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User talk:Xerandus1

4,108 bytes added, 01:52, 2 April 2019
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Damage Types: Copied onto user page.
===Damage Types===
'''Physical'''
* {||-| {{Combat Ability icon|SlashingDamage}} * | '''Slashing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Sword]] and [[Knife Fighting]] have many abilities that deal '''Slashing''' damage. [[Canine]]s, [[Feline]]s, and [[Rodent]]s tend to use '''Slashing''' attacks.|-| {{Combat Ability icon|Ranged PiercingDamage}}* | '''Piercing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Archery]], [[Staff]], and [[Knife Fighting]] have abilities that deal '''Piercing''' damage. Humanoid species like [[Rakshasa]], and some [[Dinosaur]]s tend to use '''Piercing''' attacks. |-| {{Combat Ability icon|Crushing Damage 2}}| '''Crushing''' is a common physical damage type, often used by both combat skill abilities and creatures. [[Staff]], [[Hammer]], [[Cow]], and [[Unarmed]] have many abilities that deal '''Crushing''' damage. [[Canine]]s, [[Giant]]s, and [[Ruminant]]s tend to deal '''Crushing''' damage.|}
'''Elemental'''
* {||-| {{Combat Ability icon|Fire Damage 2}} | '''Fire''' is a type of elemental damage commonly seen in combat skills, although some creatures posses '''Fire''' attacks. [[FireMagic]] and [[Priest]] have abilities that deal '''Fire''' damage. [[Elemental]]s,[[Crone-Kin]], and humanoid mages tend to use '''Fire''' attacks.* |-| {{Combat Ability icon|Heavy ColdDamage Immobilize}} | '''Cold''' is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have '''Cold''' attacks. [[Ice Magic]] and [[Fire Magic]] have abilities that deal '''Cold''' damage. [[Fungoid]]s and [[Elemental]]s tend to use '''Cold''' attacks.|-| {{Combat Ability icon|Electricity Damage}} | '''Electricity''' is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], and [[Necromancy]] have abilities that deal '''Electricity''' damage. [[Dinosaur]]s and [[Elemental]]s sometimes use '''Electricity''' attacks.|}* Lightning
'''Internal'''
* {||-| {{Combat Ability icon|Trauma Damage}} | '''Trauma''' is a common internal damage type, often used by both combat skill abilities and creatures. [[Sword]], [[Bard]], and [[Psychology]] have abilities that deal '''Trauma''' damage. [[Plant]]s and [[Arthropod]]s tend to use '''Trauma''' attacks. |-| {{Combat Ability icon|Poison Damage}} * | '''Poison''' is a type of internal damage, more common to creature attacks than combat skill abilities. [[Battle Chemistry]], [[Druid]], and [[Knife Fighting]] have abilities that deal '''Poison''' damage. [[Aberration]]s, [[Arthropod]]s, and [[Plant]]s tend to use '''Poison''' attacks.* |-| {{Combat Ability icon|PsychicDamage and Knockback Stun}}| '''Psychic''' is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. [[Psychology]], [[Priest]], and [[Mentalism]] have abilities that deal '''Psychic''' damage. [[Arthropod]]s tend to use '''Psychic''' attacks. |} '''Other''' * {||-| {{Combat Ability icon|AcidDamage}} | '''Acid''' is an unusual type of damage. [[Battle Chemistry]] has abilities that deal '''Acid''' damage. [[Fungoid]]s, [[Arthropod]]s, [[Fish and Snail]]s, and [[Aberration]]s tend to use '''Acid''' attacks.|-| {{Combat Ability icon|Heavy Burst Nature Damage}} * | '''Nature''' is a wild type of damage, tamed by only a few combat skills. [[Druid]], [[Cow]], and [[Giant Bat]] have abilities that deal '''Nature''' damage. [[Plant]]s and [[Elemental]]s tend to use '''Nature''' attacks.|-| {{Combat Ability icon|Acid Damage}} * | '''Sonic''' is an unusual type of damage. [[Bard]] and [[Giant Bat]] have abilities that deal '''Sonic''' damage. No creatures use '''Sonic''' attacks. * |-| {{Combat Ability icon|Burst DarknessDamage}} | '''Darkness''' is an unusual type of damage rarely seen in the light of day. [[Necromancy]] has abilities that deal '''Darkness''' damage. [[Crone-Kin]]s and [[Incorporeal Creature]]s tend to use '''Darkness''' attacks. |-| {{Ability icon|Admonish }} | '''Supernatural''' (is not yet implemented in any attacks). |-| {{Ability icon|Righteous Flame}} * | '''Divine''' is not yet implemented in any attacks.|-| {{Combat Ability icon|Heavy Poison Damage}} * | '''Demonic''' is not yet implemented in any attacks.|}
===Attacks===

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