Difference between revisions of "Necromancy/Treasure Effects"

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See also: [[Necromancy/Treasure Effects:By Ability]]
 
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v287, July 21, 2017 -->
+
<!-- This table is from patch v288, August 28, 2017 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
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|Expand}}
 
|Expand}}
 
|-
 
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 14</b> - Death's Hold deals +175 Fire damage over 15 seconds || Chest, Ring || {{Spoiler|
+
| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 14</b> - Death's Hold deals +155 Fire damage over 15 seconds || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Death's Hold deals +25 Fire damage over 15 seconds
 
:Death's Hold deals +25 Fire damage over 15 seconds
Line 52: Line 52:
 
:Death's Hold deals +135 Fire damage over 15 seconds
 
:Death's Hold deals +135 Fire damage over 15 seconds
 
*; Tier 13
 
*; Tier 13
 +
:Death's Hold deals +145 Fire damage over 15 seconds
 +
*; Tier 14
 
:Death's Hold deals +155 Fire damage over 15 seconds
 
:Death's Hold deals +155 Fire damage over 15 seconds
*; Tier 14
 
:Death's Hold deals +175 Fire damage over 15 seconds
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Electric Doom || <b>Tier 14</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage || Chest, Hands || {{Spoiler|
+
|  || of Electric Doom || <b>Tier 14</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
 
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
Line 83: Line 83:
 
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
 
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
 
*; Tier 13
 
*; Tier 13
 +
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +31 damage
 +
*; Tier 14
 
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
 
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
*; Tier 14
 
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 198: Line 198:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Life Steal deals 130 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Life Steal deals 120 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Life Steal deals 10 Psychic damage over 10 seconds
 
:Life Steal deals 10 Psychic damage over 10 seconds
Line 224: Line 224:
 
:Life Steal deals 100 Psychic damage over 10 seconds
 
:Life Steal deals 100 Psychic damage over 10 seconds
 
*; Tier 13
 
*; Tier 13
:Life Steal deals 115 Psychic damage over 10 seconds
+
:Life Steal deals 110 Psychic damage over 10 seconds
 
*; Tier 14
 
*; Tier 14
:Life Steal deals 130 Psychic damage over 10 seconds
+
:Life Steal deals 120 Psychic damage over 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Death Gazing || <b>Tier 14</b> - Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|
+
|  || of Death Gazing || <b>Tier 14</b> - Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
Line 255: Line 255:
 
:Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 13
 
*; Tier 13
:Deathgaze deals +116% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +109% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 14
 
*; Tier 14
:Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Tough Gazes || <b>Tier 14</b> - Deathgaze deals +90 damage and restores 73 armor to you || Chest, Ring || {{Spoiler|
+
|  || of Tough Gazes || <b>Tier 14</b> - Deathgaze deals +72 damage and restores 73 armor to you || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Deathgaze deals +5 damage and restores 8 armor to you
 
:Deathgaze deals +5 damage and restores 8 armor to you
Line 286: Line 286:
 
:Deathgaze deals +60 damage and restores 63 armor to you
 
:Deathgaze deals +60 damage and restores 63 armor to you
 
*; Tier 13
 
*; Tier 13
:Deathgaze deals +75 damage and restores 68 armor to you
+
:Deathgaze deals +66 damage and restores 68 armor to you
 
*; Tier 14
 
*; Tier 14
:Deathgaze deals +90 damage and restores 73 armor to you
+
:Deathgaze deals +72 damage and restores 73 armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Hasty Fears || <b>Tier 14</b> - Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds || Head || {{Spoiler|
+
|  || of Hasty Fears || <b>Tier 14</b> - Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
 
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
Line 317: Line 317:
 
:Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
 
:Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
 
*; Tier 13
 
*; Tier 13
:Deathgaze deals +115 damage and increases your sprint speed +2.5 for 15 seconds
+
:Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
 
*; Tier 14
 
*; Tier 14
:Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds
+
:Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Reaching Dead || <b>Tier 14</b> - Death's Hold Damage +112% || Legs, MainHand || {{Spoiler|
+
|  || of Reaching Dead || <b>Tier 14</b> - Death's Hold Damage +100% || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Death's Hold Damage +16%
 
:Death's Hold Damage +16%
Line 348: Line 348:
 
:Death's Hold Damage +82%
 
:Death's Hold Damage +82%
 
*; Tier 13
 
*; Tier 13
:Death's Hold Damage +97%
+
:Death's Hold Damage +91%
 
*; Tier 14
 
*; Tier 14
:Death's Hold Damage +112%
+
:Death's Hold Damage +100%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Death's Hold causes target to take +28% damage from Slashing for 15 seconds || Feet || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Death's Hold causes target to take +26% damage from Slashing for 15 seconds || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
 
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
Line 379: Line 379:
 
:Death's Hold causes target to take +22% damage from Slashing for 15 seconds
 
:Death's Hold causes target to take +22% damage from Slashing for 15 seconds
 
*; Tier 13
 
*; Tier 13
:Death's Hold causes target to take +25% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +24% damage from Slashing for 15 seconds
 
*; Tier 14
 
*; Tier 14
:Death's Hold causes target to take +28% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +26% damage from Slashing for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Undead Aftershocks || <b>Tier 14</b> - Death's Hold deals +32 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler|
+
|  || of Undead Aftershocks || <b>Tier 14</b> - Death's Hold deals +28 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Death's Hold deals +1 damage and Stuns target after a 15 second delay
 
:Death's Hold deals +1 damage and Stuns target after a 15 second delay
Line 410: Line 410:
 
:Death's Hold deals +12 damage and Stuns target after a 15 second delay
 
:Death's Hold deals +12 damage and Stuns target after a 15 second delay
 
*; Tier 13
 
*; Tier 13
:Death's Hold deals +22 damage and Stuns target after a 15 second delay
+
:Death's Hold deals +20 damage and Stuns target after a 15 second delay
 
*; Tier 14
 
*; Tier 14
:Death's Hold deals +32 damage and Stuns target after a 15 second delay
+
:Death's Hold deals +28 damage and Stuns target after a 15 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage +76% || MainHand, Feet || {{Spoiler|
+
|  || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage +68% || MainHand, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Spark of Death Damage +14%
 
:Spark of Death Damage +14%
Line 441: Line 441:
 
:Spark of Death Damage +58%
 
:Spark of Death Damage +58%
 
*; Tier 13
 
*; Tier 13
:Spark of Death Damage +67%
+
:Spark of Death Damage +63%
 
*; Tier 14
 
*; Tier 14
:Spark of Death Damage +76%
+
:Spark of Death Damage +68%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Deathsparks || <b>Tier 14</b> - Spark of Death deals 95 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
+
|  || of Deathsparks || <b>Tier 14</b> - Spark of Death deals 90 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Spark of Death deals 20 Psychic damage over 10 seconds
 
:Spark of Death deals 20 Psychic damage over 10 seconds
Line 472: Line 472:
 
:Spark of Death deals 75 Psychic damage over 10 seconds
 
:Spark of Death deals 75 Psychic damage over 10 seconds
 
*; Tier 13
 
*; Tier 13
:Spark of Death deals 85 Psychic damage over 10 seconds
+
:Spark of Death deals 80 Psychic damage over 10 seconds
 
*; Tier 14
 
*; Tier 14
:Spark of Death deals 95 Psychic damage over 10 seconds
+
:Spark of Death deals 90 Psychic damage over 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals +50% damage and taunts +400 || OffHand, Necklace || {{Spoiler|
+
|  || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals +46% damage and taunts +350 || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Spark of Death deals +10% damage and taunts +50
 
:Spark of Death deals +10% damage and taunts +50
Line 491: Line 491:
 
:Spark of Death deals +40% damage and taunts +300
 
:Spark of Death deals +40% damage and taunts +300
 
*; Tier 7
 
*; Tier 7
:Spark of Death deals +50% damage and taunts +400
+
:Spark of Death deals +46% damage and taunts +350
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Tier 14</b> - Rebuild Undead Healing +67 || Chest, OffHand || {{Spoiler|
+
| Chirurgeon's ||  || <b>Tier 14</b> - Rebuild Undead Healing +63 || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Rebuild Undead Healing +11
 
:Rebuild Undead Healing +11
Line 520: Line 520:
 
:Rebuild Undead Healing +55
 
:Rebuild Undead Healing +55
 
*; Tier 13
 
*; Tier 13
:Rebuild Undead Healing +61
+
:Rebuild Undead Healing +59
 
*; Tier 14
 
*; Tier 14
:Rebuild Undead Healing +67
+
:Rebuild Undead Healing +63
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 587: Line 587:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Rebuild Undead Power Cost -31 || Necklace || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Rebuild Undead Power Cost -30 || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Rebuild Undead Power Cost -3
 
:Rebuild Undead Power Cost -3
Line 613: Line 613:
 
:Rebuild Undead Power Cost -25
 
:Rebuild Undead Power Cost -25
 
*; Tier 13
 
*; Tier 13
:Rebuild Undead Power Cost -28
+
:Rebuild Undead Power Cost -27
 
*; Tier 14
 
*; Tier 14
:Rebuild Undead Power Cost -31
+
:Rebuild Undead Power Cost -30
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 680: Line 680:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage +81% || Head, MainHand || {{Spoiler|
+
|  || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage +70% || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 +
:Wave of Darkness Damage +5%
 +
*; Tier 2
 
:Wave of Darkness Damage +10%
 
:Wave of Darkness Damage +10%
*; Tier 2
+
*; Tier 3
 
:Wave of Darkness Damage +15%
 
:Wave of Darkness Damage +15%
*; Tier 3
+
*; Tier 4
 
:Wave of Darkness Damage +20%
 
:Wave of Darkness Damage +20%
*; Tier 4
+
*; Tier 5
 
:Wave of Darkness Damage +25%
 
:Wave of Darkness Damage +25%
*; Tier 5
+
*; Tier 6
 
:Wave of Darkness Damage +30%
 
:Wave of Darkness Damage +30%
*; Tier 6
+
*; Tier 7
 
:Wave of Darkness Damage +35%
 
:Wave of Darkness Damage +35%
*; Tier 7
+
*; Tier 8
 
:Wave of Darkness Damage +40%
 
:Wave of Darkness Damage +40%
*; Tier 8
+
*; Tier 9
 
:Wave of Darkness Damage +45%
 
:Wave of Darkness Damage +45%
*; Tier 9
+
*; Tier 10
 
:Wave of Darkness Damage +50%
 
:Wave of Darkness Damage +50%
*; Tier 10
+
*; Tier 11
 
:Wave of Darkness Damage +55%
 
:Wave of Darkness Damage +55%
*; Tier 11
+
*; Tier 12
 
:Wave of Darkness Damage +60%
 
:Wave of Darkness Damage +60%
*; Tier 12
+
*; Tier 13
 
:Wave of Darkness Damage +65%
 
:Wave of Darkness Damage +65%
*; Tier 13
 
:Wave of Darkness Damage +73%
 
 
*; Tier 14
 
*; Tier 14
:Wave of Darkness Damage +81%
+
:Wave of Darkness Damage +70%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Crippling Darkness || <b>Tier 14</b> - Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler|
+
|  || of Crippling Darkness || <b>Tier 14</b> - Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
 
:Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
Line 737: Line 737:
 
:Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
 
:Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
 
*; Tier 13
 
*; Tier 13
:Deathgaze and Wave of Darkness deal +72% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Deathgaze and Wave of Darkness deal +70% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
 
*; Tier 14
 
*; Tier 14
:Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 773: Line 773:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +236 damage to sentient creatures || Hands, Feet || {{Spoiler|
+
| Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +224 damage to sentient creatures || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Wave of Darkness deals +16 damage to sentient creatures
 
:Wave of Darkness deals +16 damage to sentient creatures
Line 799: Line 799:
 
:Wave of Darkness deals +192 damage to sentient creatures
 
:Wave of Darkness deals +192 damage to sentient creatures
 
*; Tier 13
 
*; Tier 13
:Wave of Darkness deals +214 damage to sentient creatures
+
:Wave of Darkness deals +208 damage to sentient creatures
 
*; Tier 14
 
*; Tier 14
:Wave of Darkness deals +236 damage to sentient creatures
+
:Wave of Darkness deals +224 damage to sentient creatures
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,021: Line 1,021:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Laughing Bone Warriors || <b>Tier 14</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more damage || Hands, Necklace || {{Spoiler|
+
|  || of Laughing Bone Warriors || <b>Tier 14</b> - Summoned Skeletal Swordsmen taunt as if they did 750% more damage || Hands, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
 
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
Line 1,047: Line 1,047:
 
:Summoned Skeletal Swordsmen taunt as if they did 650% more damage
 
:Summoned Skeletal Swordsmen taunt as if they did 650% more damage
 
*; Tier 13
 
*; Tier 13
:Summoned Skeletal Swordsmen taunt as if they did 650% more damage
+
:Summoned Skeletal Swordsmen taunt as if they did 700% more damage
 
*; Tier 14
 
*; Tier 14
:Summoned Skeletal Swordsmen taunt as if they did 650% more damage
+
:Summoned Skeletal Swordsmen taunt as if they did 750% more damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to recover 62 Armor || Hands, Feet || {{Spoiler|
+
|  || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to recover 58 Armor || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Provoke Undead causes target undead to recover 6 Armor
 
:Provoke Undead causes target undead to recover 6 Armor
Line 1,078: Line 1,078:
 
:Provoke Undead causes target undead to recover 50 Armor
 
:Provoke Undead causes target undead to recover 50 Armor
 
*; Tier 13
 
*; Tier 13
:Provoke Undead causes target undead to recover 56 Armor
+
:Provoke Undead causes target undead to recover 54 Armor
 
*; Tier 14
 
*; Tier 14
:Provoke Undead causes target undead to recover 62 Armor
+
:Provoke Undead causes target undead to recover 58 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
 
:Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
Line 1,109: Line 1,109:
 
:Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
 
:Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
 
*; Tier 13
 
*; Tier 13
 +
:Summoned Skeletal Archers and Mages regenerate +14 health every update, both in and out of combat
 +
*; Tier 14
 
:Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
 
:Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
*; Tier 14
 
:Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,224: Line 1,224:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore +19 Health/Armor || Head, MainHand || {{Spoiler|
+
| Chirurgeon's ||  || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore +20 Health/Armor || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Heal Undead and Rebuild Undead restore +6 Health/Armor
 
:Heal Undead and Rebuild Undead restore +6 Health/Armor
Line 1,252: Line 1,252:
 
:Heal Undead and Rebuild Undead restore +18 Health/Armor
 
:Heal Undead and Rebuild Undead restore +18 Health/Armor
 
*; Tier 14
 
*; Tier 14
:Heal Undead and Rebuild Undead restore +19 Health/Armor
+
:Heal Undead and Rebuild Undead restore +20 Health/Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Tier 7</b> - Heal Undead grants target undead +13 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|
+
| Chirurgeon's ||  || <b>Tier 7</b> - Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
 
:Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
Line 1,269: Line 1,269:
 
:Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
 
:Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
 
*; Tier 7
 
*; Tier 7
:Heal Undead grants target undead +13 Mitigation from all attacks for 8 seconds
+
:Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack || OffHand, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
 
:Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
Line 1,298: Line 1,298:
 
:Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
 
:Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
 
*; Tier 13
 
*; Tier 13
:Heal Undead restores +17 Health/Armor and boosts your next attack +34 if it is a Darkness attack
+
:Heal Undead restores +17 Health/Armor and boosts your next attack +31 if it is a Darkness attack
 
*; Tier 14
 
*; Tier 14
:Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attack
+
:Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds || MainHand, Legs || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds || MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
 
:Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
Line 1,329: Line 1,329:
 
:Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
 
:Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
 
*; Tier 13
 
*; Tier 13
:Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
+
:Heal Undead restores +13 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
 
*; Tier 14
 
*; Tier 14
:Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
+
:Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,385: Line 1,385:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Anti-Nature Skeletons || <b>Tier 7</b> - All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
+
|  || of Anti-Nature Skeletons || <b>Tier 7</b> - All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
 
:All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
Line 1,399: Line 1,399:
 
:All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
 
:All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
 
*; Tier 7
 
*; Tier 7
:All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,433: Line 1,433:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage || Necklace, Legs || {{Spoiler|
+
|  || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage || Necklace, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
 
:Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
Line 1,459: Line 1,459:
 
:Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
 
:Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
 
*; Tier 13
 
*; Tier 13
:Raised Zombies deal +19 damage with each attack and taunt as if they did 340% more damage
+
:Raised Zombies deal +19 damage with each attack and taunt as if they did 330% more damage
 
*; Tier 14
 
*; Tier 14
:Raised Zombies deal +22 damage with each attack and taunt as if they did 360% more damage
+
:Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Fast Zombies || <b>Tier 7</b> - Raised Zombies move +12 faster and deal +7 damage with each attack || Feet || {{Spoiler|
+
|  || of Fast Zombies || <b>Tier 7</b> - Raised Zombies move +10 faster and deal +16 damage with each attack || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Raised Zombies move +2 faster and deal +1 damage with each attack
 
:Raised Zombies move +2 faster and deal +1 damage with each attack
Line 1,474: Line 1,474:
 
:Raised Zombies move +8 faster and deal +4 damage with each attack
 
:Raised Zombies move +8 faster and deal +4 damage with each attack
 
*; Tier 5
 
*; Tier 5
:Raised Zombies move +10 faster and deal +5 damage with each attack
+
:Raised Zombies move +10 faster and deal +8 damage with each attack
 
*; Tier 6
 
*; Tier 6
:Raised Zombies move +12 faster and deal +6 damage with each attack
+
:Raised Zombies move +10 faster and deal +12 damage with each attack
 
*; Tier 7
 
*; Tier 7
:Raised Zombies move +12 faster and deal +7 damage with each attack
+
:Raised Zombies move +10 faster and deal +16 damage with each attack
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 13:56, 3 October 2017

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +23% Head, MainHand

  • Tier 1
Necromancy Damage +3
  • Tier 2
Necromancy Base Damage +8%
  • Tier 3
Necromancy Base Damage +11%
  • Tier 4
Necromancy Base Damage +14%
  • Tier 5
Necromancy Base Damage +17%
  • Tier 6
Necromancy Base Damage +20%
  • Tier 7
Necromancy Base Damage +23%

Expand
Lifecrusher's of Burning Corpse-Hands Tier 14 - Death's Hold deals +155 Fire damage over 15 seconds Chest, Ring

  • Tier 1
Death's Hold deals +25 Fire damage over 15 seconds
  • Tier 2
Death's Hold deals +35 Fire damage over 15 seconds
  • Tier 3
Death's Hold deals +45 Fire damage over 15 seconds
  • Tier 4
Death's Hold deals +55 Fire damage over 15 seconds
  • Tier 5
Death's Hold deals +65 Fire damage over 15 seconds
  • Tier 6
Death's Hold deals +75 Fire damage over 15 seconds
  • Tier 7
Death's Hold deals +85 Fire damage over 15 seconds
  • Tier 8
Death's Hold deals +95 Fire damage over 15 seconds
  • Tier 9
Death's Hold deals +105 Fire damage over 15 seconds
  • Tier 10
Death's Hold deals +115 Fire damage over 15 seconds
  • Tier 11
Death's Hold deals +125 Fire damage over 15 seconds
  • Tier 12
Death's Hold deals +135 Fire damage over 15 seconds
  • Tier 13
Death's Hold deals +145 Fire damage over 15 seconds
  • Tier 14
Death's Hold deals +155 Fire damage over 15 seconds

Expand
of Electric Doom Tier 14 - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage Chest, Hands

  • Tier 1
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
  • Tier 2
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 damage
  • Tier 3
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 damage
  • Tier 4
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +6 damage
  • Tier 5
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +8 damage
  • Tier 6
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +10 damage
  • Tier 7
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +12 damage
  • Tier 8
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +15 damage
  • Tier 9
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage
  • Tier 10
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage
  • Tier 11
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage
  • Tier 12
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
  • Tier 13
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +31 damage
  • Tier 14
Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage

Expand
Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +14% OffHand, Necklace

  • Tier 1
Necromancy Base Damage +2%
  • Tier 2
Necromancy Base Damage +4%
  • Tier 3
Necromancy Base Damage +6%
  • Tier 4
Necromancy Base Damage +8%
  • Tier 5
Necromancy Base Damage +10%
  • Tier 6
Necromancy Base Damage +12%
  • Tier 7
Necromancy Base Damage +14%

Expand
of Stolen Life Tier 14 - Life Steal restores 30 Health Head, Ring

  • Tier 1
Life Steal restores 4 Health
  • Tier 2
Life Steal restores 6 Health
  • Tier 3
Life Steal restores 8 Health
  • Tier 4
Life Steal restores 10 Health
  • Tier 5
Life Steal restores 12 Health
  • Tier 6
Life Steal restores 14 Health
  • Tier 7
Life Steal restores 16 Health
  • Tier 8
Life Steal restores 18 Health
  • Tier 9
Life Steal restores 20 Health
  • Tier 10
Life Steal restores 22 Health
  • Tier 11
Life Steal restores 24 Health
  • Tier 12
Life Steal restores 26 Health
  • Tier 13
Life Steal restores 28 Health
  • Tier 14
Life Steal restores 30 Health

Expand
Crowd Reaper's of Crowd Reaping Tier 14 - Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds Hands

  • Tier 1
Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
  • Tier 2
Life Steal targets all enemies within 10 meters and deals +7 damage but reuse timer is +3 seconds
  • Tier 3
Life Steal targets all enemies within 10 meters and deals +9 damage but reuse timer is +3 seconds
  • Tier 4
Life Steal targets all enemies within 10 meters and deals +12 damage but reuse timer is +3 seconds
  • Tier 5
Life Steal targets all enemies within 10 meters and deals +15 damage but reuse timer is +3 seconds
  • Tier 6
Life Steal targets all enemies within 10 meters and deals +18 damage but reuse timer is +3 seconds
  • Tier 7
Life Steal targets all enemies within 10 meters and deals +21 damage but reuse timer is +3 seconds
  • Tier 8
Life Steal targets all enemies within 10 meters and deals +24 damage but reuse timer is +3 seconds
  • Tier 9
Life Steal targets all enemies within 10 meters and deals +28 damage but reuse timer is +3 seconds
  • Tier 10
Life Steal targets all enemies within 10 meters and deals +32 damage but reuse timer is +3 seconds
  • Tier 11
Life Steal targets all enemies within 10 meters and deals +36 damage but reuse timer is +3 seconds
  • Tier 12
Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
  • Tier 13
Life Steal targets all enemies within 10 meters and deals +44 damage but reuse timer is +3 seconds
  • Tier 14
Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds

Expand
Lifestealer's of Life Stealing Tier 14 - Life Steal reaps 31 additional health Legs, Chest

  • Tier 1
Life Steal reaps 5 additional health
  • Tier 2
Life Steal reaps 7 additional health
  • Tier 3
Life Steal reaps 9 additional health
  • Tier 4
Life Steal reaps 11 additional health
  • Tier 5
Life Steal reaps 13 additional health
  • Tier 6
Life Steal reaps 15 additional health
  • Tier 7
Life Steal reaps 17 additional health
  • Tier 8
Life Steal reaps 19 additional health
  • Tier 9
Life Steal reaps 21 additional health
  • Tier 10
Life Steal reaps 23 additional health
  • Tier 11
Life Steal reaps 25 additional health
  • Tier 12
Life Steal reaps 27 additional health
  • Tier 13
Life Steal reaps 29 additional health
  • Tier 14
Life Steal reaps 31 additional health

Expand
Tier 14 - Life Steal deals 120 Psychic damage over 10 seconds Necklace, MainHand

  • Tier 1
Life Steal deals 10 Psychic damage over 10 seconds
  • Tier 2
Life Steal deals 20 Psychic damage over 10 seconds
  • Tier 3
Life Steal deals 25 Psychic damage over 10 seconds
  • Tier 4
Life Steal deals 35 Psychic damage over 10 seconds
  • Tier 5
Life Steal deals 40 Psychic damage over 10 seconds
  • Tier 6
Life Steal deals 50 Psychic damage over 10 seconds
  • Tier 7
Life Steal deals 55 Psychic damage over 10 seconds
  • Tier 8
Life Steal deals 60 Psychic damage over 10 seconds
  • Tier 9
Life Steal deals 70 Psychic damage over 10 seconds
  • Tier 10
Life Steal deals 80 Psychic damage over 10 seconds
  • Tier 11
Life Steal deals 90 Psychic damage over 10 seconds
  • Tier 12
Life Steal deals 100 Psychic damage over 10 seconds
  • Tier 13
Life Steal deals 110 Psychic damage over 10 seconds
  • Tier 14
Life Steal deals 120 Psychic damage over 10 seconds

Expand
of Death Gazing Tier 14 - Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) Hands, Necklace

  • Tier 1
Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Deathgaze deals +20% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Deathgaze deals +28% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Deathgaze deals +36% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Deathgaze deals +44% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Deathgaze deals +52% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Deathgaze deals +60% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 8
Deathgaze deals +68% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 9
Deathgaze deals +76% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 10
Deathgaze deals +84% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 11
Deathgaze deals +92% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 12
Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 13
Deathgaze deals +109% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 14
Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)

Expand
of Tough Gazes Tier 14 - Deathgaze deals +72 damage and restores 73 armor to you Chest, Ring

  • Tier 1
Deathgaze deals +5 damage and restores 8 armor to you
  • Tier 2
Deathgaze deals +10 damage and restores 13 armor to you
  • Tier 3
Deathgaze deals +15 damage and restores 18 armor to you
  • Tier 4
Deathgaze deals +20 damage and restores 23 armor to you
  • Tier 5
Deathgaze deals +25 damage and restores 28 armor to you
  • Tier 6
Deathgaze deals +30 damage and restores 33 armor to you
  • Tier 7
Deathgaze deals +35 damage and restores 38 armor to you
  • Tier 8
Deathgaze deals +40 damage and restores 43 armor to you
  • Tier 9
Deathgaze deals +45 damage and restores 48 armor to you
  • Tier 10
Deathgaze deals +50 damage and restores 53 armor to you
  • Tier 11
Deathgaze deals +55 damage and restores 58 armor to you
  • Tier 12
Deathgaze deals +60 damage and restores 63 armor to you
  • Tier 13
Deathgaze deals +66 damage and restores 68 armor to you
  • Tier 14
Deathgaze deals +72 damage and restores 73 armor to you

Expand
of Hasty Fears Tier 14 - Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds Head

  • Tier 1
Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
  • Tier 2
Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
  • Tier 3
Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
  • Tier 4
Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
  • Tier 5
Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
  • Tier 6
Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
  • Tier 7
Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
  • Tier 8
Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
  • Tier 9
Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
  • Tier 10
Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
  • Tier 11
Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
  • Tier 12
Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
  • Tier 13
Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
  • Tier 14
Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds

Expand
of Reaching Dead Tier 14 - Death's Hold Damage +100% Legs, MainHand

  • Tier 1
Death's Hold Damage +16%
  • Tier 2
Death's Hold Damage +22%
  • Tier 3
Death's Hold Damage +28%
  • Tier 4
Death's Hold Damage +34%
  • Tier 5
Death's Hold Damage +40%
  • Tier 6
Death's Hold Damage +46%
  • Tier 7
Death's Hold Damage +52%
  • Tier 8
Death's Hold Damage +58%
  • Tier 9
Death's Hold Damage +64%
  • Tier 10
Death's Hold Damage +70%
  • Tier 11
Death's Hold Damage +76%
  • Tier 12
Death's Hold Damage +82%
  • Tier 13
Death's Hold Damage +91%
  • Tier 14
Death's Hold Damage +100%

Expand
Tier 14 - Death's Hold causes target to take +26% damage from Slashing for 15 seconds Feet

  • Tier 1
Death's Hold causes target to take +5% damage from Slashing for 15 seconds
  • Tier 2
Death's Hold causes target to take +6% damage from Slashing for 15 seconds
  • Tier 3
Death's Hold causes target to take +7% damage from Slashing for 15 seconds
  • Tier 4
Death's Hold causes target to take +8% damage from Slashing for 15 seconds
  • Tier 5
Death's Hold causes target to take +9% damage from Slashing for 15 seconds
  • Tier 6
Death's Hold causes target to take +10% damage from Slashing for 15 seconds
  • Tier 7
Death's Hold causes target to take +12% damage from Slashing for 15 seconds
  • Tier 8
Death's Hold causes target to take +14% damage from Slashing for 15 seconds
  • Tier 9
Death's Hold causes target to take +16% damage from Slashing for 15 seconds
  • Tier 10
Death's Hold causes target to take +18% damage from Slashing for 15 seconds
  • Tier 11
Death's Hold causes target to take +20% damage from Slashing for 15 seconds
  • Tier 12
Death's Hold causes target to take +22% damage from Slashing for 15 seconds
  • Tier 13
Death's Hold causes target to take +24% damage from Slashing for 15 seconds
  • Tier 14
Death's Hold causes target to take +26% damage from Slashing for 15 seconds

Expand
of Undead Aftershocks Tier 14 - Death's Hold deals +28 damage and Stuns target after a 15 second delay Necklace

  • Tier 1
Death's Hold deals +1 damage and Stuns target after a 15 second delay
  • Tier 2
Death's Hold deals +2 damage and Stuns target after a 15 second delay
  • Tier 3
Death's Hold deals +3 damage and Stuns target after a 15 second delay
  • Tier 4
Death's Hold deals +4 damage and Stuns target after a 15 second delay
  • Tier 5
Death's Hold deals +5 damage and Stuns target after a 15 second delay
  • Tier 6
Death's Hold deals +6 damage and Stuns target after a 15 second delay
  • Tier 7
Death's Hold deals +7 damage and Stuns target after a 15 second delay
  • Tier 8
Death's Hold deals +8 damage and Stuns target after a 15 second delay
  • Tier 9
Death's Hold deals +9 damage and Stuns target after a 15 second delay
  • Tier 10
Death's Hold deals +10 damage and Stuns target after a 15 second delay
  • Tier 11
Death's Hold deals +11 damage and Stuns target after a 15 second delay
  • Tier 12
Death's Hold deals +12 damage and Stuns target after a 15 second delay
  • Tier 13
Death's Hold deals +20 damage and Stuns target after a 15 second delay
  • Tier 14
Death's Hold deals +28 damage and Stuns target after a 15 second delay

Expand
of Deathsparks Tier 14 - Spark of Death Damage +68% MainHand, Feet

  • Tier 1
Spark of Death Damage +14%
  • Tier 2
Spark of Death Damage +18%
  • Tier 3
Spark of Death Damage +22%
  • Tier 4
Spark of Death Damage +26%
  • Tier 5
Spark of Death Damage +30%
  • Tier 6
Spark of Death Damage +34%
  • Tier 7
Spark of Death Damage +38%
  • Tier 8
Spark of Death Damage +42%
  • Tier 9
Spark of Death Damage +46%
  • Tier 10
Spark of Death Damage +50%
  • Tier 11
Spark of Death Damage +54%
  • Tier 12
Spark of Death Damage +58%
  • Tier 13
Spark of Death Damage +63%
  • Tier 14
Spark of Death Damage +68%

Expand
of Deathsparks Tier 14 - Spark of Death deals 90 Psychic damage over 10 seconds Legs, Ring

  • Tier 1
Spark of Death deals 20 Psychic damage over 10 seconds
  • Tier 2
Spark of Death deals 25 Psychic damage over 10 seconds
  • Tier 3
Spark of Death deals 30 Psychic damage over 10 seconds
  • Tier 4
Spark of Death deals 35 Psychic damage over 10 seconds
  • Tier 5
Spark of Death deals 40 Psychic damage over 10 seconds
  • Tier 6
Spark of Death deals 45 Psychic damage over 10 seconds
  • Tier 7
Spark of Death deals 50 Psychic damage over 10 seconds
  • Tier 8
Spark of Death deals 55 Psychic damage over 10 seconds
  • Tier 9
Spark of Death deals 60 Psychic damage over 10 seconds
  • Tier 10
Spark of Death deals 65 Psychic damage over 10 seconds
  • Tier 11
Spark of Death deals 70 Psychic damage over 10 seconds
  • Tier 12
Spark of Death deals 75 Psychic damage over 10 seconds
  • Tier 13
Spark of Death deals 80 Psychic damage over 10 seconds
  • Tier 14
Spark of Death deals 90 Psychic damage over 10 seconds

Expand
of Tauntsparks Tier 7 - Spark of Death deals +46% damage and taunts +350 OffHand, Necklace

  • Tier 1
Spark of Death deals +10% damage and taunts +50
  • Tier 2
Spark of Death deals +16% damage and taunts +100
  • Tier 3
Spark of Death deals +22% damage and taunts +150
  • Tier 4
Spark of Death deals +28% damage and taunts +200
  • Tier 5
Spark of Death deals +34% damage and taunts +250
  • Tier 6
Spark of Death deals +40% damage and taunts +300
  • Tier 7
Spark of Death deals +46% damage and taunts +350

Expand
Chirurgeon's Tier 14 - Rebuild Undead Healing +63 Chest, OffHand

  • Tier 1
Rebuild Undead Healing +11
  • Tier 2
Rebuild Undead Healing +15
  • Tier 3
Rebuild Undead Healing +19
  • Tier 4
Rebuild Undead Healing +23
  • Tier 5
Rebuild Undead Healing +27
  • Tier 6
Rebuild Undead Healing +31
  • Tier 7
Rebuild Undead Healing +35
  • Tier 8
Rebuild Undead Healing +39
  • Tier 9
Rebuild Undead Healing +43
  • Tier 10
Rebuild Undead Healing +47
  • Tier 11
Rebuild Undead Healing +51
  • Tier 12
Rebuild Undead Healing +55
  • Tier 13
Rebuild Undead Healing +59
  • Tier 14
Rebuild Undead Healing +63

Expand
Chirurgeon's Tier 14 - Rebuild Undead restores 49 Health to you Hands, OffHand

  • Tier 1
Rebuild Undead restores 10 Health to you
  • Tier 2
Rebuild Undead restores 13 Health to you
  • Tier 3
Rebuild Undead restores 16 Health to you
  • Tier 4
Rebuild Undead restores 19 Health to you
  • Tier 5
Rebuild Undead restores 22 Health to you
  • Tier 6
Rebuild Undead restores 25 Health to you
  • Tier 7
Rebuild Undead restores 28 Health to you
  • Tier 8
Rebuild Undead restores 31 Health to you
  • Tier 9
Rebuild Undead restores 34 Health to you
  • Tier 10
Rebuild Undead restores 37 Health to you
  • Tier 11
Rebuild Undead restores 40 Health to you
  • Tier 12
Rebuild Undead restores 43 Health to you
  • Tier 13
Rebuild Undead restores 46 Health to you
  • Tier 14
Rebuild Undead restores 49 Health to you

Expand
Tier 14 - Rebuild Undead restores 70 health/armor to your undead after a 15 second delay Legs, Ring

  • Tier 1
Rebuild Undead restores 5 health/armor to your undead after a 15 second delay
  • Tier 2
Rebuild Undead restores 10 health/armor to your undead after a 15 second delay
  • Tier 3
Rebuild Undead restores 15 health/armor to your undead after a 15 second delay
  • Tier 4
Rebuild Undead restores 20 health/armor to your undead after a 15 second delay
  • Tier 5
Rebuild Undead restores 25 health/armor to your undead after a 15 second delay
  • Tier 6
Rebuild Undead restores 30 health/armor to your undead after a 15 second delay
  • Tier 7
Rebuild Undead restores 35 health/armor to your undead after a 15 second delay
  • Tier 8
Rebuild Undead restores 40 health/armor to your undead after a 15 second delay
  • Tier 9
Rebuild Undead restores 45 health/armor to your undead after a 15 second delay
  • Tier 10
Rebuild Undead restores 50 health/armor to your undead after a 15 second delay
  • Tier 11
Rebuild Undead restores 55 health/armor to your undead after a 15 second delay
  • Tier 12
Rebuild Undead restores 60 health/armor to your undead after a 15 second delay
  • Tier 13
Rebuild Undead restores 65 health/armor to your undead after a 15 second delay
  • Tier 14
Rebuild Undead restores 70 health/armor to your undead after a 15 second delay

Expand
Tier 14 - Rebuild Undead Power Cost -30 Necklace

  • Tier 1
Rebuild Undead Power Cost -3
  • Tier 2
Rebuild Undead Power Cost -5
  • Tier 3
Rebuild Undead Power Cost -7
  • Tier 4
Rebuild Undead Power Cost -9
  • Tier 5
Rebuild Undead Power Cost -11
  • Tier 6
Rebuild Undead Power Cost -13
  • Tier 7
Rebuild Undead Power Cost -15
  • Tier 8
Rebuild Undead Power Cost -17
  • Tier 9
Rebuild Undead Power Cost -19
  • Tier 10
Rebuild Undead Power Cost -21
  • Tier 11
Rebuild Undead Power Cost -23
  • Tier 12
Rebuild Undead Power Cost -25
  • Tier 13
Rebuild Undead Power Cost -27
  • Tier 14
Rebuild Undead Power Cost -30

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of Zombified Empowerment Tier 14 - Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power Chest, Legs

  • Tier 1
Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
  • Tier 2
Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
  • Tier 3
Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
  • Tier 4
Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
  • Tier 5
Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
  • Tier 6
Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
  • Tier 7
Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
  • Tier 8
Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
  • Tier 9
Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
  • Tier 10
Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
  • Tier 11
Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
  • Tier 12
Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
  • Tier 13
Create Super Zombie also heals yourself for 156 health, 156 armor, and 31 power
  • Tier 14
Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power

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Tier 14 - Create Shambling Corpse also heals yourself for 140 health Chest, Legs

  • Tier 1
Create Shambling Corpse also heals yourself for 10 health
  • Tier 2
Create Shambling Corpse also heals yourself for 20 health
  • Tier 3
Create Shambling Corpse also heals yourself for 30 health
  • Tier 4
Create Shambling Corpse also heals yourself for 40 health
  • Tier 5
Create Shambling Corpse also heals yourself for 50 health
  • Tier 6
Create Shambling Corpse also heals yourself for 60 health
  • Tier 7
Create Shambling Corpse also heals yourself for 70 health
  • Tier 8
Create Shambling Corpse also heals yourself for 80 health
  • Tier 9
Create Shambling Corpse also heals yourself for 90 health
  • Tier 10
Create Shambling Corpse also heals yourself for 100 health
  • Tier 11
Create Shambling Corpse also heals yourself for 110 health
  • Tier 12
Create Shambling Corpse also heals yourself for 120 health
  • Tier 13
Create Shambling Corpse also heals yourself for 130 health
  • Tier 14
Create Shambling Corpse also heals yourself for 140 health

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of Dark Waves Tier 14 - Wave of Darkness Damage +70% Head, MainHand

  • Tier 1
Wave of Darkness Damage +5%
  • Tier 2
Wave of Darkness Damage +10%
  • Tier 3
Wave of Darkness Damage +15%
  • Tier 4
Wave of Darkness Damage +20%
  • Tier 5
Wave of Darkness Damage +25%
  • Tier 6
Wave of Darkness Damage +30%
  • Tier 7
Wave of Darkness Damage +35%
  • Tier 8
Wave of Darkness Damage +40%
  • Tier 9
Wave of Darkness Damage +45%
  • Tier 10
Wave of Darkness Damage +50%
  • Tier 11
Wave of Darkness Damage +55%
  • Tier 12
Wave of Darkness Damage +60%
  • Tier 13
Wave of Darkness Damage +65%
  • Tier 14
Wave of Darkness Damage +70%

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of Crippling Darkness Tier 14 - Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage Head, OffHand

  • Tier 1
Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 2
Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 3
Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 4
Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 5
Deathgaze and Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 6
Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 7
Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 8
Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 9
Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 10
Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 11
Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 12
Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 13
Deathgaze and Wave of Darkness deal +70% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Tier 14
Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage

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of Dark Life Tier 14 - Wave of Darkness heals you for 73 health Chest, Legs

  • Tier 1
Wave of Darkness heals you for 8 health
  • Tier 2
Wave of Darkness heals you for 13 health
  • Tier 3
Wave of Darkness heals you for 18 health
  • Tier 4
Wave of Darkness heals you for 23 health
  • Tier 5
Wave of Darkness heals you for 28 health
  • Tier 6
Wave of Darkness heals you for 33 health
  • Tier 7
Wave of Darkness heals you for 38 health
  • Tier 8
Wave of Darkness heals you for 43 health
  • Tier 9
Wave of Darkness heals you for 48 health
  • Tier 10
Wave of Darkness heals you for 53 health
  • Tier 11
Wave of Darkness heals you for 58 health
  • Tier 12
Wave of Darkness heals you for 63 health
  • Tier 13
Wave of Darkness heals you for 68 health
  • Tier 14
Wave of Darkness heals you for 73 health

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Fearmongering of Dark Waves Tier 14 - Wave of Darkness deals +224 damage to sentient creatures Hands, Feet

  • Tier 1
Wave of Darkness deals +16 damage to sentient creatures
  • Tier 2
Wave of Darkness deals +32 damage to sentient creatures
  • Tier 3
Wave of Darkness deals +48 damage to sentient creatures
  • Tier 4
Wave of Darkness deals +64 damage to sentient creatures
  • Tier 5
Wave of Darkness deals +80 damage to sentient creatures
  • Tier 6
Wave of Darkness deals +96 damage to sentient creatures
  • Tier 7
Wave of Darkness deals +112 damage to sentient creatures
  • Tier 8
Wave of Darkness deals +128 damage to sentient creatures
  • Tier 9
Wave of Darkness deals +144 damage to sentient creatures
  • Tier 10
Wave of Darkness deals +160 damage to sentient creatures
  • Tier 11
Wave of Darkness deals +176 damage to sentient creatures
  • Tier 12
Wave of Darkness deals +192 damage to sentient creatures
  • Tier 13
Wave of Darkness deals +208 damage to sentient creatures
  • Tier 14
Wave of Darkness deals +224 damage to sentient creatures

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of Stone Bone Warriors Tier 14 - All Summoned Skeletons have +54 health OffHand, Chest

  • Tier 1
All Summoned Skeletons have +11 health
  • Tier 2
All Summoned Skeletons have +14 health
  • Tier 3
All Summoned Skeletons have +17 health
  • Tier 4
All Summoned Skeletons have +20 health
  • Tier 5
All Summoned Skeletons have +23 health
  • Tier 6
All Summoned Skeletons have +26 health
  • Tier 7
All Summoned Skeletons have +29 health
  • Tier 8
All Summoned Skeletons have +32 health
  • Tier 9
All Summoned Skeletons have +35 health
  • Tier 10
All Summoned Skeletons have +38 health
  • Tier 11
All Summoned Skeletons have +41 health
  • Tier 12
All Summoned Skeletons have +44 health
  • Tier 13
All Summoned Skeletons have +49 health
  • Tier 14
All Summoned Skeletons have +54 health

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of Plated Bone Warriors Tier 14 - All Summoned Skeletons have +76 armor OffHand, Feet

  • Tier 1
All Summoned Skeletons have +16 armor
  • Tier 2
All Summoned Skeletons have +22 armor
  • Tier 3
All Summoned Skeletons have +26 armor
  • Tier 4
All Summoned Skeletons have +30 armor
  • Tier 5
All Summoned Skeletons have +34 armor
  • Tier 6
All Summoned Skeletons have +38 armor
  • Tier 7
All Summoned Skeletons have +42 armor
  • Tier 8
All Summoned Skeletons have +46 armor
  • Tier 9
All Summoned Skeletons have +50 armor
  • Tier 10
All Summoned Skeletons have +54 armor
  • Tier 11
All Summoned Skeletons have +58 armor
  • Tier 12
All Summoned Skeletons have +62 armor
  • Tier 13
All Summoned Skeletons have +69 armor
  • Tier 14
All Summoned Skeletons have +76 armor

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of Bone Arrows Tier 14 - Summoned Skeletal Archers deal +24 direct damage with each attack Hands, Ring

  • Tier 1
Summoned Skeletal Archers deal +2 direct damage with each attack
  • Tier 2
Summoned Skeletal Archers deal +3 direct damage with each attack
  • Tier 3
Summoned Skeletal Archers deal +5 direct damage with each attack
  • Tier 4
Summoned Skeletal Archers deal +7 direct damage with each attack
  • Tier 5
Summoned Skeletal Archers deal +9 direct damage with each attack
  • Tier 6
Summoned Skeletal Archers deal +11 direct damage with each attack
  • Tier 7
Summoned Skeletal Archers deal +13 direct damage with each attack
  • Tier 8
Summoned Skeletal Archers deal +14 direct damage with each attack
  • Tier 9
Summoned Skeletal Archers deal +15 direct damage with each attack
  • Tier 10
Summoned Skeletal Archers deal +17 direct damage with each attack
  • Tier 11
Summoned Skeletal Archers deal +19 direct damage with each attack
  • Tier 12
Summoned Skeletal Archers deal +20 direct damage with each attack
  • Tier 13
Summoned Skeletal Archers deal +22 direct damage with each attack
  • Tier 14
Summoned Skeletal Archers deal +24 direct damage with each attack

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of Dense Sentries Tier 14 - Summoned Skeletal Swordsmen have +109 armor OffHand, Feet

  • Tier 1
Summoned Skeletal Swordsmen have +10 armor
  • Tier 2
Summoned Skeletal Swordsmen have +17 armor
  • Tier 3
Summoned Skeletal Swordsmen have +24 armor
  • Tier 4
Summoned Skeletal Swordsmen have +31 armor
  • Tier 5
Summoned Skeletal Swordsmen have +38 armor
  • Tier 6
Summoned Skeletal Swordsmen have +45 armor
  • Tier 7
Summoned Skeletal Swordsmen have +52 armor
  • Tier 8
Summoned Skeletal Swordsmen have +59 armor
  • Tier 9
Summoned Skeletal Swordsmen have +66 armor
  • Tier 10
Summoned Skeletal Swordsmen have +73 armor
  • Tier 11
Summoned Skeletal Swordsmen have +80 armor
  • Tier 12
Summoned Skeletal Swordsmen have +87 armor
  • Tier 13
Summoned Skeletal Swordsmen have +98 armor
  • Tier 14
Summoned Skeletal Swordsmen have +109 armor

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of Fiery Death Tier 14 - Summoned Skeletal Mages deal +30 direct damage with each attack Head, MainHand

  • Tier 1
Summoned Skeletal Mages deal +4 direct damage with each attack
  • Tier 2
Summoned Skeletal Mages deal +6 direct damage with each attack
  • Tier 3
Summoned Skeletal Mages deal +8 direct damage with each attack
  • Tier 4
Summoned Skeletal Mages deal +10 direct damage with each attack
  • Tier 5
Summoned Skeletal Mages deal +12 direct damage with each attack
  • Tier 6
Summoned Skeletal Mages deal +14 direct damage with each attack
  • Tier 7
Summoned Skeletal Mages deal +16 direct damage with each attack
  • Tier 8
Summoned Skeletal Mages deal +18 direct damage with each attack
  • Tier 9
Summoned Skeletal Mages deal +20 direct damage with each attack
  • Tier 10
Summoned Skeletal Mages deal +22 direct damage with each attack
  • Tier 11
Summoned Skeletal Mages deal +24 direct damage with each attack
  • Tier 12
Summoned Skeletal Mages deal +26 direct damage with each attack
  • Tier 13
Summoned Skeletal Mages deal +28 direct damage with each attack
  • Tier 14
Summoned Skeletal Mages deal +30 direct damage with each attack

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of Provocation Tier 14 - Provoke Undead causes target undead to deal +58% damage for 10 seconds MainHand, Feet

  • Tier 1
Provoke Undead causes target undead to deal +4% damage for 10 seconds
  • Tier 2
Provoke Undead causes target undead to deal +8% damage for 10 seconds
  • Tier 3
Provoke Undead causes target undead to deal +12% damage for 10 seconds
  • Tier 4
Provoke Undead causes target undead to deal +16% damage for 10 seconds
  • Tier 5
Provoke Undead causes target undead to deal +20% damage for 10 seconds
  • Tier 6
Provoke Undead causes target undead to deal +24% damage for 10 seconds
  • Tier 7
Provoke Undead causes target undead to deal +28% damage for 10 seconds
  • Tier 8
Provoke Undead causes target undead to deal +32% damage for 10 seconds
  • Tier 9
Provoke Undead causes target undead to deal +36% damage for 10 seconds
  • Tier 10
Provoke Undead causes target undead to deal +40% damage for 10 seconds
  • Tier 11
Provoke Undead causes target undead to deal +44% damage for 10 seconds
  • Tier 12
Provoke Undead causes target undead to deal +48% damage for 10 seconds
  • Tier 13
Provoke Undead causes target undead to deal +53% damage for 10 seconds
  • Tier 14
Provoke Undead causes target undead to deal +58% damage for 10 seconds

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of Provocation Tier 14 - Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds OffHand, Necklace

  • Tier 1
Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 2
Provoke Undead causes target undead to deal +12% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 3
Provoke Undead causes target undead to deal +18% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 4
Provoke Undead causes target undead to deal +24% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 5
Provoke Undead causes target undead to deal +30% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 6
Provoke Undead causes target undead to deal +36% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 7
Provoke Undead causes target undead to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 8
Provoke Undead causes target undead to deal +48% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 9
Provoke Undead causes target undead to deal +54% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 10
Provoke Undead causes target undead to deal +60% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 11
Provoke Undead causes target undead to deal +66% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 12
Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 13
Provoke Undead causes target undead to deal +78% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Tier 14
Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds

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of Laughing Bone Warriors Tier 14 - Summoned Skeletal Swordsmen taunt as if they did 750% more damage Hands, Necklace

  • Tier 1
Summoned Skeletal Swordsmen taunt as if they did 100% more damage
  • Tier 2
Summoned Skeletal Swordsmen taunt as if they did 150% more damage
  • Tier 3
Summoned Skeletal Swordsmen taunt as if they did 200% more damage
  • Tier 4
Summoned Skeletal Swordsmen taunt as if they did 250% more damage
  • Tier 5
Summoned Skeletal Swordsmen taunt as if they did 300% more damage
  • Tier 6
Summoned Skeletal Swordsmen taunt as if they did 350% more damage
  • Tier 7
Summoned Skeletal Swordsmen taunt as if they did 400% more damage
  • Tier 8
Summoned Skeletal Swordsmen taunt as if they did 450% more damage
  • Tier 9
Summoned Skeletal Swordsmen taunt as if they did 500% more damage
  • Tier 10
Summoned Skeletal Swordsmen taunt as if they did 550% more damage
  • Tier 11
Summoned Skeletal Swordsmen taunt as if they did 600% more damage
  • Tier 12
Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Tier 13
Summoned Skeletal Swordsmen taunt as if they did 700% more damage
  • Tier 14
Summoned Skeletal Swordsmen taunt as if they did 750% more damage

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of Provocation Tier 14 - Provoke Undead causes target undead to recover 58 Armor Hands, Feet

  • Tier 1
Provoke Undead causes target undead to recover 6 Armor
  • Tier 2
Provoke Undead causes target undead to recover 10 Armor
  • Tier 3
Provoke Undead causes target undead to recover 14 Armor
  • Tier 4
Provoke Undead causes target undead to recover 18 Armor
  • Tier 5
Provoke Undead causes target undead to recover 22 Armor
  • Tier 6
Provoke Undead causes target undead to recover 26 Armor
  • Tier 7
Provoke Undead causes target undead to recover 30 Armor
  • Tier 8
Provoke Undead causes target undead to recover 34 Armor
  • Tier 9
Provoke Undead causes target undead to recover 38 Armor
  • Tier 10
Provoke Undead causes target undead to recover 42 Armor
  • Tier 11
Provoke Undead causes target undead to recover 46 Armor
  • Tier 12
Provoke Undead causes target undead to recover 50 Armor
  • Tier 13
Provoke Undead causes target undead to recover 54 Armor
  • Tier 14
Provoke Undead causes target undead to recover 58 Armor

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Tier 14 - Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat Hands, Necklace

  • Tier 1
Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
  • Tier 2
Summoned Skeletal Archers and Mages regenerate +3 health every update, both in and out of combat
  • Tier 3
Summoned Skeletal Archers and Mages regenerate +4 health every update, both in and out of combat
  • Tier 4
Summoned Skeletal Archers and Mages regenerate +5 health every update, both in and out of combat
  • Tier 5
Summoned Skeletal Archers and Mages regenerate +6 health every update, both in and out of combat
  • Tier 6
Summoned Skeletal Archers and Mages regenerate +7 health every update, both in and out of combat
  • Tier 7
Summoned Skeletal Archers and Mages regenerate +8 health every update, both in and out of combat
  • Tier 8
Summoned Skeletal Archers and Mages regenerate +9 health every update, both in and out of combat
  • Tier 9
Summoned Skeletal Archers and Mages regenerate +10 health every update, both in and out of combat
  • Tier 10
Summoned Skeletal Archers and Mages regenerate +11 health every update, both in and out of combat
  • Tier 11
Summoned Skeletal Archers and Mages regenerate +12 health every update, both in and out of combat
  • Tier 12
Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
  • Tier 13
Summoned Skeletal Archers and Mages regenerate +14 health every update, both in and out of combat
  • Tier 14
Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat

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Tier 14 - Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat Chest, Ring

  • Tier 1
Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
  • Tier 2
Summoned Skeletal Swordsmen regenerate +5 armor every update, both in and out of combat
  • Tier 3
Summoned Skeletal Swordsmen regenerate +7 armor every update, both in and out of combat
  • Tier 4
Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
  • Tier 5
Summoned Skeletal Swordsmen regenerate +10 armor every update, both in and out of combat
  • Tier 6
Summoned Skeletal Swordsmen regenerate +11 armor every update, both in and out of combat
  • Tier 7
Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
  • Tier 8
Summoned Skeletal Swordsmen regenerate +14 armor every update, both in and out of combat
  • Tier 9
Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
  • Tier 10
Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat
  • Tier 11
Summoned Skeletal Swordsmen regenerate +17 armor every update, both in and out of combat
  • Tier 12
Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
  • Tier 13
Summoned Skeletal Swordsmen regenerate +20 armor every update, both in and out of combat
  • Tier 14
Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat

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of Angry Bone Warriors Tier 7 - Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Head

  • Tier 1
Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
  • Tier 2
Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
  • Tier 3
Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
  • Tier 4
Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
  • Tier 5
Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
  • Tier 6
Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
  • Tier 7
Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often

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of Self-Provocation Tier 14 - Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds Head, MainHand

  • Tier 1
Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 2
Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 3
Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 4
Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 5
Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 6
Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 7
Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 8
Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 9
Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 10
Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 11
Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 12
Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 13
Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 14
Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds

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of Supercharged Provocation Tier 14 - Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay Feet, Ring

  • Tier 1
Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
  • Tier 2
Provoke Undead causes target undead to deal +12% damage for 10 seconds, but also take 20 Health damage after a 10-second delay
  • Tier 3
Provoke Undead causes target undead to deal +17% damage for 10 seconds, but also take 28 Health damage after a 10-second delay
  • Tier 4
Provoke Undead causes target undead to deal +24% damage for 10 seconds, but also take 36 Health damage after a 10-second delay
  • Tier 5
Provoke Undead causes target undead to deal +31% damage for 10 seconds, but also take 44 Health damage after a 10-second delay
  • Tier 6
Provoke Undead causes target undead to deal +38% damage for 10 seconds, but also take 52 Health damage after a 10-second delay
  • Tier 7
Provoke Undead causes target undead to deal +45% damage for 10 seconds, but also take 60 Health damage after a 10-second delay
  • Tier 8
Provoke Undead causes target undead to deal +52% damage for 10 seconds, but also take 68 Health damage after a 10-second delay
  • Tier 9
Provoke Undead causes target undead to deal +59% damage for 10 seconds, but also take 76 Health damage after a 10-second delay
  • Tier 10
Provoke Undead causes target undead to deal +66% damage for 10 seconds, but also take 84 Health damage after a 10-second delay
  • Tier 11
Provoke Undead causes target undead to deal +73% damage for 10 seconds, but also take 92 Health damage after a 10-second delay
  • Tier 12
Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
  • Tier 13
Provoke Undead causes target undead to deal +87% damage for 10 seconds, but also take 108 Health damage after a 10-second delay
  • Tier 14
Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay

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Chirurgeon's Tier 14 - Heal Undead and Rebuild Undead restore +20 Health/Armor Head, MainHand

  • Tier 1
Heal Undead and Rebuild Undead restore +6 Health/Armor
  • Tier 2
Heal Undead and Rebuild Undead restore +7 Health/Armor
  • Tier 3
Heal Undead and Rebuild Undead restore +8 Health/Armor
  • Tier 4
Heal Undead and Rebuild Undead restore +9 Health/Armor
  • Tier 5
Heal Undead and Rebuild Undead restore +10 Health/Armor
  • Tier 6
Heal Undead and Rebuild Undead restore +11 Health/Armor
  • Tier 7
Heal Undead and Rebuild Undead restore +12 Health/Armor
  • Tier 8
Heal Undead and Rebuild Undead restore +13 Health/Armor
  • Tier 9
Heal Undead and Rebuild Undead restore +14 Health/Armor
  • Tier 10
Heal Undead and Rebuild Undead restore +15 Health/Armor
  • Tier 11
Heal Undead and Rebuild Undead restore +16 Health/Armor
  • Tier 12
Heal Undead and Rebuild Undead restore +17 Health/Armor
  • Tier 13
Heal Undead and Rebuild Undead restore +18 Health/Armor
  • Tier 14
Heal Undead and Rebuild Undead restore +20 Health/Armor

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Chirurgeon's Tier 7 - Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds Feet

  • Tier 1
Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
  • Tier 2
Heal Undead grants target undead +5 Mitigation from all attacks for 8 seconds
  • Tier 3
Heal Undead grants target undead +6 Mitigation from all attacks for 8 seconds
  • Tier 4
Heal Undead grants target undead +7 Mitigation from all attacks for 8 seconds
  • Tier 5
Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
  • Tier 6
Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
  • Tier 7
Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds

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Tier 14 - Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack OffHand, Ring

  • Tier 1
Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
  • Tier 2
Heal Undead restores +6 Health/Armor and boosts your next attack +7 if it is a Darkness attack
  • Tier 3
Heal Undead restores +7 Health/Armor and boosts your next attack +9 if it is a Darkness attack
  • Tier 4
Heal Undead restores +8 Health/Armor and boosts your next attack +11 if it is a Darkness attack
  • Tier 5
Heal Undead restores +9 Health/Armor and boosts your next attack +13 if it is a Darkness attack
  • Tier 6
Heal Undead restores +10 Health/Armor and boosts your next attack +15 if it is a Darkness attack
  • Tier 7
Heal Undead restores +11 Health/Armor and boosts your next attack +17 if it is a Darkness attack
  • Tier 8
Heal Undead restores +12 Health/Armor and boosts your next attack +19 if it is a Darkness attack
  • Tier 9
Heal Undead restores +13 Health/Armor and boosts your next attack +21 if it is a Darkness attack
  • Tier 10
Heal Undead restores +14 Health/Armor and boosts your next attack +23 if it is a Darkness attack
  • Tier 11
Heal Undead restores +15 Health/Armor and boosts your next attack +25 if it is a Darkness attack
  • Tier 12
Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
  • Tier 13
Heal Undead restores +17 Health/Armor and boosts your next attack +31 if it is a Darkness attack
  • Tier 14
Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack

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Tier 14 - Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds MainHand, Legs

  • Tier 1
Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
  • Tier 2
Heal Undead restores +2 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
  • Tier 3
Heal Undead restores +3 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
  • Tier 4
Heal Undead restores +4 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
  • Tier 5
Heal Undead restores +5 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
  • Tier 6
Heal Undead restores +6 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
  • Tier 7
Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
  • Tier 8
Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
  • Tier 9
Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
  • Tier 10
Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
  • Tier 11
Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Tier 12
Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Tier 13
Heal Undead restores +13 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
  • Tier 14
Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds

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of Heated Bones Tier 7 - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks Ring, MainHand

  • Tier 1
Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
  • Tier 2
Summoned Skeletons deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
  • Tier 3
Summoned Skeletons deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
  • Tier 4
Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
  • Tier 5
Summoned Skeletons deal +10 direct damage with each attack, but take 100% more damage from any cold attacks
  • Tier 6
Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
  • Tier 7
Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks

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of Fragile Bones Tier 7 - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY None

  • Tier 1
Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
  • Tier 2
Summoned Skeletal Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
  • Tier 3
Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
  • Tier 4
Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
  • Tier 5
Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
  • Tier 6
Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Tier 7
Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

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of Fragile Bones Tier 7 - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks Legs, Necklace

  • Tier 1
Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
  • Tier 2
Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
  • Tier 3
Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
  • Tier 4
Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
  • Tier 5
Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
  • Tier 6
Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Tier 7
Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

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of Anti-Nature Skeletons Tier 7 - All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack Head

  • Tier 1
All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 2
All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 3
All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 4
All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 5
All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 6
All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
  • Tier 7
All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack

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of Strong Zombies Tier 14 - Raised Zombies deal +28 damage with each attack Hands, Legs

  • Tier 1
Raised Zombies deal +2 damage with each attack
  • Tier 2
Raised Zombies deal +4 damage with each attack
  • Tier 3
Raised Zombies deal +6 damage with each attack
  • Tier 4
Raised Zombies deal +8 damage with each attack
  • Tier 5
Raised Zombies deal +10 damage with each attack
  • Tier 6
Raised Zombies deal +12 damage with each attack
  • Tier 7
Raised Zombies deal +14 damage with each attack
  • Tier 8
Raised Zombies deal +16 damage with each attack
  • Tier 9
Raised Zombies deal +18 damage with each attack
  • Tier 10
Raised Zombies deal +20 damage with each attack
  • Tier 11
Raised Zombies deal +22 damage with each attack
  • Tier 12
Raised Zombies deal +24 damage with each attack
  • Tier 13
Raised Zombies deal +26 damage with each attack
  • Tier 14
Raised Zombies deal +28 damage with each attack

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of Inciting Zombies Tier 14 - Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage Necklace, Legs

  • Tier 1
Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
  • Tier 2
Raised Zombies deal +2 damage with each attack and taunt as if they did 120% more damage
  • Tier 3
Raised Zombies deal +3 damage with each attack and taunt as if they did 140% more damage
  • Tier 4
Raised Zombies deal +4 damage with each attack and taunt as if they did 160% more damage
  • Tier 5
Raised Zombies deal +6 damage with each attack and taunt as if they did 180% more damage
  • Tier 6
Raised Zombies deal +7 damage with each attack and taunt as if they did 200% more damage
  • Tier 7
Raised Zombies deal +8 damage with each attack and taunt as if they did 220% more damage
  • Tier 8
Raised Zombies deal +10 damage with each attack and taunt as if they did 240% more damage
  • Tier 9
Raised Zombies deal +11 damage with each attack and taunt as if they did 260% more damage
  • Tier 10
Raised Zombies deal +13 damage with each attack and taunt as if they did 280% more damage
  • Tier 11
Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
  • Tier 12
Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
  • Tier 13
Raised Zombies deal +19 damage with each attack and taunt as if they did 330% more damage
  • Tier 14
Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage

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of Fast Zombies Tier 7 - Raised Zombies move +10 faster and deal +16 damage with each attack Feet

  • Tier 1
Raised Zombies move +2 faster and deal +1 damage with each attack
  • Tier 2
Raised Zombies move +4 faster and deal +2 damage with each attack
  • Tier 3
Raised Zombies move +6 faster and deal +3 damage with each attack
  • Tier 4
Raised Zombies move +8 faster and deal +4 damage with each attack
  • Tier 5
Raised Zombies move +10 faster and deal +8 damage with each attack
  • Tier 6
Raised Zombies move +10 faster and deal +12 damage with each attack
  • Tier 7
Raised Zombies move +10 faster and deal +16 damage with each attack

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