10 seconds || 89 Darkness || <b>Power Cost: </b>350<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 2 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3430icon_2237.png</span>&nbsp; || 65 || Spark of Death Provoke Undead 6 || Blast the target with electricityYour undead pets become agitated, dealing more damage for a time.|| <b>Minion Damage:</b> +50 for 10 seconds<br><b>This is a Core Attack.Minion Damage Boost:</b> || +0% for 10 seconds<br><b>DoT:</b> 0 PsychicSmiting, 6 5 times over 12 10 seconds || || <b>DamagePower Cost: </b> 185 Electricity || 35<br><b>Power CostRange: </b>2220<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>8 20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_3428icon_3430.png</span>&nbsp; || 66 65 || Deathgaze Spark of Death 6 || Force Blast the target to stare into the darkness of death, typically sending them fleeing in terrorwith electricity. Chances of success are based on your Necromancy skill and the enemy's mental proficiency<br><b>This is a Core Attack. </b> || Target flees for 11 seconds<br><b>Suppresses Monster ShoutDoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 268 Darkness 185 Electricity || <b>Power Cost: </b>3922<br><b>Range: </b>520<br><b>Cooldown: </b>30 8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2196icon_3428.png</span>&nbsp; || 66 || Heal Undead 7 Deathgaze 6 || Restore health Force the target to any nearby friendly undead (such as pet skeletons or shambling corpses)stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Restore:Suppresses Monster Shout</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power CostDamage: </b>30<br>268 Darkness || <b>RangePower Cost: </b>1939<br><b>AoERange: </b>205<br><b>Cooldown: </b>8 30 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2199icon_2196.png</span>&nbsp; || 67 66 || Raise Skeletal Archer 6 Heal Undead 7 || Raise a skeletal archer from death Restore health to serve you. Skeletal archers have long-distance ranged attacks. any nearby friendly undead (You must be in a graveyard to use this abilitysuch as pet skeletons or shambling corpses). It consumes one Femur.) || <b>Can Be On SidebarRestore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>12530<br><b>Range: </b>319<br><b>AoE: </b>20<br><b>Cooldown: </b>5 8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2236icon_2199.png</span>&nbsp; || 69 67 || Rebuild Undead 7 Raise Skeletal Archer 6 || Your undead pets are healedRaise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Restore:Can Be On Sidebar</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>32125<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2198icon_2236.png</span>&nbsp; || 70 69 || Life Steal 6 Rebuild Undead 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on Your undead foespets are healed. || Steals 70 Health.<br><b>DoTRestore:</b> 0 Psychic, 5 times over 10 seconds 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>2832<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>10 20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2201icon_2198.png</span>&nbsp; || 70 || Raise Skeletal Swordsman Life Steal 6 || Raise a skeletal warrior Steal life force from death to serve the target's body, dealing Darkness damage and healing you. Skeletal swordsmen are melee fighters that can occasionally stun their enemiesDoes not have any effect on undead foes. (You must be in a graveyard to use this ability. It consumes one Femur.) || Steals 70 Health.<br><b>Can Be On SidebarDoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>12528<br><b>Range: </b>320<br><b>Cooldown: </b>5 10 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v316v318/icons/icon_2201.png</span>&nbsp; || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]|-| <span class="extimage64px">http://cdn.projectgorgon.com/v318/icons/icon_2195.png</span>&nbsp; || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being The unstablecreature loses health over time, the corpse rapidly loses but can recover healthby attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +60 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +175 for 60 seconds<br><b>Existing Zombie is Healed:</b> 175 Health || || <b>Power Cost: </b>55<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]]
|}
12,245
edits