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Necromancy/Treasure Effects:By Slot

7 bytes added, 13:32, 23 January 2017
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<!-- Updated as of patch v272v273, December 17January 22, 2016 2017 -->
==<!--start-->Necromancy Slot List==
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<b><u>Head</u></b><br>
* Necromancy Base Damage +2023%<br>* Life Steal restores 27 35 Health<br>* Deathgaze deals +90 140 damage and increases your sprint speed +2 .5 for 15 seconds<br>* Wave of Darkness Damage +6581%<br>* Deathgaze and Wave of Darkness deal +6579% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>* Summoned Skeletal Mages deal +26 30 direct damage with each attack<br>* Summoned Skeletal Swordsmen have 5060% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Provoke Undead restores 40 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Undead restore +17 19 Health/Armor<br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
<b><u>Chest</u></b><br>
* Death's Hold deals +135 175 Fire damage over 15 seconds<br>* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 49 damage<br>* Life Steal reaps 27 31 additional health<br>* Deathgaze deals +60 90 damage and restores 63 73 armor to you<br>* Rebuild Undead Healing +5567<br>* Create Super Zombie also heals yourself for 144 168 health, 144 168 armor, and 28 33 power<br>* Create Shambling Corpse also heals yourself for 120 140 health<br>* Wave of Darkness heals you for 70 86 health<br>* All Summoned Skeletons have +44 54 health<br>* Summoned Skeletal Swordsmen regenerate +18 22 armor every update, both in and out of combat<br>
<b><u>Legs</u></b><br>
* Life Steal reaps 27 31 additional health<br>* Death's Hold Damage +82112%<br>* Spark of Death deals 75 95 Psychic damage over 10 seconds<br>* Rebuild Undead restores 62 82 health/armor to your undead after a 15 second delay<br>* Create Super Zombie also heals yourself for 144 168 health, 144 168 armor, and 28 33 power<br>* Create Shambling Corpse also heals yourself for 120 140 health<br>* Wave of Darkness heals you for 70 86 health<br>
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Raised Zombies deal +24 28 damage with each attack<br>
* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br>
<b><u>Hands</u></b><br>
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 49 damage<br>* Life Steal targets all enemies within 10 meters and deals +40 48 damage but reuse timer is +3 seconds<br>* Deathgaze deals +100132% damage and has +12 16 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Rebuild Undead restores 43 57 Health to you<br>* Wave of Darkness deals +192 236 damage to sentient creatures<br>* Summoned Skeletal Archers deal +20 24 direct damage with each attack<br>
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
* Provoke Undead causes target undead to recover 50 62 Armor<br>* Summoned Skeletal Archers and Mages regenerate +13 17 health every update, both in and out of combat<br>* Raised Zombies deal +24 28 damage with each attack<br>
<b><u>Feet</u></b><br>
* Death's Hold causes target to take +2228% damage from Slashing for 15 seconds<br>* Spark of Death Damage +5876%<br>* Wave of Darkness deals +192 236 damage to sentient creatures<br>* All Summoned Skeletons have +62 76 armor<br>* Summoned Skeletal Swordsmen have +87 109 armor<br>* Provoke Undead causes target undead to deal +4858% damage for 10 seconds<br>* Provoke Undead causes target undead to recover 50 62 Armor<br>* Provoke Undead causes target undead to deal +8094% damage for 10 seconds, but also take 100 116 Health damage after a 10-second delay<br>
* Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds<br>
* Raised Zombies move +12 faster and deal +6 7 damage with each attack<br>
<b><u>MainHand</u></b><br>
* Necromancy Base Damage +2023%<br>* Life Steal deals 100 130 Psychic damage over 10 seconds<br>* Death's Hold Damage +82112%<br>* Spark of Death Damage +5876%<br>* Wave of Darkness Damage +6581%<br>* Summoned Skeletal Mages deal +26 30 direct damage with each attack<br>* Provoke Undead causes target undead to deal +4858% damage for 10 seconds<br>* Provoke Undead restores 40 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Undead restore +17 19 Health/Armor<br>
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
<b><u>OffHand</u></b><br>
* Necromancy Base Damage +1214%<br>* Spark of Death deals +4050% damage and taunts +300400<br>* Rebuild Undead Healing +5567<br>* Rebuild Undead restores 43 57 Health to you<br>* Deathgaze and Wave of Darkness deal +6579% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>* All Summoned Skeletons have +44 54 health<br>* All Summoned Skeletons have +62 76 armor<br>* Summoned Skeletal Swordsmen have +87 109 armor<br>* Provoke Undead causes target undead to deal +7284% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>* Heal Undead restores +16 18 Health/Armor and boosts your next attack +27 31 if it is a Darkness attack<br>
<b><u>Necklace</u></b><br>
* Necromancy Base Damage +1214%<br>* Life Steal deals 100 130 Psychic damage over 10 seconds<br>* Deathgaze deals +100132% damage and has +12 16 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Death's Hold deals +12 32 damage and Stuns target after a 15 second delay<br>* Spark of Death deals +4050% damage and taunts +300400<br>* Rebuild Undead Power Cost -2531<br>* Provoke Undead causes target undead to deal +7284% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
* Summoned Skeletal Archers and Mages regenerate +13 17 health every update, both in and out of combat<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br>
<b><u>Ring</u></b><br>
* Death's Hold deals +135 175 Fire damage over 15 seconds<br>* Life Steal restores 27 35 Health<br>* Deathgaze deals +60 90 damage and restores 63 73 armor to you<br>* Spark of Death deals 75 95 Psychic damage over 10 seconds<br>* Rebuild Undead restores 62 82 health/armor to your undead after a 15 second delay<br>* Summoned Skeletal Archers deal +20 24 direct damage with each attack<br>* Summoned Skeletal Swordsmen regenerate +18 22 armor every update, both in and out of combat<br>* Provoke Undead causes target undead to deal +8094% damage for 10 seconds, but also take 100 116 Health damage after a 10-second delay<br>* Heal Undead restores +16 18 Health/Armor and boosts your next attack +27 31 if it is a Darkness attack<br>
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
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