Necromancy/Treasure Effects

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See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Necromancer's of Necromancy Tier 7 - Necromancy Base Damage +23% Head, MainHand

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  • Tier 1
Necromancy Damage +3
  • Tier 2
Necromancy Base Damage +8%
  • Tier 3
Necromancy Base Damage +11%
  • Tier 4
Necromancy Base Damage +14%
  • Tier 5
Necromancy Base Damage +17%
  • Tier 6
Necromancy Base Damage +20%
  • Tier 7
Necromancy Base Damage +23%
Lifecrusher's of Burning Corpse-Hands Tier 14 - Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds Chest, Ring

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  • Tier 1
Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
  • Tier 2
Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
  • Tier 3
Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
  • Tier 4
Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
  • Tier 5
Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
  • Tier 6
Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
  • Tier 7
Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
  • Tier 8
Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
  • Tier 9
Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
  • Tier 10
Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
  • Tier 11
Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
  • Tier 12
Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
  • Tier 13
Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
  • Tier 14
Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
of Electric Doom Tier 14 - Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Chest, Hands

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  • Tier 1
Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 2
Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 3
Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 4
Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 5
Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 6
Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 7
Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 8
Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 9
Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 10
Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 11
Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 12
Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 13
Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Tier 14
Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
of Skeletal Minions Tier 7 - Summoned Skeletons deal +15% direct damage OffHand, Necklace

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  • Tier 1
Summoned Skeletons deal +3% direct damage
  • Tier 2
Summoned Skeletons deal +5% direct damage
  • Tier 3
Summoned Skeletons deal +7% direct damage
  • Tier 4
Summoned Skeletons deal +9% direct damage
  • Tier 5
Summoned Skeletons deal +11% direct damage
  • Tier 6
Summoned Skeletons deal +13% direct damage
  • Tier 7
Summoned Skeletons deal +15% direct damage
of Stolen Life Tier 14 - Life Steal restores 30 Health Head, Ring

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  • Tier 1
Life Steal restores 4 Health
  • Tier 2
Life Steal restores 6 Health
  • Tier 3
Life Steal restores 8 Health
  • Tier 4
Life Steal restores 10 Health
  • Tier 5
Life Steal restores 12 Health
  • Tier 6
Life Steal restores 14 Health
  • Tier 7
Life Steal restores 16 Health
  • Tier 8
Life Steal restores 18 Health
  • Tier 9
Life Steal restores 20 Health
  • Tier 10
Life Steal restores 22 Health
  • Tier 11
Life Steal restores 24 Health
  • Tier 12
Life Steal restores 26 Health
  • Tier 13
Life Steal restores 28 Health
  • Tier 14
Life Steal restores 30 Health
Crowd Reaper's of Crowd Reaping Tier 14 - Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21 Hands

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  • Tier 1
Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
  • Tier 2
Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
  • Tier 3
Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
  • Tier 4
Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
  • Tier 5
Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
  • Tier 6
Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
  • Tier 7
Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
  • Tier 8
Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
  • Tier 9
Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
  • Tier 10
Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
  • Tier 11
Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
  • Tier 12
Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
  • Tier 13
Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
  • Tier 14
Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
Lifestealer's of Life Stealing Tier 14 - Life Steal reaps 31 additional health Legs, Chest

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  • Tier 1
Life Steal reaps 5 additional health
  • Tier 2
Life Steal reaps 7 additional health
  • Tier 3
Life Steal reaps 9 additional health
  • Tier 4
Life Steal reaps 11 additional health
  • Tier 5
Life Steal reaps 13 additional health
  • Tier 6
Life Steal reaps 15 additional health
  • Tier 7
Life Steal reaps 17 additional health
  • Tier 8
Life Steal reaps 19 additional health
  • Tier 9
Life Steal reaps 21 additional health
  • Tier 10
Life Steal reaps 23 additional health
  • Tier 11
Life Steal reaps 25 additional health
  • Tier 12
Life Steal reaps 27 additional health
  • Tier 13
Life Steal reaps 29 additional health
  • Tier 14
Life Steal reaps 31 additional health
Tier 14 - Life Steal deals 190 Psychic damage over 10 seconds Necklace, MainHand

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  • Tier 1
Life Steal deals 50 Psychic damage over 10 seconds
  • Tier 2
Life Steal deals 60 Psychic damage over 10 seconds
  • Tier 3
Life Steal deals 70 Psychic damage over 10 seconds
  • Tier 4
Life Steal deals 80 Psychic damage over 10 seconds
  • Tier 5
Life Steal deals 90 Psychic damage over 10 seconds
  • Tier 6
Life Steal deals 100 Psychic damage over 10 seconds
  • Tier 7
Life Steal deals 110 Psychic damage over 10 seconds
  • Tier 8
Life Steal deals 120 Psychic damage over 10 seconds
  • Tier 9
Life Steal deals 130 Psychic damage over 10 seconds
  • Tier 10
Life Steal deals 140 Psychic damage over 10 seconds
  • Tier 11
Life Steal deals 150 Psychic damage over 10 seconds
  • Tier 12
Life Steal deals 160 Psychic damage over 10 seconds
  • Tier 13
Life Steal deals 175 Psychic damage over 10 seconds
  • Tier 14
Life Steal deals 190 Psychic damage over 10 seconds
of Death Gazing Tier 14 - Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have) Hands, Necklace

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  • Tier 1
Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Deathgaze deals +17% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Deathgaze deals +24% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Deathgaze deals +31% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Deathgaze deals +38% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Deathgaze deals +45% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Deathgaze deals +52% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 8
Deathgaze deals +59% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 9
Deathgaze deals +66% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 10
Deathgaze deals +73% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 11
Deathgaze deals +80% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 12
Deathgaze deals +87% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 13
Deathgaze deals +94% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 14
Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
of Tough Gazes Tier 14 - Deathgaze deals +72 damage and restores 73 armor to you Chest, Ring

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  • Tier 1
Deathgaze deals +5 damage and restores 8 armor to you
  • Tier 2
Deathgaze deals +10 damage and restores 13 armor to you
  • Tier 3
Deathgaze deals +15 damage and restores 18 armor to you
  • Tier 4
Deathgaze deals +20 damage and restores 23 armor to you
  • Tier 5
Deathgaze deals +25 damage and restores 28 armor to you
  • Tier 6
Deathgaze deals +30 damage and restores 33 armor to you
  • Tier 7
Deathgaze deals +35 damage and restores 38 armor to you
  • Tier 8
Deathgaze deals +40 damage and restores 43 armor to you
  • Tier 9
Deathgaze deals +45 damage and restores 48 armor to you
  • Tier 10
Deathgaze deals +50 damage and restores 53 armor to you
  • Tier 11
Deathgaze deals +55 damage and restores 58 armor to you
  • Tier 12
Deathgaze deals +60 damage and restores 63 armor to you
  • Tier 13
Deathgaze deals +66 damage and restores 68 armor to you
  • Tier 14
Deathgaze deals +72 damage and restores 73 armor to you
of Hasty Fears Tier 14 - Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds Head

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  • Tier 1
Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
  • Tier 2
Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
  • Tier 3
Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
  • Tier 4
Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
  • Tier 5
Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
  • Tier 6
Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
  • Tier 7
Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
  • Tier 8
Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
  • Tier 9
Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
  • Tier 10
Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
  • Tier 11
Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
  • Tier 12
Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
  • Tier 13
Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
  • Tier 14
Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
of Reaching Dead Tier 14 - Death's Hold Damage +100% Legs, MainHand

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  • Tier 1
Death's Hold Damage +16%
  • Tier 2
Death's Hold Damage +22%
  • Tier 3
Death's Hold Damage +28%
  • Tier 4
Death's Hold Damage +34%
  • Tier 5
Death's Hold Damage +40%
  • Tier 6
Death's Hold Damage +46%
  • Tier 7
Death's Hold Damage +52%
  • Tier 8
Death's Hold Damage +58%
  • Tier 9
Death's Hold Damage +64%
  • Tier 10
Death's Hold Damage +70%
  • Tier 11
Death's Hold Damage +76%
  • Tier 12
Death's Hold Damage +82%
  • Tier 13
Death's Hold Damage +91%
  • Tier 14
Death's Hold Damage +100%
Tier 14 - Death's Hold causes target to take +12% damage from Slashing for 15 seconds Feet

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  • Tier 1
Death's Hold causes target to take +5% damage from Slashing for 15 seconds
  • Tier 2
Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
  • Tier 3
Death's Hold causes target to take +6% damage from Slashing for 15 seconds
  • Tier 4
Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
  • Tier 5
Death's Hold causes target to take +7% damage from Slashing for 15 seconds
  • Tier 6
Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
  • Tier 7
Death's Hold causes target to take +8% damage from Slashing for 15 seconds
  • Tier 8
Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
  • Tier 9
Death's Hold causes target to take +9% damage from Slashing for 15 seconds
  • Tier 10
Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
  • Tier 11
Death's Hold causes target to take +10% damage from Slashing for 15 seconds
  • Tier 12
Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
  • Tier 13
Death's Hold causes target to take +11% damage from Slashing for 15 seconds
  • Tier 14
Death's Hold causes target to take +12% damage from Slashing for 15 seconds
Tier 14 - Death's Hold causes target to take +12% damage from Electricity for 15 seconds Necklace

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  • Tier 1
Death's Hold causes target to take +5% damage from Electricity for 15 seconds
  • Tier 2
Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
  • Tier 3
Death's Hold causes target to take +6% damage from Electricity for 15 seconds
  • Tier 4
Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
  • Tier 5
Death's Hold causes target to take +7% damage from Electricity for 15 seconds
  • Tier 6
Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
  • Tier 7
Death's Hold causes target to take +8% damage from Electricity for 15 seconds
  • Tier 8
Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
  • Tier 9
Death's Hold causes target to take +9% damage from Electricity for 15 seconds
  • Tier 10
Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
  • Tier 11
Death's Hold causes target to take +10% damage from Electricity for 15 seconds
  • Tier 12
Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
  • Tier 13
Death's Hold causes target to take +11% damage from Electricity for 15 seconds
  • Tier 14
Death's Hold causes target to take +12% damage from Electricity for 15 seconds
of Deathsparks Tier 14 - Spark of Death Damage +41% MainHand, Feet

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  • Tier 1
Spark of Death Damage +6%
  • Tier 2
Spark of Death Damage +8%
  • Tier 3
Spark of Death Damage +10%
  • Tier 4
Spark of Death Damage +12%
  • Tier 5
Spark of Death Damage +14%
  • Tier 6
Spark of Death Damage +17%
  • Tier 7
Spark of Death Damage +20%
  • Tier 8
Spark of Death Damage +23%
  • Tier 9
Spark of Death Damage +26%
  • Tier 10
Spark of Death Damage +29%
  • Tier 11
Spark of Death Damage +32%
  • Tier 12
Spark of Death Damage +35%
  • Tier 13
Spark of Death Damage +38%
  • Tier 14
Spark of Death Damage +41%
of Deathsparks Tier 14 - Spark of Death deals 156 Psychic damage over 12 seconds Legs, Ring

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  • Tier 1
Spark of Death deals 30 Psychic damage over 12 seconds
  • Tier 2
Spark of Death deals 36 Psychic damage over 12 seconds
  • Tier 3
Spark of Death deals 42 Psychic damage over 12 seconds
  • Tier 4
Spark of Death deals 48 Psychic damage over 12 seconds
  • Tier 5
Spark of Death deals 54 Psychic damage over 12 seconds
  • Tier 6
Spark of Death deals 60 Psychic damage over 12 seconds
  • Tier 7
Spark of Death deals 72 Psychic damage over 12 seconds
  • Tier 8
Spark of Death deals 84 Psychic damage over 12 seconds
  • Tier 9
Spark of Death deals 96 Psychic damage over 12 seconds
  • Tier 10
Spark of Death deals 108 Psychic damage over 12 seconds
  • Tier 11
Spark of Death deals 120 Psychic damage over 12 seconds
  • Tier 12
Spark of Death deals 132 Psychic damage over 12 seconds
  • Tier 13
Spark of Death deals 144 Psychic damage over 12 seconds
  • Tier 14
Spark of Death deals 156 Psychic damage over 12 seconds
of Tauntsparks Tier 7 - Spark of Death deals +28% damage and taunts +350 OffHand, Necklace

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  • Tier 1
Spark of Death deals +10% damage and taunts +50
  • Tier 2
Spark of Death deals +13% damage and taunts +100
  • Tier 3
Spark of Death deals +16% damage and taunts +150
  • Tier 4
Spark of Death deals +19% damage and taunts +200
  • Tier 5
Spark of Death deals +22% damage and taunts +250
  • Tier 6
Spark of Death deals +25% damage and taunts +300
  • Tier 7
Spark of Death deals +28% damage and taunts +350
Chirurgeon's Tier 14 - Rebuild Undead Healing +63 Chest, OffHand

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  • Tier 1
Rebuild Undead Healing +11
  • Tier 2
Rebuild Undead Healing +15
  • Tier 3
Rebuild Undead Healing +19
  • Tier 4
Rebuild Undead Healing +23
  • Tier 5
Rebuild Undead Healing +27
  • Tier 6
Rebuild Undead Healing +31
  • Tier 7
Rebuild Undead Healing +35
  • Tier 8
Rebuild Undead Healing +39
  • Tier 9
Rebuild Undead Healing +43
  • Tier 10
Rebuild Undead Healing +47
  • Tier 11
Rebuild Undead Healing +51
  • Tier 12
Rebuild Undead Healing +55
  • Tier 13
Rebuild Undead Healing +59
  • Tier 14
Rebuild Undead Healing +63
Chirurgeon's Tier 14 - Rebuild Undead restores 49 Health to you Hands, OffHand

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  • Tier 1
Rebuild Undead restores 10 Health to you
  • Tier 2
Rebuild Undead restores 13 Health to you
  • Tier 3
Rebuild Undead restores 16 Health to you
  • Tier 4
Rebuild Undead restores 19 Health to you
  • Tier 5
Rebuild Undead restores 22 Health to you
  • Tier 6
Rebuild Undead restores 25 Health to you
  • Tier 7
Rebuild Undead restores 28 Health to you
  • Tier 8
Rebuild Undead restores 31 Health to you
  • Tier 9
Rebuild Undead restores 34 Health to you
  • Tier 10
Rebuild Undead restores 37 Health to you
  • Tier 11
Rebuild Undead restores 40 Health to you
  • Tier 12
Rebuild Undead restores 43 Health to you
  • Tier 13
Rebuild Undead restores 46 Health to you
  • Tier 14
Rebuild Undead restores 49 Health to you
Tier 14 - Rebuild Undead restores 98 health/armor to your undead after a 10 second delay Legs, Ring

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  • Tier 1
Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
  • Tier 2
Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
  • Tier 3
Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
  • Tier 4
Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
  • Tier 5
Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
  • Tier 6
Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
  • Tier 7
Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
  • Tier 8
Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
  • Tier 9
Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
  • Tier 10
Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
  • Tier 11
Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
  • Tier 12
Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
  • Tier 13
Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
  • Tier 14
Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
Tier 14 - Rebuild Undead Power Cost -30 Necklace

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  • Tier 1
Rebuild Undead Power Cost -3
  • Tier 2
Rebuild Undead Power Cost -5
  • Tier 3
Rebuild Undead Power Cost -7
  • Tier 4
Rebuild Undead Power Cost -9
  • Tier 5
Rebuild Undead Power Cost -11
  • Tier 6
Rebuild Undead Power Cost -13
  • Tier 7
Rebuild Undead Power Cost -15
  • Tier 8
Rebuild Undead Power Cost -17
  • Tier 9
Rebuild Undead Power Cost -19
  • Tier 10
Rebuild Undead Power Cost -21
  • Tier 11
Rebuild Undead Power Cost -23
  • Tier 12
Rebuild Undead Power Cost -25
  • Tier 13
Rebuild Undead Power Cost -27
  • Tier 14
Rebuild Undead Power Cost -30
Tier 14 - Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds Chest, Legs

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  • Tier 1
Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
  • Tier 2
Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
  • Tier 3
Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
  • Tier 4
Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
  • Tier 5
Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds
  • Tier 6
Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds
  • Tier 7
Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds
  • Tier 8
Using Raise Zombie on an existing zombie increases its damage +18% for 60 seconds
  • Tier 9
Using Raise Zombie on an existing zombie increases its damage +20% for 60 seconds
  • Tier 10
Using Raise Zombie on an existing zombie increases its damage +22% for 60 seconds
  • Tier 11
Using Raise Zombie on an existing zombie increases its damage +24% for 60 seconds
  • Tier 12
Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds
  • Tier 13
Using Raise Zombie on an existing zombie increases its damage +28% for 60 seconds
  • Tier 14
Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
Tier 14 - Indirect Psychic Damage +36% when Necromancy is active Chest, Legs

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  • Tier 1
Indirect Psychic Damage +10% when Necromancy is active
  • Tier 2
Indirect Psychic Damage +12% when Necromancy is active
  • Tier 3
Indirect Psychic Damage +14% when Necromancy is active
  • Tier 4
Indirect Psychic Damage +16% when Necromancy is active
  • Tier 5
Indirect Psychic Damage +18% when Necromancy is active
  • Tier 6
Indirect Psychic Damage +20% when Necromancy is active
  • Tier 7
Indirect Psychic Damage +22% when Necromancy is active
  • Tier 8
Indirect Psychic Damage +24% when Necromancy is active
  • Tier 9
Indirect Psychic Damage +26% when Necromancy is active
  • Tier 10
Indirect Psychic Damage +28% when Necromancy is active
  • Tier 11
Indirect Psychic Damage +30% when Necromancy is active
  • Tier 12
Indirect Psychic Damage +32% when Necromancy is active
  • Tier 13
Indirect Psychic Damage +34% when Necromancy is active
  • Tier 14
Indirect Psychic Damage +36% when Necromancy is active
of Dark Waves Tier 14 - Wave of Darkness Damage +44% Head, MainHand

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  • Tier 1
Wave of Darkness Damage +5%
  • Tier 2
Wave of Darkness Damage +8%
  • Tier 3
Wave of Darkness Damage +11%
  • Tier 4
Wave of Darkness Damage +14%
  • Tier 5
Wave of Darkness Damage +17%
  • Tier 6
Wave of Darkness Damage +20%
  • Tier 7
Wave of Darkness Damage +23%
  • Tier 8
Wave of Darkness Damage +26%
  • Tier 9
Wave of Darkness Damage +29%
  • Tier 10
Wave of Darkness Damage +32%
  • Tier 11
Wave of Darkness Damage +35%
  • Tier 12
Wave of Darkness Damage +38%
  • Tier 13
Wave of Darkness Damage +41%
  • Tier 14
Wave of Darkness Damage +44%
of Psychic Darkness Tier 14 - Wave of Darkness deals 192 Psychic damage over 12 seconds Head, OffHand

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  • Tier 1
Wave of Darkness deals 24 Psychic damage over 12 seconds
  • Tier 2
Wave of Darkness deals 36 Psychic damage over 12 seconds
  • Tier 3
Wave of Darkness deals 48 Psychic damage over 12 seconds
  • Tier 4
Wave of Darkness deals 60 Psychic damage over 12 seconds
  • Tier 5
Wave of Darkness deals 72 Psychic damage over 12 seconds
  • Tier 6
Wave of Darkness deals 84 Psychic damage over 12 seconds
  • Tier 7
Wave of Darkness deals 96 Psychic damage over 12 seconds
  • Tier 8
Wave of Darkness deals 108 Psychic damage over 12 seconds
  • Tier 9
Wave of Darkness deals 120 Psychic damage over 12 seconds
  • Tier 10
Wave of Darkness deals 132 Psychic damage over 12 seconds
  • Tier 11
Wave of Darkness deals 144 Psychic damage over 12 seconds
  • Tier 12
Wave of Darkness deals 156 Psychic damage over 12 seconds
  • Tier 13
Wave of Darkness deals 174 Psychic damage over 12 seconds
  • Tier 14
Wave of Darkness deals 192 Psychic damage over 12 seconds
of Dark Waves Tier 14 - Wave of Darkness deals +73 damage and reuse timer is -1 second Chest, Legs

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  • Tier 1
Wave of Darkness deals +8 damage and reuse timer is -1 second
  • Tier 2
Wave of Darkness deals +13 damage and reuse timer is -1 second
  • Tier 3
Wave of Darkness deals +18 damage and reuse timer is -1 second
  • Tier 4
Wave of Darkness deals +23 damage and reuse timer is -1 second
  • Tier 5
Wave of Darkness deals +28 damage and reuse timer is -1 second
  • Tier 6
Wave of Darkness deals +33 damage and reuse timer is -1 second
  • Tier 7
Wave of Darkness deals +38 damage and reuse timer is -1 second
  • Tier 8
Wave of Darkness deals +43 damage and reuse timer is -1 second
  • Tier 9
Wave of Darkness deals +48 damage and reuse timer is -1 second
  • Tier 10
Wave of Darkness deals +53 damage and reuse timer is -1 second
  • Tier 11
Wave of Darkness deals +58 damage and reuse timer is -1 second
  • Tier 12
Wave of Darkness deals +63 damage and reuse timer is -1 second
  • Tier 13
Wave of Darkness deals +68 damage and reuse timer is -1 second
  • Tier 14
Wave of Darkness deals +73 damage and reuse timer is -1 second
Fearmongering of Dark Waves Tier 14 - Wave of Darkness deals +140 damage to sentient creatures Hands, Feet

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  • Tier 1
Wave of Darkness deals +10 damage to sentient creatures
  • Tier 2
Wave of Darkness deals +20 damage to sentient creatures
  • Tier 3
Wave of Darkness deals +30 damage to sentient creatures
  • Tier 4
Wave of Darkness deals +40 damage to sentient creatures
  • Tier 5
Wave of Darkness deals +50 damage to sentient creatures
  • Tier 6
Wave of Darkness deals +60 damage to sentient creatures
  • Tier 7
Wave of Darkness deals +70 damage to sentient creatures
  • Tier 8
Wave of Darkness deals +80 damage to sentient creatures
  • Tier 9
Wave of Darkness deals +90 damage to sentient creatures
  • Tier 10
Wave of Darkness deals +100 damage to sentient creatures
  • Tier 11
Wave of Darkness deals +110 damage to sentient creatures
  • Tier 12
Wave of Darkness deals +120 damage to sentient creatures
  • Tier 13
Wave of Darkness deals +130 damage to sentient creatures
  • Tier 14
Wave of Darkness deals +140 damage to sentient creatures
of Stone Bone Warriors Tier 14 - Summoned Skeletons have +44 health OffHand, Chest

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  • Tier 1
Summoned Skeletons have +8 health
  • Tier 2
Summoned Skeletons have +10 health
  • Tier 3
Summoned Skeletons have +12 health
  • Tier 4
Summoned Skeletons have +14 health
  • Tier 5
Summoned Skeletons have +17 health
  • Tier 6
Summoned Skeletons have +20 health
  • Tier 7
Summoned Skeletons have +23 health
  • Tier 8
Summoned Skeletons have +26 health
  • Tier 9
Summoned Skeletons have +29 health
  • Tier 10
Summoned Skeletons have +32 health
  • Tier 11
Summoned Skeletons have +35 health
  • Tier 12
Summoned Skeletons have +38 health
  • Tier 13
Summoned Skeletons have +41 health
  • Tier 14
Summoned Skeletons have +44 health
of Plated Bone Warriors Tier 14 - Summoned Skeletons have +68 armor OffHand, Feet

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  • Tier 1
Summoned Skeletons have +16 armor
  • Tier 2
Summoned Skeletons have +20 armor
  • Tier 3
Summoned Skeletons have +24 armor
  • Tier 4
Summoned Skeletons have +28 armor
  • Tier 5
Summoned Skeletons have +32 armor
  • Tier 6
Summoned Skeletons have +36 armor
  • Tier 7
Summoned Skeletons have +40 armor
  • Tier 8
Summoned Skeletons have +44 armor
  • Tier 9
Summoned Skeletons have +48 armor
  • Tier 10
Summoned Skeletons have +52 armor
  • Tier 11
Summoned Skeletons have +56 armor
  • Tier 12
Summoned Skeletons have +60 armor
  • Tier 13
Summoned Skeletons have +64 armor
  • Tier 14
Summoned Skeletons have +68 armor
of Violent Skeletons Tier 14 - Summoned Skeletal Archers and Mages deal +24 direct damage Hands, Ring

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  • Tier 1
Summoned Skeletal Archers and Mages deal +2 direct damage
  • Tier 2
Summoned Skeletal Archers and Mages deal +3 direct damage
  • Tier 3
Summoned Skeletal Archers and Mages deal +5 direct damage
  • Tier 4
Summoned Skeletal Archers and Mages deal +7 direct damage
  • Tier 5
Summoned Skeletal Archers and Mages deal +9 direct damage
  • Tier 6
Summoned Skeletal Archers and Mages deal +11 direct damage
  • Tier 7
Summoned Skeletal Archers and Mages deal +13 direct damage
  • Tier 8
Summoned Skeletal Archers and Mages deal +14 direct damage
  • Tier 9
Summoned Skeletal Archers and Mages deal +15 direct damage
  • Tier 10
Summoned Skeletal Archers and Mages deal +17 direct damage
  • Tier 11
Summoned Skeletal Archers and Mages deal +19 direct damage
  • Tier 12
Summoned Skeletal Archers and Mages deal +20 direct damage
  • Tier 13
Summoned Skeletal Archers and Mages deal +22 direct damage
  • Tier 14
Summoned Skeletal Archers and Mages deal +24 direct damage
of Dense Sentries Tier 14 - Summoned Skeletal Swordsmen have +92 armor OffHand, Feet

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  • Tier 1
Summoned Skeletal Swordsmen have +10 armor
  • Tier 2
Summoned Skeletal Swordsmen have +16 armor
  • Tier 3
Summoned Skeletal Swordsmen have +22 armor
  • Tier 4
Summoned Skeletal Swordsmen have +28 armor
  • Tier 5
Summoned Skeletal Swordsmen have +34 armor
  • Tier 6
Summoned Skeletal Swordsmen have +40 armor
  • Tier 7
Summoned Skeletal Swordsmen have +46 armor
  • Tier 8
Summoned Skeletal Swordsmen have +52 armor
  • Tier 9
Summoned Skeletal Swordsmen have +58 armor
  • Tier 10
Summoned Skeletal Swordsmen have +64 armor
  • Tier 11
Summoned Skeletal Swordsmen have +70 armor
  • Tier 12
Summoned Skeletal Swordsmen have +76 armor
  • Tier 13
Summoned Skeletal Swordsmen have +84 armor
  • Tier 14
Summoned Skeletal Swordsmen have +92 armor
of Zombie Pain Accumulation Tier 14 - Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself) Head, MainHand

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  • Tier 1
Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
  • Tier 2
Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes (this effect stacks with itself)
  • Tier 3
Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself)
  • Tier 4
Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes (this effect stacks with itself)
  • Tier 5
Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself)
  • Tier 6
Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes (this effect stacks with itself)
  • Tier 7
Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself)
  • Tier 8
Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes (this effect stacks with itself)
  • Tier 9
Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes (this effect stacks with itself)
  • Tier 10
Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes (this effect stacks with itself)
  • Tier 11
Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes (this effect stacks with itself)
  • Tier 12
Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself)
  • Tier 13
Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes (this effect stacks with itself)
  • Tier 14
Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
of Provocation Tier 14 - Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds MainHand, Feet

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  • Tier 1
Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
  • Tier 2
Provoke Undead causes your minions to deal +9% damage for 10 seconds, but also take 40 damage over 10 seconds
  • Tier 3
Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 50 damage over 10 seconds
  • Tier 4
Provoke Undead causes your minions to deal +11% damage for 10 seconds, but also take 55 damage over 10 seconds
  • Tier 5
Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 60 damage over 10 seconds
  • Tier 6
Provoke Undead causes your minions to deal +13% damage for 10 seconds, but also take 70 damage over 10 seconds
  • Tier 7
Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 75 damage over 10 seconds
  • Tier 8
Provoke Undead causes your minions to deal +15% damage for 10 seconds, but also take 80 damage over 10 seconds
  • Tier 9
Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 85 damage over 10 seconds
  • Tier 10
Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds
  • Tier 11
Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 95 damage over 10 seconds
  • Tier 12
Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds
  • Tier 13
Provoke Undead causes your minions to deal +21% damage for 10 seconds, but also take 110 damage over 10 seconds
  • Tier 14
Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
of Provocation Tier 14 - Provoke Undead causes your minions to deal +31 damage for 10 seconds OffHand, Necklace

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  • Tier 1
Provoke Undead causes your minions to deal +5 damage for 10 seconds
  • Tier 2
Provoke Undead causes your minions to deal +7 damage for 10 seconds
  • Tier 3
Provoke Undead causes your minions to deal +9 damage for 10 seconds
  • Tier 4
Provoke Undead causes your minions to deal +11 damage for 10 seconds
  • Tier 5
Provoke Undead causes your minions to deal +13 damage for 10 seconds
  • Tier 6
Provoke Undead causes your minions to deal +15 damage for 10 seconds
  • Tier 7
Provoke Undead causes your minions to deal +17 damage for 10 seconds
  • Tier 8
Provoke Undead causes your minions to deal +19 damage for 10 seconds
  • Tier 9
Provoke Undead causes your minions to deal +21 damage for 10 seconds
  • Tier 10
Provoke Undead causes your minions to deal +23 damage for 10 seconds
  • Tier 11
Provoke Undead causes your minions to deal +25 damage for 10 seconds
  • Tier 12
Provoke Undead causes your minions to deal +27 damage for 10 seconds
  • Tier 13
Provoke Undead causes your minions to deal +29 damage for 10 seconds
  • Tier 14
Provoke Undead causes your minions to deal +31 damage for 10 seconds
of Laughing Bone Warriors Tier 14 - Summoned Skeletal Swordsmen taunt as if they did 750% more damage Hands, Necklace

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  • Tier 1
Summoned Skeletal Swordsmen taunt as if they did 100% more damage
  • Tier 2
Summoned Skeletal Swordsmen taunt as if they did 150% more damage
  • Tier 3
Summoned Skeletal Swordsmen taunt as if they did 200% more damage
  • Tier 4
Summoned Skeletal Swordsmen taunt as if they did 250% more damage
  • Tier 5
Summoned Skeletal Swordsmen taunt as if they did 300% more damage
  • Tier 6
Summoned Skeletal Swordsmen taunt as if they did 350% more damage
  • Tier 7
Summoned Skeletal Swordsmen taunt as if they did 400% more damage
  • Tier 8
Summoned Skeletal Swordsmen taunt as if they did 450% more damage
  • Tier 9
Summoned Skeletal Swordsmen taunt as if they did 500% more damage
  • Tier 10
Summoned Skeletal Swordsmen taunt as if they did 550% more damage
  • Tier 11
Summoned Skeletal Swordsmen taunt as if they did 600% more damage
  • Tier 12
Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Tier 13
Summoned Skeletal Swordsmen taunt as if they did 700% more damage
  • Tier 14
Summoned Skeletal Swordsmen taunt as if they did 750% more damage
of Death Gazes Tier 14 - Deathgaze deals +100 damage and reuse timer is -3 seconds Hands, Feet

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  • Tier 1
Deathgaze deals +20 damage and reuse timer is -1 second
  • Tier 2
Deathgaze deals +26 damage and reuse timer is -1 second
  • Tier 3
Deathgaze deals +32 damage and reuse timer is -1 second
  • Tier 4
Deathgaze deals +38 damage and reuse timer is -1 second
  • Tier 5
Deathgaze deals +44 damage and reuse timer is -1 second
  • Tier 6
Deathgaze deals +50 damage and reuse timer is -1 second
  • Tier 7
Deathgaze deals +56 damage and reuse timer is -2 second
  • Tier 8
Deathgaze deals +62 damage and reuse timer is -2 seconds
  • Tier 9
Deathgaze deals +68 damage and reuse timer is -2 seconds
  • Tier 10
Deathgaze deals +74 damage and reuse timer is -2 seconds
  • Tier 11
Deathgaze deals +80 damage and reuse timer is -2 seconds
  • Tier 12
Deathgaze deals +86 damage and reuse timer is -2 seconds
  • Tier 13
Deathgaze deals +93 damage and reuse timer is -3 seconds
  • Tier 14
Deathgaze deals +100 damage and reuse timer is -3 seconds
Tier 14 - Indirect Fire Damage +36% when Necromancy is active Hands, Necklace

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  • Tier 1
Indirect Fire Damage +10% when Necromancy is active
  • Tier 2
Indirect Fire Damage +12% when Necromancy is active
  • Tier 3
Indirect Fire Damage +14% when Necromancy is active
  • Tier 4
Indirect Fire Damage +16% when Necromancy is active
  • Tier 5
Indirect Fire Damage +18% when Necromancy is active
  • Tier 6
Indirect Fire Damage +20% when Necromancy is active
  • Tier 7
Indirect Fire Damage +22% when Necromancy is active
  • Tier 8
Indirect Fire Damage +24% when Necromancy is active
  • Tier 9
Indirect Fire Damage +26% when Necromancy is active
  • Tier 10
Indirect Fire Damage +28% when Necromancy is active
  • Tier 11
Indirect Fire Damage +30% when Necromancy is active
  • Tier 12
Indirect Fire Damage +32% when Necromancy is active
  • Tier 13
Indirect Fire Damage +34% when Necromancy is active
  • Tier 14
Indirect Fire Damage +36% when Necromancy is active
Tier 14 - Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135) Chest, Ring

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  • Tier 1
Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
  • Tier 2
Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds (and heals +15)
  • Tier 3
Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds (and heals +25)
  • Tier 4
Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35)
  • Tier 5
Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds (and heals +45)
  • Tier 6
Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds (and heals +55)
  • Tier 7
Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65)
  • Tier 8
Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds (and heals +75)
  • Tier 9
Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85)
  • Tier 10
Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds (and heals +95)
  • Tier 11
Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105)
  • Tier 12
Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115)
  • Tier 13
Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125)
  • Tier 14
Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
of Angry Bone Warriors Tier 7 - Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Head

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  • Tier 1
Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often
  • Tier 2
Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often
  • Tier 3
Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often
  • Tier 4
Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often
  • Tier 5
Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often
  • Tier 6
Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often
  • Tier 7
Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
of Self-Provocation Tier 14 - Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds Head, MainHand

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  • Tier 1
Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 2
Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 3
Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 4
Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 5
Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 6
Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 7
Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 8
Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 9
Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 10
Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 11
Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 12
Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 13
Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Tier 14
Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
of Provocation Tier 14 - Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds Feet, Ring

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  • Tier 1
Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds
  • Tier 2
Provoke Undead deals 15 damage to your minions, who then deal +8 damage for 10 seconds
  • Tier 3
Provoke Undead deals 18 damage to your minions, who then deal +11 damage for 10 seconds
  • Tier 4
Provoke Undead deals 21 damage to your minions, who then deal +14 damage for 10 seconds
  • Tier 5
Provoke Undead deals 24 damage to your minions, who then deal +17 damage for 10 seconds
  • Tier 6
Provoke Undead deals 27 damage to your minions, who then deal +20 damage for 10 seconds
  • Tier 7
Provoke Undead deals 30 damage to your minions, who then deal +23 damage for 10 seconds
  • Tier 8
Provoke Undead deals 33 damage to your minions, who then deal +26 damage for 10 seconds
  • Tier 9
Provoke Undead deals 36 damage to your minions, who then deal +29 damage for 10 seconds
  • Tier 10
Provoke Undead deals 39 damage to your minions, who then deal +32 damage for 10 seconds
  • Tier 11
Provoke Undead deals 42 damage to your minions, who then deal +35 damage for 10 seconds
  • Tier 12
Provoke Undead deals 45 damage to your minions, who then deal +38 damage for 10 seconds
  • Tier 13
Provoke Undead deals 48 damage to your minions, who then deal +41 damage for 10 seconds
  • Tier 14
Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
Chirurgeon's Tier 14 - Heal Undead and Rebuild Undead restore +22 Health/Armor Head, MainHand

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  • Tier 1
Heal Undead and Rebuild Undead restore +6 Health/Armor
  • Tier 2
Heal Undead and Rebuild Undead restore +7 Health/Armor
  • Tier 3
Heal Undead and Rebuild Undead restore +8 Health/Armor
  • Tier 4
Heal Undead and Rebuild Undead restore +9 Health/Armor
  • Tier 5
Heal Undead and Rebuild Undead restore +10 Health/Armor
  • Tier 6
Heal Undead and Rebuild Undead restore +11 Health/Armor
  • Tier 7
Heal Undead and Rebuild Undead restore +12 Health/Armor
  • Tier 8
Heal Undead and Rebuild Undead restore +13 Health/Armor
  • Tier 9
Heal Undead and Rebuild Undead restore +14 Health/Armor
  • Tier 10
Heal Undead and Rebuild Undead restore +15 Health/Armor
  • Tier 11
Heal Undead and Rebuild Undead restore +16 Health/Armor
  • Tier 12
Heal Undead and Rebuild Undead restore +18 Health/Armor
  • Tier 13
Heal Undead and Rebuild Undead restore +20 Health/Armor
  • Tier 14
Heal Undead and Rebuild Undead restore +22 Health/Armor
Chirurgeon's Tier 7 - Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds Feet

Click Expand to reveal

  • Tier 1
Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
  • Tier 2
Heal Undead restores +6 health/armor and grants target undead +5 Mitigation from all attacks for 8 seconds
  • Tier 3
Heal Undead restores +8 health/armor and grants target undead +6 Mitigation from all attacks for 8 seconds
  • Tier 4
Heal Undead restores +10 health/armor and grants target undead +7 Mitigation from all attacks for 8 seconds
  • Tier 5
Heal Undead restores +12 health/armor and grants target undead +8 Mitigation from all attacks for 8 seconds
  • Tier 6
Heal Undead restores +14 health/armor and grants target undead +9 Mitigation from all attacks for 8 seconds
  • Tier 7
Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
Tier 14 - Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack OffHand, Ring

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  • Tier 1
Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
  • Tier 2
Heal Undead restores +8 Health/Armor and boosts your next attack +7 if it is a Darkness attack
  • Tier 3
Heal Undead restores +9 Health/Armor and boosts your next attack +9 if it is a Darkness attack
  • Tier 4
Heal Undead restores +10 Health/Armor and boosts your next attack +11 if it is a Darkness attack
  • Tier 5
Heal Undead restores +11 Health/Armor and boosts your next attack +13 if it is a Darkness attack
  • Tier 6
Heal Undead restores +12 Health/Armor and boosts your next attack +15 if it is a Darkness attack
  • Tier 7
Heal Undead restores +13 Health/Armor and boosts your next attack +17 if it is a Darkness attack
  • Tier 8
Heal Undead restores +14 Health/Armor and boosts your next attack +19 if it is a Darkness attack
  • Tier 9
Heal Undead restores +15 Health/Armor and boosts your next attack +21 if it is a Darkness attack
  • Tier 10
Heal Undead restores +16 Health/Armor and boosts your next attack +23 if it is a Darkness attack
  • Tier 11
Heal Undead restores +17 Health/Armor and boosts your next attack +25 if it is a Darkness attack
  • Tier 12
Heal Undead restores +18 Health/Armor and boosts your next attack +27 if it is a Darkness attack
  • Tier 13
Heal Undead restores +20 Health/Armor and boosts your next attack +31 if it is a Darkness attack
  • Tier 14
Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
Tier 14 - Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds MainHand, Legs

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  • Tier 1
Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds
  • Tier 2
Heal Undead restores +6 and has a 25% chance to boost targets' mitigation +7 for 8 seconds
  • Tier 3
Heal Undead restores +7 and has a 25% chance to boost targets' mitigation +9 for 8 seconds
  • Tier 4
Heal Undead restores +8 and has a 25% chance to boost targets' mitigation +11 for 8 seconds
  • Tier 5
Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 seconds
  • Tier 6
Heal Undead restores +10 and has a 25% chance to boost targets' mitigation +15 for 8 seconds
  • Tier 7
Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +17 for 8 seconds
  • Tier 8
Heal Undead restores +12 and has a 25% chance to boost targets' mitigation +19 for 8 seconds
  • Tier 9
Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 seconds
  • Tier 10
Heal Undead restores +14 and has a 25% chance to boost targets' mitigation +23 for 8 seconds
  • Tier 11
Heal Undead restores +15 and has a 25% chance to boost targets' mitigation +25 for 8 seconds
  • Tier 12
Heal Undead restores +16 and has a 25% chance to boost targets' mitigation +27 for 8 seconds
  • Tier 13
Heal Undead restores +17 and has a 25% chance to boost targets' mitigation +29 for 8 seconds
  • Tier 14
Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
of Heated Bones Tier 7 - Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks Ring, MainHand

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  • Tier 1
Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks
  • Tier 2
Summoned Skeletons deal +6% direct damage, but take +110% more damage from any cold attacks
  • Tier 3
Summoned Skeletons deal +8% direct damage, but take +120% more damage from any cold attacks
  • Tier 4
Summoned Skeletons deal +10% direct damage, but take +130% more damage from any cold attacks
  • Tier 5
Summoned Skeletons deal +12% direct damage, but take +140% more damage from any cold attacks
  • Tier 6
Summoned Skeletons deal +14% direct damage, but take +150% more damage from any cold attacks
  • Tier 7
Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
of the Nibbled Heart Tier 7 - Heart's Power has a 24% chance to not actually consume the heart(s) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Head

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  • Tier 1
Heart's Power has a 5% chance to not actually consume the heart(s)
  • Tier 2
Heart's Power has a 8% chance to not actually consume the heart(s)
  • Tier 3
Heart's Power has a 11% chance to not actually consume the heart(s)
  • Tier 4
Heart's Power has a 14% chance to not actually consume the heart(s)
  • Tier 5
Heart's Power has a 17% chance to not actually consume the heart(s)
  • Tier 6
Heart's Power has a 20% chance to not actually consume the heart(s)
  • Tier 7
Heart's Power has a 24% chance to not actually consume the heart(s)
of Fragile Bones Tier 7 - Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks Legs, Necklace

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  • Tier 1
Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks
  • Tier 2
Summoned Skeletal Archers and Mages deal +8% direct damage, but take +20% damage from any slashing, piercing, or crushing attacks
  • Tier 3
Summoned Skeletal Archers and Mages deal +10% direct damage, but take +30% damage from any slashing, piercing, or crushing attacks
  • Tier 4
Summoned Skeletal Archers and Mages deal +12% direct damage, but take +40% damage from any slashing, piercing, or crushing attacks
  • Tier 5
Summoned Skeletal Archers and Mages deal +14% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Tier 6
Summoned Skeletal Archers and Mages deal +16% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Tier 7
Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
of Unnatural Skeletons Tier 7 - Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage Head

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  • Tier 1
Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 2
Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 3
Summoned Skeletal Archers and Mages deal +8% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 4
Summoned Skeletal Archers and Mages deal +9% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 5
Summoned Skeletal Archers and Mages deal +10% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 6
Summoned Skeletal Archers and Mages deal +11% direct damage, but are instantly destroyed by ANY Nature Damage
  • Tier 7
Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
of Strong Zombies Tier 14 - Raised Zombies deal +19% damage Hands, Legs

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  • Tier 1
Raised Zombies deal +6% damage
  • Tier 2
Raised Zombies deal +7% damage
  • Tier 3
Raised Zombies deal +8% damage
  • Tier 4
Raised Zombies deal +9% damage
  • Tier 5
Raised Zombies deal +10% damage
  • Tier 6
Raised Zombies deal +11% damage
  • Tier 7
Raised Zombies deal +12% damage
  • Tier 8
Raised Zombies deal +13% damage
  • Tier 9
Raised Zombies deal +14% damage
  • Tier 10
Raised Zombies deal +15% damage
  • Tier 11
Raised Zombies deal +16% damage
  • Tier 12
Raised Zombies deal +17% damage
  • Tier 13
Raised Zombies deal +18% damage
  • Tier 14
Raised Zombies deal +19% damage
of Inciting Zombies Tier 14 - Raised Zombies deal +35 damage and taunt as if they did +200% more damage Necklace, Legs

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  • Tier 1
Raised Zombies deal +9 damage and taunt as if they did +200% more damage
  • Tier 2
Raised Zombies deal +11 damage and taunt as if they did +200% more damage
  • Tier 3
Raised Zombies deal +13 damage and taunt as if they did +200% more damage
  • Tier 4
Raised Zombies deal +15 damage and taunt as if they did +200% more damage
  • Tier 5
Raised Zombies deal +17 damage and taunt as if they did +200% more damage
  • Tier 6
Raised Zombies deal +19 damage and taunt as if they did +200% more damage
  • Tier 7
Raised Zombies deal +21 damage and taunt as if they did +200% more damage
  • Tier 8
Raised Zombies deal +23 damage and taunt as if they did +200% more damage
  • Tier 9
Raised Zombies deal +25 damage and taunt as if they did +200% more damage
  • Tier 10
Raised Zombies deal +27 damage and taunt as if they did +200% more damage
  • Tier 11
Raised Zombies deal +29 damage and taunt as if they did +200% more damage
  • Tier 12
Raised Zombies deal +31 damage and taunt as if they did +200% more damage
  • Tier 13
Raised Zombies deal +33 damage and taunt as if they did +200% more damage
  • Tier 14
Raised Zombies deal +35 damage and taunt as if they did +200% more damage
of Fast Zombies Tier 7 - Raised Zombies deal +16 damage and speed is +10 Feet

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  • Tier 1
Raised Zombies deal +1 damage and speed is +2
  • Tier 2
Raised Zombies deal +2 damage and speed is +4
  • Tier 3
Raised Zombies deal +3 damage and speed is +6
  • Tier 4
Raised Zombies deal +4 damage and speed is +8
  • Tier 5
Raised Zombies deal +8 damage and speed is +10
  • Tier 6
Raised Zombies deal +12 damage and speed is +10
  • Tier 7
Raised Zombies deal +16 damage and speed is +10