Changes

Jump to: navigation, search

Psychology

6,314 bytes added, 20:24, 23 October 2019
Removing the 'Bonus ranks can be achieved by' table, as it is woefully incomplete. There is the Synergy_Levels page for that.
__NOTOC__
'''{{Skill infobox|title = Psychology''' is primarily a control skill|image = [[File:Psychology_skill.png|300px]]|caption = Understanding the mind of sentient creatures. Also, which deals using that knowledge in psychic manipulation, damage, combat and healingother stressful situations. Psychologists can control enemies rage|skilltype = Combat Skill|maxlevel = 80|req = N/A|skilltrainers = [[Riger]], fear and mesmerize, taunt or un-taunt[[Helena Veilmoor]], as well as reduce an enemy's damage. '''Critical-hit chances''' to attacks against various humanoid creatures can be gained through [[PhrenologyNissim]].<!-- List skill trainers, 3 max -->}}
==Learn from=={{Quote|; [[Yetta]]: Buy Leave a quote about the skill here. This can be the book ''Fighting with Psychology''in-game description, but that info must be placed below as well.; [[Riger]]: Cheer up Riger ( Adds a quest)bit of flavor to the article as well.}}
==Equipment==* {{belt|Lucky Belt of the Sneakmsg:BASEPAGENAME}} (Unarmed, Overview=='''Psychology''')* {{belt|Lucky Belt is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the Medic}} ('''Psychology'''most versatile support skills, Mentalism)* {{belt|Lucky Belt with a mix of the Gladiator}} (Swordcrowd control, healing, '''Psychology''')and rage reduction.
===AugmentsIn-Game Description ===A list Understanding the mind of know augments for this skill:* Psychology Damage +[5-35]%* <ability> attacks deal +45 damage* <ability> attacks also clear Pep Talk timer (so it can be reused immediately)* ''Tell Me About Your Mother'' attacks also clear Pep Talk timer (so it can be reused* ''Tell Me About Your Mother'' attacks have a 100% chance to slow target's movement by 45%* ''But I Love You'' attacks have a [x-90]% chance to stun the target* ''Positive Attitude'' boosts your sprint speed by 10 for 10 seconds* ''Positive Attitude'' increases your Poison Mitigation +10 for 10 secondssentient creatures. Also, using that knowledge in combat and other stressful situations.
==Advanced= Training {{msg:BASEPAGENAME}} ===To earn more XP in Psychology after <!-- A list of methods to learn and level 50, gain favor with the skill -->* [[Nissim]] in [[AmulnaRiger]]will not directly teach you Psychology, but after you complete his quest, he will allow you to read a town in the [[Ilmari]] DesertPsychology book.
* For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled ''Fighting with Psychology''. * [[Helena Veilmoor]] teaches '''You Were Adopted''' 1-3 and '''But I Love You''' 1-2 * [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities. == Connected Skills =======Sub-Skills:=====* None=====Secondary Skills:=====* None=====Related Skills:=====* None == {{msg:BASEPAGENAME}} Basic Abilities==As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> !align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Psychoanalyze''' (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || Signature Debuff|-| '''Mock''' (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack|-| '''Tell Me About Your Mother''' (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Strike a Nerve''' (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack|-| '''Cause Terror''' (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Soothe''' (1- This table lists additional abilities 3) || 8/28/48 || Level Up || Say something kind that have briefly catches the target off guard, causing them to lose their Rage. || Psychic || |-| '''Pep Talk''' (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing|-| '''Ridicule''' (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic || |-| '''Fast Talk''' (1-2) || 15/30 || Level Up|| Explain away minor misunderstandings, causing the target to be earned through favorless aggressive toward you. || Psychic || |-| '''You Were Adopted''' (1-3) || 18/loot34/etc 44 || [[Helena Veilmoor]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack|-| '''Positive Attitude''' (1->2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility|-| '''Inspire Confidence''' (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support|-| '''But I Love You''' (1-2) || 25/50 || [[Helena Veilmoor]] || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || |} === {| {msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the {{AATSTmsg:BASEPAGENAME}}Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
|- style="background: #ec81bf;"
! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc'''Ability Type'''|-| '''Fast Talk''' 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. Notes|| Psychic || |-| '''Pep Talk''' 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing|-| '''Positive Attitude''' 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility|-| '''You Were Adopted''' 4 || 57 || [[Nissim]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack|-| '''Soothe''' 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || |-| '''Cause Terror''' 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic ||
|-
| '''You Were AdoptedMock''' 7 || [[Helena Veilmoor]] 60 || Comfortable Scroll || Reveal something so surprising that the target's heart briefly stops. (Onlyworks on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br>'''Damage''': [55/105/140] TraumaTease and aggravate your enemy.|| Psychic || Basic Attack
|-
| '''Fast TalkTell Me About Your Mother''' 4 || 60 || [[Helena VeilmoorNissim]] || Comfortable || Explain away minor misunderstandings, causing the target Convince an enemy to be less aggressive toward discuss their thoughts and fears with youinstead of attacking.<br>'''Special''Chances of success are based on your Psychology skill and the enemy': Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward yous mental proficiency.|| Psychic ||
|-
| '''But I Love YouInspire Confidence''' 3 || 60 || [[Helena VeilmoorNissim]] || Comfortable || Attempt Push yourself and your allies to new heights, thanks to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiencyconfident demeanor.)<br>|| Psychic || Signature Support|-| '''DamageStrike a Nerve''': 5 || 62 || [[12/26/41Nissim] Psychic. '''Special''': Target] || Say something cruel that plays upon the target's attacks deal -[10/20/25]% fears and failures, dealing psychic damage for 30 seconds.|| Psychic || Core Attack
|}
{{:{{msg:BASEPAGENAME}}/Abilities}} ==Abilities{{msg:BASEPAGENAME}} Mechanics == ===Equipment===<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18. {{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]]. {{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]]. {{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]]. {{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???. {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Psychology AbilitiesExperience Table =={{Spoiler|Click Expand to view the Experience Table for Psychology|{{:Xptables/TypicalCombatSkill}}}}== Trivia =='''Write a little about this history of the skill, or things that don't belong in above areas''' == Gallery==
[[Category:Skills]][[Category:Combat Skills]]
5,698
edits

Navigation menu