Difference between revisions of "Necromancy/Treasure Effects"

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See also: [[Necromancy/Treasure Effects:By Ability]]
 
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v307, September 21, 2018 -->
+
<!-- This table is from patch v304, May 25, 2018 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
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}}
 
}}
 
|-
 
|-
|  || of Electric Doom || <b>Tier 14</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage || Chest, Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Electric Doom || <b>Tier 14</b> - Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
+
:Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 2
 
*; Tier 2
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +2 damage
+
:Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 3
 
*; Tier 3
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +4 damage
+
:Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 4
 
*; Tier 4
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +6 damage
+
:Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 5
 
*; Tier 5
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +8 damage
+
:Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 6
 
*; Tier 6
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +10 damage
+
:Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 7
 
*; Tier 7
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +12 damage
+
:Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 8
 
*; Tier 8
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +15 damage
+
:Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 9
 
*; Tier 9
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +17 damage
+
:Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 10
 
*; Tier 10
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +20 damage
+
:Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 11
 
*; Tier 11
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +23 damage
+
:Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 12
 
*; Tier 12
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
+
:Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 13
 
*; Tier 13
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +31 damage
+
:Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
*; Tier 14
 
*; Tier 14
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
+
:Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
 
}}
 
}}
 
|-
 
|-
| Necromancer's || of Necromancy || <b>Tier 7</b> - Necromancy Base Damage +14% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
| || of Skeletal Minions || <b>Tier 7</b> - Summoned Skeletons deal +15% direct damage || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Necromancy Base Damage +2%
+
:Summoned Skeletons deal +3% direct damage
 
*; Tier 2
 
*; Tier 2
:Necromancy Base Damage +4%
+
:Summoned Skeletons deal +5% direct damage
 
*; Tier 3
 
*; Tier 3
:Necromancy Base Damage +6%
+
:Summoned Skeletons deal +7% direct damage
 
*; Tier 4
 
*; Tier 4
:Necromancy Base Damage +8%
+
:Summoned Skeletons deal +9% direct damage
 
*; Tier 5
 
*; Tier 5
:Necromancy Base Damage +10%
+
:Summoned Skeletons deal +11% direct damage
 
*; Tier 6
 
*; Tier 6
:Necromancy Base Damage +12%
+
:Summoned Skeletons deal +13% direct damage
 
*; Tier 7
 
*; Tier 7
:Necromancy Base Damage +14%
+
:Summoned Skeletons deal +15% direct damage
 
}}
 
}}
 
|-
 
|-
Line 136: Line 136:
 
}}
 
}}
 
|-
 
|-
| Crowd Reaper's || of Crowd Reaping || <b>Tier 14</b> - Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal|
+
| Crowd Reaper's || of Crowd Reaping || <b>Tier 14</b> - Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21 || Hands || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Life Steal targets all enemies within 10 meters and deals +5 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
 
*; Tier 2
 
*; Tier 2
:Life Steal targets all enemies within 10 meters and deals +7 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
 
*; Tier 3
 
*; Tier 3
:Life Steal targets all enemies within 10 meters and deals +9 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
 
*; Tier 4
 
*; Tier 4
:Life Steal targets all enemies within 10 meters and deals +12 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
 
*; Tier 5
 
*; Tier 5
:Life Steal targets all enemies within 10 meters and deals +15 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
 
*; Tier 6
 
*; Tier 6
:Life Steal targets all enemies within 10 meters and deals +18 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
 
*; Tier 7
 
*; Tier 7
:Life Steal targets all enemies within 10 meters and deals +21 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
 
*; Tier 8
 
*; Tier 8
:Life Steal targets all enemies within 10 meters and deals +24 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
 
*; Tier 9
 
*; Tier 9
:Life Steal targets all enemies within 10 meters and deals +28 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
 
*; Tier 10
 
*; Tier 10
:Life Steal targets all enemies within 10 meters and deals +32 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
 
*; Tier 11
 
*; Tier 11
:Life Steal targets all enemies within 10 meters and deals +36 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
 
*; Tier 12
 
*; Tier 12
:Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
 
*; Tier 13
 
*; Tier 13
:Life Steal targets all enemies within 10 meters and deals +44 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
 
*; Tier 14
 
*; Tier 14
:Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
+
:Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
 
}}
 
}}
 
|-
 
|-
Line 198: Line 198:
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Life Steal deals 120 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Tier 14</b> - Life Steal deals 190 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Life Steal deals 10 Psychic damage over 10 seconds
+
:Life Steal deals 50 Psychic damage over 10 seconds
 
*; Tier 2
 
*; Tier 2
:Life Steal deals 20 Psychic damage over 10 seconds
+
:Life Steal deals 60 Psychic damage over 10 seconds
 
*; Tier 3
 
*; Tier 3
:Life Steal deals 25 Psychic damage over 10 seconds
+
:Life Steal deals 70 Psychic damage over 10 seconds
 
*; Tier 4
 
*; Tier 4
:Life Steal deals 35 Psychic damage over 10 seconds
+
:Life Steal deals 80 Psychic damage over 10 seconds
 
*; Tier 5
 
*; Tier 5
:Life Steal deals 40 Psychic damage over 10 seconds
+
:Life Steal deals 90 Psychic damage over 10 seconds
 
*; Tier 6
 
*; Tier 6
:Life Steal deals 50 Psychic damage over 10 seconds
+
:Life Steal deals 100 Psychic damage over 10 seconds
 
*; Tier 7
 
*; Tier 7
:Life Steal deals 55 Psychic damage over 10 seconds
+
:Life Steal deals 110 Psychic damage over 10 seconds
 
*; Tier 8
 
*; Tier 8
:Life Steal deals 60 Psychic damage over 10 seconds
+
:Life Steal deals 120 Psychic damage over 10 seconds
 
*; Tier 9
 
*; Tier 9
:Life Steal deals 70 Psychic damage over 10 seconds
+
:Life Steal deals 130 Psychic damage over 10 seconds
 
*; Tier 10
 
*; Tier 10
:Life Steal deals 80 Psychic damage over 10 seconds
+
:Life Steal deals 140 Psychic damage over 10 seconds
 
*; Tier 11
 
*; Tier 11
:Life Steal deals 90 Psychic damage over 10 seconds
+
:Life Steal deals 150 Psychic damage over 10 seconds
 
*; Tier 12
 
*; Tier 12
:Life Steal deals 100 Psychic damage over 10 seconds
+
:Life Steal deals 160 Psychic damage over 10 seconds
 
*; Tier 13
 
*; Tier 13
:Life Steal deals 110 Psychic damage over 10 seconds
+
:Life Steal deals 175 Psychic damage over 10 seconds
 
*; Tier 14
 
*; Tier 14
:Life Steal deals 120 Psychic damage over 10 seconds
+
:Life Steal deals 190 Psychic damage over 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Death Gazing || <b>Tier 14</b> - Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Death Gazing || <b>Tier 14</b> - Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 2
 
*; Tier 2
:Deathgaze deals +20% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +17% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 3
 
*; Tier 3
:Deathgaze deals +28% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +24% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 4
 
*; Tier 4
:Deathgaze deals +36% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +31% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 5
 
*; Tier 5
:Deathgaze deals +44% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +38% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 6
 
*; Tier 6
:Deathgaze deals +52% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +45% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 7
 
*; Tier 7
:Deathgaze deals +60% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +52% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 8
 
*; Tier 8
:Deathgaze deals +68% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +59% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 9
 
*; Tier 9
:Deathgaze deals +76% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +66% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 10
 
*; Tier 10
:Deathgaze deals +84% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +73% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 11
 
*; Tier 11
:Deathgaze deals +92% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +80% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 12
 
*; Tier 12
:Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +87% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 13
 
*; Tier 13
:Deathgaze deals +109% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +94% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 14
 
*; Tier 14
:Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
 
}}
 
}}
 
|-
 
|-
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}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Death's Hold causes target to take +26% damage from Slashing for 15 seconds || Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Tier 14</b> - Death's Hold causes target to take +12% damage from Slashing for 15 seconds || Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
 
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
 
*; Tier 2
 
*; Tier 2
 +
:Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
 +
*; Tier 3
 
:Death's Hold causes target to take +6% damage from Slashing for 15 seconds
 
:Death's Hold causes target to take +6% damage from Slashing for 15 seconds
*; Tier 3
 
:Death's Hold causes target to take +7% damage from Slashing for 15 seconds
 
 
*; Tier 4
 
*; Tier 4
:Death's Hold causes target to take +8% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
 
*; Tier 5
 
*; Tier 5
:Death's Hold causes target to take +9% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +7% damage from Slashing for 15 seconds
 
*; Tier 6
 
*; Tier 6
:Death's Hold causes target to take +10% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
 
*; Tier 7
 
*; Tier 7
:Death's Hold causes target to take +12% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +8% damage from Slashing for 15 seconds
 
*; Tier 8
 
*; Tier 8
:Death's Hold causes target to take +14% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
 
*; Tier 9
 
*; Tier 9
:Death's Hold causes target to take +16% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +9% damage from Slashing for 15 seconds
 
*; Tier 10
 
*; Tier 10
:Death's Hold causes target to take +18% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
 
*; Tier 11
 
*; Tier 11
:Death's Hold causes target to take +20% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +10% damage from Slashing for 15 seconds
 
*; Tier 12
 
*; Tier 12
:Death's Hold causes target to take +22% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
 
*; Tier 13
 
*; Tier 13
:Death's Hold causes target to take +24% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +11% damage from Slashing for 15 seconds
 
*; Tier 14
 
*; Tier 14
:Death's Hold causes target to take +26% damage from Slashing for 15 seconds
+
:Death's Hold causes target to take +12% damage from Slashing for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Undead Aftershocks || <b>Tier 14</b> - Death's Hold deals +28 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler|Click Expand to reveal|
+
|  || || <b>Tier 14</b> - Death's Hold causes target to take +12% damage from Electricity for 15 seconds || Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Death's Hold deals +1 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +5% damage from Electricity for 15 seconds
 
*; Tier 2
 
*; Tier 2
:Death's Hold deals +2 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
 
*; Tier 3
 
*; Tier 3
:Death's Hold deals +3 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +6% damage from Electricity for 15 seconds
 
*; Tier 4
 
*; Tier 4
:Death's Hold deals +4 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
 
*; Tier 5
 
*; Tier 5
:Death's Hold deals +5 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +7% damage from Electricity for 15 seconds
 
*; Tier 6
 
*; Tier 6
:Death's Hold deals +6 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
 
*; Tier 7
 
*; Tier 7
:Death's Hold deals +7 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +8% damage from Electricity for 15 seconds
 
*; Tier 8
 
*; Tier 8
:Death's Hold deals +8 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
 
*; Tier 9
 
*; Tier 9
:Death's Hold deals +9 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +9% damage from Electricity for 15 seconds
 
*; Tier 10
 
*; Tier 10
:Death's Hold deals +10 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
 
*; Tier 11
 
*; Tier 11
:Death's Hold deals +11 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +10% damage from Electricity for 15 seconds
 
*; Tier 12
 
*; Tier 12
:Death's Hold deals +12 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
 
*; Tier 13
 
*; Tier 13
:Death's Hold deals +20 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +11% damage from Electricity for 15 seconds
 
*; Tier 14
 
*; Tier 14
:Death's Hold deals +28 damage and Stuns target after a 15 second delay
+
:Death's Hold causes target to take +12% damage from Electricity for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage +68% || MainHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage +41% || MainHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Spark of Death Damage +14%
+
:Spark of Death Damage +6%
 
*; Tier 2
 
*; Tier 2
:Spark of Death Damage +18%
+
:Spark of Death Damage +8%
 
*; Tier 3
 
*; Tier 3
:Spark of Death Damage +22%
+
:Spark of Death Damage +10%
 
*; Tier 4
 
*; Tier 4
:Spark of Death Damage +26%
+
:Spark of Death Damage +12%
 
*; Tier 5
 
*; Tier 5
:Spark of Death Damage +30%
+
:Spark of Death Damage +14%
 
*; Tier 6
 
*; Tier 6
:Spark of Death Damage +34%
+
:Spark of Death Damage +17%
 
*; Tier 7
 
*; Tier 7
:Spark of Death Damage +38%
+
:Spark of Death Damage +20%
 
*; Tier 8
 
*; Tier 8
:Spark of Death Damage +42%
+
:Spark of Death Damage +23%
 
*; Tier 9
 
*; Tier 9
:Spark of Death Damage +46%
+
:Spark of Death Damage +26%
 
*; Tier 10
 
*; Tier 10
:Spark of Death Damage +50%
+
:Spark of Death Damage +29%
 
*; Tier 11
 
*; Tier 11
:Spark of Death Damage +54%
+
:Spark of Death Damage +32%
 
*; Tier 12
 
*; Tier 12
:Spark of Death Damage +58%
+
:Spark of Death Damage +35%
 
*; Tier 13
 
*; Tier 13
:Spark of Death Damage +63%
+
:Spark of Death Damage +38%
 
*; Tier 14
 
*; Tier 14
:Spark of Death Damage +68%
+
:Spark of Death Damage +41%
 
}}
 
}}
 
|-
 
|-
|  || of Deathsparks || <b>Tier 14</b> - Spark of Death deals 144 Psychic damage over 12 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Deathsparks || <b>Tier 14</b> - Spark of Death deals 156 Psychic damage over 12 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Spark of Death deals 54 Psychic damage over 12 seconds
+
:Spark of Death deals 30 Psychic damage over 12 seconds
 
*; Tier 2
 
*; Tier 2
:Spark of Death deals 60 Psychic damage over 12 seconds
+
:Spark of Death deals 36 Psychic damage over 12 seconds
 
*; Tier 3
 
*; Tier 3
:Spark of Death deals 66 Psychic damage over 12 seconds
+
:Spark of Death deals 42 Psychic damage over 12 seconds
 
*; Tier 4
 
*; Tier 4
:Spark of Death deals 72 Psychic damage over 12 seconds
+
:Spark of Death deals 48 Psychic damage over 12 seconds
 
*; Tier 5
 
*; Tier 5
:Spark of Death deals 78 Psychic damage over 12 seconds
+
:Spark of Death deals 54 Psychic damage over 12 seconds
 
*; Tier 6
 
*; Tier 6
:Spark of Death deals 84 Psychic damage over 12 seconds
+
:Spark of Death deals 60 Psychic damage over 12 seconds
 
*; Tier 7
 
*; Tier 7
:Spark of Death deals 90 Psychic damage over 12 seconds
+
:Spark of Death deals 72 Psychic damage over 12 seconds
 
*; Tier 8
 
*; Tier 8
 +
:Spark of Death deals 84 Psychic damage over 12 seconds
 +
*; Tier 9
 
:Spark of Death deals 96 Psychic damage over 12 seconds
 
:Spark of Death deals 96 Psychic damage over 12 seconds
*; Tier 9
 
:Spark of Death deals 102 Psychic damage over 12 seconds
 
 
*; Tier 10
 
*; Tier 10
 
:Spark of Death deals 108 Psychic damage over 12 seconds
 
:Spark of Death deals 108 Psychic damage over 12 seconds
 
*; Tier 11
 
*; Tier 11
:Spark of Death deals 114 Psychic damage over 12 seconds
+
:Spark of Death deals 120 Psychic damage over 12 seconds
 
*; Tier 12
 
*; Tier 12
:Spark of Death deals 120 Psychic damage over 12 seconds
+
:Spark of Death deals 132 Psychic damage over 12 seconds
 
*; Tier 13
 
*; Tier 13
:Spark of Death deals 132 Psychic damage over 12 seconds
+
:Spark of Death deals 144 Psychic damage over 12 seconds
 
*; Tier 14
 
*; Tier 14
:Spark of Death deals 144 Psychic damage over 12 seconds
+
:Spark of Death deals 156 Psychic damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals +46% damage and taunts +350 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals +28% damage and taunts +350 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Spark of Death deals +10% damage and taunts +50
 
:Spark of Death deals +10% damage and taunts +50
 
*; Tier 2
 
*; Tier 2
:Spark of Death deals +16% damage and taunts +100
+
:Spark of Death deals +13% damage and taunts +100
 
*; Tier 3
 
*; Tier 3
:Spark of Death deals +22% damage and taunts +150
+
:Spark of Death deals +16% damage and taunts +150
 
*; Tier 4
 
*; Tier 4
:Spark of Death deals +28% damage and taunts +200
+
:Spark of Death deals +19% damage and taunts +200
 
*; Tier 5
 
*; Tier 5
:Spark of Death deals +34% damage and taunts +250
+
:Spark of Death deals +22% damage and taunts +250
 
*; Tier 6
 
*; Tier 6
:Spark of Death deals +40% damage and taunts +300
+
:Spark of Death deals +25% damage and taunts +300
 
*; Tier 7
 
*; Tier 7
:Spark of Death deals +46% damage and taunts +350
+
:Spark of Death deals +28% damage and taunts +350
 
}}
 
}}
 
|-
 
|-
Line 556: Line 556:
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Rebuild Undead restores 70 health/armor to your undead after a 15 second delay || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Tier 14</b> - Rebuild Undead restores 98 health/armor to your undead after a 10 second delay || Legs, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Rebuild Undead restores 5 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
 
*; Tier 2
 
*; Tier 2
:Rebuild Undead restores 10 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
 
*; Tier 3
 
*; Tier 3
:Rebuild Undead restores 15 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
 
*; Tier 4
 
*; Tier 4
:Rebuild Undead restores 20 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
 
*; Tier 5
 
*; Tier 5
:Rebuild Undead restores 25 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
 
*; Tier 6
 
*; Tier 6
:Rebuild Undead restores 30 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
 
*; Tier 7
 
*; Tier 7
:Rebuild Undead restores 35 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
 
*; Tier 8
 
*; Tier 8
:Rebuild Undead restores 40 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
 
*; Tier 9
 
*; Tier 9
:Rebuild Undead restores 45 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
 
*; Tier 10
 
*; Tier 10
:Rebuild Undead restores 50 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
 
*; Tier 11
 
*; Tier 11
:Rebuild Undead restores 55 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
 
*; Tier 12
 
*; Tier 12
:Rebuild Undead restores 60 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
 
*; Tier 13
 
*; Tier 13
:Rebuild Undead restores 65 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
 
*; Tier 14
 
*; Tier 14
:Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
+
:Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
 
}}
 
}}
 
|-
 
|-
Line 618: Line 618:
 
}}
 
}}
 
|-
 
|-
|  || of Zombified Empowerment || <b>Tier 14</b> - Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power || Chest, Legs || {{Spoiler|Click Expand to reveal|
+
|  || || <b>Tier 14</b> - Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Create Super Zombie also heals yourself for 12 health, 12 armor, and 2 power
+
:Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
 
*; Tier 2
 
*; Tier 2
:Create Super Zombie also heals yourself for 24 health, 24 armor, and 4 power
+
:Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
 
*; Tier 3
 
*; Tier 3
:Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power
+
:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
 
*; Tier 4
 
*; Tier 4
:Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power
+
:Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
 
*; Tier 5
 
*; Tier 5
:Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
+
:Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds
 
*; Tier 6
 
*; Tier 6
:Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power
+
:Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds
 
*; Tier 7
 
*; Tier 7
:Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power
+
:Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds
 
*; Tier 8
 
*; Tier 8
:Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power
+
:Using Raise Zombie on an existing zombie increases its damage +18% for 60 seconds
 
*; Tier 9
 
*; Tier 9
:Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power
+
:Using Raise Zombie on an existing zombie increases its damage +20% for 60 seconds
 
*; Tier 10
 
*; Tier 10
:Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
+
:Using Raise Zombie on an existing zombie increases its damage +22% for 60 seconds
 
*; Tier 11
 
*; Tier 11
:Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power
+
:Using Raise Zombie on an existing zombie increases its damage +24% for 60 seconds
 
*; Tier 12
 
*; Tier 12
:Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
+
:Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds
 
*; Tier 13
 
*; Tier 13
:Create Super Zombie also heals yourself for 156 health, 156 armor, and 31 power
+
:Using Raise Zombie on an existing zombie increases its damage +28% for 60 seconds
 
*; Tier 14
 
*; Tier 14
:Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
+
:Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Create Shambling Corpse also heals yourself for 140 health || Chest, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Tier 14</b> - Indirect Psychic Damage +36% when Necromancy is active || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Create Shambling Corpse also heals yourself for 10 health
+
:Indirect Psychic Damage +10% when Necromancy is active
 
*; Tier 2
 
*; Tier 2
:Create Shambling Corpse also heals yourself for 20 health
+
:Indirect Psychic Damage +12% when Necromancy is active
 
*; Tier 3
 
*; Tier 3
:Create Shambling Corpse also heals yourself for 30 health
+
:Indirect Psychic Damage +14% when Necromancy is active
 
*; Tier 4
 
*; Tier 4
:Create Shambling Corpse also heals yourself for 40 health
+
:Indirect Psychic Damage +16% when Necromancy is active
 
*; Tier 5
 
*; Tier 5
:Create Shambling Corpse also heals yourself for 50 health
+
:Indirect Psychic Damage +18% when Necromancy is active
 
*; Tier 6
 
*; Tier 6
:Create Shambling Corpse also heals yourself for 60 health
+
:Indirect Psychic Damage +20% when Necromancy is active
 
*; Tier 7
 
*; Tier 7
:Create Shambling Corpse also heals yourself for 70 health
+
:Indirect Psychic Damage +22% when Necromancy is active
 
*; Tier 8
 
*; Tier 8
:Create Shambling Corpse also heals yourself for 80 health
+
:Indirect Psychic Damage +24% when Necromancy is active
 
*; Tier 9
 
*; Tier 9
:Create Shambling Corpse also heals yourself for 90 health
+
:Indirect Psychic Damage +26% when Necromancy is active
 
*; Tier 10
 
*; Tier 10
:Create Shambling Corpse also heals yourself for 100 health
+
:Indirect Psychic Damage +28% when Necromancy is active
 
*; Tier 11
 
*; Tier 11
:Create Shambling Corpse also heals yourself for 110 health
+
:Indirect Psychic Damage +30% when Necromancy is active
 
*; Tier 12
 
*; Tier 12
:Create Shambling Corpse also heals yourself for 120 health
+
:Indirect Psychic Damage +32% when Necromancy is active
 
*; Tier 13
 
*; Tier 13
:Create Shambling Corpse also heals yourself for 130 health
+
:Indirect Psychic Damage +34% when Necromancy is active
 
*; Tier 14
 
*; Tier 14
:Create Shambling Corpse also heals yourself for 140 health
+
:Indirect Psychic Damage +36% when Necromancy is active
 
}}
 
}}
 
|-
 
|-
|  || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage +70% || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage +44% || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Wave of Darkness Damage +5%
 
:Wave of Darkness Damage +5%
 
*; Tier 2
 
*; Tier 2
:Wave of Darkness Damage +10%
+
:Wave of Darkness Damage +8%
 
*; Tier 3
 
*; Tier 3
:Wave of Darkness Damage +15%
+
:Wave of Darkness Damage +11%
 
*; Tier 4
 
*; Tier 4
:Wave of Darkness Damage +20%
+
:Wave of Darkness Damage +14%
 
*; Tier 5
 
*; Tier 5
:Wave of Darkness Damage +25%
+
:Wave of Darkness Damage +17%
 
*; Tier 6
 
*; Tier 6
:Wave of Darkness Damage +30%
+
:Wave of Darkness Damage +20%
 
*; Tier 7
 
*; Tier 7
:Wave of Darkness Damage +35%
+
:Wave of Darkness Damage +23%
 
*; Tier 8
 
*; Tier 8
:Wave of Darkness Damage +40%
+
:Wave of Darkness Damage +26%
 
*; Tier 9
 
*; Tier 9
:Wave of Darkness Damage +45%
+
:Wave of Darkness Damage +29%
 
*; Tier 10
 
*; Tier 10
:Wave of Darkness Damage +50%
+
:Wave of Darkness Damage +32%
 
*; Tier 11
 
*; Tier 11
:Wave of Darkness Damage +55%
+
:Wave of Darkness Damage +35%
 
*; Tier 12
 
*; Tier 12
:Wave of Darkness Damage +60%
+
:Wave of Darkness Damage +38%
 
*; Tier 13
 
*; Tier 13
:Wave of Darkness Damage +65%
+
:Wave of Darkness Damage +41%
 
*; Tier 14
 
*; Tier 14
:Wave of Darkness Damage +70%
+
:Wave of Darkness Damage +44%
 
}}
 
}}
 
|-
 
|-
|  || of Crippling Darkness || <b>Tier 14</b> - Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Psychic Darkness || <b>Tier 14</b> - Wave of Darkness deals 192 Psychic damage over 12 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 24 Psychic damage over 12 seconds
 
*; Tier 2
 
*; Tier 2
:Deathgaze and Wave of Darkness deal +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 36 Psychic damage over 12 seconds
 
*; Tier 3
 
*; Tier 3
:Deathgaze and Wave of Darkness deal +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 48 Psychic damage over 12 seconds
 
*; Tier 4
 
*; Tier 4
:Deathgaze and Wave of Darkness deal +25% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 60 Psychic damage over 12 seconds
 
*; Tier 5
 
*; Tier 5
:Deathgaze and Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 72 Psychic damage over 12 seconds
 
*; Tier 6
 
*; Tier 6
:Deathgaze and Wave of Darkness deal +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 84 Psychic damage over 12 seconds
 
*; Tier 7
 
*; Tier 7
:Deathgaze and Wave of Darkness deal +40% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 96 Psychic damage over 12 seconds
 
*; Tier 8
 
*; Tier 8
:Deathgaze and Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 108 Psychic damage over 12 seconds
 
*; Tier 9
 
*; Tier 9
:Deathgaze and Wave of Darkness deal +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 120 Psychic damage over 12 seconds
 
*; Tier 10
 
*; Tier 10
:Deathgaze and Wave of Darkness deal +55% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 132 Psychic damage over 12 seconds
 
*; Tier 11
 
*; Tier 11
:Deathgaze and Wave of Darkness deal +60% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 144 Psychic damage over 12 seconds
 
*; Tier 12
 
*; Tier 12
:Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 156 Psychic damage over 12 seconds
 
*; Tier 13
 
*; Tier 13
:Deathgaze and Wave of Darkness deal +70% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 174 Psychic damage over 12 seconds
 
*; Tier 14
 
*; Tier 14
:Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
+
:Wave of Darkness deals 192 Psychic damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Dark Life || <b>Tier 14</b> - Wave of Darkness heals you for 73 health || Chest, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +73 damage and reuse timer is -1 second || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Wave of Darkness heals you for 8 health
+
:Wave of Darkness deals +8 damage and reuse timer is -1 second
 
*; Tier 2
 
*; Tier 2
:Wave of Darkness heals you for 13 health
+
:Wave of Darkness deals +13 damage and reuse timer is -1 second
 
*; Tier 3
 
*; Tier 3
:Wave of Darkness heals you for 18 health
+
:Wave of Darkness deals +18 damage and reuse timer is -1 second
 
*; Tier 4
 
*; Tier 4
:Wave of Darkness heals you for 23 health
+
:Wave of Darkness deals +23 damage and reuse timer is -1 second
 
*; Tier 5
 
*; Tier 5
:Wave of Darkness heals you for 28 health
+
:Wave of Darkness deals +28 damage and reuse timer is -1 second
 
*; Tier 6
 
*; Tier 6
:Wave of Darkness heals you for 33 health
+
:Wave of Darkness deals +33 damage and reuse timer is -1 second
 
*; Tier 7
 
*; Tier 7
:Wave of Darkness heals you for 38 health
+
:Wave of Darkness deals +38 damage and reuse timer is -1 second
 
*; Tier 8
 
*; Tier 8
:Wave of Darkness heals you for 43 health
+
:Wave of Darkness deals +43 damage and reuse timer is -1 second
 
*; Tier 9
 
*; Tier 9
:Wave of Darkness heals you for 48 health
+
:Wave of Darkness deals +48 damage and reuse timer is -1 second
 
*; Tier 10
 
*; Tier 10
:Wave of Darkness heals you for 53 health
+
:Wave of Darkness deals +53 damage and reuse timer is -1 second
 
*; Tier 11
 
*; Tier 11
:Wave of Darkness heals you for 58 health
+
:Wave of Darkness deals +58 damage and reuse timer is -1 second
 
*; Tier 12
 
*; Tier 12
:Wave of Darkness heals you for 63 health
+
:Wave of Darkness deals +63 damage and reuse timer is -1 second
 
*; Tier 13
 
*; Tier 13
:Wave of Darkness heals you for 68 health
+
:Wave of Darkness deals +68 damage and reuse timer is -1 second
 
*; Tier 14
 
*; Tier 14
:Wave of Darkness heals you for 73 health
+
:Wave of Darkness deals +73 damage and reuse timer is -1 second
 
}}
 
}}
 
|-
 
|-
| Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +224 damage to sentient creatures || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
| Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +140 damage to sentient creatures || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Wave of Darkness deals +16 damage to sentient creatures
+
:Wave of Darkness deals +10 damage to sentient creatures
 
*; Tier 2
 
*; Tier 2
:Wave of Darkness deals +32 damage to sentient creatures
+
:Wave of Darkness deals +20 damage to sentient creatures
 
*; Tier 3
 
*; Tier 3
:Wave of Darkness deals +48 damage to sentient creatures
+
:Wave of Darkness deals +30 damage to sentient creatures
 
*; Tier 4
 
*; Tier 4
:Wave of Darkness deals +64 damage to sentient creatures
+
:Wave of Darkness deals +40 damage to sentient creatures
 
*; Tier 5
 
*; Tier 5
:Wave of Darkness deals +80 damage to sentient creatures
+
:Wave of Darkness deals +50 damage to sentient creatures
 
*; Tier 6
 
*; Tier 6
:Wave of Darkness deals +96 damage to sentient creatures
+
:Wave of Darkness deals +60 damage to sentient creatures
 
*; Tier 7
 
*; Tier 7
:Wave of Darkness deals +112 damage to sentient creatures
+
:Wave of Darkness deals +70 damage to sentient creatures
 
*; Tier 8
 
*; Tier 8
:Wave of Darkness deals +128 damage to sentient creatures
+
:Wave of Darkness deals +80 damage to sentient creatures
 
*; Tier 9
 
*; Tier 9
:Wave of Darkness deals +144 damage to sentient creatures
+
:Wave of Darkness deals +90 damage to sentient creatures
 
*; Tier 10
 
*; Tier 10
:Wave of Darkness deals +160 damage to sentient creatures
+
:Wave of Darkness deals +100 damage to sentient creatures
 
*; Tier 11
 
*; Tier 11
:Wave of Darkness deals +176 damage to sentient creatures
+
:Wave of Darkness deals +110 damage to sentient creatures
 
*; Tier 12
 
*; Tier 12
:Wave of Darkness deals +192 damage to sentient creatures
+
:Wave of Darkness deals +120 damage to sentient creatures
 
*; Tier 13
 
*; Tier 13
:Wave of Darkness deals +208 damage to sentient creatures
+
:Wave of Darkness deals +130 damage to sentient creatures
 
*; Tier 14
 
*; Tier 14
:Wave of Darkness deals +224 damage to sentient creatures
+
:Wave of Darkness deals +140 damage to sentient creatures
 
}}
 
}}
 
|-
 
|-
|  || of Stone Bone Warriors || <b>Tier 14</b> - All Summoned Skeletons have +54 health || OffHand, Chest || {{Spoiler|Click Expand to reveal|
+
|  || of Stone Bone Warriors || <b>Tier 14</b> - Summoned Skeletons have +44 health || OffHand, Chest || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:All Summoned Skeletons have +11 health
+
:Summoned Skeletons have +8 health
 
*; Tier 2
 
*; Tier 2
:All Summoned Skeletons have +14 health
+
:Summoned Skeletons have +10 health
 
*; Tier 3
 
*; Tier 3
:All Summoned Skeletons have +17 health
+
:Summoned Skeletons have +12 health
 
*; Tier 4
 
*; Tier 4
:All Summoned Skeletons have +20 health
+
:Summoned Skeletons have +14 health
 
*; Tier 5
 
*; Tier 5
:All Summoned Skeletons have +23 health
+
:Summoned Skeletons have +17 health
 
*; Tier 6
 
*; Tier 6
:All Summoned Skeletons have +26 health
+
:Summoned Skeletons have +20 health
 
*; Tier 7
 
*; Tier 7
:All Summoned Skeletons have +29 health
+
:Summoned Skeletons have +23 health
 
*; Tier 8
 
*; Tier 8
:All Summoned Skeletons have +32 health
+
:Summoned Skeletons have +26 health
 
*; Tier 9
 
*; Tier 9
:All Summoned Skeletons have +35 health
+
:Summoned Skeletons have +29 health
 
*; Tier 10
 
*; Tier 10
:All Summoned Skeletons have +38 health
+
:Summoned Skeletons have +32 health
 
*; Tier 11
 
*; Tier 11
:All Summoned Skeletons have +41 health
+
:Summoned Skeletons have +35 health
 
*; Tier 12
 
*; Tier 12
:All Summoned Skeletons have +44 health
+
:Summoned Skeletons have +38 health
 
*; Tier 13
 
*; Tier 13
:All Summoned Skeletons have +49 health
+
:Summoned Skeletons have +41 health
 
*; Tier 14
 
*; Tier 14
:All Summoned Skeletons have +54 health
+
:Summoned Skeletons have +44 health
 
}}
 
}}
 
|-
 
|-
|  || of Plated Bone Warriors || <b>Tier 14</b> - All Summoned Skeletons have +76 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Plated Bone Warriors || <b>Tier 14</b> - Summoned Skeletons have +68 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:All Summoned Skeletons have +16 armor
+
:Summoned Skeletons have +16 armor
 
*; Tier 2
 
*; Tier 2
:All Summoned Skeletons have +22 armor
+
:Summoned Skeletons have +20 armor
 
*; Tier 3
 
*; Tier 3
:All Summoned Skeletons have +26 armor
+
:Summoned Skeletons have +24 armor
 
*; Tier 4
 
*; Tier 4
:All Summoned Skeletons have +30 armor
+
:Summoned Skeletons have +28 armor
 
*; Tier 5
 
*; Tier 5
:All Summoned Skeletons have +34 armor
+
:Summoned Skeletons have +32 armor
 
*; Tier 6
 
*; Tier 6
:All Summoned Skeletons have +38 armor
+
:Summoned Skeletons have +36 armor
 
*; Tier 7
 
*; Tier 7
:All Summoned Skeletons have +42 armor
+
:Summoned Skeletons have +40 armor
 
*; Tier 8
 
*; Tier 8
:All Summoned Skeletons have +46 armor
+
:Summoned Skeletons have +44 armor
 
*; Tier 9
 
*; Tier 9
:All Summoned Skeletons have +50 armor
+
:Summoned Skeletons have +48 armor
 
*; Tier 10
 
*; Tier 10
:All Summoned Skeletons have +54 armor
+
:Summoned Skeletons have +52 armor
 
*; Tier 11
 
*; Tier 11
:All Summoned Skeletons have +58 armor
+
:Summoned Skeletons have +56 armor
 
*; Tier 12
 
*; Tier 12
:All Summoned Skeletons have +62 armor
+
:Summoned Skeletons have +60 armor
 
*; Tier 13
 
*; Tier 13
:All Summoned Skeletons have +69 armor
+
:Summoned Skeletons have +64 armor
 
*; Tier 14
 
*; Tier 14
:All Summoned Skeletons have +76 armor
+
:Summoned Skeletons have +68 armor
 
}}
 
}}
 
|-
 
|-
|  || of Bone Arrows || <b>Tier 14</b> - Summoned Skeletal Archers deal +24 direct damage with each attack || Hands, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Violent Skeletons || <b>Tier 14</b> - Summoned Skeletal Archers and Mages deal +24 direct damage || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Summoned Skeletal Archers deal +2 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +2 direct damage
 
*; Tier 2
 
*; Tier 2
:Summoned Skeletal Archers deal +3 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +3 direct damage
 
*; Tier 3
 
*; Tier 3
:Summoned Skeletal Archers deal +5 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +5 direct damage
 
*; Tier 4
 
*; Tier 4
:Summoned Skeletal Archers deal +7 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +7 direct damage
 
*; Tier 5
 
*; Tier 5
:Summoned Skeletal Archers deal +9 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +9 direct damage
 
*; Tier 6
 
*; Tier 6
:Summoned Skeletal Archers deal +11 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +11 direct damage
 
*; Tier 7
 
*; Tier 7
:Summoned Skeletal Archers deal +13 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +13 direct damage
 
*; Tier 8
 
*; Tier 8
:Summoned Skeletal Archers deal +14 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +14 direct damage
 
*; Tier 9
 
*; Tier 9
:Summoned Skeletal Archers deal +15 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +15 direct damage
 
*; Tier 10
 
*; Tier 10
:Summoned Skeletal Archers deal +17 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +17 direct damage
 
*; Tier 11
 
*; Tier 11
:Summoned Skeletal Archers deal +19 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +19 direct damage
 
*; Tier 12
 
*; Tier 12
:Summoned Skeletal Archers deal +20 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +20 direct damage
 
*; Tier 13
 
*; Tier 13
:Summoned Skeletal Archers deal +22 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +22 direct damage
 
*; Tier 14
 
*; Tier 14
:Summoned Skeletal Archers deal +24 direct damage with each attack
+
:Summoned Skeletal Archers and Mages deal +24 direct damage
 
}}
 
}}
 
|-
 
|-
|  || of Dense Sentries || <b>Tier 14</b> - Summoned Skeletal Swordsmen have +109 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Dense Sentries || <b>Tier 14</b> - Summoned Skeletal Swordsmen have +92 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Summoned Skeletal Swordsmen have +10 armor
 
:Summoned Skeletal Swordsmen have +10 armor
 
*; Tier 2
 
*; Tier 2
:Summoned Skeletal Swordsmen have +17 armor
+
:Summoned Skeletal Swordsmen have +16 armor
 
*; Tier 3
 
*; Tier 3
:Summoned Skeletal Swordsmen have +24 armor
+
:Summoned Skeletal Swordsmen have +22 armor
 
*; Tier 4
 
*; Tier 4
:Summoned Skeletal Swordsmen have +31 armor
+
:Summoned Skeletal Swordsmen have +28 armor
 
*; Tier 5
 
*; Tier 5
:Summoned Skeletal Swordsmen have +38 armor
+
:Summoned Skeletal Swordsmen have +34 armor
 
*; Tier 6
 
*; Tier 6
:Summoned Skeletal Swordsmen have +45 armor
+
:Summoned Skeletal Swordsmen have +40 armor
 
*; Tier 7
 
*; Tier 7
 +
:Summoned Skeletal Swordsmen have +46 armor
 +
*; Tier 8
 
:Summoned Skeletal Swordsmen have +52 armor
 
:Summoned Skeletal Swordsmen have +52 armor
*; Tier 8
 
:Summoned Skeletal Swordsmen have +59 armor
 
 
*; Tier 9
 
*; Tier 9
:Summoned Skeletal Swordsmen have +66 armor
+
:Summoned Skeletal Swordsmen have +58 armor
 
*; Tier 10
 
*; Tier 10
:Summoned Skeletal Swordsmen have +73 armor
+
:Summoned Skeletal Swordsmen have +64 armor
 
*; Tier 11
 
*; Tier 11
:Summoned Skeletal Swordsmen have +80 armor
+
:Summoned Skeletal Swordsmen have +70 armor
 
*; Tier 12
 
*; Tier 12
:Summoned Skeletal Swordsmen have +87 armor
+
:Summoned Skeletal Swordsmen have +76 armor
 
*; Tier 13
 
*; Tier 13
:Summoned Skeletal Swordsmen have +98 armor
+
:Summoned Skeletal Swordsmen have +84 armor
 
*; Tier 14
 
*; Tier 14
:Summoned Skeletal Swordsmen have +109 armor
+
:Summoned Skeletal Swordsmen have +92 armor
 
}}
 
}}
 
|-
 
|-
|  || of Fiery Death || <b>Tier 14</b> - Summoned Skeletal Mages deal +30 direct damage with each attack || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Zombie Pain Accumulation || <b>Tier 14</b> - Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself) || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Summoned Skeletal Mages deal +4 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
 
*; Tier 2
 
*; Tier 2
:Summoned Skeletal Mages deal +6 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes (this effect stacks with itself)
 
*; Tier 3
 
*; Tier 3
:Summoned Skeletal Mages deal +8 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself)
 
*; Tier 4
 
*; Tier 4
:Summoned Skeletal Mages deal +10 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes (this effect stacks with itself)
 
*; Tier 5
 
*; Tier 5
:Summoned Skeletal Mages deal +12 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself)
 
*; Tier 6
 
*; Tier 6
:Summoned Skeletal Mages deal +14 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes (this effect stacks with itself)
 
*; Tier 7
 
*; Tier 7
:Summoned Skeletal Mages deal +16 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself)
 
*; Tier 8
 
*; Tier 8
:Summoned Skeletal Mages deal +18 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes (this effect stacks with itself)
 
*; Tier 9
 
*; Tier 9
:Summoned Skeletal Mages deal +20 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes (this effect stacks with itself)
 
*; Tier 10
 
*; Tier 10
:Summoned Skeletal Mages deal +22 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes (this effect stacks with itself)
 
*; Tier 11
 
*; Tier 11
:Summoned Skeletal Mages deal +24 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes (this effect stacks with itself)
 
*; Tier 12
 
*; Tier 12
:Summoned Skeletal Mages deal +26 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself)
 
*; Tier 13
 
*; Tier 13
:Summoned Skeletal Mages deal +28 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes (this effect stacks with itself)
 
*; Tier 14
 
*; Tier 14
:Summoned Skeletal Mages deal +30 direct damage with each attack
+
:Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
 
}}
 
}}
 
|-
 
|-
|  || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to deal +58% damage for 10 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Provocation || <b>Tier 14</b> - Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Provoke Undead causes target undead to deal +4% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
 
*; Tier 2
 
*; Tier 2
:Provoke Undead causes target undead to deal +8% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +9% damage for 10 seconds, but also take 40 damage over 10 seconds
 
*; Tier 3
 
*; Tier 3
:Provoke Undead causes target undead to deal +12% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 50 damage over 10 seconds
 
*; Tier 4
 
*; Tier 4
:Provoke Undead causes target undead to deal +16% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +11% damage for 10 seconds, but also take 55 damage over 10 seconds
 
*; Tier 5
 
*; Tier 5
:Provoke Undead causes target undead to deal +20% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 60 damage over 10 seconds
 
*; Tier 6
 
*; Tier 6
:Provoke Undead causes target undead to deal +24% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +13% damage for 10 seconds, but also take 70 damage over 10 seconds
 
*; Tier 7
 
*; Tier 7
:Provoke Undead causes target undead to deal +28% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 75 damage over 10 seconds
 
*; Tier 8
 
*; Tier 8
:Provoke Undead causes target undead to deal +32% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +15% damage for 10 seconds, but also take 80 damage over 10 seconds
 
*; Tier 9
 
*; Tier 9
:Provoke Undead causes target undead to deal +36% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 85 damage over 10 seconds
 
*; Tier 10
 
*; Tier 10
:Provoke Undead causes target undead to deal +40% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds
 
*; Tier 11
 
*; Tier 11
:Provoke Undead causes target undead to deal +44% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 95 damage over 10 seconds
 
*; Tier 12
 
*; Tier 12
:Provoke Undead causes target undead to deal +48% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds
 
*; Tier 13
 
*; Tier 13
:Provoke Undead causes target undead to deal +53% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +21% damage for 10 seconds, but also take 110 damage over 10 seconds
 
*; Tier 14
 
*; Tier 14
:Provoke Undead causes target undead to deal +58% damage for 10 seconds
+
:Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Provocation || <b>Tier 14</b> - Provoke Undead causes your minions to deal +31 damage for 10 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Provoke Undead causes target undead to deal +6% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +5 damage for 10 seconds
 
*; Tier 2
 
*; Tier 2
:Provoke Undead causes target undead to deal +12% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +7 damage for 10 seconds
 
*; Tier 3
 
*; Tier 3
:Provoke Undead causes target undead to deal +18% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +9 damage for 10 seconds
 
*; Tier 4
 
*; Tier 4
:Provoke Undead causes target undead to deal +24% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +11 damage for 10 seconds
 
*; Tier 5
 
*; Tier 5
:Provoke Undead causes target undead to deal +30% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +13 damage for 10 seconds
 
*; Tier 6
 
*; Tier 6
:Provoke Undead causes target undead to deal +36% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +15 damage for 10 seconds
 
*; Tier 7
 
*; Tier 7
:Provoke Undead causes target undead to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +17 damage for 10 seconds
 
*; Tier 8
 
*; Tier 8
:Provoke Undead causes target undead to deal +48% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +19 damage for 10 seconds
 
*; Tier 9
 
*; Tier 9
:Provoke Undead causes target undead to deal +54% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +21 damage for 10 seconds
 
*; Tier 10
 
*; Tier 10
:Provoke Undead causes target undead to deal +60% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +23 damage for 10 seconds
 
*; Tier 11
 
*; Tier 11
:Provoke Undead causes target undead to deal +66% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +25 damage for 10 seconds
 
*; Tier 12
 
*; Tier 12
:Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +27 damage for 10 seconds
 
*; Tier 13
 
*; Tier 13
:Provoke Undead causes target undead to deal +78% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +29 damage for 10 seconds
 
*; Tier 14
 
*; Tier 14
:Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
+
:Provoke Undead causes your minions to deal +31 damage for 10 seconds
 
}}
 
}}
 
|-
 
|-
Line 1,052: Line 1,052:
 
}}
 
}}
 
|-
 
|-
|  || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to recover 58 Armor || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Death Gazes || <b>Tier 14</b> - Deathgaze deals +100 damage and reuse timer is -3 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Provoke Undead causes target undead to recover 6 Armor
+
:Deathgaze deals +20 damage and reuse timer is -1 second
 
*; Tier 2
 
*; Tier 2
:Provoke Undead causes target undead to recover 10 Armor
+
:Deathgaze deals +26 damage and reuse timer is -1 second
 
*; Tier 3
 
*; Tier 3
:Provoke Undead causes target undead to recover 14 Armor
+
:Deathgaze deals +32 damage and reuse timer is -1 second
 
*; Tier 4
 
*; Tier 4
:Provoke Undead causes target undead to recover 18 Armor
+
:Deathgaze deals +38 damage and reuse timer is -1 second
 
*; Tier 5
 
*; Tier 5
:Provoke Undead causes target undead to recover 22 Armor
+
:Deathgaze deals +44 damage and reuse timer is -1 second
 
*; Tier 6
 
*; Tier 6
:Provoke Undead causes target undead to recover 26 Armor
+
:Deathgaze deals +50 damage and reuse timer is -1 second
 
*; Tier 7
 
*; Tier 7
:Provoke Undead causes target undead to recover 30 Armor
+
:Deathgaze deals +56 damage and reuse timer is -2 second
 
*; Tier 8
 
*; Tier 8
:Provoke Undead causes target undead to recover 34 Armor
+
:Deathgaze deals +62 damage and reuse timer is -2 seconds
 
*; Tier 9
 
*; Tier 9
:Provoke Undead causes target undead to recover 38 Armor
+
:Deathgaze deals +68 damage and reuse timer is -2 seconds
 
*; Tier 10
 
*; Tier 10
:Provoke Undead causes target undead to recover 42 Armor
+
:Deathgaze deals +74 damage and reuse timer is -2 seconds
 
*; Tier 11
 
*; Tier 11
:Provoke Undead causes target undead to recover 46 Armor
+
:Deathgaze deals +80 damage and reuse timer is -2 seconds
 
*; Tier 12
 
*; Tier 12
:Provoke Undead causes target undead to recover 50 Armor
+
:Deathgaze deals +86 damage and reuse timer is -2 seconds
 
*; Tier 13
 
*; Tier 13
:Provoke Undead causes target undead to recover 54 Armor
+
:Deathgaze deals +93 damage and reuse timer is -3 seconds
 
*; Tier 14
 
*; Tier 14
:Provoke Undead causes target undead to recover 58 Armor
+
:Deathgaze deals +100 damage and reuse timer is -3 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Tier 14</b> - Indirect Fire Damage +36% when Necromancy is active || Hands, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
+
:Indirect Fire Damage +10% when Necromancy is active
 
*; Tier 2
 
*; Tier 2
:Summoned Skeletal Archers and Mages regenerate +3 health every update, both in and out of combat
+
:Indirect Fire Damage +12% when Necromancy is active
 
*; Tier 3
 
*; Tier 3
:Summoned Skeletal Archers and Mages regenerate +4 health every update, both in and out of combat
+
:Indirect Fire Damage +14% when Necromancy is active
 
*; Tier 4
 
*; Tier 4
:Summoned Skeletal Archers and Mages regenerate +5 health every update, both in and out of combat
+
:Indirect Fire Damage +16% when Necromancy is active
 
*; Tier 5
 
*; Tier 5
:Summoned Skeletal Archers and Mages regenerate +6 health every update, both in and out of combat
+
:Indirect Fire Damage +18% when Necromancy is active
 
*; Tier 6
 
*; Tier 6
:Summoned Skeletal Archers and Mages regenerate +7 health every update, both in and out of combat
+
:Indirect Fire Damage +20% when Necromancy is active
 
*; Tier 7
 
*; Tier 7
:Summoned Skeletal Archers and Mages regenerate +8 health every update, both in and out of combat
+
:Indirect Fire Damage +22% when Necromancy is active
 
*; Tier 8
 
*; Tier 8
:Summoned Skeletal Archers and Mages regenerate +9 health every update, both in and out of combat
+
:Indirect Fire Damage +24% when Necromancy is active
 
*; Tier 9
 
*; Tier 9
:Summoned Skeletal Archers and Mages regenerate +10 health every update, both in and out of combat
+
:Indirect Fire Damage +26% when Necromancy is active
 
*; Tier 10
 
*; Tier 10
:Summoned Skeletal Archers and Mages regenerate +11 health every update, both in and out of combat
+
:Indirect Fire Damage +28% when Necromancy is active
 
*; Tier 11
 
*; Tier 11
:Summoned Skeletal Archers and Mages regenerate +12 health every update, both in and out of combat
+
:Indirect Fire Damage +30% when Necromancy is active
 
*; Tier 12
 
*; Tier 12
:Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
+
:Indirect Fire Damage +32% when Necromancy is active
 
*; Tier 13
 
*; Tier 13
:Summoned Skeletal Archers and Mages regenerate +14 health every update, both in and out of combat
+
:Indirect Fire Damage +34% when Necromancy is active
 
*; Tier 14
 
*; Tier 14
:Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
+
:Indirect Fire Damage +36% when Necromancy is active
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Tier 14</b> - Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135) || Chest, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
 
*; Tier 2
 
*; Tier 2
:Summoned Skeletal Swordsmen regenerate +5 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds (and heals +15)
 
*; Tier 3
 
*; Tier 3
:Summoned Skeletal Swordsmen regenerate +7 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds (and heals +25)
 
*; Tier 4
 
*; Tier 4
:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35)
 
*; Tier 5
 
*; Tier 5
:Summoned Skeletal Swordsmen regenerate +10 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds (and heals +45)
 
*; Tier 6
 
*; Tier 6
:Summoned Skeletal Swordsmen regenerate +11 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds (and heals +55)
 
*; Tier 7
 
*; Tier 7
:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65)
 
*; Tier 8
 
*; Tier 8
:Summoned Skeletal Swordsmen regenerate +14 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds (and heals +75)
 
*; Tier 9
 
*; Tier 9
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85)
 
*; Tier 10
 
*; Tier 10
:Summoned Skeletal Swordsmen regenerate +16 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds (and heals +95)
 
*; Tier 11
 
*; Tier 11
:Summoned Skeletal Swordsmen regenerate +17 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105)
 
*; Tier 12
 
*; Tier 12
:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115)
 
*; Tier 13
 
*; Tier 13
:Summoned Skeletal Swordsmen regenerate +20 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125)
 
*; Tier 14
 
*; Tier 14
:Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
+
:Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
 
}}
 
}}
 
|-
 
|-
|  || of Angry Bone Warriors || <b>Tier 7</b> - Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|Click Expand to reveal|
+
|  || of Angry Bone Warriors || <b>Tier 7</b> - Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often
 
*; Tier 2
 
*; Tier 2
:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often
 
*; Tier 3
 
*; Tier 3
:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often
 
*; Tier 4
 
*; Tier 4
:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often
 
*; Tier 5
 
*; Tier 5
:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often
 
*; Tier 6
 
*; Tier 6
:Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often
 
*; Tier 7
 
*; Tier 7
:Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often
+
:Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
 
}}
 
}}
 
|-
 
|-
Line 1,193: Line 1,193:
 
}}
 
}}
 
|-
 
|-
|  || of Supercharged Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay || Feet, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Provocation || <b>Tier 14</b> - Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Provoke Undead causes target undead to deal +7% damage for 10 seconds, but also take 12 Health damage after a 10-second delay
+
:Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds
 
*; Tier 2
 
*; Tier 2
:Provoke Undead causes target undead to deal +12% damage for 10 seconds, but also take 20 Health damage after a 10-second delay
+
:Provoke Undead deals 15 damage to your minions, who then deal +8 damage for 10 seconds
 
*; Tier 3
 
*; Tier 3
:Provoke Undead causes target undead to deal +17% damage for 10 seconds, but also take 28 Health damage after a 10-second delay
+
:Provoke Undead deals 18 damage to your minions, who then deal +11 damage for 10 seconds
 
*; Tier 4
 
*; Tier 4
:Provoke Undead causes target undead to deal +24% damage for 10 seconds, but also take 36 Health damage after a 10-second delay
+
:Provoke Undead deals 21 damage to your minions, who then deal +14 damage for 10 seconds
 
*; Tier 5
 
*; Tier 5
:Provoke Undead causes target undead to deal +31% damage for 10 seconds, but also take 44 Health damage after a 10-second delay
+
:Provoke Undead deals 24 damage to your minions, who then deal +17 damage for 10 seconds
 
*; Tier 6
 
*; Tier 6
:Provoke Undead causes target undead to deal +38% damage for 10 seconds, but also take 52 Health damage after a 10-second delay
+
:Provoke Undead deals 27 damage to your minions, who then deal +20 damage for 10 seconds
 
*; Tier 7
 
*; Tier 7
:Provoke Undead causes target undead to deal +45% damage for 10 seconds, but also take 60 Health damage after a 10-second delay
+
:Provoke Undead deals 30 damage to your minions, who then deal +23 damage for 10 seconds
 
*; Tier 8
 
*; Tier 8
:Provoke Undead causes target undead to deal +52% damage for 10 seconds, but also take 68 Health damage after a 10-second delay
+
:Provoke Undead deals 33 damage to your minions, who then deal +26 damage for 10 seconds
 
*; Tier 9
 
*; Tier 9
:Provoke Undead causes target undead to deal +59% damage for 10 seconds, but also take 76 Health damage after a 10-second delay
+
:Provoke Undead deals 36 damage to your minions, who then deal +29 damage for 10 seconds
 
*; Tier 10
 
*; Tier 10
:Provoke Undead causes target undead to deal +66% damage for 10 seconds, but also take 84 Health damage after a 10-second delay
+
:Provoke Undead deals 39 damage to your minions, who then deal +32 damage for 10 seconds
 
*; Tier 11
 
*; Tier 11
:Provoke Undead causes target undead to deal +73% damage for 10 seconds, but also take 92 Health damage after a 10-second delay
+
:Provoke Undead deals 42 damage to your minions, who then deal +35 damage for 10 seconds
 
*; Tier 12
 
*; Tier 12
:Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
+
:Provoke Undead deals 45 damage to your minions, who then deal +38 damage for 10 seconds
 
*; Tier 13
 
*; Tier 13
:Provoke Undead causes target undead to deal +87% damage for 10 seconds, but also take 108 Health damage after a 10-second delay
+
:Provoke Undead deals 48 damage to your minions, who then deal +41 damage for 10 seconds
 
*; Tier 14
 
*; Tier 14
:Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
+
:Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
 
}}
 
}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore +20 Health/Armor || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
| Chirurgeon's ||  || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore +22 Health/Armor || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Heal Undead and Rebuild Undead restore +6 Health/Armor
 
:Heal Undead and Rebuild Undead restore +6 Health/Armor
Line 1,248: Line 1,248:
 
:Heal Undead and Rebuild Undead restore +16 Health/Armor
 
:Heal Undead and Rebuild Undead restore +16 Health/Armor
 
*; Tier 12
 
*; Tier 12
:Heal Undead and Rebuild Undead restore +17 Health/Armor
+
:Heal Undead and Rebuild Undead restore +18 Health/Armor
 
*; Tier 13
 
*; Tier 13
:Heal Undead and Rebuild Undead restore +18 Health/Armor
+
:Heal Undead and Rebuild Undead restore +20 Health/Armor
 
*; Tier 14
 
*; Tier 14
:Heal Undead and Rebuild Undead restore +20 Health/Armor
+
:Heal Undead and Rebuild Undead restore +22 Health/Armor
 
}}
 
}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Tier 7</b> - Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|Click Expand to reveal|
+
| Chirurgeon's ||  || <b>Tier 7</b> - Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
+
:Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
 
*; Tier 2
 
*; Tier 2
:Heal Undead grants target undead +5 Mitigation from all attacks for 8 seconds
+
:Heal Undead restores +6 health/armor and grants target undead +5 Mitigation from all attacks for 8 seconds
 
*; Tier 3
 
*; Tier 3
:Heal Undead grants target undead +6 Mitigation from all attacks for 8 seconds
+
:Heal Undead restores +8 health/armor and grants target undead +6 Mitigation from all attacks for 8 seconds
 
*; Tier 4
 
*; Tier 4
:Heal Undead grants target undead +7 Mitigation from all attacks for 8 seconds
+
:Heal Undead restores +10 health/armor and grants target undead +7 Mitigation from all attacks for 8 seconds
 
*; Tier 5
 
*; Tier 5
:Heal Undead grants target undead +8 Mitigation from all attacks for 8 seconds
+
:Heal Undead restores +12 health/armor and grants target undead +8 Mitigation from all attacks for 8 seconds
 
*; Tier 6
 
*; Tier 6
:Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
+
:Heal Undead restores +14 health/armor and grants target undead +9 Mitigation from all attacks for 8 seconds
 
*; Tier 7
 
*; Tier 7
:Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds
+
:Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Tier 14</b> - Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack || OffHand, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
+
:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
 
*; Tier 2
 
*; Tier 2
:Heal Undead restores +6 Health/Armor and boosts your next attack +7 if it is a Darkness attack
+
:Heal Undead restores +8 Health/Armor and boosts your next attack +7 if it is a Darkness attack
 
*; Tier 3
 
*; Tier 3
:Heal Undead restores +7 Health/Armor and boosts your next attack +9 if it is a Darkness attack
+
:Heal Undead restores +9 Health/Armor and boosts your next attack +9 if it is a Darkness attack
 
*; Tier 4
 
*; Tier 4
:Heal Undead restores +8 Health/Armor and boosts your next attack +11 if it is a Darkness attack
+
:Heal Undead restores +10 Health/Armor and boosts your next attack +11 if it is a Darkness attack
 
*; Tier 5
 
*; Tier 5
:Heal Undead restores +9 Health/Armor and boosts your next attack +13 if it is a Darkness attack
+
:Heal Undead restores +11 Health/Armor and boosts your next attack +13 if it is a Darkness attack
 
*; Tier 6
 
*; Tier 6
:Heal Undead restores +10 Health/Armor and boosts your next attack +15 if it is a Darkness attack
+
:Heal Undead restores +12 Health/Armor and boosts your next attack +15 if it is a Darkness attack
 
*; Tier 7
 
*; Tier 7
:Heal Undead restores +11 Health/Armor and boosts your next attack +17 if it is a Darkness attack
+
:Heal Undead restores +13 Health/Armor and boosts your next attack +17 if it is a Darkness attack
 
*; Tier 8
 
*; Tier 8
:Heal Undead restores +12 Health/Armor and boosts your next attack +19 if it is a Darkness attack
+
:Heal Undead restores +14 Health/Armor and boosts your next attack +19 if it is a Darkness attack
 
*; Tier 9
 
*; Tier 9
:Heal Undead restores +13 Health/Armor and boosts your next attack +21 if it is a Darkness attack
+
:Heal Undead restores +15 Health/Armor and boosts your next attack +21 if it is a Darkness attack
 
*; Tier 10
 
*; Tier 10
:Heal Undead restores +14 Health/Armor and boosts your next attack +23 if it is a Darkness attack
+
:Heal Undead restores +16 Health/Armor and boosts your next attack +23 if it is a Darkness attack
 
*; Tier 11
 
*; Tier 11
:Heal Undead restores +15 Health/Armor and boosts your next attack +25 if it is a Darkness attack
+
:Heal Undead restores +17 Health/Armor and boosts your next attack +25 if it is a Darkness attack
 
*; Tier 12
 
*; Tier 12
:Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
+
:Heal Undead restores +18 Health/Armor and boosts your next attack +27 if it is a Darkness attack
 
*; Tier 13
 
*; Tier 13
:Heal Undead restores +17 Health/Armor and boosts your next attack +31 if it is a Darkness attack
+
:Heal Undead restores +20 Health/Armor and boosts your next attack +31 if it is a Darkness attack
 
*; Tier 14
 
*; Tier 14
:Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack
+
:Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Tier 14</b> - Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
+
:Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds
 
*; Tier 2
 
*; Tier 2
:Heal Undead restores +2 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
+
:Heal Undead restores +6 and has a 25% chance to boost targets' mitigation +7 for 8 seconds
 
*; Tier 3
 
*; Tier 3
:Heal Undead restores +3 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
+
:Heal Undead restores +7 and has a 25% chance to boost targets' mitigation +9 for 8 seconds
 
*; Tier 4
 
*; Tier 4
:Heal Undead restores +4 Health/Armor and boosts targets' Slashing damage +2 for 8 seconds
+
:Heal Undead restores +8 and has a 25% chance to boost targets' mitigation +11 for 8 seconds
 
*; Tier 5
 
*; Tier 5
:Heal Undead restores +5 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
+
:Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 seconds
 
*; Tier 6
 
*; Tier 6
:Heal Undead restores +6 Health/Armor and boosts targets' Slashing damage +3 for 8 seconds
+
:Heal Undead restores +10 and has a 25% chance to boost targets' mitigation +15 for 8 seconds
 
*; Tier 7
 
*; Tier 7
:Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
+
:Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +17 for 8 seconds
 
*; Tier 8
 
*; Tier 8
:Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage +4 for 8 seconds
+
:Heal Undead restores +12 and has a 25% chance to boost targets' mitigation +19 for 8 seconds
 
*; Tier 9
 
*; Tier 9
:Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
+
:Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 seconds
 
*; Tier 10
 
*; Tier 10
:Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage +5 for 8 seconds
+
:Heal Undead restores +14 and has a 25% chance to boost targets' mitigation +23 for 8 seconds
 
*; Tier 11
 
*; Tier 11
:Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
+
:Heal Undead restores +15 and has a 25% chance to boost targets' mitigation +25 for 8 seconds
 
*; Tier 12
 
*; Tier 12
:Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
+
:Heal Undead restores +16 and has a 25% chance to boost targets' mitigation +27 for 8 seconds
 
*; Tier 13
 
*; Tier 13
:Heal Undead restores +13 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
+
:Heal Undead restores +17 and has a 25% chance to boost targets' mitigation +29 for 8 seconds
 
*; Tier 14
 
*; Tier 14
:Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
+
:Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Heated Bones || <b>Tier 7</b> - Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks || Ring, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Heated Bones || <b>Tier 7</b> - Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks || Ring, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Summoned Skeletons deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
+
:Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks
 
*; Tier 2
 
*; Tier 2
:Summoned Skeletons deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
+
:Summoned Skeletons deal +6% direct damage, but take +110% more damage from any cold attacks
 
*; Tier 3
 
*; Tier 3
:Summoned Skeletons deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
+
:Summoned Skeletons deal +8% direct damage, but take +120% more damage from any cold attacks
 
*; Tier 4
 
*; Tier 4
:Summoned Skeletons deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
+
:Summoned Skeletons deal +10% direct damage, but take +130% more damage from any cold attacks
 
*; Tier 5
 
*; Tier 5
:Summoned Skeletons deal +10 direct damage with each attack, but take 100% more damage from any cold attacks
+
:Summoned Skeletons deal +12% direct damage, but take +140% more damage from any cold attacks
 
*; Tier 6
 
*; Tier 6
:Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
+
:Summoned Skeletons deal +14% direct damage, but take +150% more damage from any cold attacks
 
*; Tier 7
 
*; Tier 7
:Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
+
:Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
 
}}
 
}}
 
|-
 
|-
|  || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None || {{Spoiler|Click Expand to reveal|
+
|  || of the Nibbled Heart || <b>Tier 7</b> - Heart's Power has a 24% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Head || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
+
:Heart's Power has a 5% chance to not actually consume the heart(s)
 
*; Tier 2
 
*; Tier 2
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
+
:Heart's Power has a 8% chance to not actually consume the heart(s)
 
*; Tier 3
 
*; Tier 3
:Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
+
:Heart's Power has a 11% chance to not actually consume the heart(s)
 
*; Tier 4
 
*; Tier 4
:Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
+
:Heart's Power has a 14% chance to not actually consume the heart(s)
 
*; Tier 5
 
*; Tier 5
:Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
+
:Heart's Power has a 17% chance to not actually consume the heart(s)
 
*; Tier 6
 
*; Tier 6
:Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
+
:Heart's Power has a 20% chance to not actually consume the heart(s)
 
*; Tier 7
 
*; Tier 7
:Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
+
:Heart's Power has a 24% chance to not actually consume the heart(s)
 
}}
 
}}
 
|-
 
|-
|  || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Fragile Bones || <b>Tier 7</b> - Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks
 
*; Tier 2
 
*; Tier 2
:Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +8% direct damage, but take +20% damage from any slashing, piercing, or crushing attacks
 
*; Tier 3
 
*; Tier 3
:Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +10% direct damage, but take +30% damage from any slashing, piercing, or crushing attacks
 
*; Tier 4
 
*; Tier 4
:Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +12% direct damage, but take +40% damage from any slashing, piercing, or crushing attacks
 
*; Tier 5
 
*; Tier 5
:Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +14% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
 
*; Tier 6
 
*; Tier 6
:Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +16% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
 
*; Tier 7
 
*; Tier 7
:Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
+
:Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
 
}}
 
}}
 
|-
 
|-
|  || of Anti-Nature Skeletons || <b>Tier 7</b> - All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|Click Expand to reveal|
+
|  || of Unnatural Skeletons || <b>Tier 7</b> - Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage || Head || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage
 
*; Tier 2
 
*; Tier 2
:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damage
 
*; Tier 3
 
*; Tier 3
:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Summoned Skeletal Archers and Mages deal +8% direct damage, but are instantly destroyed by ANY Nature Damage
 
*; Tier 4
 
*; Tier 4
:All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Summoned Skeletal Archers and Mages deal +9% direct damage, but are instantly destroyed by ANY Nature Damage
 
*; Tier 5
 
*; Tier 5
:All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Summoned Skeletal Archers and Mages deal +10% direct damage, but are instantly destroyed by ANY Nature Damage
 
*; Tier 6
 
*; Tier 6
:All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Summoned Skeletal Archers and Mages deal +11% direct damage, but are instantly destroyed by ANY Nature Damage
 
*; Tier 7
 
*; Tier 7
:All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
 
}}
 
}}
 
|-
 
|-
|  || of Strong Zombies || <b>Tier 14</b> - Raised Zombies deal +28 damage with each attack || Hands, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of Strong Zombies || <b>Tier 14</b> - Raised Zombies deal +19% damage || Hands, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Raised Zombies deal +2 damage with each attack
+
:Raised Zombies deal +6% damage
 
*; Tier 2
 
*; Tier 2
:Raised Zombies deal +4 damage with each attack
+
:Raised Zombies deal +7% damage
 
*; Tier 3
 
*; Tier 3
:Raised Zombies deal +6 damage with each attack
+
:Raised Zombies deal +8% damage
 
*; Tier 4
 
*; Tier 4
:Raised Zombies deal +8 damage with each attack
+
:Raised Zombies deal +9% damage
 
*; Tier 5
 
*; Tier 5
:Raised Zombies deal +10 damage with each attack
+
:Raised Zombies deal +10% damage
 
*; Tier 6
 
*; Tier 6
:Raised Zombies deal +12 damage with each attack
+
:Raised Zombies deal +11% damage
 
*; Tier 7
 
*; Tier 7
:Raised Zombies deal +14 damage with each attack
+
:Raised Zombies deal +12% damage
 
*; Tier 8
 
*; Tier 8
:Raised Zombies deal +16 damage with each attack
+
:Raised Zombies deal +13% damage
 
*; Tier 9
 
*; Tier 9
:Raised Zombies deal +18 damage with each attack
+
:Raised Zombies deal +14% damage
 
*; Tier 10
 
*; Tier 10
:Raised Zombies deal +20 damage with each attack
+
:Raised Zombies deal +15% damage
 
*; Tier 11
 
*; Tier 11
:Raised Zombies deal +22 damage with each attack
+
:Raised Zombies deal +16% damage
 
*; Tier 12
 
*; Tier 12
:Raised Zombies deal +24 damage with each attack
+
:Raised Zombies deal +17% damage
 
*; Tier 13
 
*; Tier 13
:Raised Zombies deal +26 damage with each attack
+
:Raised Zombies deal +18% damage
 
*; Tier 14
 
*; Tier 14
:Raised Zombies deal +28 damage with each attack
+
:Raised Zombies deal +19% damage
 
}}
 
}}
 
|-
 
|-
|  || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal +35 damage and taunt as if they did +200% more damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
+
:Raised Zombies deal +9 damage and taunt as if they did +200% more damage
 
*; Tier 2
 
*; Tier 2
:Raised Zombies deal +2 damage with each attack and taunt as if they did 120% more damage
+
:Raised Zombies deal +11 damage and taunt as if they did +200% more damage
 
*; Tier 3
 
*; Tier 3
:Raised Zombies deal +3 damage with each attack and taunt as if they did 140% more damage
+
:Raised Zombies deal +13 damage and taunt as if they did +200% more damage
 
*; Tier 4
 
*; Tier 4
:Raised Zombies deal +4 damage with each attack and taunt as if they did 160% more damage
+
:Raised Zombies deal +15 damage and taunt as if they did +200% more damage
 
*; Tier 5
 
*; Tier 5
:Raised Zombies deal +6 damage with each attack and taunt as if they did 180% more damage
+
:Raised Zombies deal +17 damage and taunt as if they did +200% more damage
 
*; Tier 6
 
*; Tier 6
:Raised Zombies deal +7 damage with each attack and taunt as if they did 200% more damage
+
:Raised Zombies deal +19 damage and taunt as if they did +200% more damage
 
*; Tier 7
 
*; Tier 7
:Raised Zombies deal +8 damage with each attack and taunt as if they did 220% more damage
+
:Raised Zombies deal +21 damage and taunt as if they did +200% more damage
 
*; Tier 8
 
*; Tier 8
:Raised Zombies deal +10 damage with each attack and taunt as if they did 240% more damage
+
:Raised Zombies deal +23 damage and taunt as if they did +200% more damage
 
*; Tier 9
 
*; Tier 9
:Raised Zombies deal +11 damage with each attack and taunt as if they did 260% more damage
+
:Raised Zombies deal +25 damage and taunt as if they did +200% more damage
 
*; Tier 10
 
*; Tier 10
:Raised Zombies deal +13 damage with each attack and taunt as if they did 280% more damage
+
:Raised Zombies deal +27 damage and taunt as if they did +200% more damage
 
*; Tier 11
 
*; Tier 11
:Raised Zombies deal +14 damage with each attack and taunt as if they did 300% more damage
+
:Raised Zombies deal +29 damage and taunt as if they did +200% more damage
 
*; Tier 12
 
*; Tier 12
:Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
+
:Raised Zombies deal +31 damage and taunt as if they did +200% more damage
 
*; Tier 13
 
*; Tier 13
:Raised Zombies deal +19 damage with each attack and taunt as if they did 330% more damage
+
:Raised Zombies deal +33 damage and taunt as if they did +200% more damage
 
*; Tier 14
 
*; Tier 14
:Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage
+
:Raised Zombies deal +35 damage and taunt as if they did +200% more damage
 
}}
 
}}
 
|-
 
|-
|  || of Fast Zombies || <b>Tier 7</b> - Raised Zombies move +10 faster and deal +16 damage with each attack || Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Fast Zombies || <b>Tier 7</b> - Raised Zombies deal +16 damage and speed is +10 || Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
:Raised Zombies move +2 faster and deal +1 damage with each attack
+
:Raised Zombies deal +1 damage and speed is +2
 
*; Tier 2
 
*; Tier 2
:Raised Zombies move +4 faster and deal +2 damage with each attack
+
:Raised Zombies deal +2 damage and speed is +4
 
*; Tier 3
 
*; Tier 3
:Raised Zombies move +6 faster and deal +3 damage with each attack
+
:Raised Zombies deal +3 damage and speed is +6
 
*; Tier 4
 
*; Tier 4
:Raised Zombies move +8 faster and deal +4 damage with each attack
+
:Raised Zombies deal +4 damage and speed is +8
 
*; Tier 5
 
*; Tier 5
:Raised Zombies move +10 faster and deal +8 damage with each attack
+
:Raised Zombies deal +8 damage and speed is +10
 
*; Tier 6
 
*; Tier 6
:Raised Zombies move +10 faster and deal +12 damage with each attack
+
:Raised Zombies deal +12 damage and speed is +10
 
*; Tier 7
 
*; Tier 7
:Raised Zombies move +10 faster and deal +16 damage with each attack
+
:Raised Zombies deal +16 damage and speed is +10
 
}}
 
}}
 
|}
 
|}

Revision as of 01:00, 1 January 2019

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +23% Head, MainHand

Click Expand to reveal

  • Tier 1
Necromancy Damage +3
  • Tier 2
Necromancy Base Damage +8%
  • Tier 3
Necromancy Base Damage +11%
  • Tier 4
Necromancy Base Damage +14%
  • Tier 5
Necromancy Base Damage +17%
  • Tier 6
Necromancy Base Damage +20%
  • Tier 7
Necromancy Base Damage +23%
Lifecrusher's of Burning Corpse-Hands Tier 14 - Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds Chest, Ring

Click Expand to reveal

  • Tier 1
Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
  • Tier 2
Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
  • Tier 3
Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
  • Tier 4
Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
  • Tier 5
Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
  • Tier 6
Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
  • Tier 7
Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
  • Tier 8
Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
  • Tier 9
Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
  • Tier 10
Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
  • Tier 11
Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
  • Tier 12
Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
  • Tier 13
Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
  • Tier 14
Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
of Electric Doom Tier 14 - Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Chest, Hands

Click Expand to reveal

  • Tier 1
Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 2
Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 3
Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 4
Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 5
Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 6
Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 7
Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 8
Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 9
Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 10
Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 11
Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 12
Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 13
Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 14
Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
of Skeletal Minions Tier 7 - Summoned Skeletons deal +15% direct damage OffHand, Necklace

Click Expand to reveal

  • Tier 1
Summoned Skeletons deal +3% direct damage
  • Tier 2
Summoned Skeletons deal +5% direct damage
  • Tier 3
Summoned Skeletons deal +7% direct damage
  • Tier 4
Summoned Skeletons deal +9% direct damage
  • Tier 5
Summoned Skeletons deal +11% direct damage
  • Tier 6
Summoned Skeletons deal +13% direct damage
  • Tier 7
Summoned Skeletons deal +15% direct damage
of Stolen Life Tier 14 - Life Steal restores 30 Health Head, Ring

Click Expand to reveal

  • Tier 1
Life Steal restores 4 Health
  • Tier 2
Life Steal restores 6 Health
  • Tier 3
Life Steal restores 8 Health
  • Tier 4
Life Steal restores 10 Health
  • Tier 5
Life Steal restores 12 Health
  • Tier 6
Life Steal restores 14 Health
  • Tier 7
Life Steal restores 16 Health
  • Tier 8
Life Steal restores 18 Health
  • Tier 9
Life Steal restores 20 Health
  • Tier 10
Life Steal restores 22 Health
  • Tier 11
Life Steal restores 24 Health
  • Tier 12
Life Steal restores 26 Health
  • Tier 13
Life Steal restores 28 Health
  • Tier 14
Life Steal restores 30 Health
Crowd Reaper's of Crowd Reaping Tier 14 - Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21 Hands

Click Expand to reveal

  • Tier 1
Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
  • Tier 2
Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
  • Tier 3
Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
  • Tier 4
Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
  • Tier 5
Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
  • Tier 6
Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
  • Tier 7
Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
  • Tier 8
Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
  • Tier 9
Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
  • Tier 10
Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
  • Tier 11
Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
  • Tier 12
Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
  • Tier 13
Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
  • Tier 14
Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
Lifestealer's of Life Stealing Tier 14 - Life Steal reaps 31 additional health Legs, Chest

Click Expand to reveal

  • Tier 1
Life Steal reaps 5 additional health
  • Tier 2
Life Steal reaps 7 additional health
  • Tier 3
Life Steal reaps 9 additional health
  • Tier 4
Life Steal reaps 11 additional health
  • Tier 5
Life Steal reaps 13 additional health
  • Tier 6
Life Steal reaps 15 additional health
  • Tier 7
Life Steal reaps 17 additional health
  • Tier 8
Life Steal reaps 19 additional health
  • Tier 9
Life Steal reaps 21 additional health
  • Tier 10
Life Steal reaps 23 additional health
  • Tier 11
Life Steal reaps 25 additional health
  • Tier 12
Life Steal reaps 27 additional health
  • Tier 13
Life Steal reaps 29 additional health
  • Tier 14
Life Steal reaps 31 additional health
Tier 14 - Life Steal deals 190 Psychic damage over 10 seconds Necklace, MainHand

Click Expand to reveal

  • Tier 1
Life Steal deals 50 Psychic damage over 10 seconds
  • Tier 2
Life Steal deals 60 Psychic damage over 10 seconds
  • Tier 3
Life Steal deals 70 Psychic damage over 10 seconds
  • Tier 4
Life Steal deals 80 Psychic damage over 10 seconds
  • Tier 5
Life Steal deals 90 Psychic damage over 10 seconds
  • Tier 6
Life Steal deals 100 Psychic damage over 10 seconds
  • Tier 7
Life Steal deals 110 Psychic damage over 10 seconds
  • Tier 8
Life Steal deals 120 Psychic damage over 10 seconds
  • Tier 9
Life Steal deals 130 Psychic damage over 10 seconds
  • Tier 10
Life Steal deals 140 Psychic damage over 10 seconds
  • Tier 11
Life Steal deals 150 Psychic damage over 10 seconds
  • Tier 12
Life Steal deals 160 Psychic damage over 10 seconds
  • Tier 13
Life Steal deals 175 Psychic damage over 10 seconds
  • Tier 14
Life Steal deals 190 Psychic damage over 10 seconds
of Death Gazing Tier 14 - Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) Hands, Necklace

Click Expand to reveal

  • Tier 1
Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Deathgaze deals +17% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Deathgaze deals +24% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Deathgaze deals +31% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Deathgaze deals +38% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Deathgaze deals +45% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Deathgaze deals +52% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 8
Deathgaze deals +59% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 9
Deathgaze deals +66% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 10
Deathgaze deals +73% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 11
Deathgaze deals +80% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 12
Deathgaze deals +87% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 13
Deathgaze deals +94% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 14
Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
of Tough Gazes Tier 14 - Deathgaze deals +72 damage and restores 73 armor to you Chest, Ring

Click Expand to reveal

  • Tier 1
Deathgaze deals +5 damage and restores 8 armor to you
  • Tier 2
Deathgaze deals +10 damage and restores 13 armor to you
  • Tier 3
Deathgaze deals +15 damage and restores 18 armor to you
  • Tier 4
Deathgaze deals +20 damage and restores 23 armor to you
  • Tier 5
Deathgaze deals +25 damage and restores 28 armor to you
  • Tier 6
Deathgaze deals +30 damage and restores 33 armor to you
  • Tier 7
Deathgaze deals +35 damage and restores 38 armor to you
  • Tier 8
Deathgaze deals +40 damage and restores 43 armor to you
  • Tier 9
Deathgaze deals +45 damage and restores 48 armor to you
  • Tier 10
Deathgaze deals +50 damage and restores 53 armor to you
  • Tier 11
Deathgaze deals +55 damage and restores 58 armor to you
  • Tier 12
Deathgaze deals +60 damage and restores 63 armor to you
  • Tier 13
Deathgaze deals +66 damage and restores 68 armor to you
  • Tier 14
Deathgaze deals +72 damage and restores 73 armor to you
of Hasty Fears Tier 14 - Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds Head

Click Expand to reveal

  • Tier 1
Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
  • Tier 2
Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
  • Tier 3
Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
  • Tier 4
Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
  • Tier 5
Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
  • Tier 6
Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
  • Tier 7
Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
  • Tier 8
Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
  • Tier 9
Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
  • Tier 10
Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
  • Tier 11
Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
  • Tier 12
Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
  • Tier 13
Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
  • Tier 14
Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
of Reaching Dead Tier 14 - Death's Hold Damage +100% Legs, MainHand

Click Expand to reveal

  • Tier 1
Death's Hold Damage +16%
  • Tier 2
Death's Hold Damage +22%
  • Tier 3
Death's Hold Damage +28%
  • Tier 4
Death's Hold Damage +34%
  • Tier 5
Death's Hold Damage +40%
  • Tier 6
Death's Hold Damage +46%
  • Tier 7
Death's Hold Damage +52%
  • Tier 8
Death's Hold Damage +58%
  • Tier 9
Death's Hold Damage +64%
  • Tier 10
Death's Hold Damage +70%
  • Tier 11
Death's Hold Damage +76%
  • Tier 12
Death's Hold Damage +82%
  • Tier 13
Death's Hold Damage +91%
  • Tier 14
Death's Hold Damage +100%
Tier 14 - Death's Hold causes target to take +12% damage from Slashing for 15 seconds Feet

Click Expand to reveal

  • Tier 1
Death's Hold causes target to take +5% damage from Slashing for 15 seconds
  • Tier 2
Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
  • Tier 3
Death's Hold causes target to take +6% damage from Slashing for 15 seconds
  • Tier 4
Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
  • Tier 5
Death's Hold causes target to take +7% damage from Slashing for 15 seconds
  • Tier 6
Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
  • Tier 7
Death's Hold causes target to take +8% damage from Slashing for 15 seconds
  • Tier 8
Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
  • Tier 9
Death's Hold causes target to take +9% damage from Slashing for 15 seconds
  • Tier 10
Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
  • Tier 11
Death's Hold causes target to take +10% damage from Slashing for 15 seconds
  • Tier 12
Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
  • Tier 13
Death's Hold causes target to take +11% damage from Slashing for 15 seconds
  • Tier 14
Death's Hold causes target to take +12% damage from Slashing for 15 seconds
Tier 14 - Death's Hold causes target to take +12% damage from Electricity for 15 seconds Necklace

Click Expand to reveal

  • Tier 1
Death's Hold causes target to take +5% damage from Electricity for 15 seconds
  • Tier 2
Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
  • Tier 3
Death's Hold causes target to take +6% damage from Electricity for 15 seconds
  • Tier 4
Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
  • Tier 5
Death's Hold causes target to take +7% damage from Electricity for 15 seconds
  • Tier 6
Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
  • Tier 7
Death's Hold causes target to take +8% damage from Electricity for 15 seconds
  • Tier 8
Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
  • Tier 9
Death's Hold causes target to take +9% damage from Electricity for 15 seconds
  • Tier 10
Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
  • Tier 11
Death's Hold causes target to take +10% damage from Electricity for 15 seconds
  • Tier 12
Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
  • Tier 13
Death's Hold causes target to take +11% damage from Electricity for 15 seconds
  • Tier 14
Death's Hold causes target to take +12% damage from Electricity for 15 seconds
of Deathsparks Tier 14 - Spark of Death Damage +41% MainHand, Feet

Click Expand to reveal

  • Tier 1
Spark of Death Damage +6%
  • Tier 2
Spark of Death Damage +8%
  • Tier 3
Spark of Death Damage +10%
  • Tier 4
Spark of Death Damage +12%
  • Tier 5
Spark of Death Damage +14%
  • Tier 6
Spark of Death Damage +17%
  • Tier 7
Spark of Death Damage +20%
  • Tier 8
Spark of Death Damage +23%
  • Tier 9
Spark of Death Damage +26%
  • Tier 10
Spark of Death Damage +29%
  • Tier 11
Spark of Death Damage +32%
  • Tier 12
Spark of Death Damage +35%
  • Tier 13
Spark of Death Damage +38%
  • Tier 14
Spark of Death Damage +41%
of Deathsparks Tier 14 - Spark of Death deals 156 Psychic damage over 12 seconds Legs, Ring

Click Expand to reveal

  • Tier 1
Spark of Death deals 30 Psychic damage over 12 seconds
  • Tier 2
Spark of Death deals 36 Psychic damage over 12 seconds
  • Tier 3
Spark of Death deals 42 Psychic damage over 12 seconds
  • Tier 4
Spark of Death deals 48 Psychic damage over 12 seconds
  • Tier 5
Spark of Death deals 54 Psychic damage over 12 seconds
  • Tier 6
Spark of Death deals 60 Psychic damage over 12 seconds
  • Tier 7
Spark of Death deals 72 Psychic damage over 12 seconds
  • Tier 8
Spark of Death deals 84 Psychic damage over 12 seconds
  • Tier 9
Spark of Death deals 96 Psychic damage over 12 seconds
  • Tier 10
Spark of Death deals 108 Psychic damage over 12 seconds
  • Tier 11
Spark of Death deals 120 Psychic damage over 12 seconds
  • Tier 12
Spark of Death deals 132 Psychic damage over 12 seconds
  • Tier 13
Spark of Death deals 144 Psychic damage over 12 seconds
  • Tier 14
Spark of Death deals 156 Psychic damage over 12 seconds
of Tauntsparks Tier 7 - Spark of Death deals +28% damage and taunts +350 OffHand, Necklace

Click Expand to reveal

  • Tier 1
Spark of Death deals +10% damage and taunts +50
  • Tier 2
Spark of Death deals +13% damage and taunts +100
  • Tier 3
Spark of Death deals +16% damage and taunts +150
  • Tier 4
Spark of Death deals +19% damage and taunts +200
  • Tier 5
Spark of Death deals +22% damage and taunts +250
  • Tier 6
Spark of Death deals +25% damage and taunts +300
  • Tier 7
Spark of Death deals +28% damage and taunts +350
Chirurgeon's Tier 14 - Rebuild Undead Healing +63 Chest, OffHand

Click Expand to reveal

  • Tier 1
Rebuild Undead Healing +11
  • Tier 2
Rebuild Undead Healing +15
  • Tier 3
Rebuild Undead Healing +19
  • Tier 4
Rebuild Undead Healing +23
  • Tier 5
Rebuild Undead Healing +27
  • Tier 6
Rebuild Undead Healing +31
  • Tier 7
Rebuild Undead Healing +35
  • Tier 8
Rebuild Undead Healing +39
  • Tier 9
Rebuild Undead Healing +43
  • Tier 10
Rebuild Undead Healing +47
  • Tier 11
Rebuild Undead Healing +51
  • Tier 12
Rebuild Undead Healing +55
  • Tier 13
Rebuild Undead Healing +59
  • Tier 14
Rebuild Undead Healing +63
Chirurgeon's Tier 14 - Rebuild Undead restores 49 Health to you Hands, OffHand

Click Expand to reveal

  • Tier 1
Rebuild Undead restores 10 Health to you
  • Tier 2
Rebuild Undead restores 13 Health to you
  • Tier 3
Rebuild Undead restores 16 Health to you
  • Tier 4
Rebuild Undead restores 19 Health to you
  • Tier 5
Rebuild Undead restores 22 Health to you
  • Tier 6
Rebuild Undead restores 25 Health to you
  • Tier 7
Rebuild Undead restores 28 Health to you
  • Tier 8
Rebuild Undead restores 31 Health to you
  • Tier 9
Rebuild Undead restores 34 Health to you
  • Tier 10
Rebuild Undead restores 37 Health to you
  • Tier 11
Rebuild Undead restores 40 Health to you
  • Tier 12
Rebuild Undead restores 43 Health to you
  • Tier 13
Rebuild Undead restores 46 Health to you
  • Tier 14
Rebuild Undead restores 49 Health to you
Tier 14 - Rebuild Undead restores 98 health/armor to your undead after a 10 second delay Legs, Ring

Click Expand to reveal

  • Tier 1
Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
  • Tier 2
Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
  • Tier 3
Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
  • Tier 4
Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
  • Tier 5
Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
  • Tier 6
Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
  • Tier 7
Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
  • Tier 8
Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
  • Tier 9
Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
  • Tier 10
Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
  • Tier 11
Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
  • Tier 12
Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
  • Tier 13
Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
  • Tier 14
Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
Tier 14 - Rebuild Undead Power Cost -30 Necklace

Click Expand to reveal

  • Tier 1
Rebuild Undead Power Cost -3
  • Tier 2
Rebuild Undead Power Cost -5
  • Tier 3
Rebuild Undead Power Cost -7
  • Tier 4
Rebuild Undead Power Cost -9
  • Tier 5
Rebuild Undead Power Cost -11
  • Tier 6
Rebuild Undead Power Cost -13
  • Tier 7
Rebuild Undead Power Cost -15
  • Tier 8
Rebuild Undead Power Cost -17
  • Tier 9
Rebuild Undead Power Cost -19
  • Tier 10
Rebuild Undead Power Cost -21
  • Tier 11
Rebuild Undead Power Cost -23
  • Tier 12
Rebuild Undead Power Cost -25
  • Tier 13
Rebuild Undead Power Cost -27
  • Tier 14
Rebuild Undead Power Cost -30
Tier 14 - Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds Chest, Legs

Click Expand to reveal

  • Tier 1
Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
  • Tier 2
Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
  • Tier 3
Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
  • Tier 4
Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
  • Tier 5
Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds
  • Tier 6
Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds
  • Tier 7
Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds
  • Tier 8
Using Raise Zombie on an existing zombie increases its damage +18% for 60 seconds
  • Tier 9
Using Raise Zombie on an existing zombie increases its damage +20% for 60 seconds
  • Tier 10
Using Raise Zombie on an existing zombie increases its damage +22% for 60 seconds
  • Tier 11
Using Raise Zombie on an existing zombie increases its damage +24% for 60 seconds
  • Tier 12
Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds
  • Tier 13
Using Raise Zombie on an existing zombie increases its damage +28% for 60 seconds
  • Tier 14
Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
Tier 14 - Indirect Psychic Damage +36% when Necromancy is active Chest, Legs

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  • Tier 1
Indirect Psychic Damage +10% when Necromancy is active
  • Tier 2
Indirect Psychic Damage +12% when Necromancy is active
  • Tier 3
Indirect Psychic Damage +14% when Necromancy is active
  • Tier 4
Indirect Psychic Damage +16% when Necromancy is active
  • Tier 5
Indirect Psychic Damage +18% when Necromancy is active
  • Tier 6
Indirect Psychic Damage +20% when Necromancy is active
  • Tier 7
Indirect Psychic Damage +22% when Necromancy is active
  • Tier 8
Indirect Psychic Damage +24% when Necromancy is active
  • Tier 9
Indirect Psychic Damage +26% when Necromancy is active
  • Tier 10
Indirect Psychic Damage +28% when Necromancy is active
  • Tier 11
Indirect Psychic Damage +30% when Necromancy is active
  • Tier 12
Indirect Psychic Damage +32% when Necromancy is active
  • Tier 13
Indirect Psychic Damage +34% when Necromancy is active
  • Tier 14
Indirect Psychic Damage +36% when Necromancy is active
of Dark Waves Tier 14 - Wave of Darkness Damage +44% Head, MainHand

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  • Tier 1
Wave of Darkness Damage +5%
  • Tier 2
Wave of Darkness Damage +8%
  • Tier 3
Wave of Darkness Damage +11%
  • Tier 4
Wave of Darkness Damage +14%
  • Tier 5
Wave of Darkness Damage +17%
  • Tier 6
Wave of Darkness Damage +20%
  • Tier 7
Wave of Darkness Damage +23%
  • Tier 8
Wave of Darkness Damage +26%
  • Tier 9
Wave of Darkness Damage +29%
  • Tier 10
Wave of Darkness Damage +32%
  • Tier 11
Wave of Darkness Damage +35%
  • Tier 12
Wave of Darkness Damage +38%
  • Tier 13
Wave of Darkness Damage +41%
  • Tier 14
Wave of Darkness Damage +44%
of Psychic Darkness Tier 14 - Wave of Darkness deals 192 Psychic damage over 12 seconds Head, OffHand

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  • Tier 1
Wave of Darkness deals 24 Psychic damage over 12 seconds
  • Tier 2
Wave of Darkness deals 36 Psychic damage over 12 seconds
  • Tier 3
Wave of Darkness deals 48 Psychic damage over 12 seconds
  • Tier 4
Wave of Darkness deals 60 Psychic damage over 12 seconds
  • Tier 5
Wave of Darkness deals 72 Psychic damage over 12 seconds
  • Tier 6
Wave of Darkness deals 84 Psychic damage over 12 seconds
  • Tier 7
Wave of Darkness deals 96 Psychic damage over 12 seconds
  • Tier 8
Wave of Darkness deals 108 Psychic damage over 12 seconds
  • Tier 9
Wave of Darkness deals 120 Psychic damage over 12 seconds
  • Tier 10
Wave of Darkness deals 132 Psychic damage over 12 seconds
  • Tier 11
Wave of Darkness deals 144 Psychic damage over 12 seconds
  • Tier 12
Wave of Darkness deals 156 Psychic damage over 12 seconds
  • Tier 13
Wave of Darkness deals 174 Psychic damage over 12 seconds
  • Tier 14
Wave of Darkness deals 192 Psychic damage over 12 seconds
of Dark Waves Tier 14 - Wave of Darkness deals +73 damage and reuse timer is -1 second Chest, Legs

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  • Tier 1
Wave of Darkness deals +8 damage and reuse timer is -1 second
  • Tier 2
Wave of Darkness deals +13 damage and reuse timer is -1 second
  • Tier 3
Wave of Darkness deals +18 damage and reuse timer is -1 second
  • Tier 4
Wave of Darkness deals +23 damage and reuse timer is -1 second
  • Tier 5
Wave of Darkness deals +28 damage and reuse timer is -1 second
  • Tier 6
Wave of Darkness deals +33 damage and reuse timer is -1 second
  • Tier 7
Wave of Darkness deals +38 damage and reuse timer is -1 second
  • Tier 8
Wave of Darkness deals +43 damage and reuse timer is -1 second
  • Tier 9
Wave of Darkness deals +48 damage and reuse timer is -1 second
  • Tier 10
Wave of Darkness deals +53 damage and reuse timer is -1 second
  • Tier 11
Wave of Darkness deals +58 damage and reuse timer is -1 second
  • Tier 12
Wave of Darkness deals +63 damage and reuse timer is -1 second
  • Tier 13
Wave of Darkness deals +68 damage and reuse timer is -1 second
  • Tier 14
Wave of Darkness deals +73 damage and reuse timer is -1 second
Fearmongering of Dark Waves Tier 14 - Wave of Darkness deals +140 damage to sentient creatures Hands, Feet

Click Expand to reveal

  • Tier 1
Wave of Darkness deals +10 damage to sentient creatures
  • Tier 2
Wave of Darkness deals +20 damage to sentient creatures
  • Tier 3
Wave of Darkness deals +30 damage to sentient creatures
  • Tier 4
Wave of Darkness deals +40 damage to sentient creatures
  • Tier 5
Wave of Darkness deals +50 damage to sentient creatures
  • Tier 6
Wave of Darkness deals +60 damage to sentient creatures
  • Tier 7
Wave of Darkness deals +70 damage to sentient creatures
  • Tier 8
Wave of Darkness deals +80 damage to sentient creatures
  • Tier 9
Wave of Darkness deals +90 damage to sentient creatures
  • Tier 10
Wave of Darkness deals +100 damage to sentient creatures
  • Tier 11
Wave of Darkness deals +110 damage to sentient creatures
  • Tier 12
Wave of Darkness deals +120 damage to sentient creatures
  • Tier 13
Wave of Darkness deals +130 damage to sentient creatures
  • Tier 14
Wave of Darkness deals +140 damage to sentient creatures
of Stone Bone Warriors Tier 14 - Summoned Skeletons have +44 health OffHand, Chest

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  • Tier 1
Summoned Skeletons have +8 health
  • Tier 2
Summoned Skeletons have +10 health
  • Tier 3
Summoned Skeletons have +12 health
  • Tier 4
Summoned Skeletons have +14 health
  • Tier 5
Summoned Skeletons have +17 health
  • Tier 6
Summoned Skeletons have +20 health
  • Tier 7
Summoned Skeletons have +23 health
  • Tier 8
Summoned Skeletons have +26 health
  • Tier 9
Summoned Skeletons have +29 health
  • Tier 10
Summoned Skeletons have +32 health
  • Tier 11
Summoned Skeletons have +35 health
  • Tier 12
Summoned Skeletons have +38 health
  • Tier 13
Summoned Skeletons have +41 health
  • Tier 14
Summoned Skeletons have +44 health
of Plated Bone Warriors Tier 14 - Summoned Skeletons have +68 armor OffHand, Feet

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  • Tier 1
Summoned Skeletons have +16 armor
  • Tier 2
Summoned Skeletons have +20 armor
  • Tier 3
Summoned Skeletons have +24 armor
  • Tier 4
Summoned Skeletons have +28 armor
  • Tier 5
Summoned Skeletons have +32 armor
  • Tier 6
Summoned Skeletons have +36 armor
  • Tier 7
Summoned Skeletons have +40 armor
  • Tier 8
Summoned Skeletons have +44 armor
  • Tier 9
Summoned Skeletons have +48 armor
  • Tier 10
Summoned Skeletons have +52 armor
  • Tier 11
Summoned Skeletons have +56 armor
  • Tier 12
Summoned Skeletons have +60 armor
  • Tier 13
Summoned Skeletons have +64 armor
  • Tier 14
Summoned Skeletons have +68 armor
of Violent Skeletons Tier 14 - Summoned Skeletal Archers and Mages deal +24 direct damage Hands, Ring

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  • Tier 1
Summoned Skeletal Archers and Mages deal +2 direct damage
  • Tier 2
Summoned Skeletal Archers and Mages deal +3 direct damage
  • Tier 3
Summoned Skeletal Archers and Mages deal +5 direct damage
  • Tier 4
Summoned Skeletal Archers and Mages deal +7 direct damage
  • Tier 5
Summoned Skeletal Archers and Mages deal +9 direct damage
  • Tier 6
Summoned Skeletal Archers and Mages deal +11 direct damage
  • Tier 7
Summoned Skeletal Archers and Mages deal +13 direct damage
  • Tier 8
Summoned Skeletal Archers and Mages deal +14 direct damage
  • Tier 9
Summoned Skeletal Archers and Mages deal +15 direct damage
  • Tier 10
Summoned Skeletal Archers and Mages deal +17 direct damage
  • Tier 11
Summoned Skeletal Archers and Mages deal +19 direct damage
  • Tier 12
Summoned Skeletal Archers and Mages deal +20 direct damage
  • Tier 13
Summoned Skeletal Archers and Mages deal +22 direct damage
  • Tier 14
Summoned Skeletal Archers and Mages deal +24 direct damage
of Dense Sentries Tier 14 - Summoned Skeletal Swordsmen have +92 armor OffHand, Feet

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  • Tier 1
Summoned Skeletal Swordsmen have +10 armor
  • Tier 2
Summoned Skeletal Swordsmen have +16 armor
  • Tier 3
Summoned Skeletal Swordsmen have +22 armor
  • Tier 4
Summoned Skeletal Swordsmen have +28 armor
  • Tier 5
Summoned Skeletal Swordsmen have +34 armor
  • Tier 6
Summoned Skeletal Swordsmen have +40 armor
  • Tier 7
Summoned Skeletal Swordsmen have +46 armor
  • Tier 8
Summoned Skeletal Swordsmen have +52 armor
  • Tier 9
Summoned Skeletal Swordsmen have +58 armor
  • Tier 10
Summoned Skeletal Swordsmen have +64 armor
  • Tier 11
Summoned Skeletal Swordsmen have +70 armor
  • Tier 12
Summoned Skeletal Swordsmen have +76 armor
  • Tier 13
Summoned Skeletal Swordsmen have +84 armor
  • Tier 14
Summoned Skeletal Swordsmen have +92 armor
of Zombie Pain Accumulation Tier 14 - Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself) Head, MainHand

Click Expand to reveal

  • Tier 1
Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
  • Tier 2
Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes (this effect stacks with itself)
  • Tier 3
Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself)
  • Tier 4
Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes (this effect stacks with itself)
  • Tier 5
Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself)
  • Tier 6
Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes (this effect stacks with itself)
  • Tier 7
Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself)
  • Tier 8
Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes (this effect stacks with itself)
  • Tier 9
Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes (this effect stacks with itself)
  • Tier 10
Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes (this effect stacks with itself)
  • Tier 11
Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes (this effect stacks with itself)
  • Tier 12
Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself)
  • Tier 13
Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes (this effect stacks with itself)
  • Tier 14
Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
of Provocation Tier 14 - Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds MainHand, Feet

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  • Tier 1
Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
  • Tier 2
Provoke Undead causes your minions to deal +9% damage for 10 seconds, but also take 40 damage over 10 seconds
  • Tier 3
Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 50 damage over 10 seconds
  • Tier 4
Provoke Undead causes your minions to deal +11% damage for 10 seconds, but also take 55 damage over 10 seconds
  • Tier 5
Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 60 damage over 10 seconds
  • Tier 6
Provoke Undead causes your minions to deal +13% damage for 10 seconds, but also take 70 damage over 10 seconds
  • Tier 7
Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 75 damage over 10 seconds
  • Tier 8
Provoke Undead causes your minions to deal +15% damage for 10 seconds, but also take 80 damage over 10 seconds
  • Tier 9
Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 85 damage over 10 seconds
  • Tier 10
Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds
  • Tier 11
Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 95 damage over 10 seconds
  • Tier 12
Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds
  • Tier 13
Provoke Undead causes your minions to deal +21% damage for 10 seconds, but also take 110 damage over 10 seconds
  • Tier 14
Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
of Provocation Tier 14 - Provoke Undead causes your minions to deal +31 damage for 10 seconds OffHand, Necklace

Click Expand to reveal

  • Tier 1
Provoke Undead causes your minions to deal +5 damage for 10 seconds
  • Tier 2
Provoke Undead causes your minions to deal +7 damage for 10 seconds
  • Tier 3
Provoke Undead causes your minions to deal +9 damage for 10 seconds
  • Tier 4
Provoke Undead causes your minions to deal +11 damage for 10 seconds
  • Tier 5
Provoke Undead causes your minions to deal +13 damage for 10 seconds
  • Tier 6
Provoke Undead causes your minions to deal +15 damage for 10 seconds
  • Tier 7
Provoke Undead causes your minions to deal +17 damage for 10 seconds
  • Tier 8
Provoke Undead causes your minions to deal +19 damage for 10 seconds
  • Tier 9
Provoke Undead causes your minions to deal +21 damage for 10 seconds
  • Tier 10
Provoke Undead causes your minions to deal +23 damage for 10 seconds
  • Tier 11
Provoke Undead causes your minions to deal +25 damage for 10 seconds
  • Tier 12
Provoke Undead causes your minions to deal +27 damage for 10 seconds
  • Tier 13
Provoke Undead causes your minions to deal +29 damage for 10 seconds
  • Tier 14
Provoke Undead causes your minions to deal +31 damage for 10 seconds
of Laughing Bone Warriors Tier 14 - Summoned Skeletal Swordsmen taunt as if they did 750% more damage Hands, Necklace

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  • Tier 1
Summoned Skeletal Swordsmen taunt as if they did 100% more damage
  • Tier 2
Summoned Skeletal Swordsmen taunt as if they did 150% more damage
  • Tier 3
Summoned Skeletal Swordsmen taunt as if they did 200% more damage
  • Tier 4
Summoned Skeletal Swordsmen taunt as if they did 250% more damage
  • Tier 5
Summoned Skeletal Swordsmen taunt as if they did 300% more damage
  • Tier 6
Summoned Skeletal Swordsmen taunt as if they did 350% more damage
  • Tier 7
Summoned Skeletal Swordsmen taunt as if they did 400% more damage
  • Tier 8
Summoned Skeletal Swordsmen taunt as if they did 450% more damage
  • Tier 9
Summoned Skeletal Swordsmen taunt as if they did 500% more damage
  • Tier 10
Summoned Skeletal Swordsmen taunt as if they did 550% more damage
  • Tier 11
Summoned Skeletal Swordsmen taunt as if they did 600% more damage
  • Tier 12
Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Tier 13
Summoned Skeletal Swordsmen taunt as if they did 700% more damage
  • Tier 14
Summoned Skeletal Swordsmen taunt as if they did 750% more damage
of Death Gazes Tier 14 - Deathgaze deals +100 damage and reuse timer is -3 seconds Hands, Feet

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  • Tier 1
Deathgaze deals +20 damage and reuse timer is -1 second
  • Tier 2
Deathgaze deals +26 damage and reuse timer is -1 second
  • Tier 3
Deathgaze deals +32 damage and reuse timer is -1 second
  • Tier 4
Deathgaze deals +38 damage and reuse timer is -1 second
  • Tier 5
Deathgaze deals +44 damage and reuse timer is -1 second
  • Tier 6
Deathgaze deals +50 damage and reuse timer is -1 second
  • Tier 7
Deathgaze deals +56 damage and reuse timer is -2 second
  • Tier 8
Deathgaze deals +62 damage and reuse timer is -2 seconds
  • Tier 9
Deathgaze deals +68 damage and reuse timer is -2 seconds
  • Tier 10
Deathgaze deals +74 damage and reuse timer is -2 seconds
  • Tier 11
Deathgaze deals +80 damage and reuse timer is -2 seconds
  • Tier 12
Deathgaze deals +86 damage and reuse timer is -2 seconds
  • Tier 13
Deathgaze deals +93 damage and reuse timer is -3 seconds
  • Tier 14
Deathgaze deals +100 damage and reuse timer is -3 seconds
Tier 14 - Indirect Fire Damage +36% when Necromancy is active Hands, Necklace

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  • Tier 1
Indirect Fire Damage +10% when Necromancy is active
  • Tier 2
Indirect Fire Damage +12% when Necromancy is active
  • Tier 3
Indirect Fire Damage +14% when Necromancy is active
  • Tier 4
Indirect Fire Damage +16% when Necromancy is active
  • Tier 5
Indirect Fire Damage +18% when Necromancy is active
  • Tier 6
Indirect Fire Damage +20% when Necromancy is active
  • Tier 7
Indirect Fire Damage +22% when Necromancy is active
  • Tier 8
Indirect Fire Damage +24% when Necromancy is active
  • Tier 9
Indirect Fire Damage +26% when Necromancy is active
  • Tier 10
Indirect Fire Damage +28% when Necromancy is active
  • Tier 11
Indirect Fire Damage +30% when Necromancy is active
  • Tier 12
Indirect Fire Damage +32% when Necromancy is active
  • Tier 13
Indirect Fire Damage +34% when Necromancy is active
  • Tier 14
Indirect Fire Damage +36% when Necromancy is active
Tier 14 - Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135) Chest, Ring

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  • Tier 1
Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
  • Tier 2
Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds (and heals +15)
  • Tier 3
Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds (and heals +25)
  • Tier 4
Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35)
  • Tier 5
Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds (and heals +45)
  • Tier 6
Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds (and heals +55)
  • Tier 7
Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65)
  • Tier 8
Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds (and heals +75)
  • Tier 9
Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85)
  • Tier 10
Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds (and heals +95)
  • Tier 11
Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105)
  • Tier 12
Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115)
  • Tier 13
Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125)
  • Tier 14
Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
of Angry Bone Warriors Tier 7 - Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Head

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  • Tier 1
Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often
  • Tier 2
Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often
  • Tier 3
Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often
  • Tier 4
Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often
  • Tier 5
Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often
  • Tier 6
Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often
  • Tier 7
Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
of Self-Provocation Tier 14 - Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds Head, MainHand

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  • Tier 1
Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 2
Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 3
Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 4
Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 5
Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 6
Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 7
Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 8
Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 9
Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 10
Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 11
Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 12
Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 13
Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 14
Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
of Provocation Tier 14 - Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds Feet, Ring

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  • Tier 1
Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds
  • Tier 2
Provoke Undead deals 15 damage to your minions, who then deal +8 damage for 10 seconds
  • Tier 3
Provoke Undead deals 18 damage to your minions, who then deal +11 damage for 10 seconds
  • Tier 4
Provoke Undead deals 21 damage to your minions, who then deal +14 damage for 10 seconds
  • Tier 5
Provoke Undead deals 24 damage to your minions, who then deal +17 damage for 10 seconds
  • Tier 6
Provoke Undead deals 27 damage to your minions, who then deal +20 damage for 10 seconds
  • Tier 7
Provoke Undead deals 30 damage to your minions, who then deal +23 damage for 10 seconds
  • Tier 8
Provoke Undead deals 33 damage to your minions, who then deal +26 damage for 10 seconds
  • Tier 9
Provoke Undead deals 36 damage to your minions, who then deal +29 damage for 10 seconds
  • Tier 10
Provoke Undead deals 39 damage to your minions, who then deal +32 damage for 10 seconds
  • Tier 11
Provoke Undead deals 42 damage to your minions, who then deal +35 damage for 10 seconds
  • Tier 12
Provoke Undead deals 45 damage to your minions, who then deal +38 damage for 10 seconds
  • Tier 13
Provoke Undead deals 48 damage to your minions, who then deal +41 damage for 10 seconds
  • Tier 14
Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
Chirurgeon's Tier 14 - Heal Undead and Rebuild Undead restore +22 Health/Armor Head, MainHand

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  • Tier 1
Heal Undead and Rebuild Undead restore +6 Health/Armor
  • Tier 2
Heal Undead and Rebuild Undead restore +7 Health/Armor
  • Tier 3
Heal Undead and Rebuild Undead restore +8 Health/Armor
  • Tier 4
Heal Undead and Rebuild Undead restore +9 Health/Armor
  • Tier 5
Heal Undead and Rebuild Undead restore +10 Health/Armor
  • Tier 6
Heal Undead and Rebuild Undead restore +11 Health/Armor
  • Tier 7
Heal Undead and Rebuild Undead restore +12 Health/Armor
  • Tier 8
Heal Undead and Rebuild Undead restore +13 Health/Armor
  • Tier 9
Heal Undead and Rebuild Undead restore +14 Health/Armor
  • Tier 10
Heal Undead and Rebuild Undead restore +15 Health/Armor
  • Tier 11
Heal Undead and Rebuild Undead restore +16 Health/Armor
  • Tier 12
Heal Undead and Rebuild Undead restore +18 Health/Armor
  • Tier 13
Heal Undead and Rebuild Undead restore +20 Health/Armor
  • Tier 14
Heal Undead and Rebuild Undead restore +22 Health/Armor
Chirurgeon's Tier 7 - Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds Feet

Click Expand to reveal

  • Tier 1
Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
  • Tier 2
Heal Undead restores +6 health/armor and grants target undead +5 Mitigation from all attacks for 8 seconds
  • Tier 3
Heal Undead restores +8 health/armor and grants target undead +6 Mitigation from all attacks for 8 seconds
  • Tier 4
Heal Undead restores +10 health/armor and grants target undead +7 Mitigation from all attacks for 8 seconds
  • Tier 5
Heal Undead restores +12 health/armor and grants target undead +8 Mitigation from all attacks for 8 seconds
  • Tier 6
Heal Undead restores +14 health/armor and grants target undead +9 Mitigation from all attacks for 8 seconds
  • Tier 7
Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
Tier 14 - Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack OffHand, Ring

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  • Tier 1
Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
  • Tier 2
Heal Undead restores +8 Health/Armor and boosts your next attack +7 if it is a Darkness attack
  • Tier 3
Heal Undead restores +9 Health/Armor and boosts your next attack +9 if it is a Darkness attack
  • Tier 4
Heal Undead restores +10 Health/Armor and boosts your next attack +11 if it is a Darkness attack
  • Tier 5
Heal Undead restores +11 Health/Armor and boosts your next attack +13 if it is a Darkness attack
  • Tier 6
Heal Undead restores +12 Health/Armor and boosts your next attack +15 if it is a Darkness attack
  • Tier 7
Heal Undead restores +13 Health/Armor and boosts your next attack +17 if it is a Darkness attack
  • Tier 8
Heal Undead restores +14 Health/Armor and boosts your next attack +19 if it is a Darkness attack
  • Tier 9
Heal Undead restores +15 Health/Armor and boosts your next attack +21 if it is a Darkness attack
  • Tier 10
Heal Undead restores +16 Health/Armor and boosts your next attack +23 if it is a Darkness attack
  • Tier 11
Heal Undead restores +17 Health/Armor and boosts your next attack +25 if it is a Darkness attack
  • Tier 12
Heal Undead restores +18 Health/Armor and boosts your next attack +27 if it is a Darkness attack
  • Tier 13
Heal Undead restores +20 Health/Armor and boosts your next attack +31 if it is a Darkness attack
  • Tier 14
Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
Tier 14 - Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds MainHand, Legs

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  • Tier 1
Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds
  • Tier 2
Heal Undead restores +6 and has a 25% chance to boost targets' mitigation +7 for 8 seconds
  • Tier 3
Heal Undead restores +7 and has a 25% chance to boost targets' mitigation +9 for 8 seconds
  • Tier 4
Heal Undead restores +8 and has a 25% chance to boost targets' mitigation +11 for 8 seconds
  • Tier 5
Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 seconds
  • Tier 6
Heal Undead restores +10 and has a 25% chance to boost targets' mitigation +15 for 8 seconds
  • Tier 7
Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +17 for 8 seconds
  • Tier 8
Heal Undead restores +12 and has a 25% chance to boost targets' mitigation +19 for 8 seconds
  • Tier 9
Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 seconds
  • Tier 10
Heal Undead restores +14 and has a 25% chance to boost targets' mitigation +23 for 8 seconds
  • Tier 11
Heal Undead restores +15 and has a 25% chance to boost targets' mitigation +25 for 8 seconds
  • Tier 12
Heal Undead restores +16 and has a 25% chance to boost targets' mitigation +27 for 8 seconds
  • Tier 13
Heal Undead restores +17 and has a 25% chance to boost targets' mitigation +29 for 8 seconds
  • Tier 14
Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
of Heated Bones Tier 7 - Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks Ring, MainHand

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  • Tier 1
Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks
  • Tier 2
Summoned Skeletons deal +6% direct damage, but take +110% more damage from any cold attacks
  • Tier 3
Summoned Skeletons deal +8% direct damage, but take +120% more damage from any cold attacks
  • Tier 4
Summoned Skeletons deal +10% direct damage, but take +130% more damage from any cold attacks
  • Tier 5
Summoned Skeletons deal +12% direct damage, but take +140% more damage from any cold attacks
  • Tier 6
Summoned Skeletons deal +14% direct damage, but take +150% more damage from any cold attacks
  • Tier 7
Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
of the Nibbled Heart Tier 7 - Heart's Power has a 24% chance to not actually consume the heart(s) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Head

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  • Tier 1
Heart's Power has a 5% chance to not actually consume the heart(s)
  • Tier 2
Heart's Power has a 8% chance to not actually consume the heart(s)
  • Tier 3
Heart's Power has a 11% chance to not actually consume the heart(s)
  • Tier 4
Heart's Power has a 14% chance to not actually consume the heart(s)
  • Tier 5
Heart's Power has a 17% chance to not actually consume the heart(s)
  • Tier 6
Heart's Power has a 20% chance to not actually consume the heart(s)
  • Tier 7
Heart's Power has a 24% chance to not actually consume the heart(s)
of Fragile Bones Tier 7 - Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks Legs, Necklace

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  • Tier 1
Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks
  • Tier 2
Summoned Skeletal Archers and Mages deal +8% direct damage, but take +20% damage from any slashing, piercing, or crushing attacks
  • Tier 3
Summoned Skeletal Archers and Mages deal +10% direct damage, but take +30% damage from any slashing, piercing, or crushing attacks
  • Tier 4
Summoned Skeletal Archers and Mages deal +12% direct damage, but take +40% damage from any slashing, piercing, or crushing attacks
  • Tier 5
Summoned Skeletal Archers and Mages deal +14% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Tier 6
Summoned Skeletal Archers and Mages deal +16% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Tier 7
Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
of Unnatural Skeletons Tier 7 - Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage Head

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  • Tier 1
Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 2
Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 3
Summoned Skeletal Archers and Mages deal +8% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 4
Summoned Skeletal Archers and Mages deal +9% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 5
Summoned Skeletal Archers and Mages deal +10% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 6
Summoned Skeletal Archers and Mages deal +11% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 7
Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
of Strong Zombies Tier 14 - Raised Zombies deal +19% damage Hands, Legs

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  • Tier 1
Raised Zombies deal +6% damage
  • Tier 2
Raised Zombies deal +7% damage
  • Tier 3
Raised Zombies deal +8% damage
  • Tier 4
Raised Zombies deal +9% damage
  • Tier 5
Raised Zombies deal +10% damage
  • Tier 6
Raised Zombies deal +11% damage
  • Tier 7
Raised Zombies deal +12% damage
  • Tier 8
Raised Zombies deal +13% damage
  • Tier 9
Raised Zombies deal +14% damage
  • Tier 10
Raised Zombies deal +15% damage
  • Tier 11
Raised Zombies deal +16% damage
  • Tier 12
Raised Zombies deal +17% damage
  • Tier 13
Raised Zombies deal +18% damage
  • Tier 14
Raised Zombies deal +19% damage
of Inciting Zombies Tier 14 - Raised Zombies deal +35 damage and taunt as if they did +200% more damage Necklace, Legs

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  • Tier 1
Raised Zombies deal +9 damage and taunt as if they did +200% more damage
  • Tier 2
Raised Zombies deal +11 damage and taunt as if they did +200% more damage
  • Tier 3
Raised Zombies deal +13 damage and taunt as if they did +200% more damage
  • Tier 4
Raised Zombies deal +15 damage and taunt as if they did +200% more damage
  • Tier 5
Raised Zombies deal +17 damage and taunt as if they did +200% more damage
  • Tier 6
Raised Zombies deal +19 damage and taunt as if they did +200% more damage
  • Tier 7
Raised Zombies deal +21 damage and taunt as if they did +200% more damage
  • Tier 8
Raised Zombies deal +23 damage and taunt as if they did +200% more damage
  • Tier 9
Raised Zombies deal +25 damage and taunt as if they did +200% more damage
  • Tier 10
Raised Zombies deal +27 damage and taunt as if they did +200% more damage
  • Tier 11
Raised Zombies deal +29 damage and taunt as if they did +200% more damage
  • Tier 12
Raised Zombies deal +31 damage and taunt as if they did +200% more damage
  • Tier 13
Raised Zombies deal +33 damage and taunt as if they did +200% more damage
  • Tier 14
Raised Zombies deal +35 damage and taunt as if they did +200% more damage
of Fast Zombies Tier 7 - Raised Zombies deal +16 damage and speed is +10 Feet

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  • Tier 1
Raised Zombies deal +1 damage and speed is +2
  • Tier 2
Raised Zombies deal +2 damage and speed is +4
  • Tier 3
Raised Zombies deal +3 damage and speed is +6
  • Tier 4
Raised Zombies deal +4 damage and speed is +8
  • Tier 5
Raised Zombies deal +8 damage and speed is +10
  • Tier 6
Raised Zombies deal +12 damage and speed is +10
  • Tier 7
Raised Zombies deal +16 damage and speed is +10