6
edits
Changes
→Combat Items
*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small effect will play with a sound effect.
*[[Belt|Belts]] [[File:Item-icon-belt.png]] are important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing.
*Stacking Item effects: In generalAll augments, mods that are the same e.g “Enchanted Punch Damage +5″ wont stack with others that are the sameflat or percent damage increase, even if on different items. However there are many skills that have different types of the same mod that '''do''' stack. That being said % Augments with a chance mods all to proc each roll their % chances to activate so if all of the % chances hit, they all hit...or missand may proc separately. ;)
===Loot===