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Necromancy/Treasure Effects:By Slot

7,060 bytes added, 18:59, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v259, June 19, 2016 -->
==<!--a-->Necromancy Slot List==
<spoiler show="Expand" hide"Hide">
<b><u>Head</u></b><br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
* All Summoned Skeletons take 12 less damage from Piercing attacks<br>
* Death's Hold deals +173% damage<br>
* Death's Hold deals +50 damage while lowering Rage by 250<br>
* Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds<br>
* Life Steal deals 75 armor damage<br>
* Necromancy Base Damage +40%<br>
* Spark of Death has a 50% chance to deal +100 damage<br>
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Wave of Darkness deals +185% damage<br>
* Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds<br>


<b><u>Chest</u></b><br>
* All Summoned Skeletons have a 35% chance to dodge any burst attack<br>
* Bulk Undead Healing +60<br>
* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.<br>
* Create Shambling Corpse also heals yourself for 120 health<br>
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
* Life Crush deals +15 damage<br>
* Life Steal attacks reap 17 additional health<br>
* Life Steal has a 50% chance to reap an additional 34 health<br>
* Spark of Death has a 50% chance to deal +100 damage<br>
* Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage<br>
* Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat<br>
* Wave of Darkness heals you for 60 health<br>


<b><u>Legs</u></b><br>
* Create Shambling Corpse also heals yourself for 120 health<br>
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
* Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Life Steal attacks reap 17 additional health<br>
* Raised Zombies deal +16 damage with each attack<br>
* Raised Zombies taunt as if they did 320% more damage<br>
* Rebuild Undead heals you for 50 armor<br>
* Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Wave of Darkness heals you for 60 health<br>


<b><u>Hands</u></b><br>
* All Summoned Skeletons take 6 less direct damage from each attack<br>
* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.<br>
* Life Steal deals 75 armor damage<br>
* Life Steal has a 50% chance to reap an additional 34 health<br>
* Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage<br>
* Raised Zombies deal +16 damage with each attack<br>
* Rebuild Undead heals you for 36 health<br>
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
* Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
* Wave of Darkness deals +216 damage to sentient creatures<br>


<b><u>Feet</u></b><br>
* All Summoned Skeletons have +48 health<br>
* All Summoned Skeletons have +85 armor<br>
* All Summoned Skeletons take 12 less damage from Crushing attacks<br>
* Death's Hold deals +50 damage while lowering Rage by 250<br>
* Life Crush deals +15 damage<br>
* Raised Zombies move +12 faster<br>
* Spark of Death deals +79% damage<br>
* Summoned Skeletal Archers and Mages have +72 health<br>
* Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen have +97 armor<br>
* Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect<br>
* Wave of Darkness deals +216 damage to sentient creatures<br>


<b><u>MainHand</u></b><br>
* Death's Hold deals +173% damage<br>
* Death's Hold has a 50% chance to deal +200 damage<br>
* Necromancy Base Damage +40%<br>
* Spark of Death deals +79% damage<br>
* Summoned Skeletal Archers and Mages have +72 health<br>
* Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
* Wave of Darkness deals +185% damage<br>


<b><u>OffHand</u></b><br>
* All Summoned Skeletons have +48 health<br>
* All Summoned Skeletons have +85 armor<br>
* All Summoned Skeletons have a 35% chance to dodge any projectile<br>
* All Summoned Skeletons take 6 less direct damage from each attack<br>
* Bulk Undead Healing +60<br>
* Necromancy Base Damage +6%<br>
* Rebuild Undead heals you for 36 health<br>
* Summoned Skeletal Swordsmen deal +12 damage with each attack<br>
* Summoned Skeletal Swordsmen have +97 armor<br>
* Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds<br>


<b><u>Necklace</u></b><br>
* All Summoned Skeletons take 12 less damage from Piercing attacks<br>
* Death's Hold has a 50% chance to deal +200 damage<br>
* Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +60 damage and restores 72 armor to you<br>
* Necromancy Base Damage +6%<br>
* Raised Zombies taunt as if they did 320% more damage<br>
* Rebuild Undead restores 20 power to you<br>
* Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen deal +12 damage with each attack<br>
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>


<b><u>Ring</u></b><br>
* All Summoned Skeletons take 12 less damage from Crushing attacks<br>
* Deathgaze deals +60 damage and restores 72 armor to you<br>
* Rebuild Undead heals you for 50 armor<br>
* Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage<br>
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
* Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
* Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat<br>


</spoiler>
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