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Quick Update, Sept 6

6 bytes added, 22:52, 28 September 2017
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: Making two-skill builds a reality by splitting treasure effects on gear between skills.
: Slowing down the reset time of abilities to increase the number of abilities you use in combat.: Easing the problems with power management so you can actually afford to use more abilities in combat.: Helping players switch gear to get feedback and metrics on these changes sooner rather than later.

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