Difference between revisions of "Sword"

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==Equipment==
 
==Equipment==
 
'''Lucky Belts''' of the [[Belt#List_of_Lucky_Belts|Hunter, Soldier and Gladiator]] can attune random-generated treasure to this skill.
 
'''Lucky Belts''' of the [[Belt#List_of_Lucky_Belts|Hunter, Soldier and Gladiator]] can attune random-generated treasure to this skill.
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==Advanced==
 
==Advanced==
  

Revision as of 08:33, 2 October 2014

Expertise with swords, rapiers, and the like. Swords are very damaging, and can reduce an opponent's Rage.

Sword is a combat skill that is received very early in the tutorial, after looting the body of a dead elf.

Overview

Sword skills have the following mechanics:

  • Means of controlling the enemy's Rage (Parry)
  • Damage over time to armor

Abilities

Ability Name Description Level
Sword Slash Attack with a sword. 00
Parry Defensive maneuver that diminishes enemy's rage and weakens their next attack. 01
Many Cuts 03
Wind Strike 05
Finishing Blow 07
Debilitating Blow 09
Hacking Blade 10
Sword Slash 2 12

Equipment

Lucky Belts of the Hunter, Soldier and Gladiator can attune random-generated treasure to this skill.

Advanced

Ability Learn From Req. Misc. Notes
Decapitate Goblin merchants? - Needs access to inside Hogan's Keep (to be confirmed). Level 1-2 occasionally drops from mobs, scrolls lying around in Goblin Dungeon level 2.
Heartpiercer Goblin merchants? - Needs access to inside Hogan's Keep (to be confirmed)
Precision Pierce Nelson Ballard Comfortable+ A carefully-aimed attack that does little damage, but bypasses armor entirely. For equipment and combos that require Parry, you can use Precision Pierce instead.
Flashing Strike Nelson Ballard Comfortable+ A solemn strike that does extra damage to undead. Special: Undead targets take [25/60/100] additional Nature damage.