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User talk:Gorgonzola

1,869 bytes added, 11:13, 5 October 2014
Template:MOB infobox comments
==Template:MOB infobox comments==
I like your Mob box template. I think it's quite nice. If you'd like, rather than having individual mob pages, we could wrap them all into a single page for either every mob of that type category or by each mob that uses that model. For example, in the previous system, we'd have the undead category page serving as a home for every undead creature (Perhaps transcluded?). In the second option, the skeleton archers would all be together, but seperate from the mages. And yes, I was including the mob hp/armor/rages on the main pages for zones up until now. It seemed the most reliable option. That said, I had to write 'minimum' in their hp/armor/rage sections because the same mobs can have different amounts of each based on where they are in that specific zone. The [[Ancient Skeleton Guard]] is an example of this. Anyway, let me know what you think. In my personal opinion--[[User:Karunama]]: I really like the idea of having an overview page for the creature types, currently the categories you made match the in-game Anatomy sub-skills right? So those seem like a good model for such pages. Besides we could absolutely drop have some lore we can add from the hp/armor/rage stats for nonloading screens (mostly goblins, that I can remember). I think Anatomy -bosses based makes more sense than the models, which could change. So all types of undead together under "Undead". Then we have a nice fleshed out page.<br><br>'''Transclusion wise''' I don't know if we wantedcan do that, unless we do ''not'' use the MOB infobox for random mobs (because it would make the page very big). Another option is to make some kind of table eg. all skeleton types under "Undead".. but drops and images are probably necessities, for quests and crafting if nothing elsetables should be used sparingly imho lest the wiki looks like a spreadsheet ;) .. Iguess we'd also love ll have to get the (type) anatomy XP amounts for each see how these category creature, pages flesh out.. but that might be far more trouble than it's worthan idea I like is to work from "overview" to "detail" always works well. It also makes it easier indeed for new editors, browsing such a page, if they want to create all the sub pages (the ones you propose to transclude, and some you started making).
In my personal opinion, we could absolutely drop the hp/armor/rage stats for non-bosses if we wanted, but drops and images are probably necessities, for quests and crafting if nothing else. I'd also love to get the (type) anatomy XP amounts for each creature, but that might be far more trouble than it's worth. --[[User:Karunama]]: Alright. I will let you create the individual creature pages at your own pace as I will focus on templates (thankfully Eric said at town hall meeting he would add the extension, which will greatly improve the "infobox" capabilities). Stats wise I agree I'd rather not indicate them if they are not reliable, saves you lot of time too. Anatomy XP sounds more useful than general mob stats, however is it not like gourmand, you get most XP onfirst kill? If that is the case then the simple list of every existing creature type by itself provides the information to level Anatomy XP. --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 10:13, 5 October 2014 (CDT) One last thing, rather than having a list on the main page for a zone, we could just have a link to the [[:Category:Serbule Creatures]] page or something along those lines. That might help us trim the page without hiding any info from the people who want/need it. If we do that though, we should probably consider creating dungeon named creature categories. A la [[:Category:Serbule Crypt Creatures]].--[[User:Karunama]]
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