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Psychology

8,966 bytes added, 20:24, 23 October 2019
Removing the 'Bonus ranks can be achieved by' table, as it is woefully incomplete. There is the Synergy_Levels page for that.
<font size__NOTOC__{{Skill infobox|title = Psychology|image = [[File:Psychology_skill.png|300px]]|caption = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.|skilltype = Combat Skill|maxlevel = 80|req ="4"><b>Overview</b>< N/font><br>APsychology deals in Psychic manipulation|skilltrainers = [[Riger]], damage[[Helena Veilmoor]], and healing. Primarily a support [[Nissim]] <!-- List skill.trainers, 3 max -->}}
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Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
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== {{msg:BASEPAGENAME}} Overview=='''Psychology''' is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction. === In-Game Description ===Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations. === Training {{msg:BASEPAGENAME}} ===<font size!-- A list of methods to learn and level the skill -->* [[Riger]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book. * For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled ''Fighting with Psychology''. * [[Helena Veilmoor]] teaches '''You Were Adopted''' 1-3 and '''But I Love You''' 1-2 * [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities. == Connected Skills =======Sub-Skills:=====* None=====Secondary Skills:=====* None=====Related Skills:=====* None == {{msg:BASEPAGENAME}} Basic Abilities==As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''<b/span>! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Psychoanalyze''' (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || Signature Debuff|-| '''Mock''' (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack|-| '''Tell Me About Your Mother''' (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Strike a Nerve''' (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack|-| '''Cause Terror''' (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Soothe''' (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || |-| '''Pep Talk''' (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing|-| '''Ridicule''' (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic || |-| '''Fast Talk''' (1-2) || 15/30 || Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || |-| '''You Were Adopted''' (1-3) || 18/34/44 || [[Helena Veilmoor]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack|-| '''Positive Attitude''' (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility|-| '''Inspire Confidence''' (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support|-| '''But I Love You''' (1-2) || 25/50 || [[Helena Veilmoor]] || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || |} === {{msg:BASEPAGENAME}} Advanced Abilities]]===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</bspan>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Fast Talk''' 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || |-| '''Pep Talk''' 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing|-| '''Positive Attitude''' 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility|-| '''You Were Adopted''' 4 || 57 || [[Nissim]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack|-| '''Soothe''' 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || |-| '''Cause Terror''' 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Mock''' 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack|-| '''Tell Me About Your Mother''' 4 || 60 || [[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Inspire Confidence''' 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support|-| '''Strike a Nerve''' 5 || 62 || [[Nissim]] || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack|} {{:{{msg:BASEPAGENAME}}/fontAbilities}} == {{msg:BASEPAGENAME}} Mechanics == ===Equipment===<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18. {{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]]. {{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]]. {{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]]. {{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???. {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Psychology Experience Table =={{Spoiler|Click Expand to view the Experience Table for Psychology|{{:Xptables/TypicalCombatSkill}}}}== Trivia =='''Write a little about this history of the skill, or things that don't belong in above areas''' == Gallery== [[Category:Skills]]
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