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Necromancy/Treasure Effects

17,702 bytes added, 13:21, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Necromancy/Treasure Effects|Necromancy Treasure Effects]]==</includeonly>
See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- Updated to v399 on November 17, 2022 from v374 Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Necromancer's || of Necromancy || <b>Level 80100</b> - Necromancy Base Damage +4050% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Necromancy Damage +5
*; Level 80
:Necromancy Base Damage +40%
*; Level 90
:Necromancy Base Damage +45%
*; Level 100
:Necromancy Base Damage +50%
}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 80100</b> - Death's Hold ignites the target, dealing 228 276 Fire damage over 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
*; Level 80
:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
*; Level 85
:Death's Hold ignites the target, dealing 240 Fire damage over 12 seconds
*; Level 90
:Death's Hold ignites the target, dealing 252 Fire damage over 12 seconds
*; Level 95
:Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
*; Level 100
:Death's Hold ignites the target, dealing 276 Fire damage over 12 seconds
}}
|-
| || of Electric Doom || <b>Level 80100</b> - Spark of Death deals +49 73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 80
:Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 85
:Spark of Death deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 90
:Spark of Death deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 95
:Spark of Death deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 100
:Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
}}
|-
| || of Skeletal Minions || <b>Level 80100</b> - Summoned Skeletons deal +1721% direct damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +3% direct damage
*; Level 80
:Summoned Skeletons deal +17% direct damage
*; Level 90
:Summoned Skeletons deal +19% direct damage
*; Level 100
:Summoned Skeletons deal +21% direct damage
}}
|-
| || of Stolen Life || <b>Level 80100</b> - Life Steal restores 34 42 Health || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Life Steal restores 4 Health
*; Level 80
:Life Steal restores 34 Health
*; Level 85
:Life Steal restores 36 Health
*; Level 90
:Life Steal restores 38 Health
*; Level 95
:Life Steal restores 40 Health
*; Level 100
:Life Steal restores 42 Health
}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Level 80100</b> - Life Steal targets all enemies within 10 meters and steals +32 40 health, but reuse timer is +3 seconds and Power cost is +23 27 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
*; Level 80
:Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
*; Level 85
:Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24
*; Level 90
:Life Steal targets all enemies within 10 meters and steals +36 health, but reuse timer is +3 seconds and Power cost is +25
*; Level 95
:Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26
*; Level 100
:Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
}}
|-
| Lifestealer's || of Life Stealing || <b>Level 80100</b> - Life Steal reaps 35 43 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal reaps 5 additional health
*; Level 80
:Life Steal reaps 35 additional health
*; Level 85
:Life Steal reaps 37 additional health
*; Level 90
:Life Steal reaps 39 additional health
*; Level 95
:Life Steal reaps 41 additional health
*; Level 100
:Life Steal reaps 43 additional health
}}
|-
| || || <b>Level 80100</b> - Life Steal deals 220 280 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal deals 50 Psychic damage over 10 seconds
*; Level 80
:Life Steal deals 220 Psychic damage over 10 seconds
*; Level 85
:Life Steal deals 235 Psychic damage over 10 seconds
*; Level 90
:Life Steal deals 250 Psychic damage over 10 seconds
*; Level 95
:Life Steal deals 265 Psychic damage over 10 seconds
*; Level 100
:Life Steal deals 280 Psychic damage over 10 seconds
}}
|-
| || of Death Gazing || <b>Level 80100</b> - Deathgaze deals +95119% damage and has +20 28 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 80
:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 85
:Deathgaze deals +101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 90
:Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 95
:Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 100
:Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Tough Gazes || <b>Level 80100</b> - Deathgaze deals +84 107 damage and restores 83 103 armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +5 damage and restores 8 armor to you
:Deathgaze deals +60 damage and restores 63 armor to you
*; Level 65
:Deathgaze deals +66 65 damage and restores 68 armor to you
*; Level 70
:Deathgaze deals +72 71 damage and restores 73 armor to you
*; Level 75
:Deathgaze deals +78 77 damage and restores 78 armor to you
*; Level 80
:Deathgaze deals +84 83 damage and restores 83 armor to you*; Level 85:Deathgaze deals +89 damage and restores 88 armor to you*; Level 90:Deathgaze deals +95 damage and restores 93 armor to you*; Level 95:Deathgaze deals +101 damage and restores 98 armor to you*; Level 100:Deathgaze deals +107 damage and restores 103 armor to you
}}
|-
| || of Hasty Fears || <b>Level 80100</b> - Deathgaze deals +118 158 damage and increases your sprint speed +2.5 3 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*; Level 80
:Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
*; Level 85
:Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds
*; Level 90
:Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds
*; Level 95
:Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds
*; Level 100
:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
}}
|-
| || of Reaching Dead || <b>Level 80100</b> - Death's Hold Damage +98122% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold Damage +8%
*; Level 80
:Death's Hold Damage +98%
*; Level 85
:Death's Hold Damage +104%
*; Level 90
:Death's Hold Damage +110%
*; Level 95
:Death's Hold Damage +116%
*; Level 100
:Death's Hold Damage +122%
}}
|-
| || || <b>Level 80100</b> - Death's Hold causes target to take +1418% damage from Slashing for 15 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Level 80
:Death's Hold causes target to take +14% damage from Slashing for 15 seconds
*; Level 85
:Death's Hold causes target to take +15% damage from Slashing for 15 seconds
*; Level 90
:Death's Hold causes target to take +16% damage from Slashing for 15 seconds
*; Level 95
:Death's Hold causes target to take +17% damage from Slashing for 15 seconds
*; Level 100
:Death's Hold causes target to take +18% damage from Slashing for 15 seconds
}}
|-
| || || <b>Level 80100</b> - Death's Hold causes target to take +1418% damage from Electricity for 15 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Electricity for 15 seconds
*; Level 80
:Death's Hold causes target to take +14% damage from Electricity for 15 seconds
*; Level 85
:Death's Hold causes target to take +15% damage from Electricity for 15 seconds
*; Level 90
:Death's Hold causes target to take +16% damage from Electricity for 15 seconds
*; Level 95
:Death's Hold causes target to take +17% damage from Electricity for 15 seconds
*; Level 100
:Death's Hold causes target to take +18% damage from Electricity for 15 seconds
}}
|-
| || || <b>Level 80100</b> - Death's Hold causes target to take +910.57% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Darkness for 15 seconds
*; Level 80
:Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds
*; Level 85
:Death's Hold causes target to take +9.8% damage from Darkness for 15 seconds
*; Level 90
:Death's Hold causes target to take +10.1% damage from Darkness for 15 seconds
*; Level 95
:Death's Hold causes target to take +10.4% damage from Darkness for 15 seconds
*; Level 100
:Death's Hold causes target to take +10.7% damage from Darkness for 15 seconds
}}
|-
| || of Deathsparks || <b>Level 80100</b> - Spark of Death Damage +4052% || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death Damage +6%
*; Level 80
:Spark of Death Damage +40%
*; Level 85
:Spark of Death Damage +43%
*; Level 90
:Spark of Death Damage +46%
*; Level 95
:Spark of Death Damage +49%
*; Level 100
:Spark of Death Damage +52%
}}
|-
| || of Deathsparks || <b>Level 80100</b> - Spark of Death deals 180 228 Psychic damage over 12 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals 30 Psychic damage over 12 seconds
*; Level 80
:Spark of Death deals 180 Psychic damage over 12 seconds
*; Level 85
:Spark of Death deals 192 Psychic damage over 12 seconds
*; Level 90
:Spark of Death deals 204 Psychic damage over 12 seconds
*; Level 95
:Spark of Death deals 216 Psychic damage over 12 seconds
*; Level 100
:Spark of Death deals 228 Psychic damage over 12 seconds
}}
|-
| || of Tauntsparks || <b>Level 80100</b> - Spark of Death deals +2834% damage and taunts +360 460 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Spark of Death deals +7% damage and taunts +50
*; Level 80
:Spark of Death deals +28% damage and taunts +360
*; Level 90
:Spark of Death deals +31% damage and taunts +410
*; Level 100
:Spark of Death deals +34% damage and taunts +460
}}
|-
| Chirurgeon's || || <b>Level 80100</b> - Rebuild Undead Healing +71 87 || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Healing +11
*; Level 80
:Rebuild Undead Healing +71
*; Level 85
:Rebuild Undead Healing +75
*; Level 90
:Rebuild Undead Healing +79
*; Level 95
:Rebuild Undead Healing +83
*; Level 100
:Rebuild Undead Healing +87
}}
|-
| Chirurgeon's || || <b>Level 80100</b> - Rebuild Undead restores 55 67 Health to you || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores 10 Health to you
*; Level 80
:Rebuild Undead restores 55 Health to you
*; Level 85
:Rebuild Undead restores 58 Health to you
*; Level 90
:Rebuild Undead restores 61 Health to you
*; Level 95
:Rebuild Undead restores 64 Health to you
*; Level 100
:Rebuild Undead restores 67 Health to you
}}
|-
| || || <b>Level 80100</b> - Rebuild Undead restores 110 138 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
*; Level 80
:Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
*; Level 85
:Rebuild Undead restores 117 health/armor to your undead after a 10 second delay
*; Level 90
:Rebuild Undead restores 124 health/armor to your undead after a 10 second delay
*; Level 95
:Rebuild Undead restores 131 health/armor to your undead after a 10 second delay
*; Level 100
:Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
}}
|-
| || || <b>Level 80100</b> - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Power Cost -32. Rebuild Undead Healing +1
*; Level 10
:Rebuild Undead Power Cost -54. Rebuild Undead Healing +2
*; Level 15
:Rebuild Undead Power Cost -76. Rebuild Undead Healing +3
*; Level 20
:Rebuild Undead Power Cost -98. Rebuild Undead Healing +4
*; Level 25
:Rebuild Undead Power Cost -1110. Rebuild Undead Healing +5
*; Level 30
:Rebuild Undead Power Cost -1312. Rebuild Undead Healing +6
*; Level 35
:Rebuild Undead Power Cost -1514. Rebuild Undead Healing +8
*; Level 40
:Rebuild Undead Power Cost -1716. Rebuild Undead Healing +10
*; Level 45
:Rebuild Undead Power Cost -1918. Rebuild Undead Healing +12
*; Level 50
:Rebuild Undead Power Cost -2120. Rebuild Undead Healing +14
*; Level 55
:Rebuild Undead Power Cost -2322. Rebuild Undead Healing +16
*; Level 60
:Rebuild Undead Power Cost -2524. Rebuild Undead Healing +18
*; Level 65
:Rebuild Undead Power Cost -2726. Rebuild Undead Healing +20
*; Level 70
:Rebuild Undead Power Cost -3028. Rebuild Undead Healing +22
*; Level 75
:Rebuild Undead Power Cost -3230. Rebuild Undead Healing +24
*; Level 80
:Rebuild Undead Power Cost -32. Rebuild Undead Healing +26*; Level 85:Rebuild Undead Power Cost -34. Rebuild Undead Healing +28*; Level 90:Rebuild Undead Power Cost -36. Rebuild Undead Healing +30*; Level 95:Rebuild Undead Power Cost -38. Rebuild Undead Healing +32*; Level 100:Rebuild Undead Power Cost -40. Rebuild Undead Healing +34
}}
|-
| || || <b>Level 80100</b> - Using Raise Zombie on an existing zombie increases its damage +3139% for 60 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
*; Level 85
:Using Raise Zombie on an existing zombie increases its damage +33% for 60 seconds
*; Level 90
:Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds
*; Level 95
:Using Raise Zombie on an existing zombie increases its damage +37% for 60 seconds
*; Level 100
:Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds
}}
|-
| || || <b>Level 80100</b> - Indirect Psychic Damage +4048% when Necromancy is active || Rare || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Psychic Damage +10% when Necromancy is active
*; Level 80
:Indirect Psychic Damage +40% when Necromancy is active
*; Level 85
:Indirect Psychic Damage +42% when Necromancy is active
*; Level 90
:Indirect Psychic Damage +44% when Necromancy is active
*; Level 95
:Indirect Psychic Damage +46% when Necromancy is active
*; Level 100
:Indirect Psychic Damage +48% when Necromancy is active
}}
|-
| || of Dark Waves || <b>Level 80100</b> - Wave of Darkness Damage +4456% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness Damage +5%
*; Level 80
:Wave of Darkness Damage +44%
*; Level 85
:Wave of Darkness Damage +47%
*; Level 90
:Wave of Darkness Damage +50%
*; Level 95
:Wave of Darkness Damage +53%
*; Level 100
:Wave of Darkness Damage +56%
}}
|-
| || of Psychic Darkness || <b>Level 80100</b> - Wave of Darkness deals 228 300 Psychic damage over 12 seconds || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals 24 Psychic damage over 12 seconds
*; Level 80
:Wave of Darkness deals 228 Psychic damage over 12 seconds
*; Level 85
:Wave of Darkness deals 246 Psychic damage over 12 seconds
*; Level 90
:Wave of Darkness deals 264 Psychic damage over 12 seconds
*; Level 95
:Wave of Darkness deals 282 Psychic damage over 12 seconds
*; Level 100
:Wave of Darkness deals 300 Psychic damage over 12 seconds
}}
|-
| || of Dark Waves || <b>Level 80100</b> - Wave of Darkness deals +83 103 damage and reuse timer is -1 second || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +8 damage and reuse timer is -1 second
*; Level 80
:Wave of Darkness deals +83 damage and reuse timer is -1 second
*; Level 85
:Wave of Darkness deals +88 damage and reuse timer is -1 second
*; Level 90
:Wave of Darkness deals +93 damage and reuse timer is -1 second
*; Level 95
:Wave of Darkness deals +98 damage and reuse timer is -1 second
*; Level 100
:Wave of Darkness deals +103 damage and reuse timer is -1 second
}}
|-
| Fearmongering || of Dark Waves || <b>Level 80100</b> - Wave of Darkness deals +160 200 damage to sentient creatures || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +10 damage to sentient creatures
*; Level 80
:Wave of Darkness deals +160 damage to sentient creatures
*; Level 85
:Wave of Darkness deals +170 damage to sentient creatures
*; Level 90
:Wave of Darkness deals +180 damage to sentient creatures
*; Level 95
:Wave of Darkness deals +190 damage to sentient creatures
*; Level 100
:Wave of Darkness deals +200 damage to sentient creatures
}}
|-
| || of Stone Bone Warriors || <b>Level 80100</b> - Summoned Skeletons have +50 62 health || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +8 health
*; Level 80
:Summoned Skeletons have +50 health
*; Level 85
:Summoned Skeletons have +53 health
*; Level 90
:Summoned Skeletons have +56 health
*; Level 95
:Summoned Skeletons have +59 health
*; Level 100
:Summoned Skeletons have +62 health
}}
|-
| || of Plated Bone Warriors || <b>Level 80100</b> - Summoned Skeletons have +76 92 armor || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +16 armor
*; Level 80
:Summoned Skeletons have +76 armor
*; Level 85
:Summoned Skeletons have +80 armor
*; Level 90
:Summoned Skeletons have +84 armor
*; Level 95
:Summoned Skeletons have +88 armor
*; Level 100
:Summoned Skeletons have +92 armor
}}
|-
| || of Violent Skeletons || <b>Level 80100</b> - Summoned Skeletal Archers and Mages deal +28 36 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Archers and Mages deal +2 direct damage
*; Level 80
:Summoned Skeletal Archers and Mages deal +28 direct damage
*; Level 85
:Summoned Skeletal Archers and Mages deal +30 direct damage
*; Level 90
:Summoned Skeletal Archers and Mages deal +32 direct damage
*; Level 95
:Summoned Skeletal Archers and Mages deal +34 direct damage
*; Level 100
:Summoned Skeletal Archers and Mages deal +36 direct damage
}}
|-
| || of Dense Sentries || <b>Level 80100</b> - Summoned Skeletal Swordsmen have +108 140 armor || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen have +10 armor
*; Level 80
:Summoned Skeletal Swordsmen have +108 armor
*; Level 85
:Summoned Skeletal Swordsmen have +116 armor
*; Level 90
:Summoned Skeletal Swordsmen have +124 armor
*; Level 95
:Summoned Skeletal Swordsmen have +132 armor
*; Level 100
:Summoned Skeletal Swordsmen have +140 armor
}}
|-
| || of Zombie Pain Accumulation || <b>Level 80100</b> - Using Raise Zombie on an existing zombie increases its damage +48 60 for 5 minutes (this effect stacks with itself) || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
*; Level 85
:Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes (this effect stacks with itself)
*; Level 90
:Using Raise Zombie on an existing zombie increases its damage +54 for 5 minutes (this effect stacks with itself)
*; Level 95
:Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes (this effect stacks with itself)
*; Level 100
:Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes (this effect stacks with itself)
}}
|-
| || of Provocation || <b>Level 80100</b> - Provoke Undead causes your minions to deal +2529% damage for 10 seconds, but also take 135 175 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
*; Level 80
:Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
*; Level 85
:Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 145 damage over 10 seconds
*; Level 90
:Provoke Undead causes your minions to deal +27% damage for 10 seconds, but also take 155 damage over 10 seconds
*; Level 95
:Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 165 damage over 10 seconds
*; Level 100
:Provoke Undead causes your minions to deal +29% damage for 10 seconds, but also take 175 damage over 10 seconds
}}
|-
| || of Provocation || <b>Level 80100</b> - Provoke Undead causes your minions to deal +35 43 damage for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes your minions to deal +5 damage for 10 seconds
*; Level 80
:Provoke Undead causes your minions to deal +35 damage for 10 seconds
*; Level 85
:Provoke Undead causes your minions to deal +37 damage for 10 seconds
*; Level 90
:Provoke Undead causes your minions to deal +39 damage for 10 seconds
*; Level 95
:Provoke Undead causes your minions to deal +41 damage for 10 seconds
*; Level 100
:Provoke Undead causes your minions to deal +43 damage for 10 seconds
}}
|-
| || of Laughing Bone Warriors || <b>Level 80100</b> - Summoned Skeletal Swordsmen taunt as if they did 8501050% more damage || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*; Level 80
:Summoned Skeletal Swordsmen taunt as if they did 850% more damage
*; Level 85
:Summoned Skeletal Swordsmen taunt as if they did 900% more damage
*; Level 90
:Summoned Skeletal Swordsmen taunt as if they did 950% more damage
*; Level 95
:Summoned Skeletal Swordsmen taunt as if they did 1000% more damage
*; Level 100
:Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
}}
|-
| || of Death Gazes || <b>Level 80100</b> - Deathgaze deals +104 132 damage and reuse timer is -3 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +10 damage and reuse timer is -1 second
*; Level 80
:Deathgaze deals +104 damage and reuse timer is -3 seconds
*; Level 85
:Deathgaze deals +111 damage and reuse timer is -3 seconds
*; Level 90
:Deathgaze deals +118 damage and reuse timer is -3 seconds
*; Level 95
:Deathgaze deals +125 damage and reuse timer is -3 seconds
*; Level 100
:Deathgaze deals +132 damage and reuse timer is -3 seconds
}}
|-
| || || <b>Level 80100</b> - Indirect Fire Damage +4030% when Necromancy is active || Rare || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +105% when Necromancy is active
*; Level 10
:Indirect Fire Damage +126% when Necromancy is active
*; Level 15
:Indirect Fire Damage +147% when Necromancy is active
*; Level 20
:Indirect Fire Damage +168% when Necromancy is active
*; Level 25
:Indirect Fire Damage +189% when Necromancy is active
*; Level 30
:Indirect Fire Damage +2010% when Necromancy is active
*; Level 35
:Indirect Fire Damage +2211% when Necromancy is active
*; Level 40
:Indirect Fire Damage +2412% when Necromancy is active
*; Level 45
:Indirect Fire Damage +2613% when Necromancy is active
*; Level 50
:Indirect Fire Damage +2814% when Necromancy is active
*; Level 55
:Indirect Fire Damage +3015% when Necromancy is active
*; Level 60
:Indirect Fire Damage +3216% when Necromancy is active
*; Level 65
:Indirect Fire Damage +3417% when Necromancy is active
*; Level 70
:Indirect Fire Damage +3618% when Necromancy is active
*; Level 75
:Indirect Fire Damage +3820% when Necromancy is active
*; Level 80
:Indirect Fire Damage +4022% when Necromancy is active*; Level 85:Indirect Fire Damage +24% when Necromancy is active*; Level 90:Indirect Fire Damage +26% when Necromancy is active*; Level 95:Indirect Fire Damage +28% when Necromancy is active*; Level 100:Indirect Fire Damage +30% when Necromancy is active
}}
|-
| || || <b>Level 80100</b> - Using Raise Zombie on an existing zombie raises its Max Health +155 195 for 60 seconds (and heals +155195) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
*; Level 80
:Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
*; Level 85
:Using Raise Zombie on an existing zombie raises its Max Health +165 for 60 seconds (and heals +165)
*; Level 90
:Using Raise Zombie on an existing zombie raises its Max Health +175 for 60 seconds (and heals +175)
*; Level 95
:Using Raise Zombie on an existing zombie raises its Max Health +185 for 60 seconds (and heals +185)
*; Level 100
:Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds (and heals +195)
}}
|-
| || of Angry Bone Warriors || <b>Level 80100</b> - Summoned Skeletal Swordsmen have -4555% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 20
:Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 30
:Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 40
:Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 50
:Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 60
:Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 70
:Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 80
:Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Summoned Skeletal Swordsmen have -50% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 100:Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Self-Provocation || <b>Level 80100</b> - Provoke Undead restores 52 64 Health to you and causes your attacks to taunt +20% for 10 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Level 80
:Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Level 85
:Provoke Undead restores 55 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Level 90
:Provoke Undead restores 58 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Level 95
:Provoke Undead restores 61 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Level 100
:Provoke Undead restores 64 Health to you and causes your attacks to taunt +20% for 10 seconds
}}
|-
| || of Provocation || <b>Level 80100</b> - Provoke Undead deals 57 69 damage to your minions, who then deal +50 62 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds
*; Level 80
:Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
*; Level 85
:Provoke Undead deals 60 damage to your minions, who then deal +53 damage for 10 seconds
*; Level 90
:Provoke Undead deals 63 damage to your minions, who then deal +56 damage for 10 seconds
*; Level 95
:Provoke Undead deals 66 damage to your minions, who then deal +59 damage for 10 seconds
*; Level 100
:Provoke Undead deals 69 damage to your minions, who then deal +62 damage for 10 seconds
}}
|-
| Chirurgeon's || || <b>Level 80100</b> - Heal Undead and Rebuild Undead restore +26 34 Health/Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead and Rebuild Undead restore +6 Health/Armor
*; Level 80
:Heal Undead and Rebuild Undead restore +26 Health/Armor
*; Level 85
:Heal Undead and Rebuild Undead restore +28 Health/Armor
*; Level 90
:Heal Undead and Rebuild Undead restore +30 Health/Armor
*; Level 95
:Heal Undead and Rebuild Undead restore +32 Health/Armor
*; Level 100
:Heal Undead and Rebuild Undead restore +34 Health/Armor
}}
|-
| Chirurgeon's || || <b>Level 80100</b> - Heal Undead restores +18 22 health/armor and grants target undead +13 17 Mitigation from all attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
*; Level 80
:Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
*; Level 90
:Heal Undead restores +20 health/armor and grants target undead +15 Mitigation from all attacks for 8 seconds
*; Level 100
:Heal Undead restores +22 health/armor and grants target undead +17 Mitigation from all attacks for 8 seconds
}}
|-
| || || <b>Level 80100</b> - Heal Undead restores +24 28 Health/Armor and boosts your next attack +43 59 if it is a Darkness attack || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
*; Level 80
:Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
*; Level 85
:Heal Undead restores +25 Health/Armor and boosts your next attack +47 if it is a Darkness attack
*; Level 90
:Heal Undead restores +26 Health/Armor and boosts your next attack +51 if it is a Darkness attack
*; Level 95
:Heal Undead restores +27 Health/Armor and boosts your next attack +55 if it is a Darkness attack
*; Level 100
:Heal Undead restores +28 Health/Armor and boosts your next attack +59 if it is a Darkness attack
}}
|-
| || || <b>Level 80100</b> - Heal Undead restores +20 24 and has a 25% chance to boost targets' mitigation +35 43 for 8 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds
*; Level 80
:Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
*; Level 85
:Heal Undead restores +21 and has a 25% chance to boost targets' mitigation +37 for 8 seconds
*; Level 90
:Heal Undead restores +22 and has a 25% chance to boost targets' mitigation +39 for 8 seconds
*; Level 95
:Heal Undead restores +23 and has a 25% chance to boost targets' mitigation +41 for 8 seconds
*; Level 100
:Heal Undead restores +24 and has a 25% chance to boost targets' mitigation +43 for 8 seconds
}}
|-
| || of Heated Bones || <b>Level 80100</b> - Summoned Skeletons deal +1822% direct damage, but take +150% more damage from any cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks
*; Level 80
:Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
*; Level 90
:Summoned Skeletons deal +20% direct damage, but take +150% more damage from any cold attacks
*; Level 100
:Summoned Skeletons deal +22% direct damage, but take +150% more damage from any cold attacks
}}
|-
| || of the Nibbled Heart || <b>Level 80100</b> - Heart's Power has a 2836% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heart's Power has a 5% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 20
:Heart's Power has a 8% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 30
:Heart's Power has a 11% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 40
:Heart's Power has a 14% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 50
:Heart's Power has a 17% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 60
:Heart's Power has a 20% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 70
:Heart's Power has a 24% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 80
:Heart's Power has a 28% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Heart's Power has a 32% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 100:Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Fragile Bones || <b>Level 80100</b> - Summoned Skeletal Archers and Mages deal +2024% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks
*; Level 80
:Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
*; Level 90
:Summoned Skeletal Archers and Mages deal +22% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
*; Level 100
:Summoned Skeletal Archers and Mages deal +24% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
}}
|-
| || of Unnatural Skeletons || <b>Level 80100</b> - Summoned Skeletal Archers and Mages deal +1315% direct damage, but are instantly destroyed by ANY Nature Damage || Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage
*; Level 80
:Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage
*; Level 90
:Summoned Skeletal Archers and Mages deal +14% direct damage, but are instantly destroyed by ANY Nature Damage
*; Level 100
:Summoned Skeletal Archers and Mages deal +15% direct damage, but are instantly destroyed by ANY Nature Damage
}}
|-
| || of Strong Zombies || <b>Level 80100</b> - Raised Zombies deal +2125% damage || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +6% damage
*; Level 80
:Raised Zombies deal +21% damage
*; Level 85
:Raised Zombies deal +22% damage
*; Level 90
:Raised Zombies deal +23% damage
*; Level 95
:Raised Zombies deal +24% damage
*; Level 100
:Raised Zombies deal +25% damage
}}
|-
| || of Inciting Zombies || <b>Level 80100</b> - Raised Zombies deal +39 47 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +9 damage and taunt as if they did +200% more damage
*; Level 80
:Raised Zombies deal +39 damage and taunt as if they did +200% more damage
*; Level 85
:Raised Zombies deal +41 damage and taunt as if they did +200% more damage
*; Level 90
:Raised Zombies deal +43 damage and taunt as if they did +200% more damage
*; Level 95
:Raised Zombies deal +45 damage and taunt as if they did +200% more damage
*; Level 100
:Raised Zombies deal +47 damage and taunt as if they did +200% more damage
}}
|-
| || of Fast Zombies || <b>Level 80100</b> - Raised Zombies deal +20 28 damage and speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Raised Zombies deal +1 damage and speed is +2
*; Level 80
:Raised Zombies deal +20 damage and speed is +10
*; Level 90
:Raised Zombies deal +24 damage and speed is +10
*; Level 100
:Raised Zombies deal +28 damage and speed is +10
}}
|}
198
edits