Game updates/2014-09-01
From Project: Gorgon Wiki
September 1, 2014
This update was rushed because it fixes memory issues that made the game basically unplayable for people using 32-bit Windows OSes. So the other changes here are just what happened to be ready to go at this time. More is in the works!
- Large reduction in the amount of RAM used at runtime
- Fixed some physics and lighting issues in Serbule
- Fixed spawn spots of paintings in goblin cave (they could only be targeted with tab selection)
- Tutorial Cave: People were missing the backup warning screen before reaching Maronesa, because it was piled in with all the other tutorial tips. Now it's a big friggin box that pops up in the center of the screen
- Tutorial Cave: Also fixed up the tip for the "This is not the way out" part of the tutorial dungeon, it wasn't working correctly
Kur Mountains Changes
- Added new fire pits in the two orc encampments. They can be fueled to keep damagelfrostbitelhypothermia away
- Tweaked height of icy area so that it isnt considered "unden~ater" when you're standing on the ice
- Added meditation pillars (5 of them)
- Added some more named monsters
- Slowed down respawn time of Bleddyn to 2 minutes (instead of 10 seconds)
- Tolar the Bear Raised once again looks like an orc instead of an elf
- Minor tweaks to loot tables
Player Spider Ability Changes
- Inject Venom does more damage over time
- Terrifying Bite ability no longer requires the enemy to be unarmored in order to attempt to Fear the target
- The highest level Summoned Spider has more health and armor
- Added some new spider-related treasure effects, including new effects that can boost the stats of incubated baby spiders. (Those haven‘t been tested. But they should work...)