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Dried Cave Fish

128 bytes added, 01:29, 6 March 2023
m
Updating drops, v380
|skillreqs = Gourmand 2<br>
|description = A well-preserved and salted fish. An ... interesting... snack. (This is a snack. Snacks stack with meal foods; you can eat one of each and get the benefits of both.)
|basemods = Max Power +17<br>Health Regen +52 per update<br>Power Regen +34 per update<br>Health Regen +6 per update (in combat)<br>Power Regen +10 per update (in combat)<br>Metabolism Regen +1 per update<br>Direct Trauma/Psychic/Nature Mitigatation Mitigation +5<br>Lasts 1 hour (plus Gourmand bonus)<br>Snack Level 17
|value = 90
|extra = {{Spoiler|
-->
=== Drops ===
<!-- Include items dropped from monstersTo add drops, modify the relevant mob page and it will automatically be added to the following table. --><dpl>noresultsheader = This item has not been submitted by an editor as well loot, or may not exist as those obtained through skinning, butchering, skull extraction, etc.lootExample section:category = Loot/Dried Cave Fish;[[Eltibule]]mode = unordered* [[Fire Rat]], sometimes drops columns = 1 [[Fire Dust]]* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].include = {MOB Location}:areatable = class="wikitable mw-collapsible mw-collapsed sortable", Monster, Location</dpl>
=== Gathering ===
<!-- Include items obtained from ground spawns such as fruit
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