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Transmutation

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__NOTOC__{{Skill infobox|title = Transmutation|image = [[File:TableTransmutation_skill.PNGpng|200px300px]]|thumbcaption =|rightskilltype = Trade Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|a transmutation tablemaxlevel = 50 <!-- List without bonus levels -->|req = <!-- Any other skills needed to gain this skill -->|skilltrainers = [[Makara]]<!-- List skill trainers, 3 max -->}} 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
 
== {{msg:BASEPAGENAME}} Overview==
'''Transmutation''' allows you to change, or reroll, a mod on a piece of gear. (Note: "mod" is used interchangeably with "treasure effect" and "treasure mod") This consumes phlogiston and durability. The higher the level of the item, the higher the tier of phlogiston consumed. The ability to pick and choose treasure effects is huge, and it's not an understatement to say that this is the most powerful skill for min-maxing gear. Please note that transmuting anything will ATTUNE that gear to you, making it useless to other players.
 
'''NOTE:''' Differences between Transmutation and Augmentation: [[Transmutation]] lets you '''change''' the mods on your gear, whereas '''Augmentation''' lets you '''add''' one additional mod to a piece of gear. With [[Transmutation]] you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
 
=== In-Game Description ===
The science of permanently altering how a magical item works. Also covers manipulation of the basic materials of magic, such as phlogiston.
 
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Makara]] in [[Ilmari]] teaches Transmutation once you reach the appropriate favor level.
* [[Sona]] in [[New Prestonbule Cave]] can raise the level cap of [[Transmutation]] from 51-60 and 61-70.
 
==Connected Skills==
'''Sub-Skills:'''
* None
'''Secondary Skills:'''
* None
'''Related Skills:'''
* [[Augmentation]] - Augmentation is the other primary way for players to upgrade their gear.
 
{{:{{msg:BASEPAGENAME}}/Recipes}}
== {{msg:BASEPAGENAME}}Mechanics ===== Distillation ===You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. In order to distill items, right-click the item and select distill [item name].
The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see [[Items]] for a breakdown). Speaking very broadly, Uncommon gives 2 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and Legendary gives 12-13.
Along with [[Augmentation]] and [[Shamanic Infusion]]The tier of phlog (Shoddy, Rough, Crude, Decent, or Nice) depends on the level of the item. Generally, '''Transmutation''' forms the mechanism highest level requirement for enchanting gear in Project Gorgonthe item is used. A sword that requires level 55 Sword and level 30 Psychology would distill into Decent Phlogiston. The table below maps level to phlog tier.
'''Transmutation''' is a skill learned from [[Makara]]. Through the use of strange phlogistons, it allows you to change a mod (treasure effect) on a piece of gear. Doing so will [[attune]] the item to you and reduce its durability. But don't worry{| {{STDT}}! You can sacrifice prisms to restore durability. Level Range! Phlog Tier|-| 0-10 || Shoddy|-| 15-25 || Rough|-| 30-40 || Crude|-| 45-55 || Decent|-| 60-70 || Nice|}
Makara is located slightly off of the default map in Ilmari desert=== Transmutation ===Transmuting an item will change a selected mod to a different, randomly chosen, effect. Because the map does not yet have a graphicTo do this, Makara is currently located at find a place due south Transmutation table (list of locations below). Interact with the space between the words "No" table, drag an item to it, and "Map" on where choose the map says "No Map Available"mod you wish to reroll. You must unequip gear before transmuting it.
'''Transmutation''' versus '''Augmentation''': Transmutation lets When you '''change''' the treasure effects (mods) on your gearselect a mod to reroll, whereas Augmentation lets you '''add''' one additional treasure effect (mod) to will get a piece of gear. With Transmutation prompt telling you ''distill'' items into phlogiston how much phlog and use a transmutation table to make changesdurability will be consumed. With Augmentation you ''decompose'' items into beads and baubles in order to extract Rerolling a mod from one item a normal combat skill costs 35 phlog and place it 25% durability. The tier of phlog required depends on the tier level that the mod belongs to, see the chart above for the exact ranges. EX: Rerolling a different itemlevel 55 sword mod will require 35 Decent Phlogiston.
If you reroll an Endurance or generic mod, the cost is 20 phlog and 20% durability.
'''All skills have a list of specific mods that are available for each slot (Head, Chest, etc.). The transmutation process summarizednew mod will be chosen from that list, and is guaranteed to NOT be something that is already on the gear. EX:Let's say that there are 10 possible mods for Fire Magic MainHands. Let''s say you have 2 Fire Magic mods on your current Staff. If you reroll one of them, there are 8 possible mods it could become.
'''Step 1''') FirstDue to the random nature of transmutation, using Transmutation recipes, you "distill" pieces of gear it can be very frustrating or very satisfying. You should be aware that you don't need into "phlogiston" (these items are destroyed - so make sure you only distill items you don't want!)* Note that distilling items yields different qualities of phlogiston: shoddycan roll many, rough, crude, decent, and nice. Depending on the level of many times without getting the item mod you want to transmute/change, you will need a particular type...that's just how luck works.
'''Step 2''') Bug: After you have enough phlogiston saved uptransmuting a mod, you go are given the option to a transmutation table try again. IF YOU CLICK TRY AGAIN, YOU ARE NOT GUARANTEED TO BE REROLLING THE SAME MOD. This is because the game generally puts the "new" (one is located near Marna in Serbule and another in Rahurerolled)mod at the bottom of the list, but will try to transmute from the mod's old position if you hit "Try Again". The table will prompt To be safe, it is recommended that you for instead choose "All done." and re-drag the item that you want to enchant/changethe transmutation table.
'''Step 3''') You Note: The game will allow you to transmute an augmented mod. Your gear will then still be able to view which treasure effects (mods) you can changeuseable, as well as the amount but that piece of phlogiston one "reequipment will not be un-roll" change will requireaugmentable. Generally, If you can choose try to re-roll to a '''generic mod''' (+ armorundo the augment, health, inventory etc.) OR a '''class-specific modyou''' (fire magic, necromancy, psychology, etc.)* When you roll a mod, it is RANDOMLY chosen from a fixed pool of mods available for each gear slot. You can visit [[www.gorgonexplorer.com]] (spoilers) for a player-run database of every mod to really customize and perfect your build. They are also available on the wiki at "/wiki/<skill name>/Treasure_Effects". Example: [[Fire Magic/Treasure Effects|Fire Magic]]ll receive an error message.
'''Step 4'''Tip: ANY tier of a mod will "block" all tiers of that mod from being rerolled. In other words, if you had "Riposte Damage +11%" (level 5 mod) For each change you makeon your gear, your item's durability will be reduced by 20-25any rerolls on other mods would never result in any tier of "Riposte Damage +X%". All items start with 100% durability, so This means that you basically get 4can augment a low-5 transmutation table rolls before level mod that you need do NOT want on your gear to repair increase your chances of getting the itemmods you want. *** '''You can still use/equip Using the item even if it example above, say there are 10 possible Fire Magic Staff mods and our gear already has 0% durability2 of them. Normally any reroll would be picking from a pool of 8. Instead, before transmuting, say that we augmented a mod that we definitely didn't want the reroll to become. Now you''; re choosing from a pool of 7. Once you just won't be able to use ve gotten the transmutation table again to make further changes until mod you want, you repair simply undo the item.* The "Repair" durability recipes require prisms augment (see [[Augmentation for ]]). This method is definitely a bit more info on acquiring tedious than just transmuting, but may be worth it in terms of time/gold/phlog/prisms) and saved. Make '''sure''' that you can only repair an item a certain amount of times per weekdo not accidentally transmute the low-level augment, see the Note above.
===Durability===
Durability is consumed every time you transmute an item. Having 0% durability will NOT stop you from being able to wear and use that gear, but you cannot transmute if you don't have the required durability. You can repair an items durability with Transmutation Recipes, but each one sets a timer on that piece of equipment. That equipment cannot be repaired again until the timer expires. For the max-level repair skill (repairs 100% durability), the timer is 7 days.
===Theorycrafting===
If you're trying to transmute gear in search of specific mods, you could probably use a list of possible mods for a particular skillset. You can visit [http://www.gorgonexplorer.com Gorgon Explorer] for a player-run database of every mod (the Mod and Build Planner tabs are particularly useful). Mods are also available on the wiki at <skill name>/Treasure Effects. (Example: [[Fire Magic/Treasure Effects]])
=== Phlogiston ===
: {{Item|Shoddy Phlogiston}}
: {{Item|Rough Phlogiston}}
: {{Item|Crude Phlogiston}}
: {{Item|Decent Phlogiston}}
: {{Item|Nice Phlogiston}}
: {{Item|Quality Phlogiston}}
: {{Item|Great Phlogiston}}
: {{Item|Amazing Phlogiston}}
: {{Item|Astounding Phlogiston}}
: {{Item|Awesome Phlogiston}}
===Magic Table Locations===
; [[Serbule]]
: Located in the adjoining room of [[Marna|Marna's]]'s shop.
; [[Ilmari]]
: Located in [[Makara|Makara's]] "house."
; [[Rahu]]
: Located in the City city of Rahu, look for in the building housing the Community Library.; [[Gazluk]]: A transmutation Item Workbench can be found inside the [[New Prestonbule Cave]].
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} ==Transmutation CostsExperience Table =={{Spoiler| class="wikitable"! !! General Power !! Skill-Specific PowerClick Expand to view the Experience Table for Transmutation|-| <b>Item level 0 - 10</b> || style="text-align: center;" | 10x Shoddy Phlogistons<br>20% Durability || style="text-align{{: center;" | 20x Shoddy Phlogistons<br>25% Durability|-| <b>Item level 15 - 25<Xptables/b> || style="text-align: center;" | 10x Rough Phlogistons<br>20% Durability || style="text-align: center;" | 20x Rough Phlogistons<br>25% DurabilityTransmutation}}|-}}| <b>Item level 30 - 40</b> || style="text-align: center;" | 10x Crude Phlogistons<br>20% Durability || style="text-align: center;" | 20x Crude Phlogistons<br>25% Durability|-| <b>Item level 45 - 55</b> || styleTrivia ="text-align: center;" | 10x Decent Phlogistons<br>20% Durability || style="text-align: center;" | 20x Decent Phlogistons<br>25% Durability|-| <b>Item level 60</b> || style="text-align: center;" | 10x Nice Phlogistons<br>20% Durability || style="text-align: center;" | 20x Nice Phlogistons<br>25% Durability|}'''Write a little about this history of the skill, or things that don't belong in above areas'''
==RecipesGallery=={{:Transmutation Recipes}}
[[Category:Skills]][[Category:Trade Skills]]
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