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Sun Vale

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{{MAP infobox
| name = Sun Vale
| mapimage = [[File:SunValeMarkedMap.jpg|400px]]| pclevel = 30-50 <!-- TEMPORARY infobox will be improved -->45| connects = [[Serbule]]| mapimage = , [[File:Sun_Vale_(map)locations.png|300pxFae Realm]]| image = through [[File:Fae Lands (gallery 1).png|300pxWinter Nexus]]| portaldesc = Also mistakenly known as "The Fae Lands"
}}
'''[[Sun Vale]]''' is a large wooded area with alien plants the name given to an island chain nestled between [[Council Lands|The Council Lands]] and the elven country of [[Verta]]. Unusual flora and fauna that have has found their way in a new home here, migrating from the fairy realmFae Realm over hundreds of years. Winter Court [[Fae|Fairies]] are common here, wreaking havoc and causing mischief. The vale is on a mountainous island nestled between as they war with [[Council LandsRanalon Lore|The Council LandsRanalon]] and the elven country of [[VertaDruid]]. Most of the island is rocky and uninhabitable, but a narrow valley is teeming with life for some strange reasons.
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This exploreable area is intended for players '''level 30 and above'''. There are outposts in this forest, but they aren't meant for the likes of you. Without spoiling too much, it’s safe to say that the land is full of dark fairies, bringing unique magics, items, monsters, and techniques into the game ([[Druid]] and [[Hammer]]). Perhaps you can find a way to “make friends” with the locals...  ===Getting there===Talk to the Rakshasa [[Jurl the Boatman ]] on the docks in northeast of [[Serbule]]. The fee is 200 councils. Note that Sun Vale is in '''preview mode''' (meaning "not even close to finished, but worth testing"). <ref name="upd20140920">September 20, 2014 Update notes</ref>
==Points of Interest==
==== [[Druid Camp]] and the [[Great Tree]]====
At the northern end of [[Sun Vale]]'s largest island, a [[Druid]] encampment has been established to watch over the region and hold back the warring [[Ranalon]] and invasive [[Winter Court]].
A small band of refugee fairies have made their home on platforms around an unusually giant tree.<dpl>category =Druid Camp NPCsmode =unorderedcolumns =Giant Tree===5</dpl>A mushroom circle lies between the two. <br><br>A small band of refugee fairies have taken refuge at the base of the made their home on platforms around an unusually giant tree. [[Yagreet]] keeps the watch outside, taking turns with [[Eleme]]. [[Preta]], [[Hiral]] and [[Lisi]] are inside. (In the south; in the middle: neither east nor west)<dpl>category = Great Tree NPCsmode = unorderedcolumns = 5</dpl>
===Ruins[[Agrashab/Sun Vale|Agrashab]]===A large viaduct splits the wild Troll inhabited region of Sun Vale's largest island from the Winter Court controlled south.An avatar of the God of Trolls can be found here.==== Winter Court and Winter Nexus ====To the south end of the main island, an ancient Fae Realms portal sits in the ground. Through this magical cavern, Winter Court fairies arrive and fight for control of the region.[[The Thorn of Decay]] is summoned through interacting with a white crystal found in ruins guarded by many fairies and conscripted trolls.==== [[Animal Town]] ====A group of sentient animals have constructed a makeshift village hidden along the ruins south east eastern coast of Sun Vale's largest island. Non-Animals beware, deadly [[Summoned Guardian]]s patrol the zoneborders. Many scions <dpl>category = Animal Town NPCsmode = unorderedcolumns = 5</dpl>==== Viedesi's Work Order board ====Along the western coast of the large island, [[Viedesi]] is waiting for people to pickup and trolls spawn turn in this area[[Work_Orders|Work Orders]].A dock can be found here that allows passage off the island.==== Sacrificial Brazier ====Towards the western edge of the main island, the remains of a once-great temple of [[Arisetsu]] can be explored. At the center of the ruin, guarded by [[Betra the Cold]], an ancient brazier survives.
===[[Agrashab]]===When the proper items are sacrificed, blessings are bestowed across all in the region.If you keep going north; Hopeful Inventory: You feel nice. Organizing your pack space seems a little less hopeless. +5 Max Inventory (area event).: Unlocked by sacrificing {{Item|Incense}}. {{Quote|You feel the sun afresh upon your face. A distant woman's voice says, "My beloved child! So long as you will have give hope to find a way around the chasmhopeless, I will be with you. May you always walk in warmth and peace. }}; Hope Against Oppressive Invaders: It is possible to cross on 's just a little bit warmer than usual, but the west side Winter Court fae find this heat intolerable! +15% direct damage vs. Winter Court fae (facing northarea event). Keep going past the many trolls: Unlocked by sacrificing {{Item|Femur Pile}}.
==== Northeast Island ====On the northeast island of Sun Vale, Ghosts roam at night, victims of a tragic attack by [[Ranalon]]. This island is also home to an elven building that used to be an inn or hostel.==== Southeast Island ====The southeast island of Sun Vale has become fortified by invading [[Ranalon Lore|Ranalon]], who war with both [[Druid]]s and [[Winter NexusCourt]] fairies.==== Old Statues ====Twelve mysterious statues have been identified around the [[Sun Vale]] region. These statues, presumably built by Goblins long before the Druid Camp was established and the Fae invasion began, can be utilized through [[Treasure Cartography]].==== Teleportation Circles ====There are 6 Council constructed [[Teleportation|Teleportation Circles]] in the [[Sun Vale]] region.* South of the dock leading back to Serbule.* Northwest of the Druid Camp.* Near Agrashab's ruins on the main island.* Underwater between the main island and the southeast island.* East edge of Animal Town.* Northern edge of northeast island.There is a [[Mushroom Circle|mushroom circle]] in [[Sun Vale]] between the Druid Camp and the Great Tree.==== Meditation Pillars ====There are 5 [[Meditation|Meditation Pillars]] in the [[Sun Vale]] region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:* '''Laggard Strike''' - Along the western shore of the northeast island. * '''Stunning Bruises''' - Near the center of the main island, halfway between the docks and Animal Town. * '''Toss and Barrage''' - At the docks on the main island near Viedesi.* '''Cobra of Life''' - Southwest shore of the main island, just past the [[Winter Nexus]]entrance.* '''Bruising Strike''' -At the east end of the southeast island.== Dungeons ==A large portal can be found <dpl>category = Sun Vale Dungeonsmode = unorderedcolumns = 2</dpl>==== Winter Nexus ====The [[Winter Nexus]] is an entrance to a plane of existence made entirely of cave-like Nexuses. The shape of this realm changes over time, but the section accessed through [[Sun Vale]] is stable, forming a cavernous corridor between [[Alharth]] and the [[Fae Realm]]. This particular Nexus is being used by the Winter Nexus Court to search for and capture the Summer Court Fae based in [[Sun Vale]], as well as an entry vector for an invasion. A group of Summer and Spring Court Fae are hiding out in northern the dungeon.==== Fish Bowl Cavern ====[[Fish Bowl Cavern]] is a small underwater cave found on the southwest coast of the Ranalon occupied island of [[Sun Vale]]. The portal seems layout of flora and fauna in the cavern suggests Ranalon are well-organized and capable of farming both.==== Molybdenum Mine ====[[Molybdenum Mine]] is an underwater cavern in the [[Sun Vale]] region. [[Ratkin Slave]]s work tirelessly to mine ores from the cave, cut off from the surface by shark-infested underwater passageways. An entrance to the [[Molybdenum Mine]] can be locked by found around scattered underwater rocks in the far northwestern corner of the region.==== Sacrificial Sea Cave ====[[Sacrificial Sea Cave]] is an underwater cavern in the [[Winter CourtSun Vale]]region. Ranalon guard the outside, but can you find while powerful creatures are raised inside to be used in a sacrificial ritual to contact the key?deity [[Enoyos]].== {{msg:BASEPAGENAME}} Inhabitants ====== Friendly NPCs ====<dpl>category = Sun Vale NPCsnotcategory = Dungeon NPCsnotcategory = Animal Town NPCsnotcategory = Druid Camp NPCsnotcategory = Great Tree NPCsmode = unorderedcolumns = 3</dpl>====Friendly Animal Town NPCs====<dpl>category = Sun Vale NPCscategory = Animal Town NPCsmode = unorderedcolumns = 3</dpl>==== Friendly Druid Camp and Great Tree NPCs====<dpl>category = Druid Camp NPCs|Great Tree NPCsmode = unorderedcolumns = 5</dpl>
=== [[Animal Town]] = Event NPCs ====A group of sentient animals have constructed a makeshift village hidden among the south-east hills of <dpl>category = Sun Vale. Non-Animals beware, deadly [[Summoned Guardian]]s patrol the borders.NPCscategory === Viedesi's Workorder board ===In the south west corner of the map, [[Viedesi]] is waiting for people to pickup and turnin [[Work_Orders|workorders]].Event NPCsmode ==Dungeons==* [[Winter Nexus]]unorderedcolumns ==Teleportation==* One is on one end of the beach (to your left from landing spot)* From the gigantic tree, with the ocean behind (south), northeast road and then up the dunes north.* Third one is at the north end of the zone near the altar that currently offers the [[Druid]] skill.* Fourth Telepad is in the NW corner area3</dpl>== Neighbor Map(s) ==* [[Serbule]] == Friendly NPCs ======Friendsin {{msg:BASEPAGENAME}} Dungeons ====
<dpl>
category = Sun Vale NPCs
category = Dungeon NPCs
notcategory = Event NPCs
mode = unordered
columns = 3
</dpl>
====Foes====
<dpl>
category = Sun Vale Creatures
notcategory notnamespace= BossesUser
mode = unordered
columns = 3
includetrim = true
</dpl>
====Special Foes====
<dpl>
category = Sun Vale Creatures
</dpl>
==Harvestables==* Banana Tree ==== Fish ===={||{{Item|Crab}}|{{Item|Clownfish}}|{{Item|Eel}}|{{Item|Shark}}|{{Item|Flounder}}|{{Item|Amberjack}}|} ==== Fruit ===={||{{Item|Orange}} (40) (north area20)* |{{Item|Guava Tree }} (30) |{{Item|Banana}} (north area40)* Wild |}==== Plants ===={||{{Item|Daisy Seeds}} (35)* Wild |{{Item|Marigold Seeds}} (40)|{{Item|Pansy Seeds}} (40)* Wild |{{Item|Poppy Seeds}} (45)* Wild |{{Item|Red Rose Seeds}} (50)|}
==== Wood ====
{|
|{{Item|Oak Wood}} (Broken Barrels)
|{{Item|Oak Wood Chips}} (Broken Barrels)
|{{Item|Maple Wood}} (Orange Trees)
|}
 
==== Mushrooms ====
{|
|{{Item|Blusher Mushroom}}
|{{Item|Milk Cap Mushroom}}
|}
==== Miscellaneous ====
{{Item|Seaweed}}
; Fishing Nets
: Ranalon placed nets that contain fish.
; Communal Storage
: Ranalon chests that can be looted for basic adventuring supplies and gear. Communal Storage chests can be looted every 23 hours.
; Sunken Treasure
: Chests found underwater that give equipment, recipe scrolls, unidentified poetry books, or supplies when looted. Once opened, these chests vanish and reappear elsewhere after 6 days, 23 hours.
; Small Seashell
: May be either:
; Seashell
: May be either:
; Large Seashell
: May be either:
; Large Oyster
: Found in Coral Reefs, Large Oysters can be pried open with {{ItemCategory|OysterKnife}}.
: can contain:
{|
|{{Item|Raw Oyster}}
|{{Item|Pearl}}
|{{Item|Black Pearl}}
|}
==Gallery==
<!-- add a few nice pictures of landmarks (not too spoiler-y ?) -->
<gallery mode="nolines" widths=300px>
File:Sun Vale Gallery 1Entry Shack.jpgpng|High level druid bird's viewEntry ShackFile:Sun Vale Gallery (winter court entrance)Animal Town.jpgpng|Winter Court Fey dungeon entranceAnimal TownFile:Fae Lands Druid Camp (gallery 1Image).png|Ruins Near Fae Forestthe Sun Vale Druid CampFile:Fae Lands Great Tree (gallery 2Image).png|the Great TreeFile:Fae Lands Agrashab's Platform (gallery 3Sun Vale).png|Agrashab's Platform
</gallery>
 
==Soundtrack==
[https://soundcloud.com/conorbracemusic/project-gorgon-the-fae-forest The Fae Forest] (SoundCloud) by Conor Brace
==Trivia==
* This explorable area was also referred as "The Fae Lands" in the [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/979640 Sept 9 2014 Kickstarter Update].
==References===Soundtrack=====<references [https://soundcloud.com/conorbracemusic/>project-gorgon-the-fae-forest The Fae Forest] (SoundCloud) by Conor Brace
[[Category:Zones]]
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