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Psychology

6,851 bytes added, 09:20, 26 March 2021
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Synergy Levels
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'''{{Skill infobox|title = Psychology''' is primarily a control skill|image = [[File:Psychology_skill.png|300px]]|caption = Understanding the mind of sentient creatures. Also, which deals using that knowledge in psychic manipulation, damage, combat and healingother stressful situations. Psychologists can control enemies rage|skilltype = Combat Skill|maxlevel = 80|req = N/A|skilltrainers = [[Riger]], fear and mesmerize[[Helena Veilmoor]], taunt or un-taunt[[Nissim]], as well as reduce an enemy's damage. '''Critical-hit chances''' to attacks against various humanoid creatures can be gained through [[PhrenologyRaina]].<!-- List skill trainers, 3 max -->}}
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
==Learn from{{msg:BASEPAGENAME}} Overview==; [[Yetta]]: Buy the book ''Fighting with 'Psychology''' is a strange skill that revolves around affecting allies/enemies by getting into their head.; [[Riger]]: Cheer up Riger (It's one of the most versatile support skills, with a quest).; [[Nissim]]: Unlock levels 51-60mix of crowd control, healing, and rage reduction.
==Equipment= In-Game Description ===* {{belt|Lucky Belt of the Sneak}} (Unarmed, '''Psychology''')* {{belt|Lucky Belt of Understanding the Medic}} ('''Psychology''', Mentalism)* {{belt|Lucky Belt mind of the Gladiator}} (Swordsentient creatures. Also, '''Psychology''')using that knowledge in combat and other stressful situations.
===AugmentsTraining {{msg:BASEPAGENAME}} ===<!-- A list of know augments for this methods to learn and level the skill:-->* Psychology Damage +[5-35[Riger]]%* <ability> attacks deal +45 damage* <ability> attacks also clear Pep Talk timer (so it can be reused immediately)will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.* For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled ''Fighting with Psychology'Tell Me About Your Mother'. Alternatively completing the "alternative approach to continued slaughter..." for [[Oritania]]' attacks also clear Pep Talk timer (so s quest [[Kill Spiders]] will award Psychology experience and unlock it can be reused.* [[Helena Veilmoor]] teaches '''You Were Adopted'Tell Me About Your Mother'' attacks have a 100% chance to slow target1-3 and 's movement by 45%* ''But I Love You'' attacks have a [x' 1-90]% chance to stun the target2* ''Positive Attitude'' boosts your sprint speed by 10 for 10 seconds[[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.* ''Positive Attitude'' increases your Poison Mitigation +10 for 10 seconds[[Raina]] unlocks 71-80.
==Advanced= Synergy Levels ===To earn more XP in Bonus [[Synergy Levels]] for [[Psychology after level 50, gain favor with ]] can be obtained from the following skills and levels::; [[Compassion]]:: Level 40:; [[Gender Studies]]:: Level 30:; [[Meditation]]:: Level 20:; [[NissimMentalism]] in :: Level 15 and 44:; [[AmulnaPhrenology]], a town :: Level 35 and level 35 in each of the eleven subskills:; [[IlmariSafecracking]] Desert.:: Level 50
<!== Connected Skills =======Sub-- This table lists additional abilities that have to be earned through favor/loot/etc -->Skills:=====* None=====Secondary Skills:=====* None=====Related Skills:=====* None == {| {msg:BASEPAGENAME}} Basic Abilities==As you level {{AATSTmsg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
|- style="background: #ec81bf;"
! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc'''Ability Type'''|-| '''Psychoanalyze''' (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || Signature Debuff|-| '''Mock''' (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack|-| '''Tell Me About Your Mother''' (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Strike a Nerve''' (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack|-| '''Cause Terror''' (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. NotesChances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic ||
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| '''You Were AdoptedSoothe''' (1-3) || [[Helena Veilmoor]] 8/28/48 || Friends Level Up || Reveal Say something so surprising kind that briefly catches the target's heart briefly stops. (Onlyworks on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br>'''Damage''': [55/105/140] Traumaoff guard, causing them to lose their Rage.|| Psychic ||
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| '''Fast Pep Talk''' (1-3) || [[Helena Veilmoor]] 10/35/45 || Friends Level Up || Explain away minor misunderstandings, causing the target Give yourself or an ally a quick pep-talk to be less aggressive toward you.<br>'''Special''': Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward youovercome their grievous injuries.|| Psychic || Major Healing
|-
| '''Ridicule''' (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. || Psychic || |-| '''Fast Talk''' (1-2) || 15/30 || Level Up|| Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || |-| '''You Were Adopted''' (1-3) || 18/34/44 || [[Helena Veilmoor]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack|-| '''Positive Attitude''' (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility|-| '''Inspire Confidence''' (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support|-| '''But I Love You''' (1-2) || 25/50 || [[Helena Veilmoor]] || Friends || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br>'''Damage''': [12/26/41] || Psychic. '''Special''': Target's attacks deal -[10/20/25]% damage for 30 seconds.||
|}
=== {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor:pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| '''Fast Talk''' 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic || |-| '''Pep Talk''' 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing|-| '''Positive Attitude''' 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility|-| '''You Were Adopted''' 4 || 57 || [[Nissim]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack|-| '''Soothe''' 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || |-| '''Cause Terror''' 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Mock''' 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack|-| '''Tell Me About Your Mother''' 4 || 60 || [[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Inspire Confidence''' 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support|-| '''Strike a Nerve''' 5 || 62 || [[Nissim]] || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack|} {{:{{msg:BASEPAGENAME}}/Abilities}} == {{msg:BASEPAGENAME}} Mechanics == ===Equipment===<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18. {{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]]. {{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]]. {{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]]. {{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???. {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Psychology Experience Table =={{Spoiler|Click Expand to view the Experience Table for Psychology|{{:Xptables/TypicalCombatSkill}}}}== Trivia =='''Write a little about this history of the skill, or things that don't belong in above areas''' == Gallery==
[[Category:Skills]][[Category:Combat Skills]]
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