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Srand Forum Posts

30,125 bytes added, 12:40, 15 January 2020
Added three years of Srand's posts...with dates this time!
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==== BC Golem Solo/Group Toggle ====
: I like that suggestion! And Citan tells me that something like this will probably be added eventually. But golems programs use very old tech and will need to be updated - along with much of BC - before much can be done with them.
::4/16/2019
:: https://forum.projectgorgon.com/showthread.php?1500-BC-Golem-Programming-Questions&p=15313&viewfull=1#post15313
==== Happy Anniversary, Memorable Day? ====
: I know, right? I figured even I can't forget this one. (Plus, it's oddly apt.)
::4/1/2019
:: https://forum.projectgorgon.com/showthread.php?2065-Happy-anniversary-srand-and-Citan!&p=15060#post15060
==== Wolf Cave Bugs ====
: We do appreciate all your bug reports! We especially appreciate them when you submit them through the normal methods so we can track them more easily.
: You can submit bug reports in-game - just click the ! icon at the top of the right-hand sidebar. This is the best way to report game bugs because those reports contain additional info, like your exact location and some very basic details about your character and computer. If the bug involves an item, you can also attach specific info about that item by dragging it into a spot on the report form. If you need to send us a crash dump, screenshots of the problem, anything like that, you can e-mail those to [email protected].
: We keep an eye out for reports on the forums - or I wouldn't be typing this - but there's a lot more space for a forum report to slip through the cracks. In-game reports and e-mails to [email protected] both have much better tracking systems so that nothing gets accidentally lost.
::2/1/2019
:: https://forum.projectgorgon.com/showthread.php?1970-Shortcut-in-wolf-cave&p=14265#post14265
==== JSON Changes ====
: The only JSON file that will be going away in the near future is strings.json (which is effectively empty). The other two just got overlooked in the doc, I think. Thanks for letting us know; Citan will fix that up.
::6/10/2018
:: https://forum.projectgorgon.com/showthread.php?1557-Update-Discussion-June-8-2018&p=11699#post11699
==== Maximum Entity ====
: Aww ... user beat me here. Yup, /zapresources will usually help in this situation. Just please remember to send an in-game report about the stuck resource from its location - or as close as you can get - so we can investigate and fix that location! (You should also include anything weird you were doing at the time. If you were jumping backwards over a cow while dancing and placing your fletching box, that might be important to know.)
::4/942018
:: https://forum.projectgorgon.com/showthread.php?1301-quot-you-already-have-the-maximum-entity-quot-bugged-char&p=9993#post9993
==== Anniversary & Theme ====
: Thank you very much everyone! This marks 12 years of marriage for us (plus another 6 or so of serious cohabitation before that). I am thankful every day to have him in my life.
: Not as such, no. We flew ourselves and our mutual best man (Todd Berkebile from AC1) to Las Vegas. I insisted that we go do the paperwork immediately because I did not want to be married on April 2. A quick cab to the courthouse, another to an all-night chapel, and then off to drink!
::4/1/2018
:: https://forum.projectgorgon.com/showthread.php?1265-XP-Event-Happy-Anniversery&p=9670#post9670
==== Steam Discounts ====
: Ahha - I found a location that still mentioned the discount! During the transition period, we have different, sometimes overlapping, messages depending on how you log in to make sure we're getting information to the right people. This message was technically accurate (the best kind!), but the wording was pretty confusing - so I've changed it.
: As an aside: I was really surprised by how restrictive Steam is about sales or discounts.
::3/22/2018
:: https://forum.projectgorgon.com/showthread.php?1202-Launcher-says-25-discount-in-Steam-Store-but-there-isnt&p=9308#post9308
==== Forum Accounts ====
: So far as I know, because the forum and game accounts are completely separated, linking your game account to your Steam account won't change your linkage here on the forum. However, we've gone through several iterations of how the forums tie in and I haven't actually tried it myself, so please take that with a grain of salt. (And hopefully if I am wrong Silvonis will chime in here and set me straight.)
::3/13/2018
:: https://forum.projectgorgon.com/showthread.php?1139-Steam-launch&p=8883#post8883
==== Rahu Empty Space ====
: Plans, yes. (Also plans for the long-awaited Rahu sewers and other content.) But I don't have a solid timeline for you on any of that right now, I'm afraid.
::3/12/2018
:: https://forum.projectgorgon.com/showthread.php?1143-Update-Discussion-March-12-2018&p=8834#post8834
==== Steam Release Accounts ====
: We won't be deleting registered accounts when we move to Steam Early Access, so as long as you have registered your game account - with an account name and password and e-mail and all - your character is safe. (An in-game account is NOT the same as a forum account! Basically if you enter a username and password when you log into the game, you're fine.)
: Now you will need to connect that account with a Steam account, and you will need to purchase the game (or have gotten one of the packages), but your character will be waiting for you when you do.
: We will probably be deleting unclaimed guest accounts - accounts that don't have a name, password, and e-mail attached to them - at some point in the future.
: Edit: Changed 'wiped' to 'deleted' for better clarity.
::1/17/2018
:: https://forum.projectgorgon.com/showthread.php?1018-Can-Free-account-characters-be-moved-to-Steam&p=7856#post7856
==== Serbule Hills Change ====
: It's weird, but the new map UI may be the single piece of the new UI that required the most underlying changes. Those changes opened up the way for a lot of new features, including some that haven't made it out to you yet, but it means that the new map UI is still lacking polish. For example, we can now do much higher res maps with zooming and support a proper mini-map, but the zooming doesn't quite work the way anyone would expect - it's not intuitive enough, I mean. (It doesn't help that we weren't able to get high-res versions of all of the maps in yet.) And there are plenty of bugs yet, including map pin scaling and the persistence of settings.
: The map is never going to be exactly what it used to be, much as Serbule Hills is never going to be exactly the same as South Serbule was. But the goal is the same: it should have the same basic features plus more, and it should be more polished and intuitive than the old version. Oh, and it should have fewer bugs.
: It's not there yet. It will get there, with your detailed and specific bug reports and feedback. We have been getting lots of those - and we really appreciate them! In-game reports are easier for us to track and manage, but we follow the discussions here on the forums closely as well.
: The one thing I would ask you to do, as we move towards that, is to please not assume that we are trying to screw you up deliberately. We aren't. We want this UI to be as polished and usable as you do. As with many things about PG right now, it's a work in progress.
: Edit: Ooh! You know what would be really useful for me? I would love to know how you are using the main map vs. the mini-map.
::12/7/2017
:: https://forum.projectgorgon.com/showthread.php?936-Map-Pins&p=7346#post7346
==== Preview Version of new UI ====
: A huge thanks to everyone who helped with bug reports, suggestions, and feedback during the preview period! The time you put into testing during the preview phase was indispensable.
: Today the new UI went live for everyone, so we're switching back to the normal bug reporting process. If you see something that doesn't work, or doesn't work quite right, or is confusing or weird, or if you just have feedback or suggestions you want to share, please send an in-game ticket - it's under the "!" icon at the top of the right-hand sidebar.
: Thank you again!
::12/3/2017
:: https://forum.projectgorgon.com/showthread.php?903-Preview-Version-of-New-UI&p=7229#post7229
==== UI Update ====
: Let me repeat Silvonis' thank you. We really appreciate all the wonderful feedback and detailed reports. All of this is being compiled and sorted into a master list for fixing and tweaking, so don't worry about lots of short posts or duplicate reports - we'll sort those out. And we'll be working hard on this all week, so please do keep the reports and feedback coming! Your hard work is going to make the 'official' roll out so much smoother.
: The All channel is a special built-in 'channel' that always shows everything. You can hide the All tab in Settings->Gui, under the Chat section: "Include 'All' Tab On Chat Window". We figured that experienced players would want their tabs set up differently, and we don't want new players to miss anything in the beginning.
: For myself, I more or less replicated the old chat with a new chat tab (creatively called 'User') that includes Global, Help, Trade, Nearby (minus NPC Chatter), and Tells. (I have Party and Guild chat plus Tells again on another tab, because I prefer to keep those separate. But that's just me.)
: The icon for the wordhunt game is gone - it was a really old left-over of earlier development. You can use /wordgame or the Word Game scroll that Marna sells to pop up the window. You can use the scroll from the left sidebar - I have a non-combat loadout set up that way for hanging out in town.
::11/27/2017
:: https://forum.projectgorgon.com/showthread.php?903-Preview-Version-of-New-UI&p=7155#post7155
==== Turtle and Beast Form Ideas ====
: Pfft. Speak for yourself. I want to be a mata-mata.
::11/19/2017
:: https://forum.projectgorgon.com/showthread.php?899-New-Beast-Form-Ideas&p=7020#post7020
==== Placeable Brewing Kegs ====
: I believe that that is in the queue.
::9/27/2017
:: https://forum.projectgorgon.com/showthread.php?784-Brewing-suggestion&p=6230#post6230
==== Music ====
: You can find Conor at conorbrace.com. We have found him to be incredibly talented, eminently professional, and a real joy to work with.
::9/24/2017
:: https://forum.projectgorgon.com/showthread.php?775-The-Music&p=6173#post6173
==== Crafting Recipes ====
: Please do let us know the details for any recipe that you think really isn't worth it! Many of them are almost certainly bugs we'd like to get fixed. You can send those details in through an in-game report so we can file and track them.
::9/13/2017
:: https://forum.projectgorgon.com/showthread.php?747-Crafting&p=6012#post6012
==== Hurricane ====
: Thank you! We came through safely enough. Other than a half hour or so where we were under a severe tornado warning, the winds weren't even all that bad here. (We stuffed the rats with us into an interior bathroom during that warning. The rats were not happy.)
: We have a lot of small debris on the ground - like leaves and small branches, and someone's roofing tiles - and a small sapling in the road down the street. But that seems to be it. And we still have power! (That is the benefit of living in the cheaper part of town near the power station, Citan says.)
: Much of the state was not so lucky. But it could have been a lot worse.
: Edit: Actually, while I am here I would like to emphasize how important having electrical power is for people in Florida. Air conditioning sounds like a luxury, but much of the state is almost unlivable without it. There is still a stiff breeze here and decent cloud cover, and it is already 86F out there. It will be pushing 90F (32C) tomorrow - and this is perfectly normal Florida weather.
: This is why it's a really big deal when half to 2/3 of the state still lacks power. Older people and people with special needs do not do well in a 90F house without air conditioning ... much less a 90F shelter packed with other people who can't go home yet.
: So we are very happy to have our own computers up and running - but way, way happier to have A/C.
::9/11/2017
:: https://forum.projectgorgon.com/showthread.php?744-Be-Careful-Down-There-You-Two&p=5995#post5995
==== Cash Shop P2W? ====
: So I'll just re-iterate the basics that I am very certain about: Citan abhors P2W and has no intention of taking development in that direction. The optional VIP subscription will really help illuminate that line, I think ... when we have more details on that.
: But as you know and probably get tired of hearing, we are very early in development and not everything can happen at once. So in the meantime we can only be very upfront with you about our goals - and we try to do that. And this is as true of game systems like Skills and combat as it is true of anything else.
::9/5/2017
:: https://forum.projectgorgon.com/showthread.php?706-Update-Discussion-August-28-2017&p=5876#post5876
==== Poetry ====
: In the first image, I am the elf in a bikini and boots standing all the way to the left.
::9/3/2017
:: https://forum.projectgorgon.com/showthread.php?728-Poetry-Time&p=5833#post5833
==== Moon Phase App ====
: Oh my gods, Niph! This is wonderful!
: I especially love the statue diagram at the top - I installed before I read the overview, and when I figured out what that was I burst out laughing. But for me, the mushroom list (and attached comment fields) look incredibly useful. I'm looking forward to trying this out!
::8/27/2017
:: https://forum.projectgorgon.com/showthread.php?700-Moon-phases&p=5665#post5665
==== Citan's Birthday ====
: Oh he's going to love this! I'm really sorry he missed it, but he has to sleep some time. I'll make sure he sees it when he wakes up!
: (I just hope this helps him forget that I forgot his birthday ... again ... )
::8/19/2017
:: https://forum.projectgorgon.com/showthread.php?689-Happy-Birthday-from-all-of-us!-Wish-you-could-of-joined-us-)&p=5593#post5593
==== Scavenger Hunt ====
:I've seen the plans for this, so I can't compete myself, but I can confidently say that it looks like a real blast. I hope I can make it, if only to watch!
::8/5/2017
:: https://forum.projectgorgon.com/showthread.php?660-Scavenger-Hunt-Sunday-(2017-08-07)-at-2pm-CST&p=5444#post5444
==== Animal Handling ====
: We know there are bugs with AH. We are working on them. And AH will almost certainly need some ability changes and other balance work after the bugs are sorted.
: So let's drop this escalating argument for now and get back to the original topic of the thread, okay? Seeing how people sell other players on a skill - or warn them away from it - is really valuable for another peek at what is working and what is not.
: Thanks!
::7/27/2017
:: https://forum.projectgorgon.com/showthread.php?634-What-skills-build-are-you-guys-using-and-how-is-it-working-out&p=5310#post5310
==== Lich ====
: The word 'lich' does get thrown around here sometimes.
::7/29/2017
:: https://forum.projectgorgon.com/showthread.php?642-Monster-Races&p=5308#post5308
==== Monster Races ====
: Well, we've got playable werewolves, spiders, and giant bats already - not to mention cows, pigs, and even deer (<shudder>). Vampires were a stretch goal for KickStarter and will happen in the future.
:But as for creating your own individual race, we won't be able to support that.
::7/27/2017
:: https://forum.projectgorgon.com/showthread.php?642-Monster-Races&p=5308&viewfull=1#post5308
==== Respawn Bug ====
: If you get stuck in a death loop (respawning in the void), you can use the I'm Stuck! report (under the ! icon, upper right sidebar) to get yourself out. And if that doesn't work for some reason, you can log in a different character and use '/unstickchar name' to move the stuck character. But you should be fine.
::7/14/2017
:: https://forum.projectgorgon.com/showthread.php?615-Update-Discussion-July-14-2017&p=5105#post5105
==== Dungeon Deletion ====
: So ... I accidentally deleted several dungeons. Whoops.
: In the meantime, please avoid the dungeon on Anagoge Island (that's the newbie island), as well as the Brain Bug Cave, the Crystal Cavern, and the old tutorial dungeon.
: Thank you! And my extreme apologies. :/
::7/14/2017
:: https://forum.projectgorgon.com/showthread.php?615-Update-Discussion-July-14-2017&p=5098#post5098
==== Words of Power ====
: The date on old WoP info that BetaNotus resurrected (and thank you for that, BetaNotus!) really surprised me. (2011? Really?) But it's true - the Words of Power system is very old and a lot of the features that were planned haven't been implemented yet. Worse still, the game has advanced in some ways but this system just hasn't kept up. We need to do a lot of work to get it up into the same gameplay usability ballpark (if that makes any sense) as more recent skills.
: Your feedback is incredibly valuable for that. It's great to have it on the forums, too, where others can join in with suggestions and comments. (And yes, some venting, I'm sure. )
: I'm sorry about the miscommunication involving your in-game report. We're only a few people and we sometimes need to go through the reports fast. On a quick reading and since it was marked as a bug report, yours looked like it just needed a quick 'nope, that's intended' response. That response wasn't meant to be snide or dismissive. I'm sorry it came across that way.
::7/10/2017
:: https://forum.projectgorgon.com/showthread.php?609-Words-of-Power-(and-a-bit-of-venting)&p=5012#post5012
==== Barfight ====
: I am fairly confident that Citan has nothing against naked drunken fun-zergs. (And I do expect you to be both naked and drunk!)
::7/5/2017
:: https://forum.projectgorgon.com/showthread.php?587-Sims-Barfight&p=4946#post4946
==== Physics ====
: My immediate reaction: "Wait, did we add the Physics skill already?"
::7/2/2017
:: https://forum.projectgorgon.com/showthread.php?586-Forgot-to-introduce-myself&p=4914#post4914
==== Vanity Armor ====
: This is how my Frostfell alt ended up dressed as Aquaman. And not the sexy new one either.
::6/22/2017
:: https://forum.projectgorgon.com/showthread.php?579-Vanity-Armor-Slots&p=4848#post4848
==== Name Change ====
: We will definitely have paid name changes, and the ability to change your avatar (including gender) is coming as well.
: But changing your race is much more complicated. There's not currently any tech for that, and it's not planned for the near future. Past that, we're not certain, but I wouldn't expect race changes before full launch. (That is, not Steam Early Access but full release.)
::6/21/2017
:: https://forum.projectgorgon.com/showthread.php?577-Regarding-upcoming-races&p=4840#post4840
==== Playing with Pets ====
: You mean like a throwing stick or a catnip ball? Or ... err ... a salmon? I have no idea what bears play with.
::6/13/2017
:: https://forum.projectgorgon.com/showthread.php?555-Where-is-the-love&p=4714#post4714
==== Mini Map ====
: One of the things that can mess up your mini-map is the experimental GUI scale slider. That's under Options -> GUI and Windows, fourth slider down the screen; it's called "GUI Scale (experimental! smaller is bigger!)".
: The GUI scale can be useful for making chat readable but cause problems with the mini-map like what you have described, with the map pointer and any points of interest swinging wildly across the screen.
: So my first thought would be to try turning the GUI Scale back up to 100% and see if that helps. Let us know!
::5/20/2017
:: https://forum.projectgorgon.com/showthread.php?513-Please-help-map&p=4444#post4444
==== Alpha, Druid ====
: And there you have the essence of alpha! We call our current development stage alpha NOT to make us look good or defray valid criticism, but to try to let people who want to help test know exactly what they are getting into.
: Bugs, crashes, not-yet-implemented (NYI) stuff everywhere, sure. But that's typical beta stuff. Our alpha testers have to contend with much more than that: massive rewrites of the equipment system that invalidates half or more of their armor, entrenched bugs that cause them to lose money or items, constantly falling to their death from a great height while still on the ground, repeated crashes that won't let you log in for a week ... quite an awful lot of inconvenience all around.
: We are incredibly proud of and grateful to the testers who are willing to put up with all of that. You are a force to be reckoned with!
: Regarding druid events: We're reading and discussing the feedback - I'm watching druid feedback quite particularly myself - and we are planning changes and additional events around that feedback. It's also very useful to know how and why people are becoming druids and how you see that fitting in to a complete game. So let's keep this thread focused on feedback we can use for better druid events - and better druids!
::5/15/2017
:: https://forum.projectgorgon.com/showthread.php?456-Why-I-Think-the-Druid-Emergency-Events-Should-Change&p=4373#post4373
==== JSON ====
: So as I understand it, the ServerInfo object isn't supposed to be included with the client version of the recipe JSON ... but the XP values are. So the XP values will be coming back in a different form. (And quickly, if we can. We want to make the wiki as useful and easy to work with as we can.)
::5/13/2017
:: https://forum.projectgorgon.com/showthread.php?473-Update-Discussion-May-9-2017&p=4329#post4329
==== Net Fishing ====
: My father taught me to fish with a cast net this way - with good beer, and a decent distance away from him so I wouldn't brain him with the lead weights. (It's a pity I was 12 at the time. The beer did not go down well.)
::5/11/2017
:: https://forum.projectgorgon.com/showthread.php?270-Fishing-Ideas&p=4253#post4253
==== Reclaim Character Account ====
: I'm sorry - we don't have the ability to move characters between accounts yet.
: But if you remember your guest number - or if the game does when you try to log in - your can use that and a blank password to log into that guest account. If you don't have your guest number, drop us an e-mail at [email protected] and we'll see what we can do to help you out.
::5/11/2017
:: https://forum.projectgorgon.com/showthread.php?486-Any-Way-to-Reclaim-Guest-Character&p=4252#post4252
==== Dwarves ====
: There are plans for dwarves. <ominous and/or wise old-timer voice, your choice>
: Mind you, I have no idea what they are, but there are ... plans. (Okay, that one was ominous.)
::4/17/2017
:: https://forum.projectgorgon.com/showthread.php?414-Dwarven-Culture-(Warning-strong-language)&p=3743#post3743
==== Map UI ====
: The current map is limited quite a bit by the current UI framework. Once we get that sorted, we should be able to add quite a bit more functionality - it's just a matter (mostly, at least) of deciding what to add. So your thoughts here and going to be really useful when we get there!
::3/20/2017
:: https://forum.projectgorgon.com/showthread.php?339-What-are-the-future-plans-for-the-map&p=2856#post2856
==== Lice Removal ====
: You are not screwed!
: You can get back to the newbie island from the docks in northern (well, sort of north-north-west, I guess) Serbule. Talk to the boatman there - it's 300 councils for a round trip. Just ring the bell on the newbie island dock when you want to go back to Serbule.
: You can also borrow a lice comb from someone in town (*not* suggested in real life), or have it cured with a first aid ability - Treat Disease 1, I think, since lice is a basic disease.
::3/16/2017
:: https://forum.projectgorgon.com/showthread.php?334-Getting-Rid-Of-Lice-(After-Starter-Island)&p=2750#post2750
==== Corpse Talking ====
: Keep in mind that you can share corpse-talking shallow graves - so you can, for example, hold the grave you found open for a friend who also wants that corpse's expertise. It will despawn eventually, or if you desecrate it.
: We're looking into the bug with getting that first XP. Corpse-talking isn't exactly the top of the list, skills-wise (), but I'll poke and get an update for you.
::2/13/2017
:: https://forum.projectgorgon.com/showthread.php?235-Corpse-talking-not-working&p=1888#post1888
==== Bug Report Information ====
: The report includes your location, active skills, and form. (And remember that these are all based on when you file the report, so if you've changed your location or your skills between the time you saw the bug and when you filed the report, please mention that!) Right now, it's not feasible for us to look up your combat log or gear, so the more detailed info you can give the better. In particular, please include exact mod effect and the name of the equipment it's on. (We can often figure out what you mean without a problem, so if you forget to report until later you should still send in everything you remember, but if you can - the more details the better!)
::2/12/2017
:: https://forum.projectgorgon.com/showthread.php?210-Dev-Blog-January-21-2017&p=1871#post1871
==== Animal Husbandry ====
: User "I'm really hoping cattle farming is more of an abstract game in itself."
: Don't quote me on this (yet), but I am pretty sure that is Citan's goal with animal husbandry.
::2/12/2017
:: https://forum.projectgorgon.com/showthread.php?222-Cheesemaking-and-stomachs&p=1870#post1870
==== Guilds ====
: All the actual numbers are subject to change right now - caps, guild quest difficulty and rewards, guild XP, guild levels, guild credits ... It's going to take some time to get the numbers tweaked to a point where they are fun for different types of guilds. And we haven't had a chance to touch it much lately. But especially with the growing population, this is a good time for feedback on all things guild-related.
::2/12/2017
:: https://forum.projectgorgon.com/showthread.php?228-Guild-size-restrictions&p=1869#post1869
==== Pottery Suggestions ====
: I love these suggestions! And one of the great things about PG (if I may say so myself) is that this kind of stuff can be added relatively easily. Citan built the tech framework and content pipeline with the live game in mind - so stuff like this can make it into beta updates or the ongoing updates after release.
 
: ... which is why I keep a long, long list of suggestions for the future. And all the little details you can think of to help these skills fit into the world are absolutely wonderful - you think of a lot more cool stuff than we can.
:: 2/12/2017
:: https://forum.projectgorgon.com/showthread.php?227-Pottery&p=1868#post1868
==== Quality vs Quantity ====
: I understand exactly what you mean, Khaylara - quantity vs. quality is a very familiar trade-off for live game teams (that is, teams the expand the game after release). Do you concentrate on a lot of expanded content, whether that is in the form of expansion packs or monthly updates? Or do you fix the long-standing bugs, add a more modern chat system, maybe finally give the pointless cave in the mid-level zone some sort of actual purpose? Where exactly the trade-off happens depends a lot on the game, the players, and the dev team - but it is always a balancing act.
 
: But that's post-release. Where we are right now, in alpha, we still need to pin down a lot of the tech and the mechanics. We need to do the crazy stuff now. We are doing quite a bit for quality of life as we go - although admittedly at this point, a lot of it is less 'quality of life' and more 'why the hell isn't that basic feature there yet?', but still. Overall the current balance for us swings towards ... well, not quantity over quality, but bones over quality.
 
: Take Gazluk, for example. Even though Gazluk is a big shiny new zone, it serves an additional purpose: Gazluk contains tests of something like five new tech mechanics. Some of these are low-level enough (in the code sense) that you won't ever see them. Some are smaller versions of something that's planned to be a larger deal later. (Pennoc filled that purpose, for example.)
 
: Even something like skill prices has a testing purpose: We aren't punishing you or trying to slow you down, we're seeing how the math that looks good on paper actually falls out when it meets real players. (Insert quote about battle plans here.) Between your feedback and some basic metrics, we can improve the whole process for the next skill cap raise. Perhaps the best part of this stage of development is that, if something doesn't work, we can change it.
 
: I think part of the problem we are running into is that we have drawn out the alpha so long that some of our long-term alpha players are expecting more from us. That is completely understandable - and, honestly, incredibly flattering. And thankfully something that will improve as we move into beta and beyond and get a little more slack in our balancing tightrope. (Err .. wait - is slack good or bad on a tightrope? Well, hopefully you know what I mean.)
:: 1/22/2017
:: https://forum.projectgorgon.com/showthread.php?129-January-22-2017-Update-Discussion!&p=954#post954
==== Mob Detection Range ====
: There was a bug in the outdoor mob detection range that we didn't know about for a long time. It got fixed more or less as a side-effect of another fix, and without getting on my radar for patch notes. But because a lot of the content was tweaked for the previous (bugged) range, a lot of content was unintentionally affected by the range fix. Some of it is broken entirely. (Deer mobs, I am looking at you!) Some of it is much harder than intended. Some of it works out pretty well and will probably be left that way. But we're going to have to do a pass back through the bad areas and fix things up again.
:: 1/22/2017
:: https://forum.projectgorgon.com/showthread.php?129-January-22-2017-Update-Discussion!&p=954#post954
==== Bug Reports ====
: Remember, PLEASE report ALL bugs you see through the in-game report tool. (Under the big ! icon on the top of the right-hand sidebar). You can discuss them here, of course, but reporting them in-game makes it MUCH easier for us to track them and get them fixed!
:: https://forum.projectgorgon.com/showthread.php?129-January-22-2017-Update-Discussion!&p=741#post741
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