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Necromancy/Treasure Effects:By Slot

490 bytes added, 20:36, 19 December 2016
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<!-- Updated as of patch v259v272, June 19December 17, 2016 -->==<!--astart-->Necromancy Slot List==<spoiler showspan style ="Expand" hide"Hidecolor: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
* All Summoned Skeletons deal Necromancy Base Damage +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>* All Summoned Skeletons take 12 less damage from Piercing attacks<br>* Death's Hold deals +17320% damage<br>* Death's Hold deals +50 damage while lowering Rage by 250Life Steal restores 27 Health<br>* Deathgaze deals +120 90 damage and increases your sprint speed +4 2 for 15 seconds<br>* Life Steal deals 75 armor damage<br>* Necromancy Base Wave of Darkness Damage +4065%<br>* Spark Deathgaze and Wave of Death has Darkness deal +65% damage but have a 5010% chance to deal stun yourself. If you stun yourself, the attack deals +100 20% damage<br>
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Wave of Darkness deals Provoke Undead restores 40 Health to you and causes your attacks to taunt +18520% damagefor 10 seconds<br>* Heal Undead and Rebuild Undead restore +17 Health/Armor<br>* Wave of Darkness has a 50% chance to All Summoned Skeletons deal +96 10 damage and reduce all targets' movement with each attack, but are instantly destroyed by 90% for 5 secondsANY Nature attack<br>
<b><u>Chest</u></b><br>
* All Summoned Skeletons have a 35Death's Hold deals +135 Fire damage over 15 seconds<br>* Spark of Death makes the target 10% chance more vulnerable to dodge any burst attackElectricity damage for 30 seconds and deals +25 damage<br>* Life Steal reaps 27 additional health<br>* Bulk Deathgaze deals +60 damage and restores 63 armor to you<br>* Rebuild Undead Healing +6055<br>* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step Create Super Zombie also heals you yourself for 36 144 health., 144 armor, and 28 power<br>
* Create Shambling Corpse also heals yourself for 120 health<br>
* Create Super Zombie also Wave of Darkness heals yourself you for 144 70 health, 144 armor, and 28 power<br>* Life Crush deals All Summoned Skeletons have +15 damage<br>* Life Steal attacks reap 17 additional health<br>* Life Steal has a 50% chance to reap an additional 34 44 health<br>* Spark of Death has a 50% chance to deal +100 damage<br>* Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage<br>* Summoned Skeletal Swordsmen regenerate +36 18 armor every update, both in and out of combat<br>* Wave of Darkness heals you for 60 health<br>
<b><u>Legs</u></b><br>
* Life Steal reaps 27 additional health<br>
* Death's Hold Damage +82%<br>
* Spark of Death deals 75 Psychic damage over 10 seconds<br>
* Rebuild Undead restores 62 health/armor to your undead after a 15 second delay<br>
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
* Create Shambling Corpse also heals yourself for 120 health<br>
* Create Super Zombie also Wave of Darkness heals yourself you for 144 70 health, 144 armor, and 28 power<br>* Deathgaze deals Heal Undead restores +208% 12 Health/Armor and boosts targets' Slashing damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Life Steal attacks reap 17 additional health<br>* Raised Zombies deal +16 damage with each attack<br>* Raised Zombies taunt as if they did 320% more damage<br>* Rebuild Undead heals you 6 for 50 armor8 seconds<br>* Summoned Skeletal Archers and Mages deal +12 13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* Wave of Darkness heals you for 60 healthRaised Zombies deal +24 damage with each attack<br>* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br>
<b><u>Hands</u></b><br>
* All Summoned Skeletons take 6 less direct Spark of Death makes the target 10% more vulnerable to Electricity damage from each attack<br>* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.<br>* Life Steal 30 seconds and deals 75 armor +25 damage<br>* Life Steal has a 50% chance to reap an additional 34 health<br>* Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates reuse timer is +310 Rage3 seconds<br>* Raised Zombies deal Deathgaze deals +16 100% damage with each attackand has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Rebuild Undead heals restores 43 Health to you for 36 health<br>* Wave of Darkness deals +192 damage to sentient creatures<br>
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
* Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
* Wave Provoke Undead causes target undead to recover 50 Armor<br>* Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of Darkness deals combat<br>* Raised Zombies deal +216 24 damage to sentient creatureswith each attack<br>
<b><u>Feet</u></b><br>
* All Summoned Skeletons have Death's Hold causes target to take +48 health22% damage from Slashing for 15 seconds<br>* All Summoned Skeletons have Spark of Death Damage +85 armor58%<br>* All Summoned Skeletons take 12 less damage from Crushing attacks<br>* Death's Hold Wave of Darkness deals +50 192 damage while lowering Rage by 250to sentient creatures<br>* Life Crush deals All Summoned Skeletons have +15 damage62 armor<br>* Raised Zombies move Summoned Skeletal Swordsmen have +12 faster87 armor<br>* Spark of Death deals Provoke Undead causes target undead to deal +7948% damagefor 10 seconds<br>* Summoned Skeletal Archers and Mages have +72 healthProvoke Undead causes target undead to recover 50 Armor<br>* Summoned Skeletal Archers regenerate Provoke Undead causes target undead to deal +18 health every update80% damage for 10 seconds, both in and out of combatbut also take 100 Health damage after a 10-second delay<br>* Summoned Skeletal Swordsmen have Heal Undead grants target undead +97 armor9 Mitigation from all attacks for 8 seconds<br>* Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect<br>* Wave of Darkness deals Raised Zombies move +12 faster and deal +216 6 damage to sentient creatureswith each attack<br>
<b><u>MainHand</u></b><br>
* Death's Hold deals Necromancy Base Damage +17320% damage<br>* Death's Hold has a 50% chance to deal +200 Life Steal deals 100 Psychic damageover 10 seconds<br>* Necromancy Base Death's Hold Damage +4082%<br>* Spark of Death deals Damage +7958% damage<br>* Summoned Skeletal Archers and Mages have Wave of Darkness Damage +72 health<br>* Summoned Skeletal Mages deal +12 direct damage with each attack, but take 12065% more damage from any cold attacks<br>
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
* Wave of Darkness deals Provoke Undead causes target undead to deal +18548% damagefor 10 seconds<br>* Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Undead restore +17 Health/Armor<br>* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
<b><u>OffHand</u></b><br>
* All Summoned Skeletons have Necromancy Base Damage +48 health12%<br>* All Summoned Skeletons have Spark of Death deals +85 armor<br>* All Summoned Skeletons have a 3540% chance to dodge any projectiledamage and taunts +300<br>* All Summoned Skeletons take 6 less direct damage from each attackRebuild Undead Healing +55<br>* Bulk Rebuild Undead Healing +60restores 43 Health to you<br>* Necromancy Base Damage Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +620%damage<br>* Rebuild Undead heals you for 36 All Summoned Skeletons have +44 health<br>* All Summoned Skeletal Swordsmen deal Skeletons have +12 damage with each attack62 armor<br>* Summoned Skeletal Swordsmen have +97 87 armor<br>* Wave of Darkness has a 50% chance Provoke Undead causes target undead to deal +96 72% damage and reduce all targets' movement by 90% with their Fire/Ice/Electricity attacks (if any) for 5 10 seconds<br>* Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack<br>
<b><u>Necklace</u></b><br>
* All Summoned Skeletons take Necromancy Base Damage +12 less damage from Piercing attacks%<br>* Death's Hold has a 50% chance to deal +200 Life Steal deals 100 Psychic damageover 10 seconds<br>* Deathgaze deals +208100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze Death's Hold deals +60 12 damage and restores 72 armor to youStuns target after a 15 second delay<br>* Necromancy Base Damage Spark of Death deals +6%<br>* Raised Zombies taunt as if they did 32040% more damageand taunts +300<br>* Rebuild Undead restores 20 power to youPower Cost -25<br>* Summoned Skeletal Archers and Mages Provoke Undead causes target undead to deal +12 direct 72% damage with each attack, but take 60% more damage from their Fire/Ice/Electricity attacks (if any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>* Summoned Skeletal Swordsmen deal +12 damage with each attack) for 10 seconds<br>
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
* Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat<br>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br>
<b><u>Ring</u></b><br>
* All Summoned Skeletons take 12 less Death's Hold deals +135 Fire damage from Crushing attacksover 15 seconds<br>* Life Steal restores 27 Health<br>* Deathgaze deals +60 damage and restores 72 63 armor to you<br>* Rebuild Undead heals you for 50 armorSpark of Death deals 75 Psychic damage over 10 seconds<br>* Spark of Death removes up Rebuild Undead restores 62 health/armor to 155 Rage from the target and turns 20% of it into Trauma damageyour undead after a 15 second delay<br>
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
* Summoned Skeletal Mages Swordsmen regenerate +18 armor every update, both in and out of combat<br>* Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay<br>* Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack<br>* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>* Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat <b><u>Special1</u></b><br>  <b><u>Special2</u></b><br>
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