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Necromancy/Treasure Effects

1,759 bytes added, 13:21, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- Updated to v399 on Sat Nov 11 Tue Dec 05 2023 0810:0406:48 35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Necromancer's || of Necromancy || <b>Level 100</b> - Necromancy Base Damage +50% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Necromancy Damage +5
}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 100</b> - Death's Hold ignites the target, dealing 276 Fire damage over 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
}}
|-
| || of Electric Doom || <b>Level 100</b> - Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
}}
|-
| || of Skeletal Minions || <b>Level 100</b> - Summoned Skeletons deal +21% direct damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +3% direct damage
}}
|-
| || of Stolen Life || <b>Level 100</b> - Life Steal restores 42 Health || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Life Steal restores 4 Health
}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Level 100</b> - Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
}}
|-
| Lifestealer's || of Life Stealing || <b>Level 100</b> - Life Steal reaps 43 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal reaps 5 additional health
}}
|-
| || || <b>Level 100</b> - Life Steal deals 280 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal deals 50 Psychic damage over 10 seconds
}}
|-
| || of Death Gazing || <b>Level 100</b> - Deathgaze deals +119% damage and has +20 28 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 85
:Deathgaze deals +101% damage and has +20 22 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 90
:Deathgaze deals +107% damage and has +20 24 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 95
:Deathgaze deals +113% damage and has +20 26 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 100
:Deathgaze deals +119% damage and has +20 28 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Tough Gazes || <b>Level 100</b> - Deathgaze deals +108 107 damage and restores 103 armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +5 damage and restores 8 armor to you
:Deathgaze deals +60 damage and restores 63 armor to you
*; Level 65
:Deathgaze deals +66 65 damage and restores 68 armor to you
*; Level 70
:Deathgaze deals +72 71 damage and restores 73 armor to you
*; Level 75
:Deathgaze deals +78 77 damage and restores 78 armor to you
*; Level 80
:Deathgaze deals +84 83 damage and restores 83 armor to you
*; Level 85
:Deathgaze deals +90 89 damage and restores 88 armor to you
*; Level 90
:Deathgaze deals +96 95 damage and restores 93 armor to you
*; Level 95
:Deathgaze deals +102 101 damage and restores 98 armor to you
*; Level 100
:Deathgaze deals +108 107 damage and restores 103 armor to you
}}
|-
| || of Hasty Fears || <b>Level 100</b> - Deathgaze deals +146 158 damage and increases your sprint speed +2.5 3 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
:Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
*; Level 85
:Deathgaze deals +125 128 damage and increases your sprint speed +2.5 3 for 15 seconds
*; Level 90
:Deathgaze deals +132 138 damage and increases your sprint speed +2.5 3 for 15 seconds
*; Level 95
:Deathgaze deals +139 148 damage and increases your sprint speed +2.5 3 for 15 seconds
*; Level 100
:Deathgaze deals +146 158 damage and increases your sprint speed +2.5 3 for 15 seconds
}}
|-
| || of Reaching Dead || <b>Level 100</b> - Death's Hold Damage +122% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold Damage +8%
}}
|-
| || || <b>Level 100</b> - Death's Hold causes target to take +18% damage from Slashing for 15 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
}}
|-
| || || <b>Level 100</b> - Death's Hold causes target to take +18% damage from Electricity for 15 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Electricity for 15 seconds
}}
|-
| || || <b>Level 100</b> - Death's Hold causes target to take +10.7% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Darkness for 15 seconds
}}
|-
| || of Deathsparks || <b>Level 100</b> - Spark of Death Damage +52% || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death Damage +6%
}}
|-
| || of Deathsparks || <b>Level 100</b> - Spark of Death deals 228 Psychic damage over 12 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals 30 Psychic damage over 12 seconds
}}
|-
| || of Tauntsparks || <b>Level 100</b> - Spark of Death deals +34% damage and taunts +460 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Spark of Death deals +7% damage and taunts +50
}}
|-
| Chirurgeon's || || <b>Level 100</b> - Rebuild Undead Healing +87 || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Healing +11
}}
|-
| Chirurgeon's || || <b>Level 100</b> - Rebuild Undead restores 67 Health to you || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores 10 Health to you
}}
|-
| || || <b>Level 100</b> - Rebuild Undead restores 138 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
}}
|-
| || || <b>Level 100</b> - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Power Cost -2. Rebuild Undead Healing +1
}}
|-
| || || <b>Level 100</b> - Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
}}
|-
| || || <b>Level 100</b> - Indirect Psychic Damage +48% when Necromancy is active || Rare || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Psychic Damage +10% when Necromancy is active
}}
|-
| || of Dark Waves || <b>Level 100</b> - Wave of Darkness Damage +56% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness Damage +5%
}}
|-
| || of Psychic Darkness || <b>Level 100</b> - Wave of Darkness deals 300 Psychic damage over 12 seconds || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals 24 Psychic damage over 12 seconds
}}
|-
| || of Dark Waves || <b>Level 100</b> - Wave of Darkness deals +103 damage and reuse timer is -1 second || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +8 damage and reuse timer is -1 second
}}
|-
| Fearmongering || of Dark Waves || <b>Level 100</b> - Wave of Darkness deals +200 damage to sentient creatures || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +10 damage to sentient creatures
}}
|-
| || of Stone Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +62 health || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +8 health
}}
|-
| || of Plated Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +92 armor || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +16 armor
}}
|-
| || of Violent Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +28 36 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Archers and Mages deal +2 direct damage
:Summoned Skeletal Archers and Mages deal +28 direct damage
*; Level 85
:Summoned Skeletal Archers and Mages deal +28 30 direct damage
*; Level 90
:Summoned Skeletal Archers and Mages deal +28 32 direct damage
*; Level 95
:Summoned Skeletal Archers and Mages deal +28 34 direct damage
*; Level 100
:Summoned Skeletal Archers and Mages deal +28 36 direct damage
}}
|-
| || of Dense Sentries || <b>Level 100</b> - Summoned Skeletal Swordsmen have +140 armor || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen have +10 armor
}}
|-
| || of Zombie Pain Accumulation || <b>Level 100</b> - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes (this effect stacks with itself) || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
}}
|-
| || of Provocation || <b>Level 100</b> - Provoke Undead causes your minions to deal +29% damage for 10 seconds, but also take 175 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
}}
|-
| || of Provocation || <b>Level 100</b> - Provoke Undead causes your minions to deal +43 damage for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes your minions to deal +5 damage for 10 seconds
}}
|-
| || of Laughing Bone Warriors || <b>Level 100</b> - Summoned Skeletal Swordsmen taunt as if they did 8501050% more damage || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
:Summoned Skeletal Swordsmen taunt as if they did 850% more damage
*; Level 85
:Summoned Skeletal Swordsmen taunt as if they did 850900% more damage
*; Level 90
:Summoned Skeletal Swordsmen taunt as if they did 850950% more damage
*; Level 95
:Summoned Skeletal Swordsmen taunt as if they did 8501000% more damage
*; Level 100
:Summoned Skeletal Swordsmen taunt as if they did 8501050% more damage
}}
|-
| || of Death Gazes || <b>Level 100</b> - Deathgaze deals +132 damage and reuse timer is -3 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +10 damage and reuse timer is -1 second
}}
|-
| || || <b>Level 100</b> - Indirect Fire Damage +30% when Necromancy is active || Rare || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +5% when Necromancy is active
}}
|-
| || || <b>Level 100</b> - Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds (and heals +195) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
}}
|-
| || of Angry Bone Warriors || <b>Level 100</b> - Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 20
:Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 30
:Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 40
:Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 50
:Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 60
:Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 70
:Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 80
:Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 90
:Summoned Skeletal Swordsmen have -50% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 100
:Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Self-Provocation || <b>Level 100</b> - Provoke Undead restores 64 Health to you and causes your attacks to taunt +20% for 10 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
}}
|-
| || of Provocation || <b>Level 100</b> - Provoke Undead deals 69 damage to your minions, who then deal +62 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds
}}
|-
| Chirurgeon's || || <b>Level 100</b> - Heal Undead and Rebuild Undead restore +34 Health/Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead and Rebuild Undead restore +6 Health/Armor
}}
|-
| Chirurgeon's || || <b>Level 100</b> - Heal Undead restores +22 health/armor and grants target undead +13 17 Mitigation from all attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
:Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
*; Level 90
:Heal Undead restores +20 health/armor and grants target undead +13 15 Mitigation from all attacks for 8 seconds
*; Level 100
:Heal Undead restores +22 health/armor and grants target undead +13 17 Mitigation from all attacks for 8 seconds
}}
|-
| || || <b>Level 100</b> - Heal Undead restores +28 Health/Armor and boosts your next attack +59 if it is a Darkness attack || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
}}
|-
| || || <b>Level 100</b> - Heal Undead restores +24 and has a 25% chance to boost targets' mitigation +43 for 8 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds
}}
|-
| || of Heated Bones || <b>Level 100</b> - Summoned Skeletons deal +22% direct damage, but take +150% more damage from any cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks
}}
|-
| || of the Nibbled Heart || <b>Level 100</b> - Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heart's Power has a 5% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 20
:Heart's Power has a 8% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 30
:Heart's Power has a 11% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 40
:Heart's Power has a 14% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 50
:Heart's Power has a 17% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 60
:Heart's Power has a 20% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 70
:Heart's Power has a 24% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 80
:Heart's Power has a 28% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 90
:Heart's Power has a 32% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 100
:Heart's Power has a 36% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Fragile Bones || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +24% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks
}}
|-
| || of Unnatural Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +15% direct damage, but are instantly destroyed by ANY Nature Damage || Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage
}}
|-
| || of Strong Zombies || <b>Level 100</b> - Raised Zombies deal +25% damage || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +6% damage
}}
|-
| || of Inciting Zombies || <b>Level 100</b> - Raised Zombies deal +47 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +9 damage and taunt as if they did +200% more damage
}}
|-
| || of Fast Zombies || <b>Level 100</b> - Raised Zombies deal +28 damage and speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Raised Zombies deal +1 damage and speed is +2
198
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