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Transmutation

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__NOTOC__{{Skill infobox|title = Transmutation|image = [[File:Transmutation Transmutation_skill.png|300px]]|caption =|skilltype = Trade Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (skillUsed for skills that don't fit the other categories).jpg-->|thumbmaxlevel = 50 <!-- List without bonus levels -->|rightreq = <!-- Any other skills needed to gain this skill -->|300px|An enchanting table.skilltrainers = [[Makara]]<!-- List skill trainers, 3 max -->}} 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
 
== {{msg:BASEPAGENAME}} Overview==
'''Transmutation''' allows you to change, or reroll, a mod on a piece of gear. (Note: "mod" is used interchangeably with "treasure effect" and "treasure mod") This consumes phlogiston and durability. The higher the level of the item, the higher the tier of phlogiston consumed. The ability to pick and choose treasure effects is huge, and it's not an understatement to say that this is the most powerful skill for min-maxing gear. Please note that transmuting anything will ATTUNE that gear to you, making it useless to other players.
 
'''NOTE:''' Differences between Transmutation and Augmentation: [[Transmutation]] lets you '''change''' the mods on your gear, whereas '''Augmentation''' lets you '''add''' one additional mod to a piece of gear. With [[Transmutation]] you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
 
=== In-Game Description ===
The science of permanently altering how a magical item works. Also covers manipulation of the basic materials of magic, such as phlogiston.
 
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Makara]] in [[Ilmari]] teaches Transmutation once you reach the appropriate favor level.
* [[Sona]] in [[New Prestonbule Cave]] can raise the level cap of [[Transmutation]] from 51-60 and 61-70.
 
==Connected Skills==
'''Sub-Skills:'''
* None
'''Secondary Skills:'''
* None
'''Related Skills:'''
* [[Augmentation]] - Augmentation is the other primary way for players to upgrade their gear.
 
{{:{{msg:BASEPAGENAME}}/Recipes}}
== {{msg:BASEPAGENAME}}Mechanics ===== Distillation ===You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. In order to distill items, right-click the item and select distill [item name].
Along with The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see [[AugmentationItems]] for a breakdown). Speaking very broadly, Uncommon gives 2 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and [[Shamanic Infusion]], '''Transmutation''' forms the mechanism for enchanting gear in Project GorgonLegendary gives 12-13.
'''Transmutation''' is a skill learned from [[Makara]]. Through the use The tier of strange phlogistonsphlog (Shoddy, it allows you to change a mod (treasure effectRough, Crude, Decent, or Nice) depends on a piece the level of gearthe item. Doing so will [[attune]] Generally, the highest level requirement for the item to you is used. A sword that requires level 55 Sword and reduce its durabilitylevel 30 Psychology would distill into Decent Phlogiston. But don't worry! You can sacrifice prisms The table below maps level to restore durabilityphlog tier.
Makara is located slightly off of the default map in Ilmari desert. Because the map does not yet have a graphic, Makara is currently located at a place due south of the space between the words "No" and "Map" on where the map says "No Map Available"{| {{STDT}}! Level Range! Phlog Tier|-| 0-10 || Shoddy|-| 15-25 || Rough|-| 30-40 || Crude|-| 45-55 || Decent|-| 60-70 || Nice|}
=== Transmutation ===
Transmuting an item will change a selected mod to a different, randomly chosen, effect. To do this, find a Transmutation table (list of locations below). Interact with the table, drag an item to it, and choose the mod you wish to reroll. You must unequip gear before transmuting it.
'''When you select a mod to reroll, you will get a prompt telling you how much phlog and durability will be consumed. Rerolling a mod from a normal combat skill costs 35 phlog and 25% durability. The transmutation process summarizedtier of phlog required depends on the tier level that the mod belongs to, see the chart above for the exact ranges. EX:'''Rerolling a level 55 sword mod will require 35 Decent Phlogiston.
'''Step 1''') FirstIf you reroll an Endurance or generic mod, using Transmutation recipes, you "distill" pieces of gear that you don't need into "phlogiston" (these items are destroyed - so make sure you only distill items you don't want!)the cost is 20 phlog and 20% durability.
'''Step 2''') After you All skills have enough phlogiston saved up, you go to a transmutation table list of specific mods that are available for each slot (one is located near Marna in SerbuleHead, Chest, and another in Rahuetc.). The table new mod will prompt you for be chosen from that list, and is guaranteed to NOT be something that is already on the item gear. EX: Let's say that there are 10 possible mods for Fire Magic MainHands. Let's say you have 2 Fire Magic mods on your current Staff. If you want to enchant/changereroll one of them, there are 8 possible mods it could become.
'''Step 3''') You will then be able Due to view which treasure effects (mods) you can change, as well as the amount random nature of phlogiston one "re-roll" change will requiretransmutation, it can be very frustrating or very satisfying. Generally, You should be aware that you can choose to re-roll to a generic many, many times without getting the mod (+ armor, health, inventory etcyou want...) OR a class-specific mod (fire magic, necromancy, psychology, etcthat's just how luck works.)
'''Step 4'''Bug: After transmuting a mod, you are given the option to try again. IF YOU CLICK TRY AGAIN, YOU ARE NOT GUARANTEED TO BE REROLLING THE SAME MOD. This is because the game generally puts the "new" (rerolled) For each change you makemod at the bottom of the list, your itembut will try to transmute from the mod's durability will old position if you hit "Try Again". To be reduced by 20-25%. All items start with 100% durabilitysafe, so it is recommended that you basically get 4instead choose "All done." and re-5 transmutation table rolls before you need to repair the item. *** '''You can still use/equip''' drag the item even if it has 0% durability; you just won't be able to use the transmutation table again to make further changes until you repair the item.
Note: The game will allow you to transmute an augmented mod. Your gear will still be useable, but that piece of equipment will not be un-augmentable. If you try to undo the augment, you'll receive an error message.
Note Tip: ANY tier of a mod will "block" all tiers of that distilling items yields different qualities of phlogiston: shoddymod from being rerolled. In other words, crudeif you had "Riposte Damage +11%" (level 5 mod) on your gear, decentany rerolls on other mods would never result in any tier of "Riposte Damage +X%". This means that you can augment a low-level mod that you do NOT want on your gear to increase your chances of getting the mods you want. Using the example above, say there are 10 possible Fire Magic Staff mods and niceour gear already has 2 of them. Depending on Normally any reroll would be picking from a pool of 8. Instead, before transmuting, say that we augmented a mod that we definitely didn't want the level reroll to become. Now you're choosing from a pool of 7. Once you've gotten the item mod you want to transmute/re-roll, you will need simply undo the augment (see [[Augmentation]]). This method is definitely a particular typebit more tedious than just transmuting, but may be worth it in terms of time/gold/phlog/prisms saved. When Make '''sure''' that you place your item on do not accidentally transmute the transmutation tablelow-level augment, it will tell you exactly which type you needsee the Note above.
===Durability===
Durability is consumed every time you transmute an item. Having 0% durability will NOT stop you from being able to wear and use that gear, but you cannot transmute if you don't have the required durability. You can repair an items durability with Transmutation Recipes, but each one sets a timer on that piece of equipment. That equipment cannot be repaired again until the timer expires. For the max-level repair skill (repairs 100% durability), the timer is 7 days.
===Theorycrafting===
If you're trying to transmute gear in search of specific mods, you could probably use a list of possible mods for a particular skillset. You can visit [http://www.gorgonexplorer.com Gorgon Explorer] for a player-run database of every mod (the Mod and Build Planner tabs are particularly useful). Mods are also available on the wiki at <skill name>/Treasure Effects. (Example: [[Fire Magic/Treasure Effects]])
=== Phlogiston ===
: {{Item|Shoddy Phlogiston}}
: {{Item|Rough Phlogiston}}
: {{Item|Crude Phlogiston}}
: {{Item|Decent Phlogiston}}
: {{Item|Nice Phlogiston}}
: {{Item|Quality Phlogiston}}
: {{Item|Great Phlogiston}}
: {{Item|Amazing Phlogiston}}
: {{Item|Astounding Phlogiston}}
: {{Item|Awesome Phlogiston}}
===Magic Table Locations===
; [[Serbule]]
: Located in the adjoining room of [[Marna|Marna's]]'s shop.
; [[Ilmari]]
: Located in [[Makara|Makara's]] "house."
; [[Rahu]]
: Located in the City city of Rahu, look for in the building housing the Community Library.; [[Gazluk]]: A transmutation Item Workbench can be found inside the [[New Prestonbule Cave]].
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} ==Transmutation CostsExperience Table =={{Spoiler| class="wikitable"! !! General Power !! Skill-Specific PowerClick Expand to view the Experience Table for Transmutation|-| <b>Item level 0 - 10</b> || style="text-align: center;" | 10x Shoddy Phlogistons<br>20% Durability || style="text-align{{: center;" | 20x Shoddy Phlogistons<br>25% Durability|-| <b>Item level 15 - 25<Xptables/b> || style="text-align: center;" | 10x Rough Phlogistons<br>20% Durability || style="text-align: center;" | 20x Rough Phlogistons<br>25% DurabilityTransmutation}}|-}}| <b>Item level 30 - 40</b> || style="text-align: center;" | 10x Crude Phlogistons<br>20% Durability || style="text-align: center;" | 20x Crude Phlogistons<br>25% Durability|-| <b>Item level 45 - 55</b> || styleTrivia ="text-align: center;" | 10x Decent Phlogistons<br>20% Durability || style="text-align: center;" | 20x Decent Phlogistons<br>25% Durability|-| <b>Item level 60</b> || style="text-align: center;" | 10x Nice Phlogistons<br>20% Durability || style="text-align: center;" | 20x Nice Phlogistons<br>25% Durability|}'''Write a little about this history of the skill, or things that don't belong in above areas'''
==RecipesGallery=={{:Transmutation Recipes}}
[[Category:Skills]][[Category:Trade Skills]]
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