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Necromancy/Treasure Effects

34,432 bytes added, 13:21, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[{{msg:BASEPAGENAME}}Necromancy/Treasure Effects|Necromancy Treasure Effects]]==</includeonly>
See also: [[Necromancy/Treasure Effects:By Slot]]
 
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Necromancer's || of Necromancy || <b>Tier 6Level 100</b> - Necromancy Base Damage +2050% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Necromancy Damage +5*; Level 20:Necromancy Base Damage +310%*; Tier 2Level 30:Necromancy Base Damage +15%*; Level 40:Necromancy Base Damage +820%*; Tier 3Level 50:Necromancy Base Damage +25%*; Level 60:Necromancy Base Damage +1130%*; Tier 4Level 70:Necromancy Base Damage +35%*; Level 80:Necromancy Base Damage +1440%*; Tier 5Level 90*:Necromancy Base Damage +1745%*; Tier 6Level 100*:Necromancy Base Damage +2050%|Expand}}
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| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 12Level 100</b> - Death's Hold deals +135 ignites the target, dealing 276 Fire damage over 15 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds*; Level 10:Death's Hold deals +25 ignites the target, dealing 60 Fire damage over 12 seconds*; Level 15 :Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds*; Tier 2Level 20:Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds*; Level 25:Death's Hold deals +35 ignites the target, dealing 96 Fire damage over 15 12 seconds*; Tier 3Level 30:Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds*; Level 35:Death's Hold deals +45 ignites the target, dealing 120 Fire damage over 15 12 seconds*; Tier 4Level 40:Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds*; Level 45:Death's Hold deals +55 ignites the target, dealing 144 Fire damage over 15 12 seconds*; Tier 5Level 50:Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds*; Level 55:Death's Hold deals +65 ignites the target, dealing 168 Fire damage over 15 12 seconds*; Tier 6Level 60:Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds*; Level 65:Death's Hold deals +75 ignites the target, dealing 192 Fire damage over 15 12 seconds*; Tier 7Level 70*:Death's Hold deals +85 ignites the target, dealing 204 Fire damage over 15 12 seconds*; Tier 8Level 75*:Death's Hold deals +95 ignites the target, dealing 216 Fire damage over 15 12 seconds*; Tier 9Level 80*:Death's Hold deals +105 ignites the target, dealing 228 Fire damage over 15 12 seconds*; Tier 10Level 85*:Death's Hold deals +115 ignites the target, dealing 240 Fire damage over 15 12 seconds*; Tier 11Level 90*:Death's Hold deals +125 ignites the target, dealing 252 Fire damage over 15 12 seconds*; Tier Level 95:Death's Hold ignites the target, dealing 264 Fire damage over 12seconds*; Level 100:Death's Hold deals +135 ignites the target, dealing 276 Fire damage over 15 12 seconds|Expand}}
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| || of Electric Doom || <b>Tier 12Level 100</b> - Spark of Death makes the deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Spark of Death makes the deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 10:Spark of Death deals +1 2 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 2Level 15*:Spark of Death makes the deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 20:Spark of Death deals +2 6 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 3Level 25*:Spark of Death makes the deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 30:Spark of Death deals +4 10 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 4Level 35*:Spark of Death makes the deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 40:Spark of Death deals +6 15 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 5Level 45*:Spark of Death makes the deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 50:Spark of Death deals +8 20 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 6Level 55*:Spark of Death makes the deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 60:Spark of Death deals +25 damage and renders target 10 % more vulnerable to Electricity damagefor 30 seconds*; Tier 7Level 65*:Spark of Death makes the deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 70:Spark of Death deals +12 37 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 8Level 75*:Spark of Death makes the deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 80:Spark of Death deals +15 49 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 9Level 85*:Spark of Death makes the deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage*; Tier 10Level 90*:Spark of Death makes the deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage*; Tier 11Level 95*:Spark of Death makes the deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage*; Tier 12Level 100*:Spark of Death makes the deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage|Expand}}
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| Necromancer's || of Necromancy Skeletal Minions || <b>Tier 6Level 100</b> - Necromancy Base Damage Summoned Skeletons deal +1221% direct damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletons deal +3% direct damage*Necromancy Base Damage ; Level 20:Summoned Skeletons deal +25%direct damage*; Tier 2Level 30:Summoned Skeletons deal +7% direct damage*Necromancy Base Damage ; Level 40:Summoned Skeletons deal +49%direct damage*; Tier 3Level 50:Summoned Skeletons deal +11% direct damage*Necromancy Base Damage ; Level 60:Summoned Skeletons deal +613%direct damage*; Tier 4Level 70:Summoned Skeletons deal +15% direct damage*Necromancy Base Damage ; Level 80:Summoned Skeletons deal +817%direct damage*; Tier 5Level 90*Necromancy Base Damage :Summoned Skeletons deal +1019%direct damage*; Tier 6Level 100*Necromancy Base Damage :Summoned Skeletons deal +1221%direct damage|Expand}}
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| || of Stolen Life || <b>Tier 12Level 100</b> - Life Steal restores 27 42 Health || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Life Steal restores 4 Health*; Level 10:Life Steal restores 5 6 Health*; Tier 2Level 15:Life Steal restores 8 Health*; Level 20:Life Steal restores 7 10 Health*; Tier 3Level 25:Life Steal restores 12 Health*; Level 30:Life Steal restores 9 14 Health*; Tier 4Level 35:Life Steal restores 16 Health*; Level 40:Life Steal restores 11 18 Health*; Tier 5Level 45:Life Steal restores 20 Health*; Level 50:Life Steal restores 13 22 Health*; Tier 6Level 55:Life Steal restores 24 Health*; Level 60:Life Steal restores 15 26 Health*; Tier 7Level 65:Life Steal restores 28 Health*; Level 70:Life Steal restores 17 30 Health*; Tier 8Level 75:Life Steal restores 32 Health*; Level 80:Life Steal restores 19 34 Health*; Tier 9Level 85*:Life Steal restores 21 36 Health*; Tier 10Level 90*:Life Steal restores 23 38 Health*; Tier 11Level 95*:Life Steal restores 25 40 Health*; Tier 12Level 100*:Life Steal restores 27 42 Health|Expand}}
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| Crowd Reaper's || of Crowd Reaping || <b>Tier 12Level 100</b> - Life Steal targets all enemies within 10 meters and deals steals +40 damage health, but reuse timer is +3 seconds and Power cost is +27 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8*; Level 10:Life Steal targets all enemies within 10 meters and deals steals +5 damage 4 health, but reuse timer is +3 secondsand Power cost is +9*; Tier 2Level 15*:Life Steal targets all enemies within 10 meters and deals steals +7 damage 6 health, but reuse timer is +3 secondsand Power cost is +10*; Tier Level 20:Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3seconds and Power cost is +11*; Level 25:Life Steal targets all enemies within 10 meters and deals steals +9 damage 10 health, but reuse timer is +3 secondsand Power cost is +12*; Tier 4Level 30*:Life Steal targets all enemies within 10 meters and deals steals +12 damage health, but reuse timer is +3 secondsand Power cost is +13*; Tier 5Level 35:Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14*; Level 40:Life Steal targets all enemies within 10 meters and deals steals +15 damage 16 health, but reuse timer is +3 secondsand Power cost is +15*; Tier 6Level 45*:Life Steal targets all enemies within 10 meters and deals steals +18 damage health, but reuse timer is +3 secondsand Power cost is +16*; Tier 7Level 50:Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17*; Level 55:Life Steal targets all enemies within 10 meters and deals steals +21 damage 22 health, but reuse timer is +3 secondsand Power cost is +18*; Tier 8Level 60*:Life Steal targets all enemies within 10 meters and deals steals +24 damage health, but reuse timer is +3 secondsand Power cost is +19*; Tier 9Level 65:Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20*; Level 70:Life Steal targets all enemies within 10 meters and deals steals +28 damage health, but reuse timer is +3 secondsand Power cost is +21*; Tier Level 75:Life Steal targets all enemies within 10meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22*; Level 80:Life Steal targets all enemies within 10 meters and deals steals +32 damage health, but reuse timer is +3 secondsand Power cost is +23*; Tier 11Level 85:Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24*; Level 90:Life Steal targets all enemies within 10 meters and deals steals +36 damage health, but reuse timer is +3 secondsand Power cost is +25*; Tier 12Level 95:Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26*; Level 100:Life Steal targets all enemies within 10 meters and deals steals +40 damage health, but reuse timer is +3 secondsand Power cost is +27|Expand}}
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| Lifestealer's || of Life Stealing || <b>Tier 12Level 100</b> - Life Steal reaps 27 43 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Life Steal reaps 5 additional health*; Tier 2Level 10*:Life Steal reaps 7 additional health*; Tier 3Level 15*:Life Steal reaps 9 additional health*; Tier 4Level 20*:Life Steal reaps 11 additional health*; Tier 5Level 25:Life Steal reaps 13 additional health*; Level 30:Life Steal reaps 13 15 additional health*; Tier 6Level 35:Life Steal reaps 17 additional health*; Level 40:Life Steal reaps 15 19 additional health*; Tier 7Level 45:Life Steal reaps 21 additional health*; Level 50:Life Steal reaps 17 23 additional health*; Tier 8Level 55:Life Steal reaps 25 additional health*; Level 60:Life Steal reaps 19 27 additional health*; Tier 9Level 65:Life Steal reaps 29 additional health*; Level 70:Life Steal reaps 21 31 additional health*; Tier 10Level 75:Life Steal reaps 33 additional health*; Level 80:Life Steal reaps 23 35 additional health*; Tier 11Level 85:Life Steal reaps 37 additional health*; Level 90:Life Steal reaps 25 39 additional health*; Tier 12Level 95:Life Steal reaps 41 additional health*; Level 100:Life Steal reaps 27 43 additional health|Expand}}
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| || || <b>Tier 12Level 100</b> - Life Steal deals 100 280 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Life Steal deals 50 Psychic damage over 10 seconds*; Level 10:Life Steal deals 60 Psychic damage over 10 seconds*; Level 15:Life Steal deals 70 Psychic damage over 10 seconds*; Tier 2Level 20:Life Steal deals 80 Psychic damage over 10 seconds*; Level 25:Life Steal deals 20 90 Psychic damage over 10 seconds*; Tier 3Level 30:Life Steal deals 100 Psychic damage over 10 seconds*; Level 35:Life Steal deals 25 110 Psychic damage over 10 seconds*; Tier 4Level 40:Life Steal deals 120 Psychic damage over 10 seconds*; Level 45:Life Steal deals 35 130 Psychic damage over 10 seconds*; Tier 5Level 50:Life Steal deals 140 Psychic damage over 10 seconds*; Level 55:Life Steal deals 40 150 Psychic damage over 10 seconds*; Tier 6Level 60:Life Steal deals 160 Psychic damage over 10 seconds*; Level 65:Life Steal deals 50 175 Psychic damage over 10 seconds*; Tier 7Level 70*:Life Steal deals 55 190 Psychic damage over 10 seconds*; Tier 8Level 75*:Life Steal deals 60 205 Psychic damage over 10 seconds*; Tier 9Level 80*:Life Steal deals 70 220 Psychic damage over 10 seconds*; Tier Level 85:Life Steal deals 235 Psychic damage over 10seconds*; Level 90:Life Steal deals 80 250 Psychic damage over 10 seconds*; Tier 11Level 95*:Life Steal deals 90 265 Psychic damage over 10 seconds*; Tier 12Level 100*:Life Steal deals 100 280 Psychic damage over 10 seconds|Expand}}
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| || of Death Gazing || <b>Tier 12Level 100</b> - Deathgaze deals +100119% damage and has +12 28 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Deathgaze deals +1210% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 10*:Deathgaze deals +2015% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 15*:Deathgaze deals +2820% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 20*:Deathgaze deals +3625% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 25*:Deathgaze deals +4430% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 30:Deathgaze deals +35% damage and has +6Accuracy (which cancels out the Evasion that certain monsters have)*; Level 35:Deathgaze deals +5241% damage and has +6 7 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 40:Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 45:Deathgaze deals +6053% damage and has +7 9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 50:Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 55:Deathgaze deals +6865% damage and has +8 11 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 60:Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 65:Deathgaze deals +7677% damage and has +9 14 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 70:Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 75:Deathgaze deals +8489% damage and has +10 18 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 80:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 85:Deathgaze deals +92101% damage and has +11 22 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 90:Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 95:Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 100:Deathgaze deals +119% damage and has +12 28 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| || of Tough Gazes || <b>Tier 12Level 100</b> - Deathgaze deals +60 107 damage and restores 63 103 armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Deathgaze deals +5 damage and restores 8 armor to you*; Tier 2Level 10*:Deathgaze deals +10 damage and restores 13 armor to you*; Tier 3Level 15*:Deathgaze deals +15 damage and restores 18 armor to you*; Tier 4Level 20*:Deathgaze deals +20 damage and restores 23 armor to you*; Tier 5Level 25*:Deathgaze deals +25 damage and restores 28 armor to you*; Tier 6Level 30*:Deathgaze deals +30 damage and restores 33 armor to you*; Tier 7Level 35*:Deathgaze deals +35 damage and restores 38 armor to you*; Tier 8Level 40*:Deathgaze deals +40 damage and restores 43 armor to you*; Tier 9Level 45*:Deathgaze deals +45 damage and restores 48 armor to you*; Tier 10Level 50*:Deathgaze deals +50 damage and restores 53 armor to you*; Tier 11Level 55*:Deathgaze deals +55 damage and restores 58 armor to you*; Tier 12Level 60*:Deathgaze deals +60 damage and restores 63 armor to you|Expand*; Level 65:Deathgaze deals +65 damage and restores 68 armor to you*; Level 70:Deathgaze deals +71 damage and restores 73 armor to you*; Level 75:Deathgaze deals +77 damage and restores 78 armor to you*; Level 80:Deathgaze deals +83 damage and restores 83 armor to you*; Level 85:Deathgaze deals +89 damage and restores 88 armor to you*; Level 90:Deathgaze deals +95 damage and restores 93 armor to you*; Level 95:Deathgaze deals +101 damage and restores 98 armor to you*; Level 100:Deathgaze deals +107 damage and restores 103 armor to you}}
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| || of Hasty Fears || <b>Tier 12Level 100</b> - Deathgaze deals +90 158 damage and increases your sprint speed +2 3 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds*; Tier 2Level 10*:Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds*; Tier 3Level 15*:Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds*; Tier 4Level 20*:Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds*; Tier 5Level 25*:Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds*; Tier 6Level 30*:Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds*; Tier 7Level 35*:Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds*; Tier 8Level 40:Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds*; Level 45:Deathgaze deals +62 69 damage and increases your sprint speed +2 for 15 seconds*; Tier 9Level 50:Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds*; Level 55:Deathgaze deals +69 83 damage and increases your sprint speed +2 for 15 seconds*; Tier 10Level 60:Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds*; Level 65:Deathgaze deals +76 97 damage and increases your sprint speed +2 .5 for 15 seconds*; Tier 11Level 70:Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds*; Level 75:Deathgaze deals +83 111 damage and increases your sprint speed +2 .5 for 15 seconds*; Tier 12Level 80:Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds*; Level 85:Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds*; Level 90 :Deathgaze deals +138 damage and increases your sprint speed +2 3 for 15 seconds*; Level 95:Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds*; Level 100:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds|Expand}}
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| || of Reaching Dead || <b>Tier 12Level 100</b> - Death's Hold Damage +82122% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold Damage +8%*; Level 10:Death's Hold Damage +1614%*; Tier 2Level 15:Death's Hold Damage +20%*; Level 20:Death's Hold Damage +2226%*; Tier 3Level 25:Death's Hold Damage +32%*; Level 30:Death's Hold Damage +2838%*; Tier 4Level 35:Death's Hold Damage +44%*; Level 40:Death's Hold Damage +3450%*; Tier 5Level 45:Death's Hold Damage +56%*; Level 50:Death's Hold Damage +4062%*; Tier 6Level 55:Death's Hold Damage +68%*; Level 60:Death's Hold Damage +4674%*; Tier 7Level 65:Death's Hold Damage +80%*; Level 70:Death's Hold Damage +5286%*; Tier 8Level 75:Death's Hold Damage +92%*; Level 80:Death's Hold Damage +5898%*; Tier 9Level 85*:Death's Hold Damage +64104%*; Tier 10Level 90*:Death's Hold Damage +70110%*; Tier 11Level 95*:Death's Hold Damage +76116%*; Tier 12Level 100*:Death's Hold Damage +82122%|Expand}}
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| || || <b>Tier 12Level 100</b> - Death's Hold causes target to take +2218% damage from Slashing for 15 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold causes target to take +5% damage from Slashing for 15 seconds*; Level 10:Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds*; Tier 2Level 15:Death's Hold causes target to take +6% damage from Slashing for 15 seconds*; Level 20:Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds*; Tier 3Level 25:Death's Hold causes target to take +7% damage from Slashing for 15 seconds*; Level 30:Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds*; Tier 4Level 35:Death's Hold causes target to take +8% damage from Slashing for 15 seconds*; Level 40:Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds*; Tier 5Level 45:Death's Hold causes target to take +9% damage from Slashing for 15 seconds*; Level 50:Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds*; Tier 6Level 55:Death's Hold causes target to take +10% damage from Slashing for 15 seconds*; Level 60:Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds*; Tier 7Level 65:Death's Hold causes target to take +11% damage from Slashing for 15 seconds*; Level 70:Death's Hold causes target to take +12% damage from Slashing for 15 seconds*; Tier 8Level 75:Death's Hold causes target to take +13% damage from Slashing for 15 seconds*; Level 80:Death's Hold causes target to take +14% damage from Slashing for 15 seconds*; Tier 9Level 85*:Death's Hold causes target to take +1615% damage from Slashing for 15 seconds*; Tier 10Level 90*:Death's Hold causes target to take +1816% damage from Slashing for 15 seconds*; Tier 11Level 95*:Death's Hold causes target to take +2017% damage from Slashing for 15 seconds*; Tier 12Level 100*:Death's Hold causes target to take +2218% damage from Slashing for 15 seconds|Expand}}
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| || of Undead Aftershocks || <b>Tier 12Level 100</b> - Death's Hold deals causes target to take +12 18% damage and Stuns target after a from Electricity for 15 second delay seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Death's Hold deals causes target to take +1 5% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 2Level 10*:Death's Hold deals causes target to take +2 5.5% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 3Level 15*:Death's Hold deals causes target to take +3 6% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 4Level 20*:Death's Hold deals causes target to take +4 6.5% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 5Level 25*:Death's Hold deals causes target to take +5 7% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 6Level 30*:Death's Hold deals causes target to take +6 7.5% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 7Level 35*:Death's Hold deals causes target to take +7 8% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 8Level 40*:Death's Hold deals causes target to take +8 .5% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier Level 45:Death's Hold causes target to take +9% damage from Electricity for 15 seconds*; Level 50:Death's Hold deals causes target to take +9 .5% damage and Stuns from Electricity for 15 seconds*; Level 55:Death's Hold causes target after a to take +10% damage from Electricity for 15 second delayseconds*; Tier Level 60:Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds*; Level 65:Death's Hold deals causes target to take +10 11% damage and Stuns from Electricity for 15 seconds*; Level 70:Death's Hold causes target after a to take +12% damage from Electricity for 15 second delayseconds*; Tier 11Level 75:Death's Hold causes target to take +13% damage from Electricity for 15 seconds*; Level 80:Death's Hold deals causes target to take +11 14% damage and Stuns from Electricity for 15 seconds*; Level 85:Death's Hold causes target after a to take +15% damage from Electricity for 15 second delayseconds*; Tier 12Level 90:Death's Hold causes target to take +16% damage from Electricity for 15 seconds*; Level 95:Death's Hold deals causes target to take +12 17% damage and Stuns from Electricity for 15 seconds*; Level 100:Death's Hold causes target after a to take +18% damage from Electricity for 15 second delayseconds|Expand}}
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| || of Deathsparks || <b>Tier 12Level 100</b> - Spark of Death Damage 's Hold causes target to take +5810.7% damage from Darkness for 15 seconds ||Uncommon | MainHand, Feet | OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold causes target to take +5% damage from Darkness for 15 seconds*Spark of ; Level 10:Death Damage 's Hold causes target to take +145.3%damage from Darkness for 15 seconds*; Tier 2Level 15*Spark of :Death Damage 's Hold causes target to take +185.6%damage from Darkness for 15 seconds*; Tier 3Level 20*Spark of :Death Damage 's Hold causes target to take +225.9%damage from Darkness for 15 seconds*; Tier 4Level 25*Spark of :Death Damage 's Hold causes target to take +266.2%damage from Darkness for 15 seconds*; Tier Level 30:Death's Hold causes target to take +6.5% damage from Darkness for 15 seconds*Spark of ; Level 35:Death Damage 's Hold causes target to take +306.8%damage from Darkness for 15 seconds*; Tier 6Level 40:Death's Hold causes target to take +7.1% damage from Darkness for 15 seconds*Spark of ; Level 45:Death Damage 's Hold causes target to take +347.4%damage from Darkness for 15 seconds*; Tier Level 50:Death's Hold causes target to take +7.7% damage from Darkness for 15 seconds*Spark of ; Level 55:Death Damage 's Hold causes target to take +388%damage from Darkness for 15 seconds*; Tier Level 60:Death's Hold causes target to take +8.3% damage from Darkness for 15 seconds*Spark of ; Level 65:Death Damage 's Hold causes target to take +428.6%damage from Darkness for 15 seconds*; Tier Level 70:Death's Hold causes target to take +8.9% damage from Darkness for 15 seconds*Spark of ; Level 75:Death Damage 's Hold causes target to take +469.2%damage from Darkness for 15 seconds*; Tier 10Level 80:Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds*Spark of ; Level 85:Death Damage 's Hold causes target to take +509.8%damage from Darkness for 15 seconds*; Tier 11Level 90:Death's Hold causes target to take +10.1% damage from Darkness for 15 seconds*Spark of ; Level 95:Death Damage 's Hold causes target to take +5410.4%damage from Darkness for 15 seconds*; Tier 12Level 100*Spark of :Death Damage 's Hold causes target to take +5810.7%damage from Darkness for 15 seconds|Expand}}
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| || of Deathsparks || <b>Tier 12Level 100</b> - Spark of Death deals 75 Psychic damage over 10 seconds Damage +52% || Uncommon || LegsMainHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Spark of Death Damage +6%*; Level 10:Spark of Death deals 20 Psychic damage over 10 secondsDamage +8%*; Tier 2Level 15*:Spark of Death deals 25 Psychic damage over Damage +10 seconds%*; Tier 3Level 20:Spark of Death Damage +12%*; Level 25:Spark of Death deals Damage +14%*; Level 30 Psychic damage over 10 seconds:Spark of Death Damage +16%*; Tier 4Level 35:Spark of Death Damage +18%*; Level 40:Spark of Death deals 35 Psychic damage over 10 secondsDamage +20%*; Tier 5Level 45:Spark of Death Damage +22%*; Level 50:Spark of Death deals 40 Psychic damage over 10 secondsDamage +24%*; Tier 6Level 55:Spark of Death Damage +26%*; Level 60:Spark of Death deals 45 Psychic damage over 10 secondsDamage +28%*; Tier 7Level 65:Spark of Death Damage +31%*; Level 70:Spark of Death deals 50 Psychic damage over 10 secondsDamage +34%*; Tier 8Level 75:Spark of Death Damage +37%*; Level 80:Spark of Death deals 55 Psychic damage over 10 secondsDamage +40%*; Tier 9Level 85*:Spark of Death deals 60 Psychic damage over 10 secondsDamage +43%*; Tier 10Level 90*:Spark of Death deals 65 Psychic damage over 10 secondsDamage +46%*; Tier 11Level 95*:Spark of Death deals 70 Psychic damage over 10 secondsDamage +49%*; Tier 12Level 100*:Spark of Death deals 75 Psychic damage over 10 secondsDamage +52%|Expand}}
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| || of Tauntsparks Deathsparks || <b>Tier 6Level 100</b> - Spark of Death deals +40% 228 Psychic damage and taunts +300 over 12 seconds || OffHandUncommon || Legs, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Spark of Death deals 30 Psychic damage over 12 seconds*; Level 10:Spark of Death deals 36 Psychic damage over 12 seconds*; Level 15:Spark of Death deals 42 Psychic damage over 12 seconds*; Level 20:Spark of Death deals 48 Psychic damage over 12 seconds*; Level 25:Spark of Death deals 54 Psychic damage over 12 seconds*; Level 30:Spark of Death deals 60 Psychic damage over 12 seconds*; Level 35:Spark of Death deals 72 Psychic damage over 12 seconds*; Tier 1Level 40:Spark of Death deals 84 Psychic damage over 12 seconds*; Level 45:Spark of Death deals +10% 96 Psychic damage and taunts +over 12 seconds*; Level 50:Spark of Death deals 108 Psychic damage over 12 seconds*; Tier 2Level 55:Spark of Death deals 120 Psychic damage over 12 seconds*; Level 60:Spark of Death deals +16% 132 Psychic damage and taunts +100over 12 seconds*; Tier 3Level 65:Spark of Death deals 144 Psychic damage over 12 seconds*; Level 70:Spark of Death deals +22% 156 Psychic damage and taunts +150over 12 seconds*; Tier 4Level 75:Spark of Death deals 168 Psychic damage over 12 seconds*; Level 80:Spark of Death deals +28% 180 Psychic damage and taunts +200over 12 seconds*; Tier 5Level 85:Spark of Death deals 192 Psychic damage over 12 seconds*; Level 90:Spark of Death deals +34% 204 Psychic damage and taunts +250over 12 seconds*; Tier 6Level 95:Spark of Death deals 216 Psychic damage over 12 seconds*; Level 100:Spark of Death deals +40% 228 Psychic damage and taunts +300over 12 seconds|Expand}}
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| Chirurgeon's || of Tauntsparks || <b>Tier 12Level 100</b> - Rebuild Undead Healing Spark of Death deals +55 34% damage and taunts +460 || Uncommon || ChestOffHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Rebuild Undead Healing :Spark of Death deals +7% damage and taunts +1150*; Tier 2Level 20*Rebuild Undead Healing :Spark of Death deals +10% damage and taunts +1590*; Tier 3Level 30*Rebuild Undead Healing :Spark of Death deals +13% damage and taunts +19130*; Tier 4Level 40*Rebuild Undead Healing :Spark of Death deals +16% damage and taunts +23170*; Tier 5Level 50*Rebuild Undead Healing :Spark of Death deals +19% damage and taunts +27210*; Tier 6Level 60*Rebuild Undead Healing :Spark of Death deals +22% damage and taunts +31260*; Tier 7Level 70*Rebuild Undead Healing :Spark of Death deals +25% damage and taunts +35310*; Tier 8Level 80*Rebuild Undead Healing :Spark of Death deals +28% damage and taunts +39360*; Tier 9Level 90*Rebuild Undead Healing :Spark of Death deals +43*; Tier 10*Rebuild Undead Healing 31% damage and taunts +47410*; Tier 11Level 100*Rebuild Undead Healing :Spark of Death deals +51*; Tier 12*Rebuild Undead Healing 34% damage and taunts +55460|Expand}}
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| Chirurgeon's || || <b>Tier 12Level 100</b> - Rebuild Undead restores 43 Health to you Healing +87 || Uncommon || HandsChest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead Healing +11*; Level 10:Rebuild Undead restores 7 Health to youHealing +15*; Tier 2Level 15:Rebuild Undead Healing +19*; Level 20:Rebuild Undead restores 10 Health to youHealing +23*; Tier 3Level 25:Rebuild Undead Healing +27*; Level 30:Rebuild Undead restores 13 Health to youHealing +31*; Tier 4Level 35:Rebuild Undead Healing +35*; Level 40:Rebuild Undead restores 16 Health to youHealing +39*; Tier 5Level 45:Rebuild Undead Healing +43*; Level 50:Rebuild Undead restores 19 Health to youHealing +47*; Tier 6Level 55:Rebuild Undead Healing +51*; Level 60:Rebuild Undead restores 22 Health to youHealing +55*; Tier 7Level 65:Rebuild Undead Healing +59*; Level 70:Rebuild Undead restores 25 Health to youHealing +63*; Tier 8Level 75:Rebuild Undead Healing +67*; Level 80:Rebuild Undead restores 28 Health to youHealing +71*; Tier 9Level 85*:Rebuild Undead restores 31 Health to youHealing +75*; Tier 10Level 90*:Rebuild Undead restores 35 Health to youHealing +79*; Tier 11Level 95*:Rebuild Undead restores 39 Health to youHealing +83*; Tier 12Level 100*:Rebuild Undead restores 43 Health to youHealing +87|Expand}}
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| Chirurgeon's || || <b>Tier 12Level 100</b> - Rebuild Undead restores 62 health/armor 67 Health to your undead after a 15 second delay you || Uncommon || LegsHands, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead restores 10 Health to you*; Level 10:Rebuild Undead restores 7 health/armor 13 Health to your undead after a 15 second delayyou*; Tier 2Level 15*:Rebuild Undead restores 12 health/armor 16 Health to your undead after a 15 second delayyou*; Tier 3Level 20*:Rebuild Undead restores 17 health/armor 19 Health to your undead after a 15 second delayyou*; Tier 4Level 25*:Rebuild Undead restores 22 health/armor Health to your undead after a 15 second delayyou*; Tier 5Level 30:Rebuild Undead restores 25 Health to you*; Level 35:Rebuild Undead restores 27 health/armor 28 Health to your undead after a 15 second delayyou*; Tier 6Level 40:Rebuild Undead restores 31 Health to you*; Level 45:Rebuild Undead restores 32 health/armor 34 Health to your undead after a 15 second delayyou*; Tier 7Level 50*:Rebuild Undead restores 37 health/armor Health to your undead after a 15 second delayyou*; Tier 8Level 55:Rebuild Undead restores 40 Health to you*; Level 60:Rebuild Undead restores 42 health/armor 43 Health to your undead after a 15 second delayyou*; Tier 9Level 65:Rebuild Undead restores 46 Health to you*; Level 70:Rebuild Undead restores 47 health/armor 49 Health to your undead after a 15 second delayyou*; Tier 10Level 75:Rebuild Undead restores 52 Health to you*; Level 80:Rebuild Undead restores 52 health/armor 55 Health to your undead after a 15 second delayyou*; Tier 11Level 85:Rebuild Undead restores 58 Health to you*; Level 90:Rebuild Undead restores 57 health/armor 61 Health to your undead after a 15 second delayyou*; Tier 12Level 95:Rebuild Undead restores 64 Health to you*; Level 100:Rebuild Undead restores 62 health/armor 67 Health to your undead after a 15 second delayyou|Expand}}
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| || || <b>Tier 12Level 100</b> - Rebuild Undead Power Cost -25 restores 138 health/armor to your undead after a 10 second delay || Uncommon || Necklace Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay*; Level 10:Rebuild Undead Power Cost -3restores 26 health/armor to your undead after a 10 second delay*; Tier 2Level 15:Rebuild Undead restores 32 health/armor to your undead after a 10 second delay*; Level 20:Rebuild Undead Power Cost -5restores 38 health/armor to your undead after a 10 second delay*; Tier 3Level 25:Rebuild Undead restores 44 health/armor to your undead after a 10 second delay*; Level 30:Rebuild Undead Power Cost -7restores 50 health/armor to your undead after a 10 second delay*; Tier 4Level 35:Rebuild Undead restores 56 health/armor to your undead after a 10 second delay*; Level 40:Rebuild Undead Power Cost -9restores 62 health/armor to your undead after a 10 second delay*; Tier 5Level 45:Rebuild Undead restores 68 health/armor to your undead after a 10 second delay*; Level 50:Rebuild Undead Power Cost -11restores 74 health/armor to your undead after a 10 second delay*; Tier 6Level 55:Rebuild Undead restores 80 health/armor to your undead after a 10 second delay*; Level 60:Rebuild Undead Power Cost -13restores 86 health/armor to your undead after a 10 second delay*; Tier 7Level 65:Rebuild Undead restores 92 health/armor to your undead after a 10 second delay*; Level 70:Rebuild Undead Power Cost -15restores 98 health/armor to your undead after a 10 second delay*; Tier 8Level 75*:Rebuild Undead Power Cost -17restores 104 health/armor to your undead after a 10 second delay*; Tier 9Level 80*:Rebuild Undead Power Cost -19restores 110 health/armor to your undead after a 10 second delay*; Tier Level 85:Rebuild Undead restores 117 health/armor to your undead after a 10second delay*; Level 90:Rebuild Undead Power Cost -21restores 124 health/armor to your undead after a 10 second delay*; Tier 11Level 95*:Rebuild Undead Power Cost -23restores 131 health/armor to your undead after a 10 second delay*; Tier 12Level 100*:Rebuild Undead Power Cost -25restores 138 health/armor to your undead after a 10 second delay|Expand}}
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| || of Zombified Empowerment || <b>Tier 12Level 100</b> - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 || Rare || Chest, Legs Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Rebuild Undead Power Cost -2. Rebuild Undead Healing +1*Create Super Zombie also heals yourself for 12 health, 12 armor, and ; Level 10:Rebuild Undead Power Cost -4. Rebuild Undead Healing +2 power*; Tier 2Level 15:Rebuild Undead Power Cost -6. Rebuild Undead Healing +3*Create Super Zombie also heals yourself for 24 health, 24 armor, and ; Level 20:Rebuild Undead Power Cost -8. Rebuild Undead Healing +4 power*; Tier 3Level 25:Rebuild Undead Power Cost -10. Rebuild Undead Healing +5*Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power; Level 30:Rebuild Undead Power Cost -12. Rebuild Undead Healing +6*; Tier 4Level 35:Rebuild Undead Power Cost -14. Rebuild Undead Healing +8*Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power; Level 40:Rebuild Undead Power Cost -16. Rebuild Undead Healing +10*; Tier 5Level 45*Create Super Zombie also heals yourself for 60 health, 60 armor, and :Rebuild Undead Power Cost -18. Rebuild Undead Healing +12 power*; Tier 6Level 50*Create Super Zombie also heals yourself for 72 health, 72 armor, and :Rebuild Undead Power Cost -20. Rebuild Undead Healing +14 power*; Tier 7Level 55*Create Super Zombie also heals yourself for 84 health, 84 armor, and :Rebuild Undead Power Cost -22. Rebuild Undead Healing +16 power*; Tier 8Level 60:Rebuild Undead Power Cost -24. Rebuild Undead Healing +18*Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power; Level 65:Rebuild Undead Power Cost -26. Rebuild Undead Healing +20*; Tier 9Level 70:Rebuild Undead Power Cost -28. Rebuild Undead Healing +22*Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power; Level 75:Rebuild Undead Power Cost -30. Rebuild Undead Healing +24*; Tier 10Level 80:Rebuild Undead Power Cost -32. Rebuild Undead Healing +26*Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power; Level 85:Rebuild Undead Power Cost -34. Rebuild Undead Healing +28*; Tier 11Level 90:Rebuild Undead Power Cost -36. Rebuild Undead Healing +30*Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power; Level 95:Rebuild Undead Power Cost -38. Rebuild Undead Healing +32*; Tier 12Level 100*Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power:Rebuild Undead Power Cost -40. Rebuild Undead Healing +34|Expand}}
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| || || <b>Tier 12Level 100</b> - Create Shambling Corpse also heals yourself Using Raise Zombie on an existing zombie increases its damage +39% for 120 health 60 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 10:Using Raise Zombie on an existing zombie increases its damage +6% for 10 health60 seconds*; Tier 2Level 15:Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 20:Using Raise Zombie on an existing zombie increases its damage +8% for 20 health60 seconds*; Tier 3Level 25:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 30:Using Raise Zombie on an existing zombie increases its damage +11% for 30 health60 seconds*; Tier 4Level 35:Using Raise Zombie on an existing zombie increases its damage +13% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 40:Using Raise Zombie on an existing zombie increases its damage +15% for 40 health60 seconds*; Tier 5Level 45:Using Raise Zombie on an existing zombie increases its damage +17% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 50:Using Raise Zombie on an existing zombie increases its damage +19% for 50 health60 seconds*; Tier 6Level 55:Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 60:Using Raise Zombie on an existing zombie increases its damage +23% for 60 healthseconds*; Tier 7Level 65:Using Raise Zombie on an existing zombie increases its damage +25% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 70:Using Raise Zombie on an existing zombie increases its damage +27% for 70 health60 seconds*; Tier 8Level 75:Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 80:Using Raise Zombie on an existing zombie increases its damage +31% for 80 health60 seconds*; Tier 9Level 85*Create Shambling Corpse also heals yourself :Using Raise Zombie on an existing zombie increases its damage +33% for 90 health60 seconds*; Tier 10Level 90*Create Shambling Corpse also heals yourself :Using Raise Zombie on an existing zombie increases its damage +35% for 100 health60 seconds*; Tier 11Level 95*Create Shambling Corpse also heals yourself :Using Raise Zombie on an existing zombie increases its damage +37% for 110 health60 seconds*; Tier 12Level 100*Create Shambling Corpse also heals yourself :Using Raise Zombie on an existing zombie increases its damage +39% for 120 health60 seconds|Expand}}
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| || of Dark Waves || <b>Tier 12Level 100</b> - Wave of Darkness Indirect Psychic Damage +6548% when Necromancy is active || Rare || HeadChest, MainHand Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Indirect Psychic Damage +10% when Necromancy is active*Wave of Darkness ; Level 10:Indirect Psychic Damage +1012%when Necromancy is active*; Tier 2Level 15:Indirect Psychic Damage +14% when Necromancy is active*Wave of Darkness ; Level 20:Indirect Psychic Damage +1516%when Necromancy is active*; Tier 3Level 25:Indirect Psychic Damage +18% when Necromancy is active*Wave of Darkness ; Level 30:Indirect Psychic Damage +20%when Necromancy is active*; Tier 4Level 35:Indirect Psychic Damage +22% when Necromancy is active*Wave of Darkness ; Level 40:Indirect Psychic Damage +2524% when Necromancy is active*; Level 45:Indirect Psychic Damage +26%when Necromancy is active*; Tier 5Level 50:Indirect Psychic Damage +28% when Necromancy is active*Wave of Darkness ; Level 55:Indirect Psychic Damage +30%when Necromancy is active*; Tier 6Level 60:Indirect Psychic Damage +32% when Necromancy is active*Wave of Darkness ; Level 65:Indirect Psychic Damage +3534%when Necromancy is active*; Tier 7Level 70:Indirect Psychic Damage +36% when Necromancy is active*Wave of Darkness ; Level 75:Indirect Psychic Damage +4038%when Necromancy is active*; Tier 8Level 80*Wave of Darkness :Indirect Psychic Damage +4540%when Necromancy is active*; Tier 9Level 85*Wave of Darkness :Indirect Psychic Damage +5042%when Necromancy is active*; Tier 10Level 90*Wave of Darkness :Indirect Psychic Damage +5544%when Necromancy is active*; Tier 11Level 95*Wave of Darkness :Indirect Psychic Damage +6046%when Necromancy is active*; Tier 12Level 100*Wave of Darkness :Indirect Psychic Damage +6548%when Necromancy is active|Expand}}
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| || of Crippling Darkness Dark Waves || <b>Tier 12Level 100</b> - Deathgaze and Wave of Darkness deal Damage +6556% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Uncommon || Head, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Deathgaze and :Wave of Darkness deal Damage +105% damage but have a *; Level 10% chance to stun yourself. If you stun yourself, the attack deals :Wave of Darkness Damage +207% damage*; Tier 2Level 15*Deathgaze and :Wave of Darkness deal Damage +159% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 20:Wave of Darkness Damage +2011% damage*; Tier 3Level 25*Deathgaze and :Wave of Darkness deal Damage +2013% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 30:Wave of Darkness Damage +2015% damage*; Tier 4Level 35*Deathgaze and :Wave of Darkness deal Damage +2517% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 40:Wave of Darkness Damage +20% damage*; Tier 5Level 45*Deathgaze and :Wave of Darkness deal Damage +3023% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 50:Wave of Darkness Damage +2026% damage*; Tier 6Level 55*Deathgaze and :Wave of Darkness deal Damage +3529% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 60:Wave of Darkness Damage +2032% damage*; Tier 7Level 65*Deathgaze and :Wave of Darkness deal Damage +4035% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 70:Wave of Darkness Damage +2038% damage*; Tier 8Level 75*Deathgaze and :Wave of Darkness deal Damage +4541% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 80:Wave of Darkness Damage +2044% damage*; Tier 9Level 85*Deathgaze and :Wave of Darkness deal Damage +50% damage but have a 1047% chance to stun yourself. If you stun yourself, the attack deals +20% damage*; Tier 10Level 90*Deathgaze and :Wave of Darkness deal Damage +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +2050% damage*; Tier 11Level 95*Deathgaze and :Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals Damage +2053% damage*; Tier 12Level 100*Deathgaze and :Wave of Darkness deal Damage +65% damage but have a 1056% chance to stun yourself. If you stun yourself, the attack deals +20% damage|Expand}}
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| || of Dark Life Psychic Darkness || <b>Tier 12Level 100</b> - Wave of Darkness heals you for 70 health deals 300 Psychic damage over 12 seconds || Uncommon || ChestHead, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness deals 24 Psychic damage over 12 seconds*; Level 10:Wave of Darkness heals you for 5 healthdeals 36 Psychic damage over 12 seconds*; Tier 2Level 15:Wave of Darkness deals 48 Psychic damage over 12 seconds*; Level 20:Wave of Darkness heals you for 10 healthdeals 60 Psychic damage over 12 seconds*; Tier 3Level 25:Wave of Darkness deals 72 Psychic damage over 12 seconds*; Level 30:Wave of Darkness heals you for 16 healthdeals 84 Psychic damage over 12 seconds*; Tier 4Level 35:Wave of Darkness deals 96 Psychic damage over 12 seconds*; Level 40:Wave of Darkness heals you for 22 healthdeals 108 Psychic damage over 12 seconds*; Tier 5Level 45:Wave of Darkness deals 120 Psychic damage over 12 seconds*; Level 50:Wave of Darkness heals you for 28 healthdeals 132 Psychic damage over 12 seconds*; Tier 6Level 55:Wave of Darkness deals 144 Psychic damage over 12 seconds*; Level 60:Wave of Darkness heals you for 34 healthdeals 156 Psychic damage over 12 seconds*; Tier 7Level 65:Wave of Darkness deals 174 Psychic damage over 12 seconds*; Level 70:Wave of Darkness heals you for 40 healthdeals 192 Psychic damage over 12 seconds*; Tier 8Level 75*:Wave of Darkness heals you for 46 healthdeals 210 Psychic damage over 12 seconds*; Tier 9Level 80*:Wave of Darkness heals you for 52 healthdeals 228 Psychic damage over 12 seconds*; Tier 10Level 85*:Wave of Darkness heals you for 58 healthdeals 246 Psychic damage over 12 seconds*; Tier 11Level 90*:Wave of Darkness heals you for 64 healthdeals 264 Psychic damage over 12 seconds*; Tier Level 95:Wave of Darkness deals 282 Psychic damage over 12seconds*; Level 100:Wave of Darkness heals you for 70 healthdeals 300 Psychic damage over 12 seconds|Expand}}
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| Fearmongering || of Dark Waves || <b>Tier 12Level 100</b> - Wave of Darkness deals +192 103 damage to sentient creatures and reuse timer is -1 second || Uncommon || HandsChest, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Wave of Darkness deals +8 damage and reuse timer is -1second*; Level 10:Wave of Darkness deals +16 13 damage to sentient creaturesand reuse timer is -1 second*; Tier 2Level 15:Wave of Darkness deals +18 damage and reuse timer is -1 second*; Level 20:Wave of Darkness deals +32 23 damage to sentient creaturesand reuse timer is -1 second*; Tier 3Level 25:Wave of Darkness deals +28 damage and reuse timer is -1 second*; Level 30:Wave of Darkness deals +48 33 damage to sentient creaturesand reuse timer is -1 second*; Tier 4Level 35:Wave of Darkness deals +38 damage and reuse timer is -1 second*; Level 40:Wave of Darkness deals +64 43 damage to sentient creaturesand reuse timer is -1 second*; Tier 5Level 45:Wave of Darkness deals +48 damage and reuse timer is -1 second*; Level 50:Wave of Darkness deals +80 53 damage to sentient creaturesand reuse timer is -1 second*; Tier 6Level 55:Wave of Darkness deals +58 damage and reuse timer is -1 second*; Level 60:Wave of Darkness deals +96 63 damage to sentient creaturesand reuse timer is -1 second*; Tier 7Level 65:Wave of Darkness deals +68 damage and reuse timer is -1 second*; Level 70:Wave of Darkness deals +112 73 damage to sentient creaturesand reuse timer is -1 second*; Tier 8Level 75:Wave of Darkness deals +78 damage and reuse timer is -1 second*; Level 80:Wave of Darkness deals +128 83 damage to sentient creaturesand reuse timer is -1 second*; Tier 9Level 85*:Wave of Darkness deals +144 88 damage to sentient creaturesand reuse timer is -1 second*; Tier 10Level 90*:Wave of Darkness deals +160 93 damage to sentient creaturesand reuse timer is -1 second*; Tier 11Level 95*:Wave of Darkness deals +176 98 damage to sentient creaturesand reuse timer is -1 second*; Tier 12Level 100*:Wave of Darkness deals +192 103 damage to sentient creaturesand reuse timer is -1 second|Expand}}
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| Fearmongering || of Stone Bone Warriors Dark Waves || <b>Tier 12Level 100</b> - All Summoned Skeletons have Wave of Darkness deals +44 health 200 damage to sentient creatures || OffHandUncommon || Hands, Chest Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness deals +10 damage to sentient creatures*All Summoned Skeletons have ; Level 10:Wave of Darkness deals +11 health20 damage to sentient creatures*; Tier 2Level 15:Wave of Darkness deals +30 damage to sentient creatures*All Summoned Skeletons have ; Level 20:Wave of Darkness deals +14 health40 damage to sentient creatures*; Tier 3Level 25:Wave of Darkness deals +50 damage to sentient creatures*All Summoned Skeletons have ; Level 30:Wave of Darkness deals +17 health60 damage to sentient creatures*; Tier 4Level 35:Wave of Darkness deals +70 damage to sentient creatures*All Summoned Skeletons have ; Level 40:Wave of Darkness deals +20 health80 damage to sentient creatures*; Tier 5Level 45:Wave of Darkness deals +90 damage to sentient creatures*All Summoned Skeletons have ; Level 50:Wave of Darkness deals +23 health100 damage to sentient creatures*; Tier 6Level 55:Wave of Darkness deals +110 damage to sentient creatures*All Summoned Skeletons have ; Level 60:Wave of Darkness deals +26 health120 damage to sentient creatures*; Tier 7Level 65:Wave of Darkness deals +130 damage to sentient creatures*All Summoned Skeletons have ; Level 70:Wave of Darkness deals +29 health140 damage to sentient creatures*; Tier 8Level 75:Wave of Darkness deals +150 damage to sentient creatures*All Summoned Skeletons have ; Level 80:Wave of Darkness deals +32 health160 damage to sentient creatures*; Tier 9Level 85*All Summoned Skeletons have :Wave of Darkness deals +35 health170 damage to sentient creatures*; Tier 10Level 90*All Summoned Skeletons have :Wave of Darkness deals +38 health180 damage to sentient creatures*; Tier 11Level 95*All Summoned Skeletons have :Wave of Darkness deals +41 health190 damage to sentient creatures*; Tier 12Level 100*All Summoned Skeletons have :Wave of Darkness deals +44 health200 damage to sentient creatures|Expand}}
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| || of Plated Stone Bone Warriors || <b>Tier 12Level 100</b> - All Summoned Skeletons have +62 armor health || Uncommon || OffHand, Feet Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +8 health*All ; Level 10:Summoned Skeletons have +16 armor10 health*; Tier 2Level 15:Summoned Skeletons have +12 health*All ; Level 20:Summoned Skeletons have +22 armor14 health*; Tier 3Level 25:Summoned Skeletons have +17 health*All ; Level 30:Summoned Skeletons have +26 armor20 health*; Tier 4Level 35:Summoned Skeletons have +23 health*All ; Level 40:Summoned Skeletons have +30 armor26 health*; Tier 5Level 45:Summoned Skeletons have +29 health*All ; Level 50:Summoned Skeletons have +34 armor32 health*; Tier 6Level 55:Summoned Skeletons have +35 health*All ; Level 60:Summoned Skeletons have +38 armorhealth*; Tier 7Level 65:Summoned Skeletons have +41 health*All ; Level 70:Summoned Skeletons have +42 armor44 health*; Tier 8Level 75*All :Summoned Skeletons have +46 armor47 health*; Tier 9Level 80*All :Summoned Skeletons have +50 armorhealth*; Tier 10Level 85:Summoned Skeletons have +53 health*All ; Level 90:Summoned Skeletons have +54 armor56 health*; Tier 11Level 95*All :Summoned Skeletons have +58 armor59 health*; Tier 12Level 100*All :Summoned Skeletons have +62 armorhealth|Expand}}
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| || of Plated Bone Arrows Warriors || <b>Tier 12Level 100</b> - Summoned Skeletal Archers deal Skeletons have +20 direct damage with each attack 92 armor || Uncommon || HandsOffHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +16 armor*; Level 10:Summoned Skeletal Archers deal Skeletons have +2 direct damage with each attack20 armor*; Tier 2Level 15:Summoned Skeletons have +24 armor*; Level 20:Summoned Skeletal Archers deal Skeletons have +3 direct damage with each attack28 armor*; Tier 3Level 25:Summoned Skeletons have +32 armor*; Level 30:Summoned Skeletal Archers deal Skeletons have +5 direct damage with each attack36 armor*; Tier 4Level 35:Summoned Skeletons have +40 armor*; Level 40:Summoned Skeletal Archers deal Skeletons have +7 direct damage with each attack44 armor*; Tier 5Level 45:Summoned Skeletons have +48 armor*; Level 50:Summoned Skeletal Archers deal Skeletons have +9 direct damage with each attack52 armor*; Tier 6Level 55:Summoned Skeletons have +56 armor*; Level 60:Summoned Skeletal Archers deal Skeletons have +11 direct damage with each attack60 armor*; Tier 7Level 65:Summoned Skeletons have +64 armor*; Level 70:Summoned Skeletal Archers deal Skeletons have +13 direct damage with each attack68 armor*; Tier 8Level 75:Summoned Skeletons have +72 armor*; Level 80:Summoned Skeletal Archers deal Skeletons have +14 direct damage with each attack76 armor*; Tier 9Level 85*:Summoned Skeletal Archers deal Skeletons have +15 direct damage with each attack80 armor*; Tier 10Level 90*:Summoned Skeletal Archers deal Skeletons have +17 direct damage with each attack84 armor*; Tier 11Level 95*:Summoned Skeletal Archers deal Skeletons have +19 direct damage with each attack88 armor*; Tier 12Level 100*:Summoned Skeletal Archers deal Skeletons have +20 direct damage with each attack92 armor|Expand}}
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| || of Dense Sentries Violent Skeletons || <b>Tier 12Level 100</b> - Summoned Skeletal Swordsmen have Archers and Mages deal +87 armor 36 direct damage || OffHandUncommon || Hands, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletal Archers and Mages deal +2 direct damage*; Level 10:Summoned Skeletal Swordsmen have Archers and Mages deal +10 armor3 direct damage*; Tier 2Level 15:Summoned Skeletal Archers and Mages deal +5 direct damage*; Level 20:Summoned Skeletal Swordsmen have Archers and Mages deal +17 armor7 direct damage*; Tier 3Level 25:Summoned Skeletal Archers and Mages deal +9 direct damage*; Level 30:Summoned Skeletal Swordsmen have Archers and Mages deal +24 armor11 direct damage*; Tier 4Level 35:Summoned Skeletal Archers and Mages deal +13 direct damage*; Level 40:Summoned Skeletal Swordsmen have Archers and Mages deal +31 armor14 direct damage*; Tier 5Level 45:Summoned Skeletal Archers and Mages deal +15 direct damage*; Level 50:Summoned Skeletal Swordsmen have Archers and Mages deal +38 armor17 direct damage*; Tier 6Level 55:Summoned Skeletal Archers and Mages deal +19 direct damage*; Level 60:Summoned Skeletal Swordsmen have Archers and Mages deal +45 armor20 direct damage*; Tier 7Level 65:Summoned Skeletal Archers and Mages deal +22 direct damage*; Level 70:Summoned Skeletal Swordsmen have Archers and Mages deal +52 armor24 direct damage*; Tier 8Level 75:Summoned Skeletal Archers and Mages deal +26 direct damage*; Level 80:Summoned Skeletal Swordsmen have Archers and Mages deal +59 armor28 direct damage*; Tier 9Level 85*:Summoned Skeletal Swordsmen have Archers and Mages deal +66 armor30 direct damage*; Tier 10Level 90*:Summoned Skeletal Swordsmen have Archers and Mages deal +73 armor32 direct damage*; Tier 11Level 95*:Summoned Skeletal Swordsmen have Archers and Mages deal +80 armor34 direct damage*; Tier 12Level 100*:Summoned Skeletal Swordsmen have Archers and Mages deal +87 armor36 direct damage|Expand}}
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| || of Fiery Death Dense Sentries || <b>Tier 12Level 100</b> - Summoned Skeletal Mages deal Swordsmen have +26 direct damage with each attack 140 armor || HeadUncommon || OffHand, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletal Swordsmen have +10 armor*; Level 10:Summoned Skeletal Mages deal Swordsmen have +4 direct damage with each attack16 armor*; Tier 2Level 15:Summoned Skeletal Swordsmen have +22 armor*; Level 20:Summoned Skeletal Mages deal Swordsmen have +6 direct damage with each attack28 armor*; Tier 3Level 25:Summoned Skeletal Swordsmen have +34 armor*; Level 30:Summoned Skeletal Mages deal Swordsmen have +8 direct damage with each attack40 armor*; Tier 4Level 35:Summoned Skeletal Swordsmen have +46 armor*; Level 40:Summoned Skeletal Mages deal Swordsmen have +10 direct damage with each attack52 armor*; Tier 5Level 45:Summoned Skeletal Swordsmen have +58 armor*; Level 50:Summoned Skeletal Mages deal Swordsmen have +12 direct damage with each attack64 armor*; Tier 6Level 55:Summoned Skeletal Swordsmen have +70 armor*; Level 60:Summoned Skeletal Mages deal Swordsmen have +14 direct damage with each attack76 armor*; Tier 7Level 65:Summoned Skeletal Swordsmen have +84 armor*; Level 70:Summoned Skeletal Mages deal Swordsmen have +16 direct damage with each attack92 armor*; Tier 8Level 75:Summoned Skeletal Swordsmen have +100 armor*; Level 80:Summoned Skeletal Mages deal Swordsmen have +18 direct damage with each attack108 armor*; Tier 9Level 85*:Summoned Skeletal Mages deal Swordsmen have +20 direct damage with each attack116 armor*; Tier 10Level 90*:Summoned Skeletal Mages deal Swordsmen have +22 direct damage with each attack124 armor*; Tier 11Level 95*:Summoned Skeletal Mages deal Swordsmen have +24 direct damage with each attack132 armor*; Tier 12Level 100*:Summoned Skeletal Mages deal Swordsmen have +26 direct damage with each attack140 armor|Expand}}
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| || of Provocation Zombie Pain Accumulation || <b>Tier 12Level 100</b> - Provoke Undead causes target undead to deal Using Raise Zombie on an existing zombie increases its damage +48% damage 60 for 10 seconds 5 minutes (this effect stacks with itself) || Uncommon || Head, MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)*Provoke Undead causes target undead to deal ; Level 10:Using Raise Zombie on an existing zombie increases its damage +4% damage 7 for 10 seconds5 minutes (this effect stacks with itself)*; Tier 2Level 15*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +8% damage 9 for 10 seconds5 minutes (this effect stacks with itself)*; Tier 3Level 20*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +12% damage for 10 seconds5 minutes (this effect stacks with itself)*; Tier 4Level 25*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +16% damage 15 for 10 seconds5 minutes (this effect stacks with itself)*; Tier Level 30:Using Raise Zombie on an existing zombie increases its damage +18 for 5minutes (this effect stacks with itself)*Provoke Undead causes target undead to deal ; Level 35:Using Raise Zombie on an existing zombie increases its damage +20% damage 21 for 10 seconds5 minutes (this effect stacks with itself)*; Tier 6Level 40*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +24% for 5 minutes (this effect stacks with itself)*; Level 45:Using Raise Zombie on an existing zombie increases its damage +27 for 10 seconds5 minutes (this effect stacks with itself)*; Tier 7Level 50*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +28% damage 30 for 10 seconds5 minutes (this effect stacks with itself)*; Tier 8Level 55*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +32% damage 33 for 10 seconds5 minutes (this effect stacks with itself)*; Tier 9Level 60*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +36% for 5 minutes (this effect stacks with itself)*; Level 65:Using Raise Zombie on an existing zombie increases its damage +39 for 10 seconds5 minutes (this effect stacks with itself)*; Tier 10Level 70:Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)*Provoke Undead causes target undead to deal ; Level 75:Using Raise Zombie on an existing zombie increases its damage +40% 45 for 5 minutes (this effect stacks with itself)*; Level 80:Using Raise Zombie on an existing zombie increases its damage +48 for 10 seconds5 minutes (this effect stacks with itself)*; Tier 11Level 85:Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes (this effect stacks with itself)*Provoke Undead causes target undead to deal ; Level 90:Using Raise Zombie on an existing zombie increases its damage +44% 54 for 5 minutes (this effect stacks with itself)*; Level 95:Using Raise Zombie on an existing zombie increases its damage +57 for 10 seconds5 minutes (this effect stacks with itself)*; Tier 12Level 100*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +48% damage 60 for 10 seconds5 minutes (this effect stacks with itself)|Expand}}
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| || of Provocation || <b>Tier 12Level 100</b> - Provoke Undead causes target undead your minions to deal +7229% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds , but also take 175 damage over 10 seconds || Uncommon || OffHandMainHand, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds*; Tier 1Level 10:Provoke Undead causes your minions to deal +9% damage for 10 seconds, but also take 40 damage over 10 seconds*; Level 15:Provoke Undead causes target undead your minions to deal +610% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 50 damage over 10 seconds*; Tier 2Level 20:Provoke Undead causes your minions to deal +11% damage for 10 seconds, but also take 55 damage over 10 seconds*; Level 25:Provoke Undead causes target undead your minions to deal +12% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 60 damage over 10 seconds*; Tier 3Level 30:Provoke Undead causes your minions to deal +13% damage for 10 seconds, but also take 70 damage over 10 seconds*; Level 35:Provoke Undead causes target undead your minions to deal +1814% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 75 damage over 10 seconds*; Tier 4Level 40:Provoke Undead causes your minions to deal +15% damage for 10 seconds, but also take 80 damage over 10 seconds*; Level 45:Provoke Undead causes target undead your minions to deal +2416% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 85 damage over 10 seconds*; Tier 5Level 50:Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds*; Level 55:Provoke Undead causes target undead your minions to deal +3018% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 95 damage over 10 seconds*; Tier 6Level 60:Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds*; Level 65:Provoke Undead causes target undead your minions to deal +3621% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 110 damage over 10 seconds*; Tier 7Level 70*:Provoke Undead causes target undead your minions to deal +4222% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 120 damage over 10 seconds*; Tier 8Level 75*:Provoke Undead causes target undead your minions to deal +4824% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 125 damage over 10 seconds*; Tier 9Level 80*:Provoke Undead causes target undead your minions to deal +5425% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 135 damage over 10 seconds*; Tier Level 85:Provoke Undead causes your minions to deal +26% damage for 10seconds, but also take 145 damage over 10 seconds*; Level 90:Provoke Undead causes target undead your minions to deal +6027% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 155 damage over 10 seconds*; Tier 11Level 95*:Provoke Undead causes target undead your minions to deal +6628% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 165 damage over 10 seconds*; Tier 12Level 100*:Provoke Undead causes target undead your minions to deal +7229% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 175 damage over 10 seconds|Expand}}
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| || of Laughing Bone Warriors Provocation || <b>Tier 12Level 100</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more Provoke Undead causes your minions to deal +43 damage for 10 seconds || HandsUncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead causes your minions to deal +5 damage for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 100% more ; Level 10:Provoke Undead causes your minions to deal +7 damagefor 10 seconds*; Tier 2Level 15:Provoke Undead causes your minions to deal +9 damage for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 150% more ; Level 20:Provoke Undead causes your minions to deal +11 damagefor 10 seconds*; Tier 3Level 25:Provoke Undead causes your minions to deal +13 damage for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 200% more ; Level 30:Provoke Undead causes your minions to deal +15 damagefor 10 seconds*; Tier 4Level 35:Provoke Undead causes your minions to deal +17 damage for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 250% more ; Level 40:Provoke Undead causes your minions to deal +19 damagefor 10 seconds*; Tier 5Level 45:Provoke Undead causes your minions to deal +21 damage for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 300% more ; Level 50:Provoke Undead causes your minions to deal +23 damagefor 10 seconds*; Tier 6Level 55:Provoke Undead causes your minions to deal +25 damage for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 350% more ; Level 60:Provoke Undead causes your minions to deal +27 damagefor 10 seconds*; Tier 7Level 65:Provoke Undead causes your minions to deal +29 damage for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 400% more ; Level 70:Provoke Undead causes your minions to deal +31 damagefor 10 seconds*; Tier 8Level 75*Summoned Skeletal Swordsmen taunt as if they did 450% more :Provoke Undead causes your minions to deal +33 damagefor 10 seconds*; Tier 9Level 80*Summoned Skeletal Swordsmen taunt as if they did 500% more :Provoke Undead causes your minions to deal +35 damagefor 10 seconds*; Tier Level 85:Provoke Undead causes your minions to deal +37 damage for 10seconds*Summoned Skeletal Swordsmen taunt as if they did 550% more ; Level 90:Provoke Undead causes your minions to deal +39 damagefor 10 seconds*; Tier 11Level 95*Summoned Skeletal Swordsmen taunt as if they did 600% more :Provoke Undead causes your minions to deal +41 damagefor 10 seconds*; Tier 12Level 100*Summoned Skeletal Swordsmen taunt as if they did 650% more :Provoke Undead causes your minions to deal +43 damagefor 10 seconds|Expand}}
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| || of Provocation Laughing Bone Warriors || <b>Tier 12Level 100</b> - Provoke Undead causes target undead to recover 50 Armor Summoned Skeletal Swordsmen taunt as if they did 1050% more damage || Uncommon || Hands, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletal Swordsmen taunt as if they did 100% more damage*Provoke Undead causes target undead to recover 6 Armor; Level 10:Summoned Skeletal Swordsmen taunt as if they did 150% more damage*; Tier 2Level 15:Summoned Skeletal Swordsmen taunt as if they did 200% more damage*Provoke Undead causes target undead to recover 10 Armor; Level 20:Summoned Skeletal Swordsmen taunt as if they did 250% more damage*; Tier 3Level 25:Summoned Skeletal Swordsmen taunt as if they did 300% more damage*Provoke Undead causes target undead to recover 14 Armor; Level 30:Summoned Skeletal Swordsmen taunt as if they did 350% more damage*; Tier 4Level 35:Summoned Skeletal Swordsmen taunt as if they did 400% more damage*Provoke Undead causes target undead to recover 18 Armor; Level 40:Summoned Skeletal Swordsmen taunt as if they did 450% more damage*; Tier 5Level 45:Summoned Skeletal Swordsmen taunt as if they did 500% more damage*Provoke Undead causes target undead to recover 22 Armor; Level 50:Summoned Skeletal Swordsmen taunt as if they did 550% more damage*; Tier 6Level 55:Summoned Skeletal Swordsmen taunt as if they did 600% more damage*Provoke Undead causes target undead to recover 26 Armor; Level 60:Summoned Skeletal Swordsmen taunt as if they did 650% more damage*; Tier 7Level 65:Summoned Skeletal Swordsmen taunt as if they did 700% more damage*Provoke Undead causes target undead to recover 30 Armor; Level 70:Summoned Skeletal Swordsmen taunt as if they did 750% more damage*; Tier 8Level 75:Summoned Skeletal Swordsmen taunt as if they did 800% more damage*Provoke Undead causes target undead to recover 34 Armor; Level 80:Summoned Skeletal Swordsmen taunt as if they did 850% more damage*; Tier 9Level 85*Provoke Undead causes target undead to recover 38 Armor:Summoned Skeletal Swordsmen taunt as if they did 900% more damage*; Tier 10Level 90*Provoke Undead causes target undead to recover 42 Armor:Summoned Skeletal Swordsmen taunt as if they did 950% more damage*; Tier 11Level 95*Provoke Undead causes target undead to recover 46 Armor:Summoned Skeletal Swordsmen taunt as if they did 1000% more damage*; Tier 12Level 100*Provoke Undead causes target undead to recover 50 Armor:Summoned Skeletal Swordsmen taunt as if they did 1050% more damage|Expand}}
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| || of Death Gazes || <b>Tier 12Level 100</b> - Summoned Skeletal Archers and Mages regenerate Deathgaze deals +13 health every update, both in 132 damage and out of combat reuse timer is -3 seconds || Uncommon || Hands, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Deathgaze deals +10 damage and reuse timer is -1second*Summoned Skeletal Archers ; Level 10:Deathgaze deals +16 damage and Mages regenerate reuse timer is -1 second*; Level 15:Deathgaze deals +2 health every update, both in 22 damage and out of combatreuse timer is -1 second*; Tier 2Level 20:Deathgaze deals +28 damage and reuse timer is -1 second*Summoned Skeletal Archers ; Level 25:Deathgaze deals +34 damage and Mages regenerate reuse timer is -1 second*; Level 30:Deathgaze deals +3 health every update, both in 40 damage and out of combatreuse timer is -1 second*; Tier 3Level 35:Deathgaze deals +46 damage and reuse timer is -2 second*Summoned Skeletal Archers ; Level 40:Deathgaze deals +52 damage and Mages regenerate reuse timer is -2 seconds*; Level 45:Deathgaze deals +4 health every update, both in 58 damage and out of combatreuse timer is -2 seconds*; Tier 4Level 50:Deathgaze deals +64 damage and reuse timer is -2 seconds*Summoned Skeletal Archers ; Level 55:Deathgaze deals +70 damage and Mages regenerate reuse timer is -2 seconds*; Level 60:Deathgaze deals +5 health every update, both in 76 damage and out of combatreuse timer is -2 seconds*; Tier 5Level 65*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +6 health every update, both in 83 damage and out of combatreuse timer is -3 seconds*; Tier 6Level 70*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +7 health every update, both in 90 damage and out of combatreuse timer is -3 seconds*; Tier 7Level 75*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +8 health every update, both in 97 damage and out of combatreuse timer is -3 seconds*; Tier 8Level 80*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +9 health every update, both in 104 damage and out of combatreuse timer is -3 seconds*; Tier 9Level 85*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +10 health every update, both in 111 damage and out of combatreuse timer is -3 seconds*; Tier 10Level 90*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +11 health every update, both in 118 damage and out of combatreuse timer is -3 seconds*; Tier 11Level 95*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +12 health every update, both in 125 damage and out of combatreuse timer is -3 seconds*; Tier 12Level 100*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +13 health every update, both in 132 damage and out of combatreuse timer is -3 seconds|Expand}}
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| || || <b>Tier 12Level 100</b> - Summoned Skeletal Swordsmen regenerate Indirect Fire Damage +18 armor every update, both in and out of combat 30% when Necromancy is active || Rare || ChestHands, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Summoned Skeletal Swordsmen regenerate :Indirect Fire Damage +3 armor every update, both in and out of combat5% when Necromancy is active*; Tier 2Level 10*Summoned Skeletal Swordsmen regenerate :Indirect Fire Damage +5 armor every update, both in and out of combat6% when Necromancy is active*; Tier 3Level 15*Summoned Skeletal Swordsmen regenerate :Indirect Fire Damage +7 armor every update, both in and out of combat% when Necromancy is active*; Tier 4Level 20:Indirect Fire Damage +8% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 25:Indirect Fire Damage +9 armor every update, both in and out of combat% when Necromancy is active*; Tier 5Level 30*Summoned Skeletal Swordsmen regenerate :Indirect Fire Damage +10 armor every update, both in and out of combat% when Necromancy is active*; Tier 6Level 35*Summoned Skeletal Swordsmen regenerate :Indirect Fire Damage +11 armor every update, both in and out of combat% when Necromancy is active*; Tier 7Level 40*Summoned Skeletal Swordsmen regenerate :Indirect Fire Damage +12 armor every update, both in and out of combat% when Necromancy is active*; Tier 8Level 45:Indirect Fire Damage +13% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 50:Indirect Fire Damage +14 armor every update, both in and out of combat% when Necromancy is active*; Level 55:Indirect Fire Damage +15% when Necromancy is active*; Level 60:Indirect Fire Damage +16% when Necromancy is active*; Tier 9Level 65:Indirect Fire Damage +17% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 70:Indirect Fire Damage +15 armor every update, both in and out of combat18% when Necromancy is active*; Tier 10Level 75:Indirect Fire Damage +20% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 80:Indirect Fire Damage +16 armor every update, both in and out of combat22% when Necromancy is active*; Tier 11Level 85:Indirect Fire Damage +24% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 90:Indirect Fire Damage +17 armor every update, both in and out of combat26% when Necromancy is active*; Tier 12Level 95:Indirect Fire Damage +28% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 100:Indirect Fire Damage +18 armor every update, both in and out of combat30% when Necromancy is active|Expand}}
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| || of Angry Bone Warriors || <b>Tier 6Level 100</b> - Summoned Skeletal Swordsmen have 50% less Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> Health +195 for 60 seconds (and heals +195) || Uncommon || Head Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)*Summoned Skeletal Swordsmen have ; Level 10% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +15 for 60 seconds (and heals +15)*; Tier 2Level 15*Summoned Skeletal Swordsmen have 17% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +25 for 60 seconds (and heals +25)*; Tier 3Level 20:Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35)*Summoned Skeletal Swordsmen have ; Level 25% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +45 for 60 seconds (and heals +45)*; Tier 4Level 30*Summoned Skeletal Swordsmen have 32% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +55 for 60 seconds (and heals +55)*; Tier 5Level 35:Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65)*Summoned Skeletal Swordsmen have ; Level 40% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +75 for 60 seconds (and heals +75)*; Tier 6Level 45:Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85)*Summoned Skeletal Swordsmen have ; Level 50% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +95 for 60 seconds (and heals +95)*; Level 55:Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105)*; Level 60:Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115)*; Level 65:Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125)*; Level 70:Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)*; Level 75:Using Raise Zombie on an existing zombie raises its Max Health +145 for 60 seconds (and heals +145)*; Level 80:Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)*; Level 85:Using Raise Zombie on an existing zombie raises its Max Health +165 for 60 seconds (and heals +165)*; Level 90:Using Raise Zombie on an existing zombie raises its Max Health +175 for 60 seconds (and heals +175)*; Level 95:Using Raise Zombie on an existing zombie raises its Max Health +185 for 60 seconds (and heals +185)*; Level 100:Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds (and heals +195)|Expand}}
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| || of Self-Provocation Angry Bone Warriors || <b>Tier 12Level 100</b> - Provoke Undead restores 40 Health Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 seconds use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1*Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for Level 10 seconds*; Tier 2*Provoke Undead restores :Summoned Skeletal Swordsmen have -10 Health % Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 20*Provoke Undead restores 13 Health :Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 30*Provoke Undead restores 16 Health to you and causes your attacks to taunt +:Summoned Skeletal Swordsmen have -20% for 10 secondsMax Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 40*Provoke Undead restores 19 Health :Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 50*Provoke Undead restores 22 Health :Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 60*Provoke Undead restores 25 Health :Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 8Level 70*Provoke Undead restores 28 Health :Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 9Level 80*Provoke Undead restores 31 Health :Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 10Level 90*Provoke Undead restores 34 Health :Summoned Skeletal Swordsmen have -50% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 11Level 100*Provoke Undead restores 37 Health to you and causes your attacks to taunt +20:Summoned Skeletal Swordsmen have -55% for 10 seconds*; Tier 12*Provoke Undead restores 40 Health Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| || of Supercharged Self-Provocation || <b>Tier 12Level 100</b> - Provoke Undead restores 64 Health to you and causes target undead your attacks to deal taunt +8020% damage for 10 seconds, but also take 100 Health damage after a 10-second delay || FeetUncommon || Head, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Provoke Undead restores 7 Health to you and causes target undead your attacks to deal taunt +720% damage for 10 seconds, but also take 12 *; Level 10:Provoke Undead restores 10 Health damage after a to you and causes your attacks to taunt +20% for 10-second delayseconds*; Tier 2Level 15*:Provoke Undead restores 13 Health to you and causes target undead your attacks to deal taunt +1220% damage for 10 seconds, but also take *; Level 20 :Provoke Undead restores 16 Health damage after a to you and causes your attacks to taunt +20% for 10-second delayseconds*; Tier 3Level 25*:Provoke Undead restores 19 Health to you and causes target undead your attacks to deal taunt +1720% damage for 10 seconds, but also take 28 *; Level 30:Provoke Undead restores 22 Health damage after a to you and causes your attacks to taunt +20% for 10-second delayseconds*; Tier 4Level 35*:Provoke Undead restores 25 Health to you and causes target undead your attacks to deal taunt +2420% damage for 10 seconds, but also take 36 *; Level 40:Provoke Undead restores 28 Health damage after a to you and causes your attacks to taunt +20% for 10-second delayseconds*; Tier 5Level 45*:Provoke Undead restores 31 Health to you and causes target undead your attacks to deal taunt +3120% damage for 10 seconds, but also take 44 Health damage after a 10-second delay*; Tier 6Level 50*:Provoke Undead restores 34 Health to you and causes target undead your attacks to deal taunt +3820% damage for 10 seconds, but also take 52 Health damage after a 10-second delay*; Tier 7Level 55*:Provoke Undead restores 37 Health to you and causes target undead your attacks to deal taunt +4520% damage for 10 seconds, but also take *; Level 60 :Provoke Undead restores 40 Health damage after a to you and causes your attacks to taunt +20% for 10-second delayseconds*; Tier 8Level 65*:Provoke Undead restores 43 Health to you and causes target undead your attacks to deal taunt +5220% damage for 10 seconds, but also take 68 *; Level 70:Provoke Undead restores 46 Health damage after a to you and causes your attacks to taunt +20% for 10-second delayseconds*; Tier 9Level 75*:Provoke Undead restores 49 Health to you and causes target undead your attacks to deal taunt +5920% damage for 10 seconds, but also take 76 *; Level 80:Provoke Undead restores 52 Health damage after a to you and causes your attacks to taunt +20% for 10-second delayseconds*; Tier 10Level 85*:Provoke Undead restores 55 Health to you and causes target undead your attacks to deal taunt +6620% damage for 10 seconds, but also take 84 Health damage after a 10-second delay*; Tier 11Level 90*:Provoke Undead restores 58 Health to you and causes target undead your attacks to deal taunt +7320% damage for 10 seconds, but also take 92 Health damage after a 10-second delay*; Tier 12Level 95*:Provoke Undead restores 61 Health to you and causes target undead your attacks to deal taunt +8020% damage for 10 seconds, but also take *; Level 100 :Provoke Undead restores 64 Health damage after a to you and causes your attacks to taunt +20% for 10-second delayseconds|Expand}}
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| Chirurgeon's || of Provocation || <b>Tier 12Level 100</b> - Heal Provoke Undead and Rebuild Undead restore deals 69 damage to your minions, who then deal +17 Health/Armor 62 damage for 10 seconds || Uncommon || HeadFeet, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds*Heal ; Level 10:Provoke Undead and Rebuild deals 15 damage to your minions, who then deal +8 damage for 10 seconds*; Level 15:Provoke Undead restore deals 18 damage to your minions, who then deal +6 Health/Armor11 damage for 10 seconds*; Tier 2Level 20:Provoke Undead deals 21 damage to your minions, who then deal +14 damage for 10 seconds*Heal ; Level 25:Provoke Undead and Rebuild deals 24 damage to your minions, who then deal +17 damage for 10 seconds*; Level 30:Provoke Undead restore deals 27 damage to your minions, who then deal +7 Health/Armor20 damage for 10 seconds*; Tier 3Level 35:Provoke Undead deals 30 damage to your minions, who then deal +23 damage for 10 seconds*Heal ; Level 40:Provoke Undead and Rebuild deals 33 damage to your minions, who then deal +26 damage for 10 seconds*; Level 45:Provoke Undead restore deals 36 damage to your minions, who then deal +8 Health/Armor29 damage for 10 seconds*; Tier 4Level 50:Provoke Undead deals 39 damage to your minions, who then deal +32 damage for 10 seconds*Heal ; Level 55:Provoke Undead and Rebuild Undead restore deals 42 damage to your minions, who then deal +9 Health/Armor35 damage for 10 seconds*; Tier 5Level 60*Heal :Provoke Undead and Rebuild Undead restore deals 45 damage to your minions, who then deal +38 damage for 10 Health/Armorseconds*; Tier 6Level 65*Heal :Provoke Undead and Rebuild Undead restore deals 48 damage to your minions, who then deal +11 Health/Armor41 damage for 10 seconds*; Tier 7Level 70*Heal :Provoke Undead and Rebuild Undead restore deals 51 damage to your minions, who then deal +12 Health/Armor44 damage for 10 seconds*; Tier 8Level 75*Heal :Provoke Undead and Rebuild Undead restore deals 54 damage to your minions, who then deal +13 Health/Armor47 damage for 10 seconds*; Tier 9Level 80*Heal :Provoke Undead and Rebuild Undead restore deals 57 damage to your minions, who then deal +14 Health/Armor50 damage for 10 seconds*; Tier Level 85:Provoke Undead deals 60 damage to your minions, who then deal +53 damage for 10seconds*Heal ; Level 90:Provoke Undead and Rebuild Undead restore deals 63 damage to your minions, who then deal +15 Health/Armor56 damage for 10 seconds*; Tier 11Level 95*Heal :Provoke Undead and Rebuild Undead restore deals 66 damage to your minions, who then deal +16 Health/Armor59 damage for 10 seconds*; Tier 12Level 100*Heal :Provoke Undead and Rebuild Undead restore deals 69 damage to your minions, who then deal +17 Health/Armor62 damage for 10 seconds|Expand}}
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| Chirurgeon's || || <b>Tier 6Level 100</b> - Heal Undead grants target undead and Rebuild Undead restore +9 Mitigation from all attacks for 8 seconds 34 Health/Armor || Uncommon || Feet Head, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Heal Undead and Rebuild Undead restore +6 Health/Armor*; Tier 1Level 10:Heal Undead and Rebuild Undead restore +7 Health/Armor*; Level 15:Heal Undead grants target undead and Rebuild Undead restore +4 Mitigation from all attacks for 8 secondsHealth/Armor*; Level 20:Heal Undead and Rebuild Undead restore +9 Health/Armor*; Level 25:Heal Undead and Rebuild Undead restore +10 Health/Armor*; Level 30:Heal Undead and Rebuild Undead restore +11 Health/Armor*; Level 35:Heal Undead and Rebuild Undead restore +12 Health/Armor*; Tier 2Level 40:Heal Undead and Rebuild Undead restore +13 Health/Armor*; Level 45:Heal Undead grants target undead and Rebuild Undead restore +5 Mitigation from all attacks for 8 seconds14 Health/Armor*; Level 50:Heal Undead and Rebuild Undead restore +15 Health/Armor*; Level 55:Heal Undead and Rebuild Undead restore +16 Health/Armor*; Tier 3Level 60:Heal Undead and Rebuild Undead restore +18 Health/Armor*; Level 65:Heal Undead grants target undead and Rebuild Undead restore +6 Mitigation from all attacks for 8 seconds20 Health/Armor*; Tier 4Level 70:Heal Undead and Rebuild Undead restore +22 Health/Armor*; Level 75:Heal Undead grants target undead and Rebuild Undead restore +7 Mitigation from all attacks for 8 seconds24 Health/Armor*; Tier 5Level 80:Heal Undead and Rebuild Undead restore +26 Health/Armor*; Level 85:Heal Undead grants target undead and Rebuild Undead restore +8 Mitigation from all attacks for 8 seconds28 Health/Armor*; Level 90:Heal Undead and Rebuild Undead restore +30 Health/Armor*; Tier 6Level 95:Heal Undead and Rebuild Undead restore +32 Health/Armor*; Level 100:Heal Undead grants target undead and Rebuild Undead restore +9 Mitigation from all attacks for 8 seconds34 Health/Armor|Expand}}
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| Chirurgeon's || || <b>Tier 12Level 100</b> - Heal Undead restores +16 Health22 health/Armor armor and boosts your next attack grants target undead +27 if it is a Darkness attack 17 Mitigation from all attacks for 8 seconds || Rare || OffHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Heal Undead restores +5 Health4 health/Armor armor and boosts your next attack grants target undead +5 if it is a Darkness attack4 Mitigation from all attacks for 8 seconds*; Tier 2Level 20*:Heal Undead restores +6 Healthhealth/Armor armor and boosts your next attack grants target undead +7 if it is a Darkness attack5 Mitigation from all attacks for 8 seconds*; Tier 3Level 30*:Heal Undead restores +7 Health8 health/Armor armor and boosts your next attack grants target undead +9 if it is a Darkness attack6 Mitigation from all attacks for 8 seconds*; Tier 4Level 40*:Heal Undead restores +8 Health10 health/Armor armor and boosts your next attack grants target undead +11 if it is a Darkness attack7 Mitigation from all attacks for 8 seconds*; Tier 5Level 50*:Heal Undead restores +9 Health12 health/Armor armor and boosts your next attack grants target undead +13 if it is a Darkness attack8 Mitigation from all attacks for 8 seconds*; Tier 6Level 60*:Heal Undead restores +10 Health14 health/Armor armor and boosts your next attack grants target undead +15 if it is a Darkness attack9 Mitigation from all attacks for 8 seconds*; Tier 7Level 70*:Heal Undead restores +11 Health16 health/Armor armor and boosts your next attack grants target undead +17 if it is a Darkness attack11 Mitigation from all attacks for 8 seconds*; Tier 8Level 80*:Heal Undead restores +12 Health18 health/Armor armor and boosts your next attack +19 if it is a Darkness attack*; Tier 9*Heal Undead restores grants target undead +13 Health/Armor and boosts your next attack +21 if it is a Darkness attackMitigation from all attacks for 8 seconds*; Tier 10Level 90*:Heal Undead restores +14 Health20 health/Armor armor and boosts your next attack +23 if it is a Darkness attack*; Tier 11*Heal Undead restores grants target undead +15 Health/Armor and boosts your next attack +25 if it is a Darkness attackMitigation from all attacks for 8 seconds*; Tier 12Level 100*:Heal Undead restores +16 Health22 health/Armor armor and boosts your next attack grants target undead +27 if it is a Darkness attack17 Mitigation from all attacks for 8 seconds|Expand}}
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| || || <b>Tier 12Level 100</b> - Heal Undead restores +12 28 Health/Armor and boosts targets' Slashing damage your next attack +6 for 8 seconds 59 if it is a Darkness attack || Uncommon || MainHandOffHand, Legs Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack*; Level 10:Heal Undead restores +1 8 Health/Armor and boosts targets' Slashing damage your next attack +1 for 8 seconds7 if it is a Darkness attack*; Tier 2Level 15:Heal Undead restores +9 Health/Armor and boosts your next attack +9 if it is a Darkness attack*; Level 20:Heal Undead restores +2 10 Health/Armor and boosts targets' Slashing damage your next attack +1 for 8 seconds11 if it is a Darkness attack*; Tier 3Level 25:Heal Undead restores +11 Health/Armor and boosts your next attack +13 if it is a Darkness attack*; Level 30:Heal Undead restores +3 12 Health/Armor and boosts targets' Slashing damage your next attack +2 for 8 seconds15 if it is a Darkness attack*; Tier 4Level 35:Heal Undead restores +13 Health/Armor and boosts your next attack +17 if it is a Darkness attack*; Level 40:Heal Undead restores +4 14 Health/Armor and boosts targets' Slashing damage your next attack +2 for 8 seconds19 if it is a Darkness attack*; Tier 5Level 45:Heal Undead restores +15 Health/Armor and boosts your next attack +21 if it is a Darkness attack*; Level 50:Heal Undead restores +5 16 Health/Armor and boosts targets' Slashing damage your next attack +3 for 8 seconds23 if it is a Darkness attack*; Tier 6Level 55:Heal Undead restores +17 Health/Armor and boosts your next attack +25 if it is a Darkness attack*; Level 60:Heal Undead restores +6 18 Health/Armor and boosts targets' Slashing damage your next attack +3 for 8 seconds27 if it is a Darkness attack*; Tier 7Level 65:Heal Undead restores +20 Health/Armor and boosts your next attack +31 if it is a Darkness attack*; Level 70:Heal Undead restores +7 21 Health/Armor and boosts targets' Slashing damage your next attack +4 for 8 seconds35 if it is a Darkness attack*; Tier 8Level 75:Heal Undead restores +23 Health/Armor and boosts your next attack +39 if it is a Darkness attack*; Level 80:Heal Undead restores +8 24 Health/Armor and boosts targets' Slashing damage your next attack +4 for 8 seconds43 if it is a Darkness attack*; Tier 9Level 85*:Heal Undead restores +9 25 Health/Armor and boosts targets' Slashing damage your next attack +5 for 8 seconds47 if it is a Darkness attack*; Tier 10Level 90*:Heal Undead restores +10 26 Health/Armor and boosts targets' Slashing damage your next attack +5 for 8 seconds51 if it is a Darkness attack*; Tier 11Level 95*:Heal Undead restores +11 27 Health/Armor and boosts targets' Slashing damage your next attack +6 for 8 seconds55 if it is a Darkness attack*; Tier 12Level 100*:Heal Undead restores +12 28 Health/Armor and boosts targets' Slashing damage your next attack +6 for 8 seconds59 if it is a Darkness attack|Expand}}
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| || of Heated Bones || <b>Tier 5Level 100</b> - Summoned Skeletons deal Heal Undead restores +12 direct damage with each attack, but take 12024 and has a 25% more damage from any cold attacks chance to boost targets' mitigation +43 for 8 seconds ||Uncommon | Ring| MainHand, MainHand Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds*; Tier 1Level 10:Heal Undead restores +6 and has a 25% chance to boost targets' mitigation +7 for 8 seconds*Summoned Skeletons deal ; Level 15:Heal Undead restores +2 direct damage with each attack, but take 7 and has a 25% chance to boost targets' mitigation +9 for 8 seconds*; Level 20:Heal Undead restores +8 and has a 25% more damage from any cold attackschance to boost targets' mitigation +11 for 8 seconds*; Tier 2Level 25:Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 seconds*Summoned Skeletons deal ; Level 30:Heal Undead restores +10 and has a 25% chance to boost targets' mitigation +15 for 8 seconds*; Level 35:Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +4 direct damage with each attack, but take 17 for 8 seconds*; Level 40:Heal Undead restores +12 and has a 25% more damage from any cold attackschance to boost targets' mitigation +19 for 8 seconds*; Level 45:Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 seconds*; Tier 3Level 50:Heal Undead restores +14 and has a 25% chance to boost targets' mitigation +23 for 8 seconds*Summoned Skeletons deal ; Level 55:Heal Undead restores +6 direct damage with each attack, but take 15 and has a 25% chance to boost targets' mitigation +25 for 8 seconds*; Level 60:Heal Undead restores +16 and has a 25% chance to boost targets' mitigation +27 for 8 seconds*; Level 65:Heal Undead restores +17 and has a 25% more damage from any cold attackschance to boost targets' mitigation +29 for 8 seconds*; Tier 4Level 70:Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds*Summoned Skeletons deal ; Level 75:Heal Undead restores +19 and has a 25% chance to boost targets' mitigation +33 for 8 direct damage with each attack, but take seconds*; Level 80:Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds*; Level 85:Heal Undead restores +21 and has a 25% chance to boost targets' mitigation +37 for 8 seconds*; Level 90:Heal Undead restores +22 and has a 25% more damage from any cold attackschance to boost targets' mitigation +39 for 8 seconds*; Tier 5Level 95:Heal Undead restores +23 and has a 25% chance to boost targets' mitigation +41 for 8 seconds*Summoned Skeletons deal ; Level 100:Heal Undead restores +12 direct damage with each attack, but take 12024 and has a 25% more damage from any cold attackschance to boost targets' mitigation +43 for 8 seconds|Expand}}
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| || of Fragile Heated Bones || <b>Tier 6Level 100</b> - Summoned Skeletal Mages Skeletons deal +13 22% direct damage with each attack, but take 60+150% more damage from any slashing, piercing, or crushing cold attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks*; Level 20:Summoned Skeletal Mages Skeletons deal +3 6% direct damage with each attack, but take 10+110% more damage from any slashingcold attacks*; Level 30:Summoned Skeletons deal +8% direct damage, piercingbut take +120% more damage from any cold attacks*; Level 40:Summoned Skeletons deal +10% direct damage, or crushing but take +130% more damage from any cold attacks*; Tier 2Level 50:Summoned Skeletons deal +12% direct damage, but take +140% more damage from any cold attacks*; Level 60:Summoned Skeletal Mages Skeletons deal +5 14% direct damage with each attack, but take 20+150% more damage from any slashing, piercing, or crushing cold attacks*; Tier 3Level 70*:Summoned Skeletal Mages Skeletons deal +7 16% direct damage with each attack, but take 30+150% more damage from any slashing, piercing, or crushing cold attacks*; Tier 4Level 80*:Summoned Skeletal Mages Skeletons deal +9 18% direct damage with each attack, but take 40+150% more damage from any slashing, piercing, or crushing cold attacks*; Tier 5Level 90*:Summoned Skeletal Mages Skeletons deal +11 20% direct damage with each attack, but take 50+150% more damage from any slashing, piercing, or crushing cold attacks*; Tier 6Level 100*:Summoned Skeletal Mages Skeletons deal +13 22% direct damage with each attack, but take 60+150% more damage from any slashing, piercing, or crushing cold attacks|Expand}}
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| || of Fragile Bones the Nibbled Heart || <b>Tier 6Level 100</b> - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60Heart's Power has a 36% more damage from any slashing, piercing, or crushing attacks chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Legs, Necklace Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Heart's Power has a 5% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10; Level 20:Heart's Power has a 8% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 30:Heart's Power has a 11% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20; Level 40:Heart's Power has a 14% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 50:Heart's Power has a 17% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30; Level 60:Heart's Power has a 20% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 70:Heart's Power has a 24% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40; Level 80:Heart's Power has a 28% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 90*Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50:Heart's Power has a 32% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 100*Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60:Heart's Power has a 36% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| || of Anti-Nature Skeletons Fragile Bones || <b>Tier 6Level 100</b> - All Summoned Skeletons Skeletal Archers and Mages deal +10 24% direct damage with each attack, but are instantly destroyed by ANY Nature attack take +50% damage from any slashing, piercing, or crushing attacks || Head Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks*All ; Level 20:Summoned Skeletons Skeletal Archers and Mages deal +1 8% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +20% damage from any slashing, piercing, or crushing attacks*; Tier 2Level 30:Summoned Skeletal Archers and Mages deal +10% direct damage, but take +30% damage from any slashing, piercing, or crushing attacks*All ; Level 40:Summoned Skeletons Skeletal Archers and Mages deal +2 12% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +40% damage from any slashing, piercing, or crushing attacks*; Tier 3Level 50:Summoned Skeletal Archers and Mages deal +14% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks*All ; Level 60:Summoned Skeletons Skeletal Archers and Mages deal +4 16% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +50% damage from any slashing, piercing, or crushing attacks*; Tier 4Level 70:Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks*All ; Level 80:Summoned Skeletons Skeletal Archers and Mages deal +6 20% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +50% damage from any slashing, piercing, or crushing attacks*; Tier 5Level 90*All :Summoned Skeletons Skeletal Archers and Mages deal +8 22% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +50% damage from any slashing, piercing, or crushing attacks*; Tier 6Level 100*All :Summoned Skeletons Skeletal Archers and Mages deal +10 24% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +50% damage from any slashing, piercing, or crushing attacks|Expand}}
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| || of Strong Zombies Unnatural Skeletons || <b>Tier 12Level 100</b> - Raised Zombies Summoned Skeletal Archers and Mages deal +24 15% direct damage with each attack , but are instantly destroyed by ANY Nature Damage || Hands, Legs Rare || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Raised Zombies :Summoned Skeletal Archers and Mages deal +2 6% direct damage with each attack, but are instantly destroyed by ANY Nature Damage*; Tier 2Level 20*Raised Zombies :Summoned Skeletal Archers and Mages deal +4 7% direct damage with each attack, but are instantly destroyed by ANY Nature Damage*; Tier 3Level 30*Raised Zombies :Summoned Skeletal Archers and Mages deal +6 8% direct damage with each attack, but are instantly destroyed by ANY Nature Damage*; Tier 4Level 40*Raised Zombies :Summoned Skeletal Archers and Mages deal +8 9% direct damage with each attack, but are instantly destroyed by ANY Nature Damage*; Tier 5Level 50*Raised Zombies :Summoned Skeletal Archers and Mages deal +10 % direct damage with each attack, but are instantly destroyed by ANY Nature Damage*; Tier 6Level 60*Raised Zombies :Summoned Skeletal Archers and Mages deal +12 11% direct damage with each attack, but are instantly destroyed by ANY Nature Damage*; Tier 7Level 70*Raised Zombies :Summoned Skeletal Archers and Mages deal +14 12% direct damage with each attack, but are instantly destroyed by ANY Nature Damage*; Tier 8Level 80*Raised Zombies :Summoned Skeletal Archers and Mages deal +16 13% direct damage with each attack, but are instantly destroyed by ANY Nature Damage*; Tier 9Level 90*Raised Zombies :Summoned Skeletal Archers and Mages deal +18 14% direct damage with each attack, but are instantly destroyed by ANY Nature Damage*; Tier 10Level 100*Raised Zombies :Summoned Skeletal Archers and Mages deal +20 15% direct damage with each attack*; Tier 11, but are instantly destroyed by ANY Nature Damage*Raised Zombies deal +22 damage with each attack*; Tier 12*Raised Zombies deal +24 damage with each attack|Expand}}
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| || of Inciting Strong Zombies || <b>Tier 12Level 100</b> - Raised Zombies deal +16 damage with each attack and taunt as if they did 32025% more damage || NecklaceUncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Raised Zombies deal +6% damage*; Level 10:Raised Zombies deal +1 7% damage with each attack and taunt as if they did 100*; Level 15:Raised Zombies deal +8% more damage*; Tier 2Level 20:Raised Zombies deal +9% damage*; Level 25:Raised Zombies deal +2 10% damage with each attack and taunt as if they did 120*; Level 30:Raised Zombies deal +11% more damage*; Tier 3Level 35:Raised Zombies deal +12% damage*; Level 40:Raised Zombies deal +3 13% damage with each attack and taunt as if they did 140*; Level 45:Raised Zombies deal +14% more damage*; Tier 4Level 50:Raised Zombies deal +15% damage*; Level 55:Raised Zombies deal +4 16% damage with each attack and taunt as if they did 160*; Level 60:Raised Zombies deal +17% more damage*; Tier 5Level 65*:Raised Zombies deal +6 damage with each attack and taunt as if they did 18018% more damage*; Tier 6Level 70*:Raised Zombies deal +7 damage with each attack and taunt as if they did 20019% more damage*; Tier 7Level 75*:Raised Zombies deal +8 damage with each attack and taunt as if they did 22020% more damage*; Tier 8Level 80*:Raised Zombies deal +10 damage with each attack and taunt as if they did 24021% more damage*; Tier 9Level 85*:Raised Zombies deal +11 damage with each attack and taunt as if they did 26022% more damage*; Tier 10Level 90*:Raised Zombies deal +13 damage with each attack and taunt as if they did 28023% more damage*; Tier 11Level 95*:Raised Zombies deal +14 damage with each attack and taunt as if they did 30024% more damage*; Tier 12Level 100*:Raised Zombies deal +16 damage with each attack and taunt as if they did 32025% more damage|Expand}}
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| || of Fast Inciting Zombies || <b>Tier 6Level 100</b> - Raised Zombies move deal +12 faster 47 damage and deal taunt as if they did +6 200% more damage with each attack || Feet Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Raised Zombies deal +9 damage and taunt as if they did +200% more damage*; Level 10:Raised Zombies deal +11 damage and taunt as if they did +200% more damage*; Level 15:Raised Zombies deal +13 damage and taunt as if they did +200% more damage*; Tier 1Level 20:Raised Zombies deal +15 damage and taunt as if they did +200% more damage*; Level 25:Raised Zombies deal +17 damage and taunt as if they did +200% more damage*; Level 30:Raised Zombies move deal +2 faster 19 damage and taunt as if they did +200% more damage*; Level 35:Raised Zombies deal +1 21 damage and taunt as if they did +200% more damage*; Level 40:Raised Zombies deal +23 damage and taunt as if they did +200% more damage with each attack*; Tier 2Level 45:Raised Zombies deal +25 damage and taunt as if they did +200% more damage*; Level 50:Raised Zombies move deal +4 faster 27 damage and taunt as if they did +200% more damage*; Level 55:Raised Zombies deal +2 29 damage and taunt as if they did +200% more damage with each attack*; Tier 3Level 60:Raised Zombies deal +31 damage and taunt as if they did +200% more damage*; Level 65:Raised Zombies move deal +6 faster 33 damage and taunt as if they did +200% more damage*; Level 70:Raised Zombies deal +3 35 damage and taunt as if they did +200% more damage with each attack*; Tier 4Level 75:Raised Zombies deal +37 damage and taunt as if they did +200% more damage*; Level 80:Raised Zombies move deal +8 faster 39 damage and taunt as if they did +200% more damage*; Level 85:Raised Zombies deal +4 41 damage and taunt as if they did +200% more damage*; Level 90:Raised Zombies deal +43 damage and taunt as if they did +200% more damage with each attack*; Tier 5Level 95:Raised Zombies deal +45 damage and taunt as if they did +200% more damage*; Level 100:Raised Zombies move deal +47 damage and taunt as if they did +200% more damage}}|-| || of Fast Zombies || <b>Level 100</b> - Raised Zombies deal +28 damage and speed is +10 faster || Rare || Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Raised Zombies deal +1 damage and speed is +2*; Level 20:Raised Zombies deal +5 2 damage with each attackand speed is +4*; Tier Level 30:Raised Zombies deal +3 damage and speed is +6*; Level 40:Raised Zombies deal +4 damage and speed is +8*; Level 50:Raised Zombies move deal +8 damage and speed is +10*; Level 60:Raised Zombies deal +12 faster damage and speed is +10*; Level 70:Raised Zombies deal +6 16 damage and speed is +10*; Level 80:Raised Zombies deal +20 damage and speed is +10*; Level 90:Raised Zombies deal +24 damage and speed is +10*; Level 100:Raised Zombies deal +28 damage with each attackand speed is +10|Expand}}
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