5,698
edits
Changes
Removing the 'Bonus ranks can be achieved by' table, as it is woefully incomplete. There is the Synergy_Levels page for that.
|caption = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
|skilltype = Combat Skill
|maxlevel = 7080
|req = N/A
|skilltrainers = [[Riger]], [[Helena Veilmoor]], [[Nissim]] <!-- List skill trainers, 3 max -->
=====Related Skills:=====
* None
== {{msg:BASEPAGENAME}} Basic Abilities==
===Equipment===
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Lucky Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18.
{{belt|Lucky Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]].
{{belt|Lucky Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]].
{{belt|Lucky Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].
{{belt|Lucky Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}