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Game updates/2015-03-16

1 byte added, 20:33, 29 September 2015
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Healing now causes aggro for the healer. When you heal X, it's as if you did X damage to each angry monster in the vicinity. Heal-over-time effects do NOT generate aggro. Over-healing (e.g. using a 500 heal to heal 10 health) doesn't generate extra aggro: it only generates as much aggro as you actually heal.
: The aggro modifiers (both increases and decreases) from loot have been improved, and some aggro-boosting abilities have been boosted also.
: Other misc. changes were done to aggro abilities and treasure effects. For instance, all [[Pig(skillSkill)]] effects that boosted aggro have been redone, because pigs don't want aggro, they are not tanky. [[Psychology]] now has Ridicule 3 available at level 52. [[Cow]] has new taunting tools, and [[Shield]] has better taunts.
===Treasure Effect Changes===
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