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Skills

2,348 bytes removed, 19:24, 7 May 2018
Updated to generated dpl tables.
<!--{{Notice|type=Intent |info=The idea of this page is to give an overview of the many skills featured in the game, their sometimes amusing descriptions, and link to the relevant page for each skill.<br/>(this is a rough draft)}}{{tocright}}[[Category:Gameplay]]
==General Skill Mechanics==* When active skill levels are too far apart (this is a rough draftmore than 25 levels)-->, abilities that are above the 25 level difference are grayed out on the skill bars and uavailable.
== Skills and how to obtain them ==
The following table provides an overview of all the available skills currently available in the game, and some of their associated skill trainers. Information on learning a skill can be found on its individual page.
The following === Combat Skills==={{ #dpl: | category = Combat Skills | notcategory = Mechanics | include = {Skill infobox}:caption,{Skill infobox}:skilltrainers, | columns = 1 | table provides an overview of all the available skills currently available in the alpha version of the game = class="sortable wikitable" style="width:100%",Skill, Description, and a brief hint at how to obtain them.Skill Trainers}}
{| class="wikitable" style="text-align= Beast Skills==={{ #dpl:left;border-color:#eee;"! style| category ="text-align:left;width:20%;" Beast Skills | Skillnotcategory = Mechanics! style="text-align:left;width:50%;" |Description! styleinclude ="text-align{Skill infobox}:left;widthcaption,{Skill infobox}:30%;" |How to obtainskilltrainers, |-columns = 1 | colspantable = class="3sortable wikitable" style="backgroundwidth:#ccc;100%"|Combat Skills|-|[[Archery]] || Expertise with using bows to hunt and kill. || Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest in the [[Tutorial Cave]] near the Alchemy Book before you can use it.|-|[[Battle Chemistry]] || || A Test NPC in Marna's shop teaches this for nowSkill, Description, but the intended functionality is that you need an Alchemy of 50.Skill Trainers|-}}|[[Druid]] || The Art of Druidin' || Use a shrine in [[Sun Vale]]=== Trade Skills ===|-|[[Fire Magic]] || |||-|[[Hammer]] || |||-|[[Mentalism]] || The power of mind over matter{{ #dpl: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. || Reach Friends Favor level with [[Echur]]|-|[[Necromancy]] || || Use a Shrine in Serbule Crypt Level 2.category = Trade Skills|-|[[Psychology]] || |||-|[[Shield Mastery]] || || Reach Friends favor level with [[Tyler Green]]|-notcategory = Mechanics|[[Staff]] || |||-|[[Sword]] || Expertise with swordsinclude = {Skill infobox}:caption, rapiers and the like. Swords are very damaging{Skill infobox}:skilltrainers, and can reduce an enemy's Rage. || Learned by new characters automatically. |-columns = 1 |[[Unarmed]] || Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. || Learned by new characters automatically.|-| colspantable = class="3sortable wikitable" style="backgroundwidth:#ccc;100%"|Beast Forms,Skill, Description, Skill Trainers|-}}|[[Beast Speech]] || ||=== Other Skills ===|-{{ #dpl:|[[Cow]] || || Become cursed with cow form by [[Maronesa]], the cow boss in the [[Tutorial Cave]].|-category = Other Skills|[[Deer]] || |||-notcategory = Mechanics|[[Lycanthropy]] || ||include = {Skill infobox}:caption,{Skill infobox}:skilltrainers,|-|[[Pig]] || ||columns = 1|-|[[Spider]] || |||-| colspantable = class="3sortable wikitable" style="backgroundwidth:#ccc;100%"|Other Skills|-|[[Alchemy]] || || You learn some basic level 0 recipes from an Alchemy Book in a big room directly before [[Maronesa]] in the [[Tutorial Cave]]. Using these from the recipe screen will cause Alchemy to appear in your list of skills.|-|[[Anatomy]] || Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This parent skill represents generalized knowledge that applies to all creatures in the world. |||-|[[Dying]] || The art of dying. |||-|[[Endurance]] || The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate. |||-|[[Foraging]] || The art of picking things up. Except mushroomsSkill, those are special for some reason. Experts at Foraging are also experts at finding stationary items and locations (such as many Quest Objectives). || Pick up an Apple. They can be found in the Tutorial Cave or southern [[Serbule]].|-|[[Geology]] || Digging crystals out of the groundDescription, and knowing what they do. || ?Skill Trainers|-}}|[[Gourmand]] || The art of appreciating what you eat. A high gourmand skill allows you to get more benefits from fancier foods. || Eat any form of food, such as the Bucket of Gruel in the [[Tutorial Cave]]|-|[[Iocaine Resistance]] || |||-|[[Meditation]] || |||-|[[MycologyCategory:Mechanics]] || Mastery of fungus in all it's forms. || Harvest a mushroom.|-|[[Myconic]] || || Harvest a mushroom, and sometimes you'll receive experience for this instead of Mycology.|-|[[Notoriety]] || |||-|[[Pathology]] || |||-|[[Teleportation]] || || Buy a book from [[Jesina]] in Eltibule or [[Fila]] in Serbule.|}