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Sun Vale

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{{MAP infobox| name = Sun Vale| mapimage = [[File:Zone Map (annotated)SunValeMarkedMap.jpg|thumb400px]]|right|500pxpclevel = 30-45|connects = [[Serbule]], [[Fae Realm]] through [[Winter Nexus]]'''| portaldesc = Also mistakenly known as "The Fae Lands"}}[[Sun Vale]]''' is on a mountainous the name given to an island chain nestled between [[Council Lands|The Council Lands]] and the elven country of [[Verta]]. Most of the island is rocky Unusual flora and uninhabitable, but fauna has found a narrow valley is teeming with life for some strange reason. The area is '''under heavy development''' stillnew home here, so there is no map available yet. This can make navigation tough! Remember migrating from the ocean is only on the south side Fae Realm over hundreds of the mapyears. Winter Court [[Fae|Fairies]] are common here, wreaking havoc and there is a gigantic tree that can help act causing mischief as a landmarkthey war with [[Ranalon Lore|Ranalon]] and [[Druid]]s.<ref name="upd20140920" />
{{Quote|source=Boatman|It's this weird place, only accessible by boat. You're sailing down the coast and it's all rocks and nothingness, right? And then boom! There's this jungle growing out of nothing. Weirdest damned thing. Everybody loves the place. It's warm, and the natives are... look, it's actually a hellish death trap. You don't really want to go to Sun Vale. I was just trying to make some extra Councils, but now I feel bad about it. Happy? --''Boatman''
}}
This explorable area is intended for players level 30 and above. The Sun Vale update introduced two new skills: === Getting there ===Talk to the [[HammerJurl the Boatman]] and on the docks in northeast [[Druid]], as well as a new type of [[:Elite|Elite bossesSerbule]]. The fee is 200 councils.
==Points of Interest==Getting there==== [[Druid Camp]] and the [[Great Tree]]====Talk to At the rakshasa Boatman on the docks northeast northern end of [[SerbuleSun Vale]]. The fee is 200 councils. Note that Sun Vale is in '''preview mode''' (meaning "not even close s largest island, a [[Druid]] encampment has been established to finished, but worth testing")watch over the region and hold back the warring [[Ranalon]] and invasive [[Winter Court]]. <ref name="upd20140920">September 20, 2014 Update notes</ref>
A small band of refugee fairies have made their home on platforms around an unusually giant tree.<dpl>category = Druid Camp NPCsmode =unorderedcolumns =Points 5</dpl>A mushroom circle lies between the two. <br><br>A small band of Interestrefugee fairies have made their home on platforms around an unusually giant tree.<dpl>category =Great Tree NPCsmode = unorderedcolumns = 5* (please contribute!)</dpl>
==Dungeons=[[Agrashab/Sun Vale|Agrashab]]===A large viaduct splits the wild Troll inhabited region of Sun Vale's largest island from the Winter Court controlled south.An avatar of the God of Trolls can be found here.==== Winter Court and Winter Nexus ====* To the south end of the main island, an ancient Fae Realms portal sits in the ground. Through this magical cavern, Winter Court Fey Stronghold (ed: name fairies arrive and fight for control of the region.[[The Thorn of Decay]] is summoned through interacting with a white crystal found in ruins guarded by many fairies and conscripted trolls.==== [[Animal Town]] ====A group of sentient animals have constructed a makeshift village hidden along the eastern coast of Sun Vale's largest island. Non-Animals beware, deadly [[Summoned Guardian]]s patrol the borders.<dpl>category = Animal Town NPCsmode = unorderedcolumns = 5</dpl>==== Viedesi's Work Order board ====Along the western coast of the large island, [[Viedesi]] is waiting for people to pickup and turn in [[Work_Orders|Work Orders]].A dock can be found here that allows passage off the island.==== Sacrificial Brazier ====Towards the western edge of the main island, the remains of a once-great temple of [[Arisetsu]] can be determined explored. At the center of the ruin, guarded by community/lore)[[Betra the Cold]], an ancient brazier survives.
==Teleportation Circles==When the proper items are sacrificed, blessings are bestowed across all in the region.; Hopeful Inventory* One is on one end of the beach : You feel nice. Organizing your pack space seems a little less hopeless. +5 Max Inventory (to your left from landing spotarea event).* From : Unlocked by sacrificing {{Item|Incense}}. {{Quote|You feel the gigantic treesun afresh upon your face. A distant woman's voice says, "My beloved child! So long as you give hope to the hopeless, I will be with you. May you always walk in warmth and peace.}}; Hope Against Oppressive Invaders: It's just a little bit warmer than usual, but the ocean behind Winter Court fae find this heat intolerable! +15% direct damage vs. Winter Court fae (southarea event), northeast road and then up the dunes north.: Unlocked by sacrificing {{Item|Femur Pile}}.
== Neighbor Map(== Northeast Island ====On the northeast island of Sun Vale, Ghosts roam at night, victims of a tragic attack by [[Ranalon]]. This island is also home to an elven building that used to be an inn or hostel.==== Southeast Island ====The southeast island of Sun Vale has become fortified by invading [[Ranalon Lore|Ranalon]], who war with both [[Druid]]s) and [[Winter Court]] fairies.==== Old Statues ====Twelve mysterious statues have been identified around the [[Sun Vale]] region. These statues, presumably built by Goblins long before the Druid Camp was established and the Fae invasion began, can be utilized through [[Treasure Cartography]].==== Teleportation Circles ====There are 6 Council constructed [[Teleportation|Teleportation Circles]] in the [[Sun Vale]] region.* South of the dock leading back to Serbule.* Northwest of the Druid Camp.* Near Agrashab's ruins on the main island.* Underwater between the main island and the southeast island.* East edge of Animal Town.* Northern edge of northeast island.There is a [[Mushroom Circle|mushroom circle]] in [[Sun Vale]] between the Druid Camp and the Great Tree.==== Meditation Pillars ====There are 5 [[Meditation|Meditation Pillars]] in the [[Sun Vale]] region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:* '''Laggard Strike''' - Along the western shore of the northeast island. * '''Stunning Bruises''' - Near the center of the main island, halfway between the docks and Animal Town. * '''Toss and Barrage''' - At the docks on the main island near Viedesi.* '''Cobra of Life''' - Southwest shore of the main island, just past the [[SerbuleWinter Nexus]] entrance.* '''Bruising Strike''' -At the east end of the southeast island.== Dungeons ==<dpl>category = Sun Vale Dungeonsmode = unorderedcolumns = 2</dpl>==== Winter Nexus ====The [[Winter Nexus]] is an entrance to a plane of existence made entirely of cave-like Nexuses. The shape of this realm changes over time, but the section accessed through [[Sun Vale]] is stable, forming a cavernous corridor between [[Alharth]] and the [[Fae Realm]]. This particular Nexus is being used by the Winter Court to search for and capture the Summer Court Fae based in [[Sun Vale]], as well as an entry vector for an invasion. A group of Summer and Spring Court Fae are hiding out in the dungeon.==== Fish Bowl Cavern ====[[Fish Bowl Cavern]] is a small underwater cave found on the southwest coast of the Ranalon occupied island of [[Sun Vale]]. The layout of flora and fauna in the cavern suggests Ranalon are well-organized and capable of farming both.==== Molybdenum Mine ====[[Molybdenum Mine]] is an underwater cavern in the [[Sun Vale]] region. [[Ratkin Slave]]s work tirelessly to mine ores from the cave, cut off from the surface by shark-infested underwater passageways. An entrance to the [[Molybdenum Mine]] can be found around scattered underwater rocks in the far northwestern corner of the region.==== Sacrificial Sea Cave ====[[Sacrificial Sea Cave]] is an underwater cavern in the [[Sun Vale]] region. Ranalon guard the outside, while powerful creatures are raised inside to be used in a sacrificial ritual to contact the deity [[Enoyos]].== {{msg:BASEPAGENAME}} Inhabitants ====== Friendly NPCs ====<dpl>category = Sun Vale NPCsnotcategory = Dungeon NPCsnotcategory = Animal Town NPCsnotcategory = Druid Camp NPCsnotcategory = Great Tree NPCsmode = unorderedcolumns = 3</dpl>====Friendly Animal Town NPCs====<dpl>category = Sun Vale NPCscategory = Animal Town NPCsmode = unorderedcolumns = 3</dpl>==== Friendly Druid Camp and Great Tree NPCs====<dpl>category = Druid Camp NPCs|Great Tree NPCsmode = unorderedcolumns = 5</dpl>
== == Event NPCs ====<dpl>category =Sun Vale NPCscategory =Event NPCsmode =unorderedcolumns =Friends3</dpl>====<!-- Using DynamicPageList to save edits Friendly NPCs in the future -->{{msg:BASEPAGENAME}} Dungeons ====<DynamicPageListdpl>
category = Sun Vale NPCs
category = Dungeon NPCsnotcategory = Event NPCsmode = unorderedcolumns = 3</DynamicPageListdpl>===Foes===<dpl>category = Sun Vale Creaturesnotnamespace=Usermode = unorderedcolumns = 3includetrim = true</dpl>===Special Foes===<dpl>category = Sun Vale Creaturescategory = Bossesmode = unorderedcolumns = 3</dpl>
== Harvestables =====Special Foes=Fish ===={||{{Item|Crab}}|{{Item|Clownfish}}|{{Item|Eel}}|{{Item|Shark}}|{{Item|Flounder}}|{{Item|Amberjack}}* [[The Thorn of Decay]]|}
====FoesFruit ====<!-- A Spoiler-limited list of foes, without revealing their location -->{|* Biting Vine <!-- type: Plant, can drop Enchanted Holly |{{Item|Orange}} (20)|{{Item|Guava}} (30)|{{Item|Banana}} (40)|}==== Plants ===={||{{Item|Daisy Seeds}} (35)|{{Item|Marigold Seeds -->}} (40)* Boreal Fist <!-- strong fairy, drops Fairy Wings -->|{{Item|Pansy Seeds}} (40)* Ranalon Warrior <!-- Fish and Snail anatomy -->|{{Item|Poppy Seeds}} (45)|{{Item|Red Rose Seeds}} (50)* Wolf|}
==Gathering==Wood ===={||{{Item|Oak Wood}} (Broken Barrels)|{{Item|Oak Wood Chips}} (Broken Barrels)* Wild Marigold |{{Item|Maple Wood}} (40Orange Trees)|}
==== Mushrooms ====
{|
|{{Item|Blusher Mushroom}}
|{{Item|Milk Cap Mushroom}}
|}
==== Miscellaneous ====
{{Item|Seaweed}}
; Fishing Nets
: Ranalon placed nets that contain fish.
; Communal Storage
: Ranalon chests that can be looted for basic adventuring supplies and gear. Communal Storage chests can be looted every 23 hours.
; Sunken Treasure
: Chests found underwater that give equipment, recipe scrolls, unidentified poetry books, or supplies when looted. Once opened, these chests vanish and reappear elsewhere after 6 days, 23 hours.
; Small Seashell
: May be either:
; Seashell
: May be either:
; Large Seashell
: May be either:
; Large Oyster
: Found in Coral Reefs, Large Oysters can be pried open with {{ItemCategory|OysterKnife}}.
: can contain:
{|
|{{Item|Raw Oyster}}
|{{Item|Pearl}}
|{{Item|Black Pearl}}
|}
==Gallery==
<!-- add a few nice pictures of landmarks (not too spoiler-y ?) -->
<gallery mode="nolines" widths=300px>
File:Sun Vale Gallery 1Entry Shack.jpgpng|High level druid bird's viewEntry ShackFile:Animal Town.png|Animal TownFile:Druid Camp (Image).png|the Sun Vale Gallery Druid CampFile:Great Tree (winter court entranceImage).jpgpng|Winter Court Fey dungeon entrancethe Great TreeFile:Agrashab's Platform (Sun Vale).png|Agrashab's Platform
</gallery>
==Trivia==* This explorable area was also referred as "The Fae Lands" in the [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/979640 Sept 9 2014 Kickstarter Update].=====Soundtrack=====
[https://soundcloud.com/conorbracemusic/project-gorgon-the-fae-forest The Fae Forest] (SoundCloud) by Conor Brace
 
==References==
<references />
[[Category:Zones]]
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