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Staff/Treasure Effects

10 bytes added, 12:41, 1 October 2018
m
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is from patch v304v307, May 25September 21, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
}}
|-
| || of Hot Hits || <b>Tier 14</b> - Double Hit ignites the target, dealing 115 174 Fire damage over 15 12 seconds || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Double Hit ignites the target, dealing 15 18 Fire damage over 15 12 seconds
*; Tier 2
:Double Hit ignites the target, dealing 25 30 Fire damage over 15 12 seconds
*; Tier 3
:Double Hit ignites the target, dealing 35 42 Fire damage over 15 12 seconds
*; Tier 4
:Double Hit ignites the target, dealing 45 54 Fire damage over 15 12 seconds
*; Tier 5
:Double Hit ignites the target, dealing 50 66 Fire damage over 15 12 seconds
*; Tier 6
:Double Hit ignites the target, dealing 55 78 Fire damage over 15 12 seconds
*; Tier 7
:Double Hit ignites the target, dealing 60 90 Fire damage over 15 12 seconds
*; Tier 8
:Double Hit ignites the target, dealing 70 102 Fire damage over 15 12 seconds
*; Tier 9
:Double Hit ignites the target, dealing 75 114 Fire damage over 15 12 seconds
*; Tier 10
:Double Hit ignites the target, dealing 80 126 Fire damage over 15 12 seconds
*; Tier 11
:Double Hit ignites the target, dealing 90 138 Fire damage over 15 12 seconds
*; Tier 12
:Double Hit ignites the target, dealing 100 150 Fire damage over 15 12 seconds
*; Tier 13
:Double Hit ignites the target, dealing 105 162 Fire damage over 15 12 seconds
*; Tier 14
:Double Hit ignites the target, dealing 115 174 Fire damage over 15 12 seconds
}}
|-
12,245
edits

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