Changes

Jump to: navigation, search

User:BetaNotus

1,843 bytes added, 01:35, 2 April 2019
m
Damage Types: Adding damage descriptions.
|-
| {{Combat Ability icon|Slashing Damage}}
| '''Slashing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Sword]] and [[Knife Fighting]] have many abilities that deal '''Slashing''' damage. [[Canine]]s, [[Feline]]s, and [[Rodent]]s tend to use '''Slashing''' attacks.
|-
| {{Combat Ability icon|Ranged Piercing Damage}}
|-
| {{Combat Ability icon|Crushing Damage 2}}
| '''Crushing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Staff]], [[Hammer]], [[Cow]], and [[Unarmed]] have many abilities that deal '''Crushing''' damage. [[Canine]]s, [[Giant]]s, and [[Ruminant]]s tend to deal '''Crushing''' damage.
|}
'''Elemental'''
: {||-| {{Combat Ability icon|Fire Damage 2}} | '''Fire''' is a type of elemental damage commonly seen in combat skills, although some creatures posses '''Fire''' attacks. [[Fire Magic]] and [[Priest]] have abilities that deal '''Fire'''damage. : |-| {{Combat Ability icon|Heavy Cold Damage Immobilize}} | '''Cold''' is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have '''Cold'''attacks. [[Ice Magic]] and [[Fire Magic]] have abilities that deal '''Cold''' damage. |-: | {{Combat Ability icon|Electricity Damage}} | '''Electricity'''Lightningis a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], and [[Necromancy]] have abilities that deal '''Electricity''' damage. |} 
'''Internal'''
: {||-| {{Combat Ability icon|Trauma Damage}} | '''Trauma''' is a common internal damage type, often used by both combat skill abilities and creatures. [[Sword]], [[Bard]], and [[Psychology]] have abilities that deal '''Trauma'''damage. |-: | {{Combat Ability icon|Poison Damage}} | '''Poison'''is a type of internal damage, more common to creature attacks than combat skill abilities. [[Battle Chemistry]], [[Druid]], and [[Knife Fighting]] have abilities that deal '''Poison''' damage. |-: | {{Combat Ability icon|Psychic Damage and Knockback Stun}} | '''Psychic'''is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. [[Psychology]], [[Priest]], and [[Mentalism]] have abilities that deal '''Psychic''' damage. |} '''Other''' : {||-| {{Combat Ability icon|Acid Damage}} | '''Acid'''is an unusual type of damage. [[Battle Chemistry]] has abilities that deal '''Acid''' damage. |-: | {{Combat Ability icon|Heavy Burst Nature Damage}} | '''Nature'''is a wild type of damage, tamed by only a few combat skills. [[Druid]], [[Cow]], and [[Giant Bat]] have abilities that deal '''Nature''' damage. : |-| {{Combat Ability icon|Acid Damage}} | '''Sonic''' is an unusual type of damage. [[Bard]] and [[Giant Bat]] have abilities that deal '''Sonic'''damage. : |-| {{Combat Ability icon|Burst Darkness Damage}} | '''Darkness''' is an unusual type of damage rarely seen in the light of day. [[Necromancy]] has abilities that deal '''Darkness'''damage. : |-| {{Ability icon|Admonish }} | '''Supernatural''' (is not yet implemented in any attacks). : |-| {{Ability icon|Righteous Flame}} | '''Divine'''is not yet implemented in any attacks.: |-| {{Combat Ability icon|Heavy Poison Damage}} | '''Demonic'''is not yet implemented in any attacks.|}
== Test ==

Navigation menu