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Necromancy/Treasure Effects

3 bytes added, 13:56, 3 October 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v287v288, July 21August 28, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|Expand}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 14</b> - Death's Hold deals +175 155 Fire damage over 15 seconds || Chest, Ring || {{Spoiler|
*; Tier 1
:Death's Hold deals +25 Fire damage over 15 seconds
:Death's Hold deals +135 Fire damage over 15 seconds
*; Tier 13
:Death's Hold deals +145 Fire damage over 15 seconds
*; Tier 14
:Death's Hold deals +155 Fire damage over 15 seconds
*; Tier 14
:Death's Hold deals +175 Fire damage over 15 seconds
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|-
| || of Electric Doom || <b>Tier 14</b> - Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 37 damage || Chest, Hands || {{Spoiler|
*; Tier 1
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +1 damage
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
*; Tier 13
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +31 damage
*; Tier 14
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
*; Tier 14
:Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage
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|-
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|-
| || || <b>Tier 14</b> - Life Steal deals 130 120 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|
*; Tier 1
:Life Steal deals 10 Psychic damage over 10 seconds
:Life Steal deals 100 Psychic damage over 10 seconds
*; Tier 13
:Life Steal deals 115 110 Psychic damage over 10 seconds
*; Tier 14
:Life Steal deals 130 120 Psychic damage over 10 seconds
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|-
| || of Death Gazing || <b>Tier 14</b> - Deathgaze deals +132118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|
*; Tier 1
:Deathgaze deals +12% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
:Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 13
:Deathgaze deals +116109% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 14
:Deathgaze deals +132118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
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|-
| || of Tough Gazes || <b>Tier 14</b> - Deathgaze deals +90 72 damage and restores 73 armor to you || Chest, Ring || {{Spoiler|
*; Tier 1
:Deathgaze deals +5 damage and restores 8 armor to you
:Deathgaze deals +60 damage and restores 63 armor to you
*; Tier 13
:Deathgaze deals +75 66 damage and restores 68 armor to you
*; Tier 14
:Deathgaze deals +90 72 damage and restores 73 armor to you
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|-
| || of Hasty Fears || <b>Tier 14</b> - Deathgaze deals +140 104 damage and increases your sprint speed +2.5 for 15 seconds || Head || {{Spoiler|
*; Tier 1
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
:Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
*; Tier 13
:Deathgaze deals +115 97 damage and increases your sprint speed +2.5 for 15 seconds
*; Tier 14
:Deathgaze deals +140 104 damage and increases your sprint speed +2.5 for 15 seconds
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|-
| || of Reaching Dead || <b>Tier 14</b> - Death's Hold Damage +112100% || Legs, MainHand || {{Spoiler|
*; Tier 1
:Death's Hold Damage +16%
:Death's Hold Damage +82%
*; Tier 13
:Death's Hold Damage +9791%
*; Tier 14
:Death's Hold Damage +112100%
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|-
| || || <b>Tier 14</b> - Death's Hold causes target to take +2826% damage from Slashing for 15 seconds || Feet || {{Spoiler|
*; Tier 1
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
:Death's Hold causes target to take +22% damage from Slashing for 15 seconds
*; Tier 13
:Death's Hold causes target to take +2524% damage from Slashing for 15 seconds
*; Tier 14
:Death's Hold causes target to take +2826% damage from Slashing for 15 seconds
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|-
| || of Undead Aftershocks || <b>Tier 14</b> - Death's Hold deals +32 28 damage and Stuns target after a 15 second delay || Necklace || {{Spoiler|
*; Tier 1
:Death's Hold deals +1 damage and Stuns target after a 15 second delay
:Death's Hold deals +12 damage and Stuns target after a 15 second delay
*; Tier 13
:Death's Hold deals +22 20 damage and Stuns target after a 15 second delay
*; Tier 14
:Death's Hold deals +32 28 damage and Stuns target after a 15 second delay
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|-
| || of Deathsparks || <b>Tier 14</b> - Spark of Death Damage +7668% || MainHand, Feet || {{Spoiler|
*; Tier 1
:Spark of Death Damage +14%
:Spark of Death Damage +58%
*; Tier 13
:Spark of Death Damage +6763%
*; Tier 14
:Spark of Death Damage +7668%
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|-
| || of Deathsparks || <b>Tier 14</b> - Spark of Death deals 95 90 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler|
*; Tier 1
:Spark of Death deals 20 Psychic damage over 10 seconds
:Spark of Death deals 75 Psychic damage over 10 seconds
*; Tier 13
:Spark of Death deals 85 80 Psychic damage over 10 seconds
*; Tier 14
:Spark of Death deals 95 90 Psychic damage over 10 seconds
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|-
| || of Tauntsparks || <b>Tier 7</b> - Spark of Death deals +5046% damage and taunts +400 350 || OffHand, Necklace || {{Spoiler|
*; Tier 1
:Spark of Death deals +10% damage and taunts +50
:Spark of Death deals +40% damage and taunts +300
*; Tier 7
:Spark of Death deals +5046% damage and taunts +400350
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|-
| Chirurgeon's || || <b>Tier 14</b> - Rebuild Undead Healing +67 63 || Chest, OffHand || {{Spoiler|
*; Tier 1
:Rebuild Undead Healing +11
:Rebuild Undead Healing +55
*; Tier 13
:Rebuild Undead Healing +6159
*; Tier 14
:Rebuild Undead Healing +6763
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|-
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|-
| || || <b>Tier 14</b> - Rebuild Undead Power Cost -31 30 || Necklace || {{Spoiler|
*; Tier 1
:Rebuild Undead Power Cost -3
:Rebuild Undead Power Cost -25
*; Tier 13
:Rebuild Undead Power Cost -2827
*; Tier 14
:Rebuild Undead Power Cost -3130
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|-
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|-
| || of Dark Waves || <b>Tier 14</b> - Wave of Darkness Damage +8170% || Head, MainHand || {{Spoiler|
*; Tier 1
:Wave of Darkness Damage +5%
*; Tier 2
:Wave of Darkness Damage +10%
*; Tier 23
:Wave of Darkness Damage +15%
*; Tier 34
:Wave of Darkness Damage +20%
*; Tier 45
:Wave of Darkness Damage +25%
*; Tier 56
:Wave of Darkness Damage +30%
*; Tier 67
:Wave of Darkness Damage +35%
*; Tier 78
:Wave of Darkness Damage +40%
*; Tier 89
:Wave of Darkness Damage +45%
*; Tier 910
:Wave of Darkness Damage +50%
*; Tier 1011
:Wave of Darkness Damage +55%
*; Tier 1112
:Wave of Darkness Damage +60%
*; Tier 1213
:Wave of Darkness Damage +65%
*; Tier 13
:Wave of Darkness Damage +73%
*; Tier 14
:Wave of Darkness Damage +8170%
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|-
| || of Crippling Darkness || <b>Tier 14</b> - Deathgaze and Wave of Darkness deal +7975% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Head, OffHand || {{Spoiler|
*; Tier 1
:Deathgaze and Wave of Darkness deal +10% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
:Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 13
:Deathgaze and Wave of Darkness deal +7270% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
*; Tier 14
:Deathgaze and Wave of Darkness deal +7975% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
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|-
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|-
| Fearmongering || of Dark Waves || <b>Tier 14</b> - Wave of Darkness deals +236 224 damage to sentient creatures || Hands, Feet || {{Spoiler|
*; Tier 1
:Wave of Darkness deals +16 damage to sentient creatures
:Wave of Darkness deals +192 damage to sentient creatures
*; Tier 13
:Wave of Darkness deals +214 208 damage to sentient creatures
*; Tier 14
:Wave of Darkness deals +236 224 damage to sentient creatures
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|-
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|-
| || of Laughing Bone Warriors || <b>Tier 14</b> - Summoned Skeletal Swordsmen taunt as if they did 650750% more damage || Hands, Necklace || {{Spoiler|
*; Tier 1
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
:Summoned Skeletal Swordsmen taunt as if they did 650% more damage
*; Tier 13
:Summoned Skeletal Swordsmen taunt as if they did 650700% more damage
*; Tier 14
:Summoned Skeletal Swordsmen taunt as if they did 650750% more damage
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|-
| || of Provocation || <b>Tier 14</b> - Provoke Undead causes target undead to recover 62 58 Armor || Hands, Feet || {{Spoiler|
*; Tier 1
:Provoke Undead causes target undead to recover 6 Armor
:Provoke Undead causes target undead to recover 50 Armor
*; Tier 13
:Provoke Undead causes target undead to recover 56 54 Armor
*; Tier 14
:Provoke Undead causes target undead to recover 62 58 Armor
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|-
| || || <b>Tier 14</b> - Summoned Skeletal Archers and Mages regenerate +17 15 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
*; Tier 1
:Summoned Skeletal Archers and Mages regenerate +2 health every update, both in and out of combat
:Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
*; Tier 13
:Summoned Skeletal Archers and Mages regenerate +14 health every update, both in and out of combat
*; Tier 14
:Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
*; Tier 14
:Summoned Skeletal Archers and Mages regenerate +17 health every update, both in and out of combat
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|-
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|-
| Chirurgeon's || || <b>Tier 14</b> - Heal Undead and Rebuild Undead restore +19 20 Health/Armor || Head, MainHand || {{Spoiler|
*; Tier 1
:Heal Undead and Rebuild Undead restore +6 Health/Armor
:Heal Undead and Rebuild Undead restore +18 Health/Armor
*; Tier 14
:Heal Undead and Rebuild Undead restore +19 20 Health/Armor
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|-
| Chirurgeon's || || <b>Tier 7</b> - Heal Undead grants target undead +13 11 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|
*; Tier 1
:Heal Undead grants target undead +4 Mitigation from all attacks for 8 seconds
:Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
*; Tier 7
:Heal Undead grants target undead +13 11 Mitigation from all attacks for 8 seconds
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|-
| || || <b>Tier 14</b> - Heal Undead restores +18 Health/Armor and boosts your next attack +41 35 if it is a Darkness attack || OffHand, Ring || {{Spoiler|
*; Tier 1
:Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attack
:Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
*; Tier 13
:Heal Undead restores +17 Health/Armor and boosts your next attack +34 31 if it is a Darkness attack
*; Tier 14
:Heal Undead restores +18 Health/Armor and boosts your next attack +41 35 if it is a Darkness attack
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|-
| || || <b>Tier 14</b> - Heal Undead restores +12 14 Health/Armor and boosts targets' Slashing damage +6 7 for 8 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
:Heal Undead restores +1 Health/Armor and boosts targets' Slashing damage +1 for 8 seconds
:Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
*; Tier 13
:Heal Undead restores +12 13 Health/Armor and boosts targets' Slashing damage +6 7 for 8 seconds
*; Tier 14
:Heal Undead restores +12 14 Health/Armor and boosts targets' Slashing damage +6 7 for 8 seconds
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|-
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|-
| || of Anti-Nature Skeletons || <b>Tier 7</b> - All Summoned Skeletons deal +10 12 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
*; Tier 1
:All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack
:All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
*; Tier 7
:All Summoned Skeletons deal +10 12 damage with each attack, but are instantly destroyed by ANY Nature attack
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|-
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|-
| || of Inciting Zombies || <b>Tier 14</b> - Raised Zombies deal +22 damage with each attack and taunt as if they did 360340% more damage || Necklace, Legs || {{Spoiler|
*; Tier 1
:Raised Zombies deal +1 damage with each attack and taunt as if they did 100% more damage
:Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage
*; Tier 13
:Raised Zombies deal +19 damage with each attack and taunt as if they did 340330% more damage
*; Tier 14
:Raised Zombies deal +22 damage with each attack and taunt as if they did 360340% more damage
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|-
| || of Fast Zombies || <b>Tier 7</b> - Raised Zombies move +12 10 faster and deal +7 16 damage with each attack || Feet || {{Spoiler|
*; Tier 1
:Raised Zombies move +2 faster and deal +1 damage with each attack
:Raised Zombies move +8 faster and deal +4 damage with each attack
*; Tier 5
:Raised Zombies move +10 faster and deal +5 8 damage with each attack
*; Tier 6
:Raised Zombies move +12 10 faster and deal +6 12 damage with each attack
*; Tier 7
:Raised Zombies move +12 10 faster and deal +7 16 damage with each attack
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|}
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