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Necromancy/Treasure Effects

41,196 bytes added, 13:21, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Necromancy/Treasure Effects|Necromancy Treasure Effects]]==</includeonly>
See also: [[Necromancy/Treasure Effects:By Slot]]
 See also: [[Necromancy/Treasure Effects:By Ability]]<!-- This table is from patch v266, August 18, 2016 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Necromancy</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Necromancer's || of Dense Sentries Necromancy || <b>Tier 12Level 100</b> - Summoned Skeletal Swordsmen have Necromancy Base Damage +97 armor 50% || OffHandUncommon || Head, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Summoned Skeletal Swordsmen have :Necromancy Damage +9 armor5*; Tier 2Level 20*Summoned Skeletal Swordsmen have :Necromancy Base Damage +17 armor10%*; Tier 3Level 30*Summoned Skeletal Swordsmen have :Necromancy Base Damage +25 armor15%*; Tier 4Level 40*Summoned Skeletal Swordsmen have :Necromancy Base Damage +33 armor20%*; Tier 5Level 50*Summoned Skeletal Swordsmen have :Necromancy Base Damage +41 armor25%*; Tier 6Level 60*Summoned Skeletal Swordsmen have :Necromancy Base Damage +49 armor30%*; Tier 7Level 70*Summoned Skeletal Swordsmen have :Necromancy Base Damage +57 armor35%*; Tier 8Level 80*Summoned Skeletal Swordsmen have :Necromancy Base Damage +65 armor40%*; Tier 9Level 90*Summoned Skeletal Swordsmen have :Necromancy Base Damage +73 armor45%*; Tier 10Level 100*Summoned Skeletal Swordsmen have :Necromancy Base Damage +81 armor50%*; Tier 11*Summoned Skeletal Swordsmen have +89 armor*; Tier 12*Summoned Skeletal Swordsmen have +97 armor|Expand}}
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| Lifecrusher's || of Bone Arrows Burning Corpse-Hands || <b>Tier 12Level 100</b> - Summoned Skeletal Archers deal +20 direct Death's Hold ignites the target, dealing 276 Fire damage with each attack over 12 seconds ||Uncommon | Hands| Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds*Summoned Skeletal Archers deal +1 direct ; Level 10:Death's Hold ignites the target, dealing 60 Fire damage with each attackover 12 seconds*; Tier 2Level 15:Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds*Summoned Skeletal Archers deal +2 direct ; Level 20:Death's Hold ignites the target, dealing 84 Fire damage with each attackover 12 seconds*; Tier 3Level 25:Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds*Summoned Skeletal Archers deal +4 direct ; Level 30:Death's Hold ignites the target, dealing 108 Fire damage with each attackover 12 seconds*; Tier 4Level 35:Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds*Summoned Skeletal Archers deal +5 direct ; Level 40:Death's Hold ignites the target, dealing 132 Fire damage with each attackover 12 seconds*; Tier 5Level 45:Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds*Summoned Skeletal Archers deal +7 direct ; Level 50:Death's Hold ignites the target, dealing 156 Fire damage with each attackover 12 seconds*; Tier 6Level 55:Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds*Summoned Skeletal Archers deal +9 direct ; Level 60:Death's Hold ignites the target, dealing 180 Fire damage with each attackover 12 seconds*; Tier 7Level 65:Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds*Summoned Skeletal Archers deal +11 direct ; Level 70:Death's Hold ignites the target, dealing 204 Fire damage with each attackover 12 seconds*; Tier 8Level 75*Summoned Skeletal Archers deal +13 direct :Death's Hold ignites the target, dealing 216 Fire damage with each attackover 12 seconds*; Tier 9Level 80*Summoned Skeletal Archers deal +16 direct :Death's Hold ignites the target, dealing 228 Fire damage with each attackover 12 seconds*; Tier 10Level 85*Summoned Skeletal Archers deal +17 direct :Death's Hold ignites the target, dealing 240 Fire damage with each attackover 12 seconds*; Tier 11Level 90*Summoned Skeletal Archers deal +19 direct :Death's Hold ignites the target, dealing 252 Fire damage with each attackover 12 seconds*; Tier Level 95:Death's Hold ignites the target, dealing 264 Fire damage over 12seconds*Summoned Skeletal Archers deal +20 direct ; Level 100:Death's Hold ignites the target, dealing 276 Fire damage with each attackover 12 seconds|Expand}}
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| Necromancer's || of Necromancy Electric Doom || <b>Tier 6Level 100</b> - Necromancy Base Damage Spark of Death deals +4073 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || HeadUncommon || Chest, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Spark of Death deals +1damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Necromancy Base Damage ; Level 10:Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 15:Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 20:Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 25:Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 30:Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 35:Spark of Death deals +12 damage and renders target 10%more vulnerable to Electricity damage for 30 seconds*; Tier 2Level 40:Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 45:Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Necromancy Base Damage ; Level 50:Spark of Death deals +20damage and renders target 10%more vulnerable to Electricity damage for 30 seconds*; Tier 3Level 55:Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Necromancy Base Damage ; Level 60:Spark of Death deals +25damage and renders target 10%more vulnerable to Electricity damage for 30 seconds*; Tier 4Level 65:Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Necromancy Base Damage ; Level 70:Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30seconds*; Level 75:Spark of Death deals +43 damage and renders target 10%more vulnerable to Electricity damage for 30 seconds*; Tier 5Level 80:Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Necromancy Base Damage ; Level 85:Spark of Death deals +3555 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 90:Spark of Death deals +61 damage and renders target 10%more vulnerable to Electricity damage for 30 seconds*; Tier 6Level 95:Spark of Death deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Necromancy Base Damage ; Level 100:Spark of Death deals +4073 damage and renders target 10%more vulnerable to Electricity damage for 30 seconds|Expand}}
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| || of Skeletal Minions || <b>Tier 12Level 100</b> - Rebuild Undead heals you for 50 armor Summoned Skeletons deal +21% direct damage || Uncommon || LegsOffHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1*Rebuild Undead heals you for 6 armor*; Tier 2*Rebuild Undead heals you for Level 10 armor*; Tier :Summoned Skeletons deal +3*Rebuild Undead heals you for 14 armor% direct damage*; Tier 4Level 20*Rebuild Undead heals you for 18 armor:Summoned Skeletons deal +5% direct damage*; Tier 5Level 30*Rebuild Undead heals you for 22 armor:Summoned Skeletons deal +7% direct damage*; Tier 6Level 40*Rebuild Undead heals you for 26 armor:Summoned Skeletons deal +9% direct damage*; Tier 7Level 50*Rebuild Undead heals you for 30 armor:Summoned Skeletons deal +11% direct damage*; Tier 8Level 60*Rebuild Undead heals you for 34 armor:Summoned Skeletons deal +13% direct damage*; Tier 9Level 70*Rebuild Undead heals you for 38 armor:Summoned Skeletons deal +15% direct damage*; Tier 10Level 80*Rebuild Undead heals you for 42 armor:Summoned Skeletons deal +17% direct damage*; Tier 11Level 90*Rebuild Undead heals you for 46 armor:Summoned Skeletons deal +19% direct damage*; Tier 12Level 100*Rebuild Undead heals you for 50 armor:Summoned Skeletons deal +21% direct damage|Expand}}
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| || of Stone Bone Warriors Stolen Life || <b>Tier 12Level 100</b> - All Summoned Skeletons have +48 health Life Steal restores 42 Health || Uncommon || OffHandHead, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1*All Summoned Skeletons have +:Life Steal restores 4 healthHealth*; Tier 2Level 10:Life Steal restores 6 Health*All Summoned Skeletons have +; Level 15:Life Steal restores 8 healthHealth*; Tier 3Level 20:Life Steal restores 10 Health*All Summoned Skeletons have +; Level 25:Life Steal restores 12 healthHealth*; Tier 4Level 30:Life Steal restores 14 Health*All Summoned Skeletons have +; Level 35:Life Steal restores 16 healthHealth*; Tier 5Level 40:Life Steal restores 18 Health*All Summoned Skeletons have +; Level 45:Life Steal restores 20 healthHealth*; Tier 6Level 50:Life Steal restores 22 Health*All Summoned Skeletons have +; Level 55:Life Steal restores 24 healthHealth*; Tier 7Level 60:Life Steal restores 26 Health*All Summoned Skeletons have +; Level 65:Life Steal restores 28 healthHealth*; Tier 8Level 70:Life Steal restores 30 Health*All Summoned Skeletons have +; Level 75:Life Steal restores 32 healthHealth*; Tier 9Level 80:Life Steal restores 34 Health*All Summoned Skeletons have +; Level 85:Life Steal restores 36 healthHealth*; Tier 10Level 90*All Summoned Skeletons have +40 health:Life Steal restores 38 Health*; Tier 11Level 95*All Summoned Skeletons have +44 health:Life Steal restores 40 Health*; Tier 12Level 100*All Summoned Skeletons have +48 health:Life Steal restores 42 Health|Expand}}
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| Crowd Reaper's || of Crowd Reaping || <b>Tier 12Level 100</b> - Summoned Skeletal Archers Life Steal targets all enemies within 10 meters and Mages have steals +72 40 health , but reuse timer is +3 seconds and Power cost is +27 || Uncommon || Feet, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8*Summoned Skeletal Archers ; Level 10:Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Mages have Power cost is +9*; Level 15:Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10*; Level 20:Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11*; Tier 2Level 25:Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12*Summoned Skeletal Archers ; Level 30:Life Steal targets all enemies within 10 meters and Mages have steals +12 health, but reuse timer is +3 seconds and Power cost is +13*; Tier Level 35:Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3seconds and Power cost is +14*Summoned Skeletal Archers ; Level 40:Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15*; Level 45:Life Steal targets all enemies within 10 meters and Mages have steals +18 health, but reuse timer is +3 seconds and Power cost is +16*; Tier 4Level 50:Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17*Summoned Skeletal Archers ; Level 55:Life Steal targets all enemies within 10 meters and Mages have steals +24 22 health, but reuse timer is +3 seconds and Power cost is +18*; Tier 5Level 60*Summoned Skeletal Archers :Life Steal targets all enemies within 10 meters and Mages have steals +30 24 health, but reuse timer is +3 seconds and Power cost is +19*; Tier 6Level 65*Summoned Skeletal Archers :Life Steal targets all enemies within 10 meters and Mages have steals +36 26 health, but reuse timer is +3 seconds and Power cost is +20*; Tier 7Level 70*Summoned Skeletal Archers :Life Steal targets all enemies within 10 meters and Mages have steals +42 28 health, but reuse timer is +3 seconds and Power cost is +21*; Tier 8Level 75*Summoned Skeletal Archers :Life Steal targets all enemies within 10 meters and Mages have steals +48 30 health, but reuse timer is +3 seconds and Power cost is +22*; Tier 9Level 80*Summoned Skeletal Archers :Life Steal targets all enemies within 10 meters and Mages have steals +54 32 health, but reuse timer is +3 seconds and Power cost is +23*; Tier Level 85:Life Steal targets all enemies within 10meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24*Summoned Skeletal Archers ; Level 90:Life Steal targets all enemies within 10 meters and Mages have steals +60 36 health, but reuse timer is +3 seconds and Power cost is +25*; Tier 11Level 95*Summoned Skeletal Archers :Life Steal targets all enemies within 10 meters and Mages have steals +66 38 health, but reuse timer is +3 seconds and Power cost is +26*; Tier 12Level 100*Summoned Skeletal Archers :Life Steal targets all enemies within 10 meters and Mages have steals +72 40 health, but reuse timer is +3 seconds and Power cost is +27|Expand}}
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| NecromancerLifestealer's || of Mighty Bone Warriors Life Stealing || <b>Tier 6Level 100</b> - Summoned Skeletal Swordsmen deal +12 damage with each attack Life Steal reaps 43 additional health || OffHandUncommon || Legs, Necklace Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Life Steal reaps 5 additional health*Summoned Skeletal Swordsmen deal +2 damage with each attack; Level 10:Life Steal reaps 7 additional health*; Tier 2Level 15:Life Steal reaps 9 additional health*Summoned Skeletal Swordsmen deal +4 damage with each attack; Level 20:Life Steal reaps 11 additional health*; Tier 3Level 25:Life Steal reaps 13 additional health*Summoned Skeletal Swordsmen deal +6 damage with each attack; Level 30:Life Steal reaps 15 additional health*; Tier 4Level 35:Life Steal reaps 17 additional health*; Level 40:Life Steal reaps 19 additional health*Summoned Skeletal Swordsmen deal +8 damage with each attack; Level 45:Life Steal reaps 21 additional health*; Tier 5Level 50:Life Steal reaps 23 additional health*; Level 55:Life Steal reaps 25 additional health*; Level 60:Life Steal reaps 27 additional health*; Level 65:Life Steal reaps 29 additional health*; Level 70:Life Steal reaps 31 additional health*; Level 75:Life Steal reaps 33 additional health*; Level 80:Life Steal reaps 35 additional health*; Level 85:Life Steal reaps 37 additional health*Summoned Skeletal Swordsmen deal +10 damage with each attack; Level 90:Life Steal reaps 39 additional health*; Tier 6Level 95:Life Steal reaps 41 additional health*Summoned Skeletal Swordsmen deal +12 damage with each attack; Level 100:Life Steal reaps 43 additional health|Expand}}
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| || || <b>Tier 12Level 100</b> - Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat Life Steal deals 280 Psychic damage over 10 seconds || Uncommon || ChestNecklace, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Life Steal deals 50 Psychic damage over 10 seconds*Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat; Level 10:Life Steal deals 60 Psychic damage over 10 seconds*; Tier 2Level 15:Life Steal deals 70 Psychic damage over 10 seconds*Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat; Level 20:Life Steal deals 80 Psychic damage over 10 seconds*; Tier 3Level 25:Life Steal deals 90 Psychic damage over 10 seconds*Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat; Level 30:Life Steal deals 100 Psychic damage over 10 seconds*; Tier 4Level 35:Life Steal deals 110 Psychic damage over 10 seconds*Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat; Level 40:Life Steal deals 120 Psychic damage over 10 seconds*; Tier 5Level 45:Life Steal deals 130 Psychic damage over 10 seconds*Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat; Level 50:Life Steal deals 140 Psychic damage over 10 seconds*; Tier 6Level 55:Life Steal deals 150 Psychic damage over 10 seconds*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat; Level 60:Life Steal deals 160 Psychic damage over 10 seconds*; Tier 7Level 65:Life Steal deals 175 Psychic damage over 10 seconds*Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat; Level 70:Life Steal deals 190 Psychic damage over 10 seconds*; Tier 8Level 75*Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat:Life Steal deals 205 Psychic damage over 10 seconds*; Tier 9Level 80*Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat:Life Steal deals 220 Psychic damage over 10 seconds*; Tier Level 85:Life Steal deals 235 Psychic damage over 10seconds*Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat; Level 90:Life Steal deals 250 Psychic damage over 10 seconds*; Tier 11Level 95*Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat:Life Steal deals 265 Psychic damage over 10 seconds*; Tier 12Level 100*Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat:Life Steal deals 280 Psychic damage over 10 seconds|Expand}}
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| Chirurgeon's || of Death Gazing || <b>Tier 12Level 100</b> - Bulk Undead Healing Deathgaze deals +119% damage and has +60 28 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || ChestHands, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Bulk Undead Healing :Deathgaze deals +10% damage and has +51 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 10:Deathgaze deals +15% damage and has +2Accuracy (which cancels out the Evasion that certain monsters have)*Bulk Undead Healing ; Level 15:Deathgaze deals +20% damage and has +103 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 20:Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)*Bulk Undead Healing ; Level 25:Deathgaze deals +30% damage and has +155 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 30:Deathgaze deals +35% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)*Bulk Undead Healing ; Level 35:Deathgaze deals +2041% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 40:Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)*Bulk Undead Healing ; Level 45:Deathgaze deals +53% damage and has +259 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 50:Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)*Bulk Undead Healing ; Level 55:Deathgaze deals +3065% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 60:Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)*Bulk Undead Healing ; Level 65:Deathgaze deals +3577% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 70:Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)*Bulk Undead Healing ; Level 75:Deathgaze deals +89% damage and has +4018 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 80:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)*Bulk Undead Healing ; Level 85:Deathgaze deals +45101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 90*Bulk Undead Healing :Deathgaze deals +107% damage and has +5024 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 95*Bulk Undead Healing :Deathgaze deals +113% damage and has +5526 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 100*Bulk Undead Healing :Deathgaze deals +119% damage and has +6028 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| || of Zombified Empowerment Tough Gazes || <b>Tier 12Level 100</b> - Create Super Zombie also heals yourself for 144 health, 144 Deathgaze deals +107 damage and restores 103 armor, and 28 power to you || Uncommon || Chest, Legs Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deathgaze deals +5 damage and restores 8 armor to you*Create Super Zombie also heals yourself for 12 health, 12 ; Level 10:Deathgaze deals +10 damage and restores 13 armor, to you*; Level 15:Deathgaze deals +15 damage and 2 powerrestores 18 armor to you*; Tier 2Level 20:Deathgaze deals +20 damage and restores 23 armor to you*Create Super Zombie also heals yourself for 24 health, 24 ; Level 25:Deathgaze deals +25 damage and restores 28 armor, to you*; Level 30:Deathgaze deals +30 damage and 4 powerrestores 33 armor to you*; Tier 3Level 35:Deathgaze deals +35 damage and restores 38 armor to you*Create Super Zombie also heals yourself for 36 health, 36 ; Level 40:Deathgaze deals +40 damage and restores 43 armor, and 7 powerto you*; Tier 4Level 45*Create Super Zombie also heals yourself for 48 health, :Deathgaze deals +45 damage and restores 48 armor, to you*; Level 50:Deathgaze deals +50 damage and 9 powerrestores 53 armor to you*; Tier 5Level 55:Deathgaze deals +55 damage and restores 58 armor to you*Create Super Zombie also heals yourself for ; Level 60 health, :Deathgaze deals +60 damage and restores 63 armor, to you*; Level 65:Deathgaze deals +65 damage and 12 powerrestores 68 armor to you*; Tier 6Level 70*Create Super Zombie also heals yourself for 72 health, 72 :Deathgaze deals +71 damage and restores 73 armor, and 14 powerto you*; Tier 7Level 75*Create Super Zombie also heals yourself for 84 health, 84 :Deathgaze deals +77 damage and restores 78 armor, and 16 powerto you*; Tier 8Level 80*Create Super Zombie also heals yourself for 96 health, 96 :Deathgaze deals +83 damage and restores 83 armor, and 19 powerto you*; Tier 9Level 85*Create Super Zombie also heals yourself for 108 health, 108 :Deathgaze deals +89 damage and restores 88 armor, and 21 powerto you*; Tier 10Level 90*Create Super Zombie also heals yourself for 120 health, 120 :Deathgaze deals +95 damage and restores 93 armor, and 24 powerto you*; Tier 11Level 95*Create Super Zombie also heals yourself for 132 health, 132 :Deathgaze deals +101 damage and restores 98 armor, and 26 powerto you*; Tier 12Level 100*Create Super Zombie also heals yourself for 144 health, 144 :Deathgaze deals +107 damage and restores 103 armor, and 28 powerto you|Expand}}
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| || of Angry Bone Warriors Hasty Fears || <b>Tier 6Level 100</b> - Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds || Uncommon || Hands, Head || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Deathgaze deals +13 damage and increases your sprint speed +1for 15 seconds*Summoned Skeletal Swordsmen have ; Level 10% less Max Rage, allowing them to use their stun attack more often:Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds*; Level 15:Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds*; Level 20:Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds*; Level 25:Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds*; Level 30:Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds*; Level 35:Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds*; Level 40:Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds*; Tier Level 45:Deathgaze deals +69 damage and increases your sprint speed +2for 15 seconds*Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often; Level 50:Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds*; Level 55:Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds*; Tier 3Level 60:Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds*Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often; Level 65:Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds*; Tier 4Level 70:Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds*Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often; Level 75:Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds*; Tier Level 80:Deathgaze deals +118 damage and increases your sprint speed +2.5for 15 seconds*; Level 85:Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds*Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often; Level 90:Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds*; Tier 6Level 95:Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds*Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often; Level 100:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds|Expand}}
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| Lifestealer's || of Life Stealing Reaching Dead || <b>Tier 12Level 100</b> - Life Steal attacks reap 17 additional health Death's Hold Damage +122% || Uncommon || Legs, Chest MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold Damage +8%*Life Steal attacks reap 3 additional health; Level 10:Death's Hold Damage +14%*; Tier 2Level 15:Death's Hold Damage +20%*Life Steal attacks reap 5 additional health; Level 20:Death's Hold Damage +26%*; Tier 3Level 25:Death's Hold Damage +32%*Life Steal attacks reap 7 additional health; Level 30:Death's Hold Damage +38%*; Tier 4Level 35:Death's Hold Damage +44%*Life Steal attacks reap 8 additional health; Level 40:Death's Hold Damage +50%*; Tier 5Level 45:Death's Hold Damage +56%*Life Steal attacks reap 9 additional health; Level 50:Death's Hold Damage +62%*; Tier 6Level 55:Death's Hold Damage +68%*Life Steal attacks reap 10 additional health; Level 60:Death's Hold Damage +74%*; Tier 7Level 65:Death's Hold Damage +80%*Life Steal attacks reap 11 additional health; Level 70:Death's Hold Damage +86%*; Tier 8Level 75:Death's Hold Damage +92%*Life Steal attacks reap 12 additional health; Level 80:Death's Hold Damage +98%*; Tier 9Level 85*Life Steal attacks reap 14 additional health:Death's Hold Damage +104%*; Tier 10Level 90*Life Steal attacks reap 15 additional health:Death's Hold Damage +110%*; Tier 11Level 95*Life Steal attacks reap 16 additional health:Death's Hold Damage +116%*; Tier 12Level 100*Life Steal attacks reap 17 additional health:Death's Hold Damage +122%|Expand}}
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| || of Strong Zombies || <b>Tier 12Level 100</b> - Raised Zombies deal Death's Hold causes target to take +16 18% damage with each attack from Slashing for 15 seconds || Uncommon || Hands, Legs Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold causes target to take +5% damage from Slashing for 15 seconds*Raised Zombies deal ; Level 10:Death's Hold causes target to take +1 5.5% damage with each attackfrom Slashing for 15 seconds*; Tier 2Level 15*Raised Zombies deal :Death's Hold causes target to take +2 6% damage with each attackfrom Slashing for 15 seconds*; Tier 3Level 20*Raised Zombies deal :Death's Hold causes target to take +3 6.5% damage with each attackfrom Slashing for 15 seconds*; Tier 4Level 25*Raised Zombies deal :Death's Hold causes target to take +4 7% damage with each attackfrom Slashing for 15 seconds*; Tier 5Level 30*Raised Zombies deal :Death's Hold causes target to take +7.5 % damage with each attackfrom Slashing for 15 seconds*; Tier 6Level 35*Raised Zombies deal :Death's Hold causes target to take +6 8% damage with each attackfrom Slashing for 15 seconds*; Tier 7Level 40*Raised Zombies deal :Death's Hold causes target to take +7 8.5% damage with each attackfrom Slashing for 15 seconds*; Tier 8Level 45*Raised Zombies deal :Death's Hold causes target to take +8 9% damage with each attackfrom Slashing for 15 seconds*; Tier Level 50:Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds*Raised Zombies deal ; Level 55:Death's Hold causes target to take +10 % damage with each attackfrom Slashing for 15 seconds*; Tier Level 60:Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds*Raised Zombies deal ; Level 65:Death's Hold causes target to take +11% damage from Slashing for 15 seconds*; Level 70:Death's Hold causes target to take +12 % damage with each attackfrom Slashing for 15 seconds*; Tier 11Level 75:Death's Hold causes target to take +13% damage from Slashing for 15 seconds*Raised Zombies deal ; Level 80:Death's Hold causes target to take +14 % damage with each attackfrom Slashing for 15 seconds*; Tier 12Level 85:Death's Hold causes target to take +15% damage from Slashing for 15 seconds*Raised Zombies deal ; Level 90:Death's Hold causes target to take +16 % damage with each attackfrom Slashing for 15 seconds*; Level 95:Death's Hold causes target to take +17% damage from Slashing for 15 seconds*; Level 100:Death's Hold causes target to take +18% damage from Slashing for 15 seconds|Expand}}
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| || of Laughing Bone Warriors || <b>Tier 12Level 100</b> - Summoned Skeletal Swordsmen taunt as if they did 650Death's Hold causes target to take +18% more damage from Electricity for 15 seconds || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold causes target to take +5% damage from Electricity for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 100; Level 10:Death's Hold causes target to take +5.5% more damagefrom Electricity for 15 seconds*; Tier 2Level 15:Death's Hold causes target to take +6% damage from Electricity for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 150; Level 20:Death's Hold causes target to take +6.5% more damagefrom Electricity for 15 seconds*; Tier 3Level 25:Death's Hold causes target to take +7% damage from Electricity for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 200; Level 30:Death's Hold causes target to take +7.5% more damagefrom Electricity for 15 seconds*; Tier 4Level 35*Summoned Skeletal Swordsmen taunt as if they did 250:Death's Hold causes target to take +8% more damagefrom Electricity for 15 seconds*; Tier Level 40:Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 300; Level 45:Death's Hold causes target to take +9% more damagefrom Electricity for 15 seconds*; Tier 6Level 50:Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 350; Level 55:Death's Hold causes target to take +10% more damagefrom Electricity for 15 seconds*; Tier 7Level 60:Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 400; Level 65:Death's Hold causes target to take +11% more damagefrom Electricity for 15 seconds*; Tier 8Level 70:Death's Hold causes target to take +12% damage from Electricity for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 450; Level 75:Death's Hold causes target to take +13% more damagefrom Electricity for 15 seconds*; Tier 9Level 80:Death's Hold causes target to take +14% damage from Electricity for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 500; Level 85:Death's Hold causes target to take +15% more damagefrom Electricity for 15 seconds*; Tier 10Level 90*Summoned Skeletal Swordsmen taunt as if they did 550:Death's Hold causes target to take +16% more damagefrom Electricity for 15 seconds*; Tier 11Level 95*Summoned Skeletal Swordsmen taunt as if they did 600:Death's Hold causes target to take +17% more damagefrom Electricity for 15 seconds*; Tier 12Level 100*Summoned Skeletal Swordsmen taunt as if they did 650:Death's Hold causes target to take +18% more damagefrom Electricity for 15 seconds|Expand}}
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| || of Fragile Bones || <b>Tier 6Level 100</b> - Summoned Skeletal Archers and Mages deal Death's Hold causes target to take +12 direct damage with each attack, but take 6010.7% more damage from any slashing, piercing, or crushing attacks Darkness for 15 seconds || Legs, Necklace Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Death's Hold causes target to take +5% damage from Darkness for 15 seconds*; Level 10:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds*; Tier 1Level 15:Death's Hold causes target to take +5.6% damage from Darkness for 15 seconds*; Level 20:Death's Hold causes target to take +5.9% damage from Darkness for 15 seconds*Summoned Skeletal Archers and Mages deal ; Level 25:Death's Hold causes target to take +6.2 direct % damage with each attack, but from Darkness for 15 seconds*; Level 30:Death's Hold causes target to take 10+6.5% damage from Darkness for 15 seconds*; Level 35:Death's Hold causes target to take +6.8% more damage from any slashing, piercing, or crushing attacksDarkness for 15 seconds*; Tier 2Level 40:Death's Hold causes target to take +7.1% damage from Darkness for 15 seconds*Summoned Skeletal Archers and Mages deal ; Level 45:Death's Hold causes target to take +7.4 direct % damage from Darkness for 15 seconds*; Level 50:Death's Hold causes target to take +7.7% damage with each attack, but from Darkness for 15 seconds*; Level 55:Death's Hold causes target to take 20+8% more damage from any slashing, piercing, or crushing attacksDarkness for 15 seconds*; Tier Level 60:Death's Hold causes target to take +8.3% damage from Darkness for 15 seconds*Summoned Skeletal Archers and Mages deal ; Level 65:Death's Hold causes target to take +8.6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacksDarkness for 15 seconds*; Tier 4Level 70*Summoned Skeletal Archers and Mages deal :Death's Hold causes target to take +8 direct .9% damage with each attack, but from Darkness for 15 seconds*; Level 75:Death's Hold causes target to take 40+9.2% more damage from any slashing, piercing, or crushing attacksDarkness for 15 seconds*; Tier Level 80:Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds*Summoned Skeletal Archers and Mages deal ; Level 85:Death's Hold causes target to take +10 direct 9.8% damage with each attack, but from Darkness for 15 seconds*; Level 90:Death's Hold causes target to take 50+10.1% more damage from any slashing, piercing, or crushing attacksDarkness for 15 seconds*; Tier 6Level 95*Summoned Skeletal Archers and Mages deal :Death's Hold causes target to take +12 direct 10.4% damage with each attack, but from Darkness for 15 seconds*; Level 100:Death's Hold causes target to take 60+10.7% more damage from any slashing, piercing, or crushing attacksDarkness for 15 seconds|Expand}}
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| || of Reaching Dead Deathsparks || <b>Tier 12Level 100</b> - Spark of Death's Hold has a 50Damage +52% chance to deal +200 damage || NecklaceUncommon || MainHand, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Spark of Death Damage +6%*; Level 10:Spark of Death's Hold has a 50Damage +8% chance to deal *; Level 15:Spark of Death Damage +24 damage10%*; Tier 2Level 20:Spark of Death Damage +12%*; Level 25:Spark of Death's Hold has a 50Damage +14% chance to deal *; Level 30:Spark of Death Damage +40 damage16%*; Tier 3Level 35:Spark of Death Damage +18%*; Level 40:Spark of Death's Hold has a 50Damage +20% chance to deal *; Level 45:Spark of Death Damage +56 damage22%*; Tier 4Level 50:Spark of Death Damage +24%*; Level 55:Spark of Death's Hold has a 50Damage +26% chance to deal *; Level 60:Spark of Death Damage +72 damage28%*; Tier 5Level 65*:Spark of Death's Hold has a 50Damage +31% chance to deal +88 damage*; Tier 6Level 70*:Spark of Death's Hold has a 50Damage +34% chance to deal +104 damage*; Tier 7Level 75*:Spark of Death's Hold has a 50Damage +37% chance to deal +120 damage*; Tier 8Level 80*:Spark of Death's Hold has a 50Damage +40% chance to deal +136 damage*; Tier 9Level 85*:Spark of Death's Hold has a 50Damage +43% chance to deal +152 damage*; Tier 10Level 90*:Spark of Death's Hold has a 50Damage +46% chance to deal +168 damage*; Tier 11Level 95*:Spark of Death's Hold has a 50Damage +49% chance to deal +184 damage*; Tier 12Level 100*:Spark of Death's Hold has a 50Damage +52% chance to deal +200 damage|Expand}}
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| Lifecrusher's || of Lifecrushing Deathsparks || <b>Tier 12Level 100</b> - Life Crush Spark of Death deals +15 228 Psychic damage over 12 seconds || ChestUncommon || Legs, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Spark of Death deals 30 Psychic damage over 12 seconds*Life Crush ; Level 10:Spark of Death deals +1 36 Psychic damageover 12 seconds*; Tier 2Level 15:Spark of Death deals 42 Psychic damage over 12 seconds*Life Crush ; Level 20:Spark of Death deals +2 48 Psychic damageover 12 seconds*; Tier 3Level 25:Spark of Death deals 54 Psychic damage over 12 seconds*Life Crush ; Level 30:Spark of Death deals +3 60 Psychic damageover 12 seconds*; Tier 4Level 35:Spark of Death deals 72 Psychic damage over 12 seconds*Life Crush ; Level 40:Spark of Death deals +4 84 Psychic damageover 12 seconds*; Tier 5Level 45:Spark of Death deals 96 Psychic damage over 12 seconds*Life Crush ; Level 50:Spark of Death deals +6 108 Psychic damageover 12 seconds*; Tier 6Level 55:Spark of Death deals 120 Psychic damage over 12 seconds*Life Crush ; Level 60:Spark of Death deals +8 132 Psychic damageover 12 seconds*; Tier 7Level 65:Spark of Death deals 144 Psychic damage over 12 seconds*Life Crush ; Level 70:Spark of Death deals +10 156 Psychic damageover 12 seconds*; Tier 8Level 75*Life Crush :Spark of Death deals +11 168 Psychic damageover 12 seconds*; Tier 9Level 80*Life Crush :Spark of Death deals +180 Psychic damage over 12 damageseconds*; Tier 10Level 85*Life Crush :Spark of Death deals +13 192 Psychic damageover 12 seconds*; Tier 11Level 90*Life Crush :Spark of Death deals +14 204 Psychic damageover 12 seconds*; Tier Level 95:Spark of Death deals 216 Psychic damage over 12seconds*Life Crush ; Level 100:Spark of Death deals +15 228 Psychic damageover 12 seconds|Expand}}
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| || of Plated Bone Warriors Tauntsparks || <b>Tier 12Level 100</b> - All Summoned Skeletons have Spark of Death deals +34% damage and taunts +85 armor 460 || Uncommon || OffHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*All Summoned Skeletons have :Spark of Death deals +7% damage and taunts +8 armor50*; Tier 2Level 20*All Summoned Skeletons have :Spark of Death deals +10% damage and taunts +15 armor90*; Tier 3Level 30*All Summoned Skeletons have :Spark of Death deals +13% damage and taunts +22 armor130*; Tier 4Level 40*All Summoned Skeletons have :Spark of Death deals +16% damage and taunts +29 armor170*; Tier 5Level 50*All Summoned Skeletons have :Spark of Death deals +19% damage and taunts +36 armor210*; Tier 6Level 60*All Summoned Skeletons have :Spark of Death deals +22% damage and taunts +43 armor260*; Tier 7Level 70*All Summoned Skeletons have :Spark of Death deals +25% damage and taunts +50 armor310*; Tier 8Level 80*All Summoned Skeletons have :Spark of Death deals +28% damage and taunts +57 armor360*; Tier 9Level 90*All Summoned Skeletons have :Spark of Death deals +64 armor*; Tier 10*All Summoned Skeletons have 31% damage and taunts +71 armor410*; Tier 11Level 100*All Summoned Skeletons have :Spark of Death deals +78 armor*; Tier 12*All Summoned Skeletons have 34% damage and taunts +85 armor460|Expand}}
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| Crowd ReaperChirurgeon's || of Crowd Reaping || <b>Tier 12Level 100</b> - Life Steal targets all enemies within 10 meters of you and deals Rebuild Undead Healing +40 damage but also generates +310 Rage 87 || Uncommon || Hands Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead Healing +11*Life Steal targets all enemies within ; Level 10 meters of you and deals :Rebuild Undead Healing +1 damage but also generates 15*; Level 15:Rebuild Undead Healing +100 Rage19*; Tier 2Level 20:Rebuild Undead Healing +23*Life Steal targets all enemies within 10 meters of you and deals ; Level 25:Rebuild Undead Healing +2 damage but also generates 27*; Level 30:Rebuild Undead Healing +100 Rage31*; Tier 3Level 35:Rebuild Undead Healing +35*Life Steal targets all enemies within 10 meters of you and deals ; Level 40:Rebuild Undead Healing +3 damage but also generates 39*; Level 45:Rebuild Undead Healing +100 Rage43*; Tier 4Level 50:Rebuild Undead Healing +47*Life Steal targets all enemies within 10 meters of you and deals ; Level 55:Rebuild Undead Healing +4 damage but also generates 51*; Level 60:Rebuild Undead Healing +100 Rage55*; Tier 5Level 65*Life Steal targets all enemies within 10 meters of you and deals :Rebuild Undead Healing +5 damage but also generates +100 Rage59*; Tier 6Level 70*Life Steal targets all enemies within 10 meters of you and deals :Rebuild Undead Healing +6 damage but also generates +130 Rage63*; Tier 7Level 75*Life Steal targets all enemies within 10 meters of you and deals :Rebuild Undead Healing +7 damage but also generates +160 Rage67*; Tier 8Level 80*Life Steal targets all enemies within 10 meters of you and deals :Rebuild Undead Healing +10 damage but also generates +190 Rage71*; Tier 9Level 85*Life Steal targets all enemies within 10 meters of you and deals +15 damage but also generates :Rebuild Undead Healing +220 Rage75*; Tier 10Level 90*Life Steal targets all enemies within 10 meters of you and deals :Rebuild Undead Healing +20 damage but also generates +250 Rage79*; Tier 11Level 95*Life Steal targets all enemies within 10 meters of you and deals +30 damage but also generates :Rebuild Undead Healing +280 Rage83*; Tier 12Level 100*Life Steal targets all enemies within 10 meters of you and deals :Rebuild Undead Healing +40 damage but also generates +310 Rage87|Expand}}
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| Chirurgeon's || of Fragile Bones || <b>Tier 6Level 100</b> - Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> Rebuild Undead restores 67 Health to you || Uncommon || None Hands, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead restores 10 Health to you*Summoned Skeletal Mages deal +2 direct damage with each attack, but take ; Level 10% more damage from any slashing, piercing, or crushing attacks:Rebuild Undead restores 13 Health to you*; Tier 2Level 15:Rebuild Undead restores 16 Health to you*Summoned Skeletal Mages deal +4 direct damage with each attack, but take ; Level 20% more damage from any slashing, piercing, or crushing attacks:Rebuild Undead restores 19 Health to you*; Tier 3Level 25:Rebuild Undead restores 22 Health to you*Summoned Skeletal Mages deal +6 direct damage with each attack, but take ; Level 30% more damage from any slashing, piercing, or crushing attacks:Rebuild Undead restores 25 Health to you*; Tier 4Level 35:Rebuild Undead restores 28 Health to you*Summoned Skeletal Mages deal +8 direct damage with each attack, but take ; Level 40% more damage from any slashing, piercing, or crushing attacks:Rebuild Undead restores 31 Health to you*; Tier 5Level 45:Rebuild Undead restores 34 Health to you*Summoned Skeletal Mages deal +10 direct damage with each attack, but take ; Level 50% more damage from any slashing, piercing, or crushing attacks:Rebuild Undead restores 37 Health to you*; Tier 6Level 55:Rebuild Undead restores 40 Health to you*Summoned Skeletal Mages deal +12 direct damage with each attack, but take ; Level 60% more damage from any slashing, piercing, or crushing attacks|Expand:Rebuild Undead restores 43 Health to you*; Level 65:Rebuild Undead restores 46 Health to you*; Level 70:Rebuild Undead restores 49 Health to you*; Level 75:Rebuild Undead restores 52 Health to you*; Level 80:Rebuild Undead restores 55 Health to you*; Level 85:Rebuild Undead restores 58 Health to you*; Level 90:Rebuild Undead restores 61 Health to you*; Level 95:Rebuild Undead restores 64 Health to you*; Level 100:Rebuild Undead restores 67 Health to you}}
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| || of Fiery Death || <b>Tier 12Level 100</b> - Summoned Skeletal Mages deal +26 direct damage with each attack Rebuild Undead restores 138 health/armor to your undead after a 10 second delay || Uncommon || HeadLegs, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay*Summoned Skeletal Mages deal +4 direct damage with each attack; Level 10:Rebuild Undead restores 26 health/armor to your undead after a 10 second delay*; Tier 2Level 15:Rebuild Undead restores 32 health/armor to your undead after a 10 second delay*Summoned Skeletal Mages deal +6 direct damage with each attack; Level 20:Rebuild Undead restores 38 health/armor to your undead after a 10 second delay*; Tier 3Level 25:Rebuild Undead restores 44 health/armor to your undead after a 10 second delay*Summoned Skeletal Mages deal +8 direct damage with each attack; Level 30:Rebuild Undead restores 50 health/armor to your undead after a 10 second delay*; Tier 4Level 35:Rebuild Undead restores 56 health/armor to your undead after a 10 second delay*Summoned Skeletal Mages deal +; Level 40:Rebuild Undead restores 62 health/armor to your undead after a 10 direct damage with each attacksecond delay*; Tier 5Level 45:Rebuild Undead restores 68 health/armor to your undead after a 10 second delay*Summoned Skeletal Mages deal +12 direct damage with each attack; Level 50:Rebuild Undead restores 74 health/armor to your undead after a 10 second delay*; Tier 6Level 55:Rebuild Undead restores 80 health/armor to your undead after a 10 second delay*Summoned Skeletal Mages deal +14 direct damage with each attack; Level 60:Rebuild Undead restores 86 health/armor to your undead after a 10 second delay*; Tier 7Level 65:Rebuild Undead restores 92 health/armor to your undead after a 10 second delay*Summoned Skeletal Mages deal +16 direct damage with each attack; Level 70:Rebuild Undead restores 98 health/armor to your undead after a 10 second delay*; Tier 8Level 75*Summoned Skeletal Mages deal +18 direct damage with each attack:Rebuild Undead restores 104 health/armor to your undead after a 10 second delay*; Tier 9Level 80*Summoned Skeletal Mages deal +20 direct damage with each attack:Rebuild Undead restores 110 health/armor to your undead after a 10 second delay*; Tier Level 85:Rebuild Undead restores 117 health/armor to your undead after a 10second delay*Summoned Skeletal Mages deal +22 direct damage with each attack; Level 90:Rebuild Undead restores 124 health/armor to your undead after a 10 second delay*; Tier 11Level 95*Summoned Skeletal Mages deal +24 direct damage with each attack:Rebuild Undead restores 131 health/armor to your undead after a 10 second delay*; Tier 12Level 100*Summoned Skeletal Mages deal +26 direct damage with each attack:Rebuild Undead restores 138 health/armor to your undead after a 10 second delay|Expand}}
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| || of Death Gazing || <b>Tier 12Level 100</b> - Deathgaze deals Rebuild Undead Power Cost -40. Rebuild Undead Healing +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) 34 || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Deathgaze deals +10% damage and has :Rebuild Undead Power Cost -2. Rebuild Undead Healing +1 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 10*Deathgaze deals +28% damage and has :Rebuild Undead Power Cost -4. Rebuild Undead Healing +2 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 15*Deathgaze deals +46% damage and has :Rebuild Undead Power Cost -6. Rebuild Undead Healing +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 20*Deathgaze deals +64% damage and has :Rebuild Undead Power Cost -8. Rebuild Undead Healing +4 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 25*Deathgaze deals +82% damage and has :Rebuild Undead Power Cost -10. Rebuild Undead Healing +5 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 30:Rebuild Undead Power Cost -12. Rebuild Undead Healing +6*Deathgaze deals ; Level 35:Rebuild Undead Power Cost -14. Rebuild Undead Healing +100% damage and has 8*; Level 40:Rebuild Undead Power Cost -16. Rebuild Undead Healing +6 Accuracy (which cancels out the Evasion that certain monsters have)10*; Tier 7Level 45:Rebuild Undead Power Cost -18. Rebuild Undead Healing +12*Deathgaze deals ; Level 50:Rebuild Undead Power Cost -20. Rebuild Undead Healing +118% damage and has 14*; Level 55:Rebuild Undead Power Cost -22. Rebuild Undead Healing +7 Accuracy (which cancels out the Evasion that certain monsters have)16*; Tier 8Level 60:Rebuild Undead Power Cost -24. Rebuild Undead Healing +18*Deathgaze deals ; Level 65:Rebuild Undead Power Cost -26. Rebuild Undead Healing +136% damage and has 20*; Level 70:Rebuild Undead Power Cost -28. Rebuild Undead Healing +8 Accuracy (which cancels out the Evasion that certain monsters have)22*; Tier 9Level 75:Rebuild Undead Power Cost -30. Rebuild Undead Healing +24*Deathgaze deals ; Level 80:Rebuild Undead Power Cost -32. Rebuild Undead Healing +154% damage and has 26*; Level 85:Rebuild Undead Power Cost -34. Rebuild Undead Healing +9 Accuracy (which cancels out the Evasion that certain monsters have)28*; Tier 10Level 90*Deathgaze deals :Rebuild Undead Power Cost -36. Rebuild Undead Healing +172% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)30*; Tier 11Level 95*Deathgaze deals :Rebuild Undead Power Cost -38. Rebuild Undead Healing +190% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)32*; Tier 12Level 100*Deathgaze deals +208% damage and has :Rebuild Undead Power Cost -40. Rebuild Undead Healing +12 Accuracy (which cancels out the Evasion that certain monsters have)34|Expand}}
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| || of Deathsparks || <b>Tier 12Level 100</b> - Spark of Death has a 50Using Raise Zombie on an existing zombie increases its damage +39% chance to deal +100 damage for 60 seconds || Uncommon || Chest, Head Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds*Spark of Death has a 50; Level 10:Using Raise Zombie on an existing zombie increases its damage +6% chance to deal +12 damagefor 60 seconds*; Tier 2Level 15:Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds*Spark of Death has a 50% chance to deal +; Level 20 :Using Raise Zombie on an existing zombie increases its damage+8% for 60 seconds*; Tier 3Level 25:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds*Spark of Death has a 50; Level 30:Using Raise Zombie on an existing zombie increases its damage +11% chance to deal for 60 seconds*; Level 35:Using Raise Zombie on an existing zombie increases its damage +28 13% for 60 seconds*; Level 40:Using Raise Zombie on an existing zombie increases its damage+15% for 60 seconds*; Tier 4Level 45:Using Raise Zombie on an existing zombie increases its damage +17% for 60 seconds*Spark of Death has a ; Level 50:Using Raise Zombie on an existing zombie increases its damage +19% chance to deal for 60 seconds*; Level 55:Using Raise Zombie on an existing zombie increases its damage +36 damage21% for 60 seconds*; Tier 5Level 60*Spark of Death has a 50:Using Raise Zombie on an existing zombie increases its damage +23% chance to deal +44 damagefor 60 seconds*; Tier 6Level 65*Spark of Death has a 50:Using Raise Zombie on an existing zombie increases its damage +25% chance to deal +52 damagefor 60 seconds*; Tier 7Level 70*Spark of Death has a 50:Using Raise Zombie on an existing zombie increases its damage +27% chance to deal +for 60 damageseconds*; Tier 8Level 75*Spark of Death has a 50:Using Raise Zombie on an existing zombie increases its damage +29% chance to deal +68 damagefor 60 seconds*; Tier 9Level 80*Spark of Death has a 50:Using Raise Zombie on an existing zombie increases its damage +31% chance to deal +76 damagefor 60 seconds*; Tier 10Level 85*Spark of Death has a 50:Using Raise Zombie on an existing zombie increases its damage +33% chance to deal +84 damagefor 60 seconds*; Tier 11Level 90*Spark of Death has a 50:Using Raise Zombie on an existing zombie increases its damage +35% chance to deal +92 damagefor 60 seconds*; Tier 12Level 95:Using Raise Zombie on an existing zombie increases its damage +37% for 60 seconds*Spark of Death has a 50% chance to deal +; Level 100 :Using Raise Zombie on an existing zombie increases its damage+39% for 60 seconds|Expand}}
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| || of Pierceproof Skeletons || <b>Tier 6Level 100</b> - All Summoned Skeletons take 12 less damage from Piercing attacks Indirect Psychic Damage +48% when Necromancy is active || Rare || HeadChest, Necklace Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Indirect Psychic Damage +10% when Necromancy is active*; Level 10:Indirect Psychic Damage +12% when Necromancy is active*; Level 15:Indirect Psychic Damage +14% when Necromancy is active*; Level 20:Indirect Psychic Damage +16% when Necromancy is active*; Level 25:Indirect Psychic Damage +18% when Necromancy is active*; Level 30:Indirect Psychic Damage +20% when Necromancy is active*; Level 35:Indirect Psychic Damage +22% when Necromancy is active*; Level 40:Indirect Psychic Damage +24% when Necromancy is active*; Tier 1Level 45:Indirect Psychic Damage +26% when Necromancy is active*All Summoned Skeletons take 2 less damage from Piercing attacks; Level 50:Indirect Psychic Damage +28% when Necromancy is active*; Tier 2Level 55:Indirect Psychic Damage +30% when Necromancy is active*All Summoned Skeletons take 4 less damage from Piercing attacks; Level 60:Indirect Psychic Damage +32% when Necromancy is active*; Tier 3Level 65:Indirect Psychic Damage +34% when Necromancy is active*All Summoned Skeletons take 6 less damage from Piercing attacks; Level 70:Indirect Psychic Damage +36% when Necromancy is active*; Tier 4Level 75:Indirect Psychic Damage +38% when Necromancy is active*All Summoned Skeletons take 8 less damage from Piercing attacks; Level 80:Indirect Psychic Damage +40% when Necromancy is active*; Tier 5Level 85:Indirect Psychic Damage +42% when Necromancy is active*All Summoned Skeletons take 10 less damage from Piercing attacks; Level 90:Indirect Psychic Damage +44% when Necromancy is active*; Tier 6Level 95:Indirect Psychic Damage +46% when Necromancy is active*All Summoned Skeletons take 12 less damage from Piercing attacks; Level 100:Indirect Psychic Damage +48% when Necromancy is active|Expand}}
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| || of Life Theft Dark Waves || <b>Tier 12Level 100</b> - Life Steal has a 50Wave of Darkness Damage +56% chance to reap an additional 34 health || ChestUncommon || Head, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness Damage +5%*Life Steal has a 50; Level 10:Wave of Darkness Damage +7% chance to reap an additional 3 health*; Tier 2Level 15:Wave of Darkness Damage +9%*Life Steal has a 50; Level 20:Wave of Darkness Damage +11% chance to reap an additional 5 health*; Tier 3Level 25:Wave of Darkness Damage +13%*Life Steal has a 50; Level 30:Wave of Darkness Damage +15% chance to reap an additional 7 health*; Tier 4Level 35:Wave of Darkness Damage +17%*Life Steal has a 50; Level 40:Wave of Darkness Damage +20% chance to reap an additional 10 health*; Tier 5Level 45:Wave of Darkness Damage +23%*Life Steal has a ; Level 50:Wave of Darkness Damage +26% chance to reap an additional 13 health*; Tier 6Level 55:Wave of Darkness Damage +29%*Life Steal has a 50; Level 60:Wave of Darkness Damage +32% chance to reap an additional 16 health*; Tier 7Level 65:Wave of Darkness Damage +35%*Life Steal has a 50; Level 70:Wave of Darkness Damage +38% chance to reap an additional 19 health*; Tier 8Level 75:Wave of Darkness Damage +41%*Life Steal has a 50; Level 80:Wave of Darkness Damage +44% chance to reap an additional 22 health*; Tier 9Level 85*Life Steal has a 50:Wave of Darkness Damage +47% chance to reap an additional 25 health*; Tier 10Level 90*Life Steal has a :Wave of Darkness Damage +50% chance to reap an additional 28 health*; Tier 11Level 95*Life Steal has a 50:Wave of Darkness Damage +53% chance to reap an additional 31 health*; Tier 12Level 100*Life Steal has a 50:Wave of Darkness Damage +56% chance to reap an additional 34 health|Expand}}
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| || of Hasty Fears Psychic Darkness || <b>Tier 12Level 100</b> - Deathgaze Wave of Darkness deals +120 300 Psychic damage and increases your sprint speed +4 for 15 over 12 seconds || Uncommon || Head , OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness deals 24 Psychic damage over 12 seconds*Deathgaze ; Level 10:Wave of Darkness deals +10 36 Psychic damage and increases your sprint speed +1 for over 12 seconds*; Level 15 :Wave of Darkness deals 48 Psychic damage over 12 seconds*; Tier 2Level 20:Wave of Darkness deals 60 Psychic damage over 12 seconds*Deathgaze ; Level 25:Wave of Darkness deals +20 72 Psychic damage and increases your sprint speed +1 for 15 over 12 seconds*; Tier 3Level 30:Wave of Darkness deals 84 Psychic damage over 12 seconds*Deathgaze ; Level 35:Wave of Darkness deals +30 96 Psychic damage and increases your sprint speed +1 for 15 over 12 seconds*; Tier 4Level 40:Wave of Darkness deals 108 Psychic damage over 12 seconds*Deathgaze ; Level 45:Wave of Darkness deals +40 120 Psychic damage and increases your sprint speed +2 for 15 over 12 seconds*; Tier 5Level 50:Wave of Darkness deals 132 Psychic damage over 12 seconds*Deathgaze ; Level 55:Wave of Darkness deals +50 144 Psychic damage and increases your sprint speed +2 for 15 over 12 seconds*; Tier 6Level 60:Wave of Darkness deals 156 Psychic damage over 12 seconds*Deathgaze ; Level 65:Wave of Darkness deals +60 174 Psychic damage and increases your sprint speed +2 for 15 over 12 seconds*; Tier 7Level 70*Deathgaze :Wave of Darkness deals +70 192 Psychic damage and increases your sprint speed +3 for 15 over 12 seconds*; Tier 8Level 75*Deathgaze :Wave of Darkness deals +80 210 Psychic damage and increases your sprint speed +3 for 15 over 12 seconds*; Tier 9Level 80*Deathgaze :Wave of Darkness deals +90 228 Psychic damage and increases your sprint speed +3 for 15 over 12 seconds*; Tier 10Level 85*Deathgaze :Wave of Darkness deals +100 246 Psychic damage and increases your sprint speed +4 for 15 over 12 seconds*; Tier 11Level 90*Deathgaze :Wave of Darkness deals +110 264 Psychic damage and increases your sprint speed +4 for 15 over 12 seconds*; Tier Level 95:Wave of Darkness deals 282 Psychic damage over 12seconds*Deathgaze ; Level 100:Wave of Darkness deals +120 300 Psychic damage and increases your sprint speed +4 for 15 over 12 seconds|Expand}}
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| || of Crushproof Skeletons Dark Waves || <b>Tier 6Level 100</b> - All Summoned Skeletons take 12 less Wave of Darkness deals +103 damage from Crushing attacks and reuse timer is -1 second || FeetUncommon || Chest, Ring Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Wave of Darkness deals +8 damage and reuse timer is -1 second*; Level 10:Wave of Darkness deals +13 damage and reuse timer is -1 second*; Level 15:Wave of Darkness deals +18 damage and reuse timer is -1 second*; Level 20:Wave of Darkness deals +23 damage and reuse timer is -1 second*; Level 25:Wave of Darkness deals +28 damage and reuse timer is -1 second*; Level 30:Wave of Darkness deals +33 damage and reuse timer is -1 second*; Level 35:Wave of Darkness deals +38 damage and reuse timer is -1 second*; Level 40:Wave of Darkness deals +43 damage and reuse timer is -1 second*; Tier Level 45:Wave of Darkness deals +48 damage and reuse timer is -1second*All Summoned Skeletons take 2 less ; Level 50:Wave of Darkness deals +53 damage from Crushing attacksand reuse timer is -1 second*; Tier 2Level 55:Wave of Darkness deals +58 damage and reuse timer is -1 second*All Summoned Skeletons take 4 less ; Level 60:Wave of Darkness deals +63 damage from Crushing attacksand reuse timer is -1 second*; Tier 3Level 65:Wave of Darkness deals +68 damage and reuse timer is -1 second*All Summoned Skeletons take 6 less ; Level 70:Wave of Darkness deals +73 damage from Crushing attacksand reuse timer is -1 second*; Tier 4Level 75:Wave of Darkness deals +78 damage and reuse timer is -1 second*All Summoned Skeletons take 8 less ; Level 80:Wave of Darkness deals +83 damage from Crushing attacksand reuse timer is -1 second*; Tier 5Level 85:Wave of Darkness deals +88 damage and reuse timer is -1 second*All Summoned Skeletons take 10 less ; Level 90:Wave of Darkness deals +93 damage from Crushing attacksand reuse timer is -1 second*; Tier 6Level 95:Wave of Darkness deals +98 damage and reuse timer is -1 second*All Summoned Skeletons take 12 less ; Level 100:Wave of Darkness deals +103 damage from Crushing attacksand reuse timer is -1 second|Expand}}
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| Liferipper's Fearmongering || of Liferipping Dark Waves || <b>Tier 12Level 100</b> - Combo: Life CrushWave of Darkness deals +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health. 200 damage to sentient creatures || Uncommon || ChestHands, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness deals +10 damage to sentient creatures*Combo; Level 10: Life CrushWave of Darkness deals +Any Necromancy20 damage to sentient creatures*; Level 15:Wave of Darkness deals +Any Necromancy30 damage to sentient creatures*; Level 20:Wave of Darkness deals +Life Crush40 damage to sentient creatures*; Level 25: final step heals you for 3 health.Wave of Darkness deals +50 damage to sentient creatures*; Tier 2Level 30:Wave of Darkness deals +60 damage to sentient creatures*Combo; Level 35: Life CrushWave of Darkness deals +Any Necromancy70 damage to sentient creatures*; Level 40:Wave of Darkness deals +Any Necromancy80 damage to sentient creatures*; Level 45:Wave of Darkness deals +Life Crush90 damage to sentient creatures*; Level 50: final step heals you for 6 health.Wave of Darkness deals +100 damage to sentient creatures*; Tier 3Level 55*Combo: Life Crush+Any Necromancy+Any NecromancyWave of Darkness deals +Life Crush: final step heals you for 9 health.110 damage to sentient creatures*; Tier 4Level 60*Combo: Life Crush+Any Necromancy+Any NecromancyWave of Darkness deals +Life Crush: final step heals you for 12 health.120 damage to sentient creatures*; Tier 5Level 65*Combo: Life Crush+Any Necromancy+Any NecromancyWave of Darkness deals +Life Crush: final step heals you for 15 health.130 damage to sentient creatures*; Tier 6Level 70*Combo: Life CrushWave of Darkness deals +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 18 health.140 damage to sentient creatures*; Tier 7Level 75*Combo: Life CrushWave of Darkness deals +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 21 health.150 damage to sentient creatures*; Tier 8Level 80*Combo: Life Crush+Any Necromancy+Any NecromancyWave of Darkness deals +Life Crush: final step heals you for 24 health.160 damage to sentient creatures*; Tier 9Level 85*Combo: Life CrushWave of Darkness deals +Any Necromancy+Any Necromancy+Life Crush: final step heals you for 27 health.170 damage to sentient creatures*; Tier 10Level 90*Combo: Life Crush+Any Necromancy+Any NecromancyWave of Darkness deals +Life Crush: final step heals you for 30 health.180 damage to sentient creatures*; Tier 11Level 95*Combo: Life Crush+Any Necromancy+Any NecromancyWave of Darkness deals +Life Crush: final step heals you for 33 health.190 damage to sentient creatures*; Tier 12Level 100*Combo: Life Crush+Any NecromancyWave of Darkness deals +Any Necromancy+Life Crush: final step heals you for 36 health.200 damage to sentient creatures|Expand}}
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| || of Stone Bone Warriors || <b>Tier 12Level 100</b> - Create Shambling Corpse also heals yourself for 120 Summoned Skeletons have +62 health || Uncommon || OffHand, Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +8 health*Create Shambling Corpse also heals yourself for ; Level 10:Summoned Skeletons have +10 health*; Tier 2Level 15:Summoned Skeletons have +12 health*Create Shambling Corpse also heals yourself for ; Level 20 :Summoned Skeletons have +14 health*; Tier 3Level 25:Summoned Skeletons have +17 health*Create Shambling Corpse also heals yourself for ; Level 30 :Summoned Skeletons have +20 health*; Tier 4Level 35:Summoned Skeletons have +23 health*Create Shambling Corpse also heals yourself for ; Level 40 :Summoned Skeletons have +26 health*; Tier 5Level 45:Summoned Skeletons have +29 health*Create Shambling Corpse also heals yourself for ; Level 50 :Summoned Skeletons have +32 health*; Tier 6Level 55:Summoned Skeletons have +35 health*Create Shambling Corpse also heals yourself for ; Level 60 :Summoned Skeletons have +38 health*; Tier 7Level 65:Summoned Skeletons have +41 health*Create Shambling Corpse also heals yourself for ; Level 70 :Summoned Skeletons have +44 health*; Tier 8Level 75:Summoned Skeletons have +47 health*Create Shambling Corpse also heals yourself for ; Level 80 :Summoned Skeletons have +50 health*; Tier 9Level 85*Create Shambling Corpse also heals yourself for 90 :Summoned Skeletons have +53 health*; Tier 10Level 90*Create Shambling Corpse also heals yourself for 100 :Summoned Skeletons have +56 health*; Tier 11Level 95*Create Shambling Corpse also heals yourself for 110 :Summoned Skeletons have +59 health*; Tier 12Level 100*Create Shambling Corpse also heals yourself for 120 :Summoned Skeletons have +62 health|Expand}}
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| || of Crippling Dark Waves Plated Bone Warriors || <b>Tier 12Level 100</b> - Wave of Darkness has a 50% chance to deal Summoned Skeletons have +96 damage and reduce all targets' movement by 90% for 5 seconds 92 armor || Uncommon || HeadOffHand, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Wave of Darkness has a 50% chance to deal :Summoned Skeletons have +8 damage and reduce all targets' movement by 90% for 5 seconds16 armor*; Tier 2Level 10*Wave of Darkness has a 50% chance to deal :Summoned Skeletons have +16 damage and reduce all targets' movement by 90% for 5 seconds20 armor*; Tier 3Level 15*Wave of Darkness has a 50% chance to deal :Summoned Skeletons have +24 damage and reduce all targets' movement by 90% for 5 secondsarmor*; Tier 4Level 20:Summoned Skeletons have +28 armor*Wave of Darkness has a 50% chance to deal ; Level 25:Summoned Skeletons have +32 damage and reduce all targets' movement by 90% for 5 secondsarmor*; Tier 5Level 30:Summoned Skeletons have +36 armor*Wave of Darkness has a 50% chance to deal ; Level 35:Summoned Skeletons have +40 damage and reduce all targets' movement by 90% for 5 secondsarmor*; Tier 6Level 40:Summoned Skeletons have +44 armor*Wave of Darkness has a 50% chance to deal ; Level 45:Summoned Skeletons have +48 damage and reduce all targets' movement by 90% for 5 secondsarmor*; Tier 7Level 50:Summoned Skeletons have +52 armor*Wave of Darkness has a 50% chance to deal ; Level 55:Summoned Skeletons have +56 damage and reduce all targets' movement by 90% for 5 secondsarmor*; Tier 8Level 60:Summoned Skeletons have +60 armor*Wave of Darkness has a 50% chance to deal ; Level 65:Summoned Skeletons have +64 damage and reduce all targets' movement by 90% for 5 secondsarmor*; Tier 9Level 70:Summoned Skeletons have +68 armor*Wave of Darkness has a 50% chance to deal ; Level 75:Summoned Skeletons have +72 damage and reduce all targets' movement by 90% for 5 secondsarmor*; Tier 10Level 80:Summoned Skeletons have +76 armor*Wave of Darkness has a 50% chance to deal ; Level 85:Summoned Skeletons have +80 damage and reduce all targets' movement by armor*; Level 90% for 5 seconds:Summoned Skeletons have +84 armor*; Tier 11Level 95*Wave of Darkness has a 50% chance to deal :Summoned Skeletons have +88 damage and reduce all targets' movement by 90% for 5 secondsarmor*; Tier 12Level 100*Wave of Darkness has a 50% chance to deal :Summoned Skeletons have +96 damage and reduce all targets' movement by 90% for 5 seconds92 armor|Expand}}
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| || of Nimble Bone Troops Violent Skeletons || <b>Tier 6Level 100</b> - All Summoned Skeletons have a 35% chance to dodge any projectile Skeletal Archers and Mages deal +36 direct damage || Uncommon || OffHand Hands, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Summoned Skeletal Archers and Mages deal +2 direct damage*; Level 10:Summoned Skeletal Archers and Mages deal +3 direct damage*; Level 15:Summoned Skeletal Archers and Mages deal +5 direct damage*; Level 20:Summoned Skeletal Archers and Mages deal +7 direct damage*; Level 25:Summoned Skeletal Archers and Mages deal +9 direct damage*; Tier 1Level 30:Summoned Skeletal Archers and Mages deal +11 direct damage*All ; Level 35:Summoned Skeletons have a 10% chance to dodge any projectileSkeletal Archers and Mages deal +13 direct damage*; Tier 2Level 40:Summoned Skeletal Archers and Mages deal +14 direct damage*All ; Level 45:Summoned Skeletons have a Skeletal Archers and Mages deal +15% chance to dodge any projectiledirect damage*; Level 50:Summoned Skeletal Archers and Mages deal +17 direct damage*; Tier 3Level 55:Summoned Skeletal Archers and Mages deal +19 direct damage*All ; Level 60:Summoned Skeletons have a Skeletal Archers and Mages deal +20% chance to dodge any projectiledirect damage*; Tier 4Level 65:Summoned Skeletal Archers and Mages deal +22 direct damage*All ; Level 70:Summoned Skeletons have a 25% chance to dodge any projectileSkeletal Archers and Mages deal +24 direct damage*; Level 75:Summoned Skeletal Archers and Mages deal +26 direct damage*; Tier 5Level 80:Summoned Skeletal Archers and Mages deal +28 direct damage*All ; Level 85:Summoned Skeletons have a Skeletal Archers and Mages deal +30% chance to dodge any projectiledirect damage*; Level 90:Summoned Skeletal Archers and Mages deal +32 direct damage*; Tier 6Level 95:Summoned Skeletal Archers and Mages deal +34 direct damage*All ; Level 100:Summoned Skeletons have a 35% chance to dodge any projectileSkeletal Archers and Mages deal +36 direct damage|Expand}}
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| || of Fast Zombies Dense Sentries || <b>Tier 6Level 100</b> - Raised Zombies move Summoned Skeletal Swordsmen have +12 faster 140 armor || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Summoned Skeletal Swordsmen have +10 armor*; Level 10:Summoned Skeletal Swordsmen have +16 armor*; Level 15:Summoned Skeletal Swordsmen have +22 armor*; Tier 1Level 20:Summoned Skeletal Swordsmen have +28 armor*Raised Zombies move ; Level 25:Summoned Skeletal Swordsmen have +2 faster34 armor*; Tier 2Level 30:Summoned Skeletal Swordsmen have +40 armor*Raised Zombies move ; Level 35:Summoned Skeletal Swordsmen have +4 faster46 armor*; Tier 3Level 40:Summoned Skeletal Swordsmen have +52 armor*Raised Zombies move ; Level 45:Summoned Skeletal Swordsmen have +6 faster58 armor*; Tier 4Level 50:Summoned Skeletal Swordsmen have +64 armor*Raised Zombies move ; Level 55:Summoned Skeletal Swordsmen have +8 faster70 armor*; Tier 5Level 60:Summoned Skeletal Swordsmen have +76 armor*; Level 65:Summoned Skeletal Swordsmen have +84 armor*; Level 70:Summoned Skeletal Swordsmen have +92 armor*; Level 75:Summoned Skeletal Swordsmen have +100 armor*; Level 80:Summoned Skeletal Swordsmen have +108 armor*; Level 85:Summoned Skeletal Swordsmen have +116 armor*Raised Zombies move ; Level 90:Summoned Skeletal Swordsmen have +10 faster124 armor*; Tier 6Level 95:Summoned Skeletal Swordsmen have +132 armor*Raised Zombies move ; Level 100:Summoned Skeletal Swordsmen have +12 faster140 armor|Expand}}
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| || of Toughened Bone Warriors Zombie Pain Accumulation || <b>Tier 6Level 100</b> - All Summoned Skeletons take 6 less direct Using Raise Zombie on an existing zombie increases its damage from each attack +60 for 5 minutes (this effect stacks with itself) || Uncommon || HandsHead, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)*All Summoned Skeletons take 1 less direct ; Level 10:Using Raise Zombie on an existing zombie increases its damage from each attack+7 for 5 minutes (this effect stacks with itself)*; Tier 2Level 15:Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself)*All Summoned Skeletons take 2 less direct ; Level 20:Using Raise Zombie on an existing zombie increases its damage from each attack+12 for 5 minutes (this effect stacks with itself)*; Tier 3Level 25:Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself)*All Summoned Skeletons take 3 less direct ; Level 30:Using Raise Zombie on an existing zombie increases its damage from each attack+18 for 5 minutes (this effect stacks with itself)*; Tier 4Level 35:Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself)*All Summoned Skeletons take 4 less direct ; Level 40:Using Raise Zombie on an existing zombie increases its damage from each attack+24 for 5 minutes (this effect stacks with itself)*; Tier Level 45:Using Raise Zombie on an existing zombie increases its damage +27 for 5minutes (this effect stacks with itself)*All Summoned Skeletons take ; Level 50:Using Raise Zombie on an existing zombie increases its damage +30 for 5 less direct minutes (this effect stacks with itself)*; Level 55:Using Raise Zombie on an existing zombie increases its damage from each attack+33 for 5 minutes (this effect stacks with itself)*; Tier 6Level 60:Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself)*All Summoned Skeletons take 6 less direct ; Level 65:Using Raise Zombie on an existing zombie increases its damage from each attack+39 for 5 minutes (this effect stacks with itself)*; Level 70:Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)*; Level 75:Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes (this effect stacks with itself)*; Level 80:Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)*; Level 85:Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes (this effect stacks with itself)*; Level 90:Using Raise Zombie on an existing zombie increases its damage +54 for 5 minutes (this effect stacks with itself)*; Level 95:Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes (this effect stacks with itself)*; Level 100:Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes (this effect stacks with itself)|Expand}}
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| || of Provocation || <b>Tier 12Level 100</b> - Death's Hold deals Provoke Undead causes your minions to deal +50 29% damage for 10 seconds, but also take 175 damage while lowering Rage by 250 over 10 seconds || HeadUncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds*Death's Hold deals ; Level 10:Provoke Undead causes your minions to deal +3 9% damage for 10 seconds, but also take 40 damage while lowering Rage by 30over 10 seconds*; Tier 2Level 15:Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 50 damage over 10 seconds*Death's Hold deals ; Level 20:Provoke Undead causes your minions to deal +6 11% damage for 10 seconds, but also take 55 damage while lowering Rage by 50over 10 seconds*; Tier 3Level 25:Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 60 damage over 10 seconds*Death's Hold deals ; Level 30:Provoke Undead causes your minions to deal +9 13% damage while lowering Rage by for 10 seconds, but also take 70damage over 10 seconds*; Tier 4Level 35:Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 75 damage over 10 seconds*Death's Hold deals ; Level 40:Provoke Undead causes your minions to deal +12 15% damage for 10 seconds, but also take 80 damage while lowering Rage by 90over 10 seconds*; Tier 5Level 45*Death's Hold deals :Provoke Undead causes your minions to deal +16 % damage while lowering Rage by 110for 10 seconds, but also take 85 damage over 10 seconds*; Tier 6Level 50:Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds*Death's Hold deals ; Level 55:Provoke Undead causes your minions to deal +20 18% damage for 10 seconds, but also take 95 damage while lowering Rage by 130over 10 seconds*; Tier 7Level 60:Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds*Death's Hold deals ; Level 65:Provoke Undead causes your minions to deal +24 21% damage for 10 seconds, but also take 110 damage while lowering Rage by 150over 10 seconds*; Tier 8Level 70:Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds*Death's Hold deals ; Level 75:Provoke Undead causes your minions to deal +28 24% damage for 10 seconds, but also take 125 damage while lowering Rage by 170over 10 seconds*; Tier 9Level 80*Death's Hold deals :Provoke Undead causes your minions to deal +34 25% damage for 10 seconds, but also take 135 damage while lowering Rage by 190over 10 seconds*; Tier Level 85:Provoke Undead causes your minions to deal +26% damage for 10seconds, but also take 145 damage over 10 seconds*Death's Hold deals ; Level 90:Provoke Undead causes your minions to deal +40 27% damage for 10 seconds, but also take 155 damage while lowering Rage by 210over 10 seconds*; Tier 11Level 95*Death's Hold deals :Provoke Undead causes your minions to deal +45 28% damage for 10 seconds, but also take 165 damage while lowering Rage by 230over 10 seconds*; Tier 12Level 100*Death's Hold deals :Provoke Undead causes your minions to deal +50 29% damage for 10 seconds, but also take 175 damage while lowering Rage by 250over 10 seconds|Expand}}
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| || of Inciting Zombies Provocation || <b>Tier 12Level 100</b> - Raised Zombies taunt as if they did 320% more Provoke Undead causes your minions to deal +43 damage for 10 seconds || Uncommon || OffHand, Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead causes your minions to deal +5 damage for 10 seconds*Raised Zombies taunt as if they did 100% more ; Level 10:Provoke Undead causes your minions to deal +7 damagefor 10 seconds*; Tier 2Level 15:Provoke Undead causes your minions to deal +9 damage for 10 seconds*Raised Zombies taunt as if they did 120% more ; Level 20:Provoke Undead causes your minions to deal +11 damagefor 10 seconds*; Tier 3Level 25:Provoke Undead causes your minions to deal +13 damage for 10 seconds*Raised Zombies taunt as if they did 140% more ; Level 30:Provoke Undead causes your minions to deal +15 damagefor 10 seconds*; Tier 4Level 35:Provoke Undead causes your minions to deal +17 damage for 10 seconds*Raised Zombies taunt as if they did 160% more ; Level 40:Provoke Undead causes your minions to deal +19 damagefor 10 seconds*; Tier 5Level 45:Provoke Undead causes your minions to deal +21 damage for 10 seconds*Raised Zombies taunt as if they did 180% more ; Level 50:Provoke Undead causes your minions to deal +23 damagefor 10 seconds*; Tier 6Level 55:Provoke Undead causes your minions to deal +25 damage for 10 seconds*Raised Zombies taunt as if they did 200% more ; Level 60:Provoke Undead causes your minions to deal +27 damagefor 10 seconds*; Tier 7Level 65:Provoke Undead causes your minions to deal +29 damage for 10 seconds*Raised Zombies taunt as if they did 220% more ; Level 70:Provoke Undead causes your minions to deal +31 damagefor 10 seconds*; Tier 8Level 75*Raised Zombies taunt as if they did 240% more :Provoke Undead causes your minions to deal +33 damagefor 10 seconds*; Tier 9Level 80*Raised Zombies taunt as if they did 260% more :Provoke Undead causes your minions to deal +35 damagefor 10 seconds*; Tier Level 85:Provoke Undead causes your minions to deal +37 damage for 10seconds*Raised Zombies taunt as if they did 280% more ; Level 90:Provoke Undead causes your minions to deal +39 damagefor 10 seconds*; Tier 11Level 95*Raised Zombies taunt as if they did 300% more :Provoke Undead causes your minions to deal +41 damagefor 10 seconds*; Tier 12Level 100*Raised Zombies taunt as if they did 320% more :Provoke Undead causes your minions to deal +43 damagefor 10 seconds|Expand}}
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| || of Ragesparks Laughing Bone Warriors || <b>Tier 6Level 100</b> - Spark of Death removes up to 155 Rage from the target and turns 20Summoned Skeletal Swordsmen taunt as if they did 1050% of it into Trauma more damage || ChestUncommon || Hands, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Summoned Skeletal Swordsmen taunt as if they did 100% more damage*; Tier 1Level 10:Summoned Skeletal Swordsmen taunt as if they did 150% more damage*Spark of Death removes up to ; Level 15:Summoned Skeletal Swordsmen taunt as if they did 200% more damage*; Level 20:Summoned Skeletal Swordsmen taunt as if they did 250% more damage*; Level 25:Summoned Skeletal Swordsmen taunt as if they did 300% more damage*; Level 30 Rage from the target and turns 20:Summoned Skeletal Swordsmen taunt as if they did 350% more damage*; Level 35:Summoned Skeletal Swordsmen taunt as if they did 400% more damage*; Level 40:Summoned Skeletal Swordsmen taunt as if they did 450% more damage*; Level 45:Summoned Skeletal Swordsmen taunt as if they did 500% of it into Trauma more damage*; Tier 2Level 50:Summoned Skeletal Swordsmen taunt as if they did 550% more damage*Spark of Death removes up to ; Level 55 Rage from the target and turns 20:Summoned Skeletal Swordsmen taunt as if they did 600% of it into Trauma more damage*; Tier 3Level 60:Summoned Skeletal Swordsmen taunt as if they did 650% more damage*Spark of Death removes up to 80 Rage from the target and turns 20; Level 65:Summoned Skeletal Swordsmen taunt as if they did 700% of it into Trauma more damage*; Tier 4Level 70:Summoned Skeletal Swordsmen taunt as if they did 750% more damage*Spark of Death removes up to 105 Rage from the target and turns 20; Level 75:Summoned Skeletal Swordsmen taunt as if they did 800% more damage*; Level 80:Summoned Skeletal Swordsmen taunt as if they did 850% of it into Trauma more damage*; Tier 5Level 85:Summoned Skeletal Swordsmen taunt as if they did 900% more damage*Spark of Death removes up to 130 Rage from the target and turns 20; Level 90:Summoned Skeletal Swordsmen taunt as if they did 950% of it into Trauma more damage*; Tier 6Level 95:Summoned Skeletal Swordsmen taunt as if they did 1000% more damage*Spark of Death removes up to 155 Rage from the target and turns 20; Level 100:Summoned Skeletal Swordsmen taunt as if they did 1050% of it into Trauma more damage|Expand}}
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| Fearmongering || of Dark Waves Death Gazes || <b>Tier 12Level 100</b> - Wave of Darkness Deathgaze deals +216 132 damage to sentient creatures and reuse timer is -3 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Deathgaze deals +10 damage and reuse timer is -1second*Wave of Darkness ; Level 10:Deathgaze deals +18 16 damage to sentient creaturesand reuse timer is -1 second*; Tier 2Level 15:Deathgaze deals +22 damage and reuse timer is -1 second*Wave of Darkness ; Level 20:Deathgaze deals +36 28 damage to sentient creaturesand reuse timer is -1 second*; Tier 3Level 25:Deathgaze deals +34 damage and reuse timer is -1 second*Wave of Darkness ; Level 30:Deathgaze deals +54 40 damage to sentient creaturesand reuse timer is -1 second*; Tier 4Level 35:Deathgaze deals +46 damage and reuse timer is -2 second*Wave of Darkness ; Level 40:Deathgaze deals +72 52 damage to sentient creaturesand reuse timer is -2 seconds*; Tier 5Level 45:Deathgaze deals +58 damage and reuse timer is -2 seconds*Wave of Darkness ; Level 50:Deathgaze deals +90 64 damage to sentient creaturesand reuse timer is -2 seconds*; Tier 6Level 55:Deathgaze deals +70 damage and reuse timer is -2 seconds*Wave of Darkness ; Level 60:Deathgaze deals +108 76 damage to sentient creaturesand reuse timer is -2 seconds*; Tier 7Level 65:Deathgaze deals +83 damage and reuse timer is -3 seconds*Wave of Darkness ; Level 70:Deathgaze deals +126 90 damage to sentient creaturesand reuse timer is -3 seconds*; Tier 8Level 75:Deathgaze deals +97 damage and reuse timer is -3 seconds*Wave of Darkness ; Level 80:Deathgaze deals +144 104 damage to sentient creaturesand reuse timer is -3 seconds*; Tier 9Level 85*Wave of Darkness :Deathgaze deals +162 111 damage to sentient creaturesand reuse timer is -3 seconds*; Tier 10Level 90*Wave of Darkness :Deathgaze deals +180 118 damage to sentient creaturesand reuse timer is -3 seconds*; Tier 11Level 95*Wave of Darkness :Deathgaze deals +198 125 damage to sentient creaturesand reuse timer is -3 seconds*; Tier 12Level 100*Wave of Darkness :Deathgaze deals +216 132 damage to sentient creaturesand reuse timer is -3 seconds|Expand}}
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| || || <b>Tier 12Level 100</b> - Life Steal deals 75 armor damage Indirect Fire Damage +30% when Necromancy is active || Rare || Hands, Head Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Life Steal deals 9 armor damage:Indirect Fire Damage +5% when Necromancy is active*; Tier 2Level 10:Indirect Fire Damage +6% when Necromancy is active*Life Steal deals ; Level 15 armor damage:Indirect Fire Damage +7% when Necromancy is active*; Tier 3Level 20:Indirect Fire Damage +8% when Necromancy is active*Life Steal deals 21 armor damage; Level 25:Indirect Fire Damage +9% when Necromancy is active*; Tier 4Level 30:Indirect Fire Damage +10% when Necromancy is active*Life Steal deals 27 armor damage; Level 35:Indirect Fire Damage +11% when Necromancy is active*; Tier 5Level 40:Indirect Fire Damage +12% when Necromancy is active*Life Steal deals 33 armor damage; Level 45:Indirect Fire Damage +13% when Necromancy is active*; Tier 6Level 50:Indirect Fire Damage +14% when Necromancy is active*Life Steal deals 39 armor damage; Level 55:Indirect Fire Damage +15% when Necromancy is active*; Tier 7Level 60:Indirect Fire Damage +16% when Necromancy is active*Life Steal deals 45 armor damage; Level 65:Indirect Fire Damage +17% when Necromancy is active*; Tier 8Level 70:Indirect Fire Damage +18% when Necromancy is active*Life Steal deals 51 armor damage; Level 75:Indirect Fire Damage +20% when Necromancy is active*; Tier 9Level 80:Indirect Fire Damage +22% when Necromancy is active*Life Steal deals 57 armor damage; Level 85:Indirect Fire Damage +24% when Necromancy is active*; Tier 10Level 90*Life Steal deals 63 armor damage:Indirect Fire Damage +26% when Necromancy is active*; Tier 11Level 95*Life Steal deals 69 armor damage:Indirect Fire Damage +28% when Necromancy is active*; Tier 12Level 100*Life Steal deals 75 armor damage:Indirect Fire Damage +30% when Necromancy is active|Expand}}
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| || of Nimble Bone Troops || <b>Tier 6Level 100</b> - All Summoned Skeletons have a 35% chance to dodge any burst attack Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds (and heals +195) || Uncommon || Chest , Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)*All Summoned Skeletons have a ; Level 10% chance to dodge any burst attack:Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds (and heals +15)*; Level 15:Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds (and heals +25)*; Level 20:Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35)*; Level 25:Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds (and heals +45)*; Level 30:Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds (and heals +55)*; Level 35:Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65)*; Level 40:Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds (and heals +75)*; Level 45:Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85)*; Level 50:Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds (and heals +95)*; Tier 2Level 55:Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105)*All Summoned Skeletons have a 15% chance to dodge any burst attack; Level 60:Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115)*; Tier 3Level 65:Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125)*All Summoned Skeletons have a 20% chance to dodge any burst attack; Level 70:Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)*; Tier 4Level 75:Using Raise Zombie on an existing zombie raises its Max Health +145 for 60 seconds (and heals +145)*All Summoned Skeletons have a 25% chance to dodge any burst attack; Level 80:Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)*; Tier 5Level 85:Using Raise Zombie on an existing zombie raises its Max Health +165 for 60 seconds (and heals +165)*All Summoned Skeletons have a 30% chance to dodge any burst attack; Level 90:Using Raise Zombie on an existing zombie raises its Max Health +175 for 60 seconds (and heals +175)*; Tier 6Level 95:Using Raise Zombie on an existing zombie raises its Max Health +185 for 60 seconds (and heals +185)*All Summoned Skeletons have a 35% chance to dodge any burst attack; Level 100:Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds (and heals +195)|Expand}}
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| || of Angry Bone Warriors || <b>Tier 12Level 100</b> - Rebuild Undead restores 20 power Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to you use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Necklace Head || {{Spoiler|*; Tier 1*Rebuild Undead restores 3 power Click Expand to youreveal|*; Tier 2Level 10*Rebuild Undead restores 5 power :Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to youuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 20*Rebuild Undead restores 7 power :Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to youuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 30*Rebuild Undead restores 9 power :Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to youuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 40*Rebuild Undead restores 10 power :Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to youuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 50*Rebuild Undead restores 11 power :Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to youuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 60*Rebuild Undead restores 12 power :Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to youuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 8Level 70*Rebuild Undead restores 13 power :Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to youuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 9Level 80*Rebuild Undead restores 15 power :Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to youuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 10Level 90*Rebuild Undead restores 16 power :Summoned Skeletal Swordsmen have -50% Max Rage, allowing them to youuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 11Level 100*Rebuild Undead restores 18 power :Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to you*; Tier 12use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*Rebuild Undead restores 20 power to you|Expand}}
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| || of Unflapping Skeletons Self-Provocation || <b>Tier 6Level 100</b> - Summoned Skeletal Swordsmen have a 60Provoke Undead restores 64 Health to you and causes your attacks to taunt +20% chance to ignore any Knockback or Stun effect for 10 seconds || Uncommon || Feet Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds*Summoned Skeletal Swordsmen have a 8; Level 10:Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% chance for 10 seconds*; Level 15:Provoke Undead restores 13 Health to ignore any Knockback or Stun effectyou and causes your attacks to taunt +20% for 10 seconds*; Tier 2Level 20:Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds*Summoned Skeletal Swordsmen have a 16; Level 25:Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds*; Level 30:Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds*; Level 35:Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% chance for 10 seconds*; Level 40:Provoke Undead restores 28 Health to you and causes your attacks to ignore any Knockback or Stun effecttaunt +20% for 10 seconds*; Tier 3Level 45:Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds*Summoned Skeletal Swordsmen have a 24; Level 50:Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% chance for 10 seconds*; Level 55:Provoke Undead restores 37 Health to you and causes your attacks to ignore any Knockback or Stun effecttaunt +20% for 10 seconds*; Tier 4Level 60:Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds*Summoned Skeletal Swordsmen have a 32; Level 65:Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% chance for 10 seconds*; Level 70:Provoke Undead restores 46 Health to you and causes your attacks to ignore any Knockback or Stun effecttaunt +20% for 10 seconds*; Tier 5Level 75:Provoke Undead restores 49 Health to you and causes your attacks to taunt +20% for 10 seconds*Summoned Skeletal Swordsmen have a 45; Level 80:Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% chance for 10 seconds*; Level 85:Provoke Undead restores 55 Health to you and causes your attacks to ignore any Knockback or Stun effecttaunt +20% for 10 seconds*; Tier 6Level 90:Provoke Undead restores 58 Health to you and causes your attacks to taunt +20% for 10 seconds*Summoned Skeletal Swordsmen have a 60; Level 95:Provoke Undead restores 61 Health to you and causes your attacks to taunt +20% chance for 10 seconds*; Level 100:Provoke Undead restores 64 Health to ignore any Knockback or Stun effectyou and causes your attacks to taunt +20% for 10 seconds|Expand}}
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| || of Provocation || <b>Tier 12Level 100</b> - Summoned Skeletal Swordsmen and Mages regenerate Provoke Undead deals 69 damage to your minions, who then deal +18 health every update, both in and out of combat 62 damage for 10 seconds || Uncommon || HandsFeet, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds*Summoned Skeletal Swordsmen and Mages regenerate ; Level 10:Provoke Undead deals 15 damage to your minions, who then deal +1 health every update8 damage for 10 seconds*; Level 15:Provoke Undead deals 18 damage to your minions, both in and out of combatwho then deal +11 damage for 10 seconds*; Tier 2Level 20:Provoke Undead deals 21 damage to your minions, who then deal +14 damage for 10 seconds*Summoned Skeletal Swordsmen and Mages regenerate ; Level 25:Provoke Undead deals 24 damage to your minions, who then deal +3 health every update17 damage for 10 seconds*; Level 30:Provoke Undead deals 27 damage to your minions, both in and out of combatwho then deal +20 damage for 10 seconds*; Tier 3Level 35:Provoke Undead deals 30 damage to your minions, who then deal +23 damage for 10 seconds*Summoned Skeletal Swordsmen and Mages regenerate ; Level 40:Provoke Undead deals 33 damage to your minions, who then deal +4 health every update26 damage for 10 seconds*; Level 45:Provoke Undead deals 36 damage to your minions, both in and out of combatwho then deal +29 damage for 10 seconds*; Tier 4Level 50:Provoke Undead deals 39 damage to your minions, who then deal +32 damage for 10 seconds*Summoned Skeletal Swordsmen and Mages regenerate ; Level 55:Provoke Undead deals 42 damage to your minions, who then deal +6 health every update, both in and out of combat35 damage for 10 seconds*; Tier 5Level 60*Summoned Skeletal Swordsmen and Mages regenerate :Provoke Undead deals 45 damage to your minions, who then deal +7 health every update, both in and out of combat38 damage for 10 seconds*; Tier 6Level 65*Summoned Skeletal Swordsmen and Mages regenerate :Provoke Undead deals 48 damage to your minions, who then deal +9 health every update, both in and out of combat41 damage for 10 seconds*; Tier 7Level 70*Summoned Skeletal Swordsmen and Mages regenerate :Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 health every update, both in and out of combatseconds*; Tier 8Level 75*Summoned Skeletal Swordsmen and Mages regenerate :Provoke Undead deals 54 damage to your minions, who then deal +12 health every update, both in and out of combat47 damage for 10 seconds*; Tier 9Level 80*Summoned Skeletal Swordsmen and Mages regenerate :Provoke Undead deals 57 damage to your minions, who then deal +13 health every update, both in and out of combat50 damage for 10 seconds*; Tier Level 85:Provoke Undead deals 60 damage to your minions, who then deal +53 damage for 10seconds*Summoned Skeletal Swordsmen and Mages regenerate ; Level 90:Provoke Undead deals 63 damage to your minions, who then deal +15 health every update, both in and out of combat56 damage for 10 seconds*; Tier 11Level 95*Summoned Skeletal Swordsmen and Mages regenerate :Provoke Undead deals 66 damage to your minions, who then deal +16 health every update, both in and out of combat59 damage for 10 seconds*; Tier 12Level 100*Summoned Skeletal Swordsmen and Mages regenerate :Provoke Undead deals 69 damage to your minions, who then deal +18 health every update, both in and out of combat62 damage for 10 seconds|Expand}}
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| Chirurgeon's || of Anti-Nature Skeletons || <b>Tier 6Level 100</b> - All Summoned Skeletons deal Heal Undead and Rebuild Undead restore +10 damage with each attack, but are instantly destroyed by ANY Nature attack 34 Health/Armor || Uncommon || Head , MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Heal Undead and Rebuild Undead restore +6 Health/Armor*; Level 10:Heal Undead and Rebuild Undead restore +7 Health/Armor*; Level 15:Heal Undead and Rebuild Undead restore +8 Health/Armor*; Level 20:Heal Undead and Rebuild Undead restore +9 Health/Armor*; Level 25:Heal Undead and Rebuild Undead restore +10 Health/Armor*; Level 30:Heal Undead and Rebuild Undead restore +11 Health/Armor*; Level 35:Heal Undead and Rebuild Undead restore +12 Health/Armor*; Level 40:Heal Undead and Rebuild Undead restore +13 Health/Armor*; Tier 1Level 45:Heal Undead and Rebuild Undead restore +14 Health/Armor*All Summoned Skeletons deal ; Level 50:Heal Undead and Rebuild Undead restore +1 damage with each attack, but are instantly destroyed by ANY Nature attack15 Health/Armor*; Tier 2Level 55:Heal Undead and Rebuild Undead restore +16 Health/Armor*All Summoned Skeletons deal ; Level 60:Heal Undead and Rebuild Undead restore +2 damage with each attack, but are instantly destroyed by ANY Nature attack18 Health/Armor*; Tier 3Level 65:Heal Undead and Rebuild Undead restore +20 Health/Armor*All Summoned Skeletons deal ; Level 70:Heal Undead and Rebuild Undead restore +4 damage with each attack, but are instantly destroyed by ANY Nature attack22 Health/Armor*; Tier 4Level 75:Heal Undead and Rebuild Undead restore +24 Health/Armor*All Summoned Skeletons deal ; Level 80:Heal Undead and Rebuild Undead restore +6 damage with each attack, but are instantly destroyed by ANY Nature attack26 Health/Armor*; Tier 5Level 85:Heal Undead and Rebuild Undead restore +28 Health/Armor*All Summoned Skeletons deal ; Level 90:Heal Undead and Rebuild Undead restore +8 damage with each attack, but are instantly destroyed by ANY Nature attack30 Health/Armor*; Tier 6Level 95:Heal Undead and Rebuild Undead restore +32 Health/Armor*All Summoned Skeletons deal ; Level 100:Heal Undead and Rebuild Undead restore +10 damage with each attack, but are instantly destroyed by ANY Nature attack34 Health/Armor|Expand}}
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| Chirurgeon's || of Tough Gazes || <b>Tier 12Level 100</b> - Deathgaze deals Heal Undead restores +60 damage 22 health/armor and restores 72 armor to you grants target undead +17 Mitigation from all attacks for 8 seconds || Rare || Ring, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Deathgaze deals :Heal Undead restores +5 damage 4 health/armor and restores 6 armor to yougrants target undead +4 Mitigation from all attacks for 8 seconds*; Tier 2Level 20*Deathgaze deals :Heal Undead restores +10 damage 6 health/armor and restores 12 armor to yougrants target undead +5 Mitigation from all attacks for 8 seconds*; Tier 3Level 30*Deathgaze deals :Heal Undead restores +15 damage 8 health/armor and restores 18 armor to yougrants target undead +6 Mitigation from all attacks for 8 seconds*; Tier 4Level 40*Deathgaze deals :Heal Undead restores +20 damage 10 health/armor and restores 24 armor to yougrants target undead +7 Mitigation from all attacks for 8 seconds*; Tier 5Level 50*Deathgaze deals :Heal Undead restores +25 damage 12 health/armor and restores 30 armor to yougrants target undead +8 Mitigation from all attacks for 8 seconds*; Tier 6Level 60*Deathgaze deals :Heal Undead restores +30 damage 14 health/armor and restores 36 armor to yougrants target undead +9 Mitigation from all attacks for 8 seconds*; Tier 7Level 70*Deathgaze deals :Heal Undead restores +35 damage 16 health/armor and restores 42 armor to yougrants target undead +11 Mitigation from all attacks for 8 seconds*; Tier 8Level 80*Deathgaze deals :Heal Undead restores +40 damage 18 health/armor and restores 48 armor to yougrants target undead +13 Mitigation from all attacks for 8 seconds*; Tier 9Level 90*Deathgaze deals :Heal Undead restores +45 damage 20 health/armor and restores 54 armor to yougrants target undead +15 Mitigation from all attacks for 8 seconds*; Tier 10Level 100*Deathgaze deals :Heal Undead restores +50 damage and restores 60 22 health/armor to you*; Tier 11*Deathgaze deals +55 damage and restores 66 armor to you*; Tier 12*Deathgaze deals grants target undead +60 damage and restores 72 armor to you17 Mitigation from all attacks for 8 seconds|Expand}}
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| Necromancer's || of Necromancy || <b>Tier 6Level 100</b> - Necromancy Base Damage Heal Undead restores +6% 28 Health/Armor and boosts your next attack +59 if it is a Darkness attack || Uncommon || OffHand, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack*; Level 10:Heal Undead restores +8 Health/Armor and boosts your next attack +7 if it is a Darkness attack*; Level 15:Heal Undead restores +9 Health/Armor and boosts your next attack +9 if it is a Darkness attack*; Level 20:Heal Undead restores +10 Health/Armor and boosts your next attack +11 if it is a Darkness attack*; Level 25:Heal Undead restores +11 Health/Armor and boosts your next attack +13 if it is a Darkness attack*; Level 30:Heal Undead restores +12 Health/Armor and boosts your next attack +15 if it is a Darkness attack*; Level 35:Heal Undead restores +13 Health/Armor and boosts your next attack +17 if it is a Darkness attack*; Level 40:Heal Undead restores +14 Health/Armor and boosts your next attack +19 if it is a Darkness attack*; Tier 1Level 45:Heal Undead restores +15 Health/Armor and boosts your next attack +21 if it is a Darkness attack*Necromancy Base Damage ; Level 50:Heal Undead restores +1%16 Health/Armor and boosts your next attack +23 if it is a Darkness attack*; Tier 2Level 55:Heal Undead restores +17 Health/Armor and boosts your next attack +25 if it is a Darkness attack*Necromancy Base Damage ; Level 60:Heal Undead restores +18 Health/Armor and boosts your next attack +2%27 if it is a Darkness attack*; Tier 3Level 65:Heal Undead restores +20 Health/Armor and boosts your next attack +31 if it is a Darkness attack*Necromancy Base Damage ; Level 70:Heal Undead restores +21 Health/Armor and boosts your next attack +3%35 if it is a Darkness attack*; Tier 4Level 75:Heal Undead restores +23 Health/Armor and boosts your next attack +39 if it is a Darkness attack*Necromancy Base Damage ; Level 80:Heal Undead restores +4%24 Health/Armor and boosts your next attack +43 if it is a Darkness attack*; Tier 5Level 85:Heal Undead restores +25 Health/Armor and boosts your next attack +47 if it is a Darkness attack*Necromancy Base Damage ; Level 90:Heal Undead restores +26 Health/Armor and boosts your next attack +5%51 if it is a Darkness attack*; Tier 6Level 95:Heal Undead restores +27 Health/Armor and boosts your next attack +55 if it is a Darkness attack*Necromancy Base Damage ; Level 100:Heal Undead restores +6%28 Health/Armor and boosts your next attack +59 if it is a Darkness attack|Expand}}
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| || of Deathsparks || <b>Tier 12Level 100</b> - Spark of Death deals Heal Undead restores +7924 and has a 25% damage chance to boost targets' mitigation +43 for 8 seconds ||Uncommon | Feet| MainHand, MainHand Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds*Spark of Death deals ; Level 10:Heal Undead restores +136 and has a 25% damagechance to boost targets' mitigation +7 for 8 seconds*; Tier 2Level 15:Heal Undead restores +7 and has a 25% chance to boost targets' mitigation +9 for 8 seconds*Spark of Death deals ; Level 20:Heal Undead restores +198 and has a 25% damagechance to boost targets' mitigation +11 for 8 seconds*; Tier 3Level 25:Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 seconds*Spark of Death deals ; Level 30:Heal Undead restores +10 and has a 25% damagechance to boost targets' mitigation +15 for 8 seconds*; Tier 4Level 35:Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +17 for 8 seconds*Spark of Death deals ; Level 40:Heal Undead restores +3112 and has a 25% damagechance to boost targets' mitigation +19 for 8 seconds*; Tier 5Level 45:Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 seconds*Spark of Death deals ; Level 50:Heal Undead restores +3714 and has a 25% damagechance to boost targets' mitigation +23 for 8 seconds*; Tier 6Level 55:Heal Undead restores +15 and has a 25% chance to boost targets' mitigation +25 for 8 seconds*Spark of Death deals ; Level 60:Heal Undead restores +4316 and has a 25% damagechance to boost targets' mitigation +27 for 8 seconds*; Tier 7Level 65:Heal Undead restores +17 and has a 25% chance to boost targets' mitigation +29 for 8 seconds*Spark of Death deals ; Level 70:Heal Undead restores +4918 and has a 25% damagechance to boost targets' mitigation +31 for 8 seconds*; Tier Level 75:Heal Undead restores +19 and has a 25% chance to boost targets' mitigation +33 for 8seconds*Spark of Death deals ; Level 80:Heal Undead restores +5520 and has a 25% damagechance to boost targets' mitigation +35 for 8 seconds*; Tier 9Level 85*Spark of Death deals :Heal Undead restores +6121 and has a 25% damagechance to boost targets' mitigation +37 for 8 seconds*; Tier 10Level 90*Spark of Death deals :Heal Undead restores +6722 and has a 25% damagechance to boost targets' mitigation +39 for 8 seconds*; Tier 11Level 95*Spark of Death deals :Heal Undead restores +7323 and has a 25% damagechance to boost targets' mitigation +41 for 8 seconds*; Tier 12Level 100*Spark of Death deals :Heal Undead restores +7924 and has a 25% damagechance to boost targets' mitigation +43 for 8 seconds|Expand}}
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| Chirurgeon's || of Heated Bones || <b>Tier 12Level 100</b> - Rebuild Undead heals you for 36 health Summoned Skeletons deal +22% direct damage, but take +150% more damage from any cold attacks ||Uncommon | Hands| Ring, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Rebuild Undead heals you for 3 health:Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks*; Tier 2Level 20*Rebuild Undead heals you for :Summoned Skeletons deal +6 health% direct damage, but take +110% more damage from any cold attacks*; Tier 3Level 30*Rebuild Undead heals you for 9 health:Summoned Skeletons deal +8% direct damage, but take +120% more damage from any cold attacks*; Tier 4Level 40*Rebuild Undead heals you for 12 health:Summoned Skeletons deal +10% direct damage, but take +130% more damage from any cold attacks*; Tier 5Level 50*Rebuild Undead heals you for 15 health:Summoned Skeletons deal +12% direct damage, but take +140% more damage from any cold attacks*; Tier 6Level 60*Rebuild Undead heals you for 18 health:Summoned Skeletons deal +14% direct damage, but take +150% more damage from any cold attacks*; Tier 7Level 70*Rebuild Undead heals you for 21 health:Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks*; Tier 8Level 80*Rebuild Undead heals you for 24 health:Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks*; Tier 9Level 90*Rebuild Undead heals you for 27 health:Summoned Skeletons deal +20% direct damage, but take +150% more damage from any cold attacks*; Tier 10Level 100*Rebuild Undead heals you for 30 health*; Tier 11:Summoned Skeletons deal +22% direct damage, but take +150% more damage from any cold attacks*Rebuild Undead heals you for 33 health*; Tier 12*Rebuild Undead heals you for 36 health|Expand}}
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| || of Reaching Dead the Nibbled Heart || <b>Tier 12Level 100</b> - DeathHeart's Hold deals +173Power has a 36% damage chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Death:Heart's Hold deals +30Power has a 5% damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 20*Death:Heart's Hold deals +43Power has a 8% damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 30*Death:Heart's Hold deals +56Power has a 11% damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 40*Death:Heart's Hold deals +69Power has a 14% damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 50*Death:Heart's Hold deals +82Power has a 17% damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 60*Death:Heart's Hold deals +95Power has a 20% damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 70*Death:Heart's Hold deals +108Power has a 24% damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 8Level 80*Death:Heart's Hold deals +121Power has a 28% damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 9Level 90*Death:Heart's Hold deals +134Power has a 32% damage*; Tier 10*Death'chance to not actually consume the heart(s Hold deals +147% damage) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 11Level 100*Death:Heart's Hold deals +160Power has a 36% damage*; Tier 12*Death'chance to not actually consume the heart(s Hold deals +173% damage) <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| || of Heated Fragile Bones || <b>Tier 5Level 100</b> - Summoned Skeletal Archers and Mages deal +12 24% direct damage with each attack, but take 120+50% more damage from any cold slashing, piercing, or crushing attacks || RingRare || Legs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks*; Level 20:Summoned Skeletal Archers and Mages deal +2 8% direct damage with each attack, but take +20% more damage from any cold slashing, piercing, or crushing attacks*; Tier 2Level 30:Summoned Skeletal Archers and Mages deal +10% direct damage, but take +30% damage from any slashing, piercing, or crushing attacks*; Level 40:Summoned Skeletal Archers and Mages deal +4 12% direct damage with each attack, but take +40% more damage from any cold slashing, piercing, or crushing attacks*; Tier 3Level 50:Summoned Skeletal Archers and Mages deal +14% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks*; Level 60:Summoned Skeletal Archers and Mages deal +6 16% direct damage with each attack, but take 60+50% more damage from any cold slashing, piercing, or crushing attacks*; Tier 4Level 70:Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks*; Level 80:Summoned Skeletal Archers and Mages deal +8 20% direct damage with each attack, but take 80+50% more damage from any cold slashing, piercing, or crushing attacks*; Tier 5Level 90:Summoned Skeletal Archers and Mages deal +22% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks*; Level 100:Summoned Skeletal Archers and Mages deal +12 24% direct damage with each attack, but take 120+50% more damage from any cold slashing, piercing, or crushing attacks|Expand}}
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| || of Dark Waves Unnatural Skeletons || <b>Tier 12Level 100</b> - Wave of Darkness deals Summoned Skeletal Archers and Mages deal +18515% direct damage , but are instantly destroyed by ANY Nature Damage || Rare || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +206% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 2Level 20*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +357% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 3Level 30*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +508% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 4Level 40*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +659% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 5Level 50*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +8010% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 6Level 60*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +9511% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 7Level 70*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +11012% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 8Level 80*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +12513% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 9Level 90*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +14014% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 10Level 100*Wave of Darkness deals :Summoned Skeletal Archers and Mages deal +15515% direct damage, but are instantly destroyed by ANY Nature Damage*; Tier 11*Wave of Darkness deals +170% damage*; Tier 12*Wave of Darkness deals +185% damage|Expand}}
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| || of Strong Zombies || <b>Tier 12Level 100</b> - Summoned Skeletal Archers regenerate Raised Zombies deal +18 health every update, both in and out of combat 25% damage || Uncommon || Hands, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Raised Zombies deal +6% damage*Summoned Skeletal Archers regenerate ; Level 10:Raised Zombies deal +1 health every update, both in and out of combat7% damage*; Tier 2Level 15:Raised Zombies deal +8% damage*Summoned Skeletal Archers regenerate ; Level 20:Raised Zombies deal +3 health every update, both in and out of combat9% damage*; Tier 3Level 25:Raised Zombies deal +10% damage*Summoned Skeletal Archers regenerate ; Level 30:Raised Zombies deal +4 health every update, both in and out of combat11% damage*; Tier 4Level 35:Raised Zombies deal +12% damage*Summoned Skeletal Archers regenerate ; Level 40:Raised Zombies deal +6 health every update, both in and out of combat13% damage*; Tier 5Level 45:Raised Zombies deal +14% damage*Summoned Skeletal Archers regenerate ; Level 50:Raised Zombies deal +7 health every update, both in and out of combat15% damage*; Tier 6Level 55:Raised Zombies deal +16% damage*Summoned Skeletal Archers regenerate ; Level 60:Raised Zombies deal +9 health every update, both in and out of combat17% damage*; Tier 7Level 65:Raised Zombies deal +18% damage*Summoned Skeletal Archers regenerate ; Level 70:Raised Zombies deal +10 health every update, both in and out of combat19% damage*; Tier 8Level 75:Raised Zombies deal +20% damage*Summoned Skeletal Archers regenerate ; Level 80:Raised Zombies deal +12 health every update, both in and out of combat21% damage*; Tier 9Level 85*Summoned Skeletal Archers regenerate :Raised Zombies deal +13 health every update, both in and out of combat22% damage*; Tier 10Level 90*Summoned Skeletal Archers regenerate :Raised Zombies deal +15 health every update, both in and out of combat23% damage*; Tier 11Level 95*Summoned Skeletal Archers regenerate :Raised Zombies deal +16 health every update, both in and out of combat24% damage*; Tier 12Level 100*Summoned Skeletal Archers regenerate :Raised Zombies deal +18 health every update, both in and out of combat25% damage|Expand}}
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| || of Dark Life Inciting Zombies || <b>Tier 12Level 100</b> - Wave of Darkness heals you for 60 health Raised Zombies deal +47 damage and taunt as if they did +200% more damage || Uncommon || ChestNecklace, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Raised Zombies deal +9 damage and taunt as if they did +200% more damage*Wave of Darkness heals you for 5 health; Level 10:Raised Zombies deal +11 damage and taunt as if they did +200% more damage*; Tier 2Level 15:Raised Zombies deal +13 damage and taunt as if they did +200% more damage*Wave of Darkness heals you for 10 health; Level 20:Raised Zombies deal +15 damage and taunt as if they did +200% more damage*; Tier 3Level 25:Raised Zombies deal +17 damage and taunt as if they did +200% more damage*Wave of Darkness heals you for 15 health; Level 30:Raised Zombies deal +19 damage and taunt as if they did +200% more damage*; Tier 4Level 35:Raised Zombies deal +21 damage and taunt as if they did +200% more damage*Wave of Darkness heals you for 20 health; Level 40:Raised Zombies deal +23 damage and taunt as if they did +200% more damage*; Tier 5Level 45:Raised Zombies deal +25 damage and taunt as if they did +200% more damage*Wave of Darkness heals you for 25 health; Level 50:Raised Zombies deal +27 damage and taunt as if they did +200% more damage*; Tier 6Level 55:Raised Zombies deal +29 damage and taunt as if they did +200% more damage*Wave of Darkness heals you for 30 health; Level 60:Raised Zombies deal +31 damage and taunt as if they did +200% more damage*; Tier 7Level 65:Raised Zombies deal +33 damage and taunt as if they did +200% more damage*Wave of Darkness heals you for ; Level 70:Raised Zombies deal +35 healthdamage and taunt as if they did +200% more damage*; Level 75:Raised Zombies deal +37 damage and taunt as if they did +200% more damage*; Tier 8Level 80:Raised Zombies deal +39 damage and taunt as if they did +200% more damage*; Level 85:Raised Zombies deal +41 damage and taunt as if they did +200% more damage*Wave of Darkness heals you for 40 health; Level 90:Raised Zombies deal +43 damage and taunt as if they did +200% more damage*; Tier 9Level 95:Raised Zombies deal +45 damage and taunt as if they did +200% more damage*Wave ; Level 100:Raised Zombies deal +47 damage and taunt as if they did +200% more damage}}|-| || of Darkness heals you for 45 healthFast Zombies || <b>Level 100</b> - Raised Zombies deal +28 damage and speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Raised Zombies deal +1 damage and speed is +2*; Level 20:Raised Zombies deal +2 damage and speed is +4*; Level 30:Raised Zombies deal +3 damage and speed is +6*Wave of Darkness heals you for ; Level 40:Raised Zombies deal +4 damage and speed is +8*; Level 50 health:Raised Zombies deal +8 damage and speed is +10*; Level 60:Raised Zombies deal +12 damage and speed is +10*; Tier 11Level 70:Raised Zombies deal +16 damage and speed is +10*Wave of Darkness heals you for 55 health; Level 80:Raised Zombies deal +20 damage and speed is +10*; Tier 12Level 90:Raised Zombies deal +24 damage and speed is +10*Wave of Darkness heals you for 60 health; Level 100:Raised Zombies deal +28 damage and speed is +10|Expand}}
|}
198
edits